summaryrefslogtreecommitdiff
path: root/examples/hello-world/main.cpp
AgeCommit message (Expand)Author
2025-07-09Convert gfx unit tests and examples to use slang-rhi (#7577)Gangzheng Tong
2025-05-15Remove compiler option no longer needed from the example (#7084)Jay Kwak
2025-01-07Add backtraces to examples (#5973)Anders Leino
2025-01-07Fix some robustness issues in the examples (#5984)Anders Leino
2024-11-13Correct include dir for libslang (#5539)Ellie Hermaszewska
2024-11-01Improve on spirv generation compile option (#5479)kaizhangNV
2024-10-29formatEllie Hermaszewska
2024-08-30capture component type (#4967)kaizhangNV
2024-08-26Feature/record unit test (#4910)kaizhangNV
2024-08-22Feature/capture unit test (#4898)kaizhangNV
2024-07-17Move the file public header files to `include` dir (#4636)kaizhangNV
2024-07-01Resource searching for examples (#4518)venkataram-nv
2024-06-06Fixed profile string per request in pr#4268 (#4297)Hai Nguyen
2024-06-04Fixes incorrect profile string (#4268)Hai Nguyen
2023-09-18Use direct spirv in hello-world example. (#3207)Yong He
2021-06-18StructTag versioning (#1888)jsmall-nvidia
2021-04-29`gfx` DebugCallback and debug layer. (#1822)Yong He
2021-04-16Add Hello world example. (#1797)Yong He
2021-04-05Transient root shader object. (#1782)Yong He
2021-03-31`gfx` explicit transient resource management. (#1774)Yong He
2021-03-25Improve Vulkan shader-objects implementation. (#1765)Yong He
2021-03-24Reimplement Vulkan shader objects. (#1764)Yong He
2021-03-22`gfx` D3D12 shader objects rewrite. (#1763)Yong He
2021-03-18Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He
2021-03-11Add Linux support to `platform` and `gfx`. (#1744)Yong He
2021-03-10Swapchain resize and rename to `IDevice` (#1741)Yong He
2021-03-08Refactor window library. (#1739)Yong He
2021-03-04Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He
2021-02-24Explicit swapchain interface in `gfx`. (#1726)Yong He
2021-02-19Make gfx library visible to external user. (#1719)Yong He
2021-02-04[gfx] Shader-object driven shader compilation. (#1688)Yong He
2021-01-27Make own a slang session. (#1678)Yong He
2021-01-26Integrate reflection more deeply into gfx layer (#1677)Tim Foley
2021-01-17Make `gfx` compile to a DLL. (#1660)Yong He
2021-01-14COM-ify all slang-gfx interfaces. (#1656)Yong He
2021-01-11Make `gfx::Renderer` a COM interface. (#1653)Yong He
2021-01-06Refactor GUI/Window utils out of gfx library (#1649)Yong He
2019-09-13Refactor render-test to make cross platform (#1053)jsmall-nvidia
2018-08-03Major overhaul of Renderer abstraction, to support a new example (#624)Tim Foley