| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-02-04 | [gfx] Shader-object driven shader compilation. (#1688) | Yong He |
| 2021-01-26 | Integrate reflection more deeply into gfx layer (#1677) | Tim Foley |
| 2021-01-17 | Make `gfx` compile to a DLL. (#1660) | Yong He |
| 2021-01-14 | COM-ify all slang-gfx interfaces. (#1656) | Yong He |
| 2021-01-11 | Make `gfx::Renderer` a COM interface. (#1653) | Yong He |
| 2021-01-06 | Refactor GUI/Window utils out of gfx library (#1649) | Yong He |
| 2020-12-04 | Projects in 'build' and Slang API separation (#1624) | jsmall-nvidia |
| 2020-04-08 | Initial work to support OptiX output for ray tracing shaders (#1307) | Tim Foley |
| 2020-02-07 | Change handling of strings for HLSL/GLSL targets (#1204) | Tim Foley |
| 2020-02-03 | Initial steps on GPU printing example (#1197) | Tim Foley |
