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Making it easier to work with shaders
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examples
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gpu-printing
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main.cpp
Commit message (
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Author
Age
*
Add ASAN support + fixes (#2614)
skallweitNV
2023-01-27
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor window library. (#1739)
Yong He
2021-03-08
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
Initial steps on GPU printing example (#1197)
Tim Foley
2020-02-03