| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Bring heterogeneous-hello-world back up to date. (#1935) | David Siher | 2021-09-14 |
| | | | | | | | | | | | | | | | | | | | * Bring heterogeneous-hello-world back up to date. * Reintroduced heterogeneous-hello-world into the premake * No longer uses compiled bytecode for entry point, instead a loadModule call is hardocoded with the slang file name. * Entry point is, similarly, hardcoded for now. * Added a bypass to slang-legalize-types for an unneeded GPUForeach check * Run premake and change to relative path * Removed experimental and added README Co-authored-by: Yong He <yonghe@outlook.com> | ||
| * | Update `model-viewer` example and fixing compiler bugs. (#1795) | Yong He | 2021-04-16 |
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| * | Refactor `gfx` to surface `CommandBuffer` interface. (#1735) | Yong He | 2021-03-04 |
| * Refactor `gfx` to surface `CommandBuffer` interface. * Fixes. * Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states. * Update solution files * Move out-of-date examples to examples/experimental Co-authored-by: Yong He <yhe@nvidia.com> | |||
