| Commit message (Collapse) | Author | Age |
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Closes #6817
This change deletes the GFX User Guide, as GFX is being deprecated. It also removes the rebuild of its TOC from the TOC rebuilding scripts and replaces the link to the guide in the README with a note that it is being deprecated in favor of slang-rhi.
Co-authored-by: Gangzheng Tong <tonggangzheng@gmail.com>
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* Require `override` keyword for overriding default interface methods.
* Update doc.
* Fix test.
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* Add new capdef for lss intrinsics
Fixes #7426
Raygen shaders need to be supported for only hitobject APIs. So we need
a special capability for that, instead of a common one.
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Better handling for 16-byte boundary of d3d cbuffer
Fixes #6921
D3D cbuffers have slightly different packing rules that allow packing
vectors into a 16-byte slot at element alignments, except when
a field would cross a 16-byte boundary. In that case, we need to
realign the field to the next 16-byte boundary.
In particular, this impacts vec3s, which are not a power of two in
size and thus require slightly different alignment logic, compared to
std430 and std140. (Example: a float and float3 should fit together in
that order in a single slot.)
Adds test cases.
Adds documentation page for GLSL target
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* WiP: Add coopvec support for Optix
* format code
* fix minor issues
* Fix review comments
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add command line option for separate debug info
Add command line arg -separate-debug-info which, if provided, produces
both a .spv and a .dbg.spv file. The .dbg.spv file contains full debug
info and the .spv file has all debug info stripped out.
Also add a DebugBuildIdentifier instruction to store a unique hash in
both the output files, so they can be more easily matched together.
A matching API is provided to allow using the Slang API to retrieve a
base and debug SPIRV as well as the debug build identifier string.
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* Disable Link-Time-Optimization by default
LTO was requested for the release package a while ago.
When we added it, LTO was enabled by default although it was needed only for
the release packages.
Later we found that the Release build cannot be incrementally recompiled
when LTO is enabled. It sometimes works fine, but it required full recompilation
when it doesn't work. We added a new CMake option, `SLANG_ENABLE_RELEASE_LTO`,
to disable it for developers. But many Slang developers don't know the
option exists.
I was going to update the document, CONTRIBUTING.md, but I thought it
will be better to change the default behavior.
* Fix a compiler warning treated as an error on linux
A padding variable was uninitialized, which is fine, but the compiler
was complaining about it.
* Fix other gcc error for uninitialized variable
* Fix more compile warning treated as error
* Fix compiler warning from gcc 11
It appears that this is a valid warning that the `delete this` is done
on an offset 8 when the class uses multiple inheritance.
The compiler warning is following:
```
In file included from /home/runner/work/slang/slang/source/core/slang-memory-file-system.h:5,
from /home/runner/work/slang/slang/tools/slang-unit-test/unit-test-module-ptr.cpp:3:
In destructor ‘virtual Slang::ComBaseObject::~ComBaseObject()’,
inlined from ‘uint32_t Slang::ComBaseObject::_releaseImpl()’ at /home/runner/work/slang/slang/source/core/slang-com-object.h:49:16,
inlined from ‘virtual uint32_t Slang::MemoryFileSystem::release()’ at /home/runner/work/slang/slang/source/core/slang-memory-file-system.h:34:5:
/home/runner/work/slang/slang/source/core/slang-com-object.h:33:31: error: ‘void operator delete(void*, std::size_t)’ called on pointer ‘<unknown>’ with nonzero offset 8 [-Werror=free-nonheap-object]
33 | virtual ~ComBaseObject() {}
| ^
In destructor ‘virtual Slang::ComBaseObject::~ComBaseObject()’,
inlined from ‘uint32_t Slang::ComBaseObject::_releaseImpl()’ at /home/runner/work/slang/slang/source/core/slang-com-object.h:49:16,
inlined from ‘virtual uint32_t Slang::MemoryFileSystem::release()’ at /home/runner/work/slang/slang/source/core/slang-memory-file-system.h:34:5,
inlined from ‘Slang::ComPtr<T>::~ComPtr() [with T = ISlangMutableFileSystem]’ at /home/runner/work/slang/slang/include/slang-com-ptr.h:113:34,
inlined from ‘void _modulePtr_impl(UnitTestContext*)’ at /home/runner/work/slang/slang/tools/slang-unit-test/unit-test-module-ptr.cpp:92:1:
/home/runner/work/slang/slang/source/core/slang-com-object.h:33:31: error: ‘void operator delete(void*, std::size_t)’ called on pointer ‘<unknown>’ with nonzero offset 8 [-Werror=free-nonheap-object]
33 | virtual ~ComBaseObject() {}
| ^
/home/runner/work/slang/slang/tools/slang-unit-test/unit-test-module-ptr.cpp: In function ‘void _modulePtr_impl(UnitTestContext*)’:
/home/runner/work/slang/slang/tools/slang-unit-test/unit-test-module-ptr.cpp:36:69: note: returned from ‘void* operator new(std::size_t)’
36 | ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem());
| ^
```
The problem is on the fact that `ComBaseObject` is not the first in the
multiple inheritance:
```
class MemoryFileSystem : public ISlangMutableFileSystem, public ComBaseObject
{
public:
// ISlangUnknown
SLANG_COM_BASE_IUNKNOWN_ALL
```
It should be:
```
class MemoryFileSystem : public ComBaseObject, public ISlangMutableFileSystem
```
The chain of ComObject release is little complicated and it is easy to
make a mistake. Here is summary with details,
1. `release()` is declared as a pure-virtual in ISlangUnknown, which is
one of the base classes of `ISlangMutableFileSystem`.
```
struct ISlangUnknown
{
virtual SLANG_NO_THROW uint32_t SLANG_MCALL release() = 0;
```
2. `release()` is implemented with the macro
`SLANG_COM_BASE_IUNKNOWN_RELEASE`.
```
SLANG_NO_THROW uint32_t SLANG_MCALL release() SLANG_OVERRIDE \
{ \
return _releaseImpl(); \
}
inline uint32_t ComBaseObject::_releaseImpl()
{
// Check there is a ref count to avoid underflow
SLANG_ASSERT(m_refCount != 0);
const uint32_t count = --m_refCount;
if (count == 0)
{
delete this;
}
return count;
}
```
3. The instance of `MemoryFileSystem` is handled by ComPtr. And
`ComPtr::~ComPtr()` calls the `release()`.
```
ComPtr<ISlangMutableFileSystem> memoryFileSystem =
ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem());
SLANG_FORCE_INLINE ~ComPtr()
{
if (m_ptr)
((Ptr)m_ptr)->release();
}
```
4. When `delete this` is called, because ComBaseObject is not the first
in the multiple inheritance, `this` is 8 byte off from the actual
instance address.
A fix for this is to change the order of the inheritance and make
ComBaseObject to be the first in the order.
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* Add legalization for 0-sized arrays.
* Allow 0-sized arrays in the front-end.
* More tests.
* Add `Conditional<T, hasValue>` type to core module.
* Update toc.
* Fix wording.
* Update test.
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* Make interface types non c-style.
* Make Optional<T> work with autodiff and existential types.
* Fix.
* patch behind slang 2026.
* Fix warnings.
* cleanup.
* Fix tests.
* Fix.
* Fix com interface lowering.
* Add comment to test.
* regenerate command line reference
* Add test for passing `none` to autodiff function.
* Fix recording of `getDynamicObjectRTTIBytes`.
* Fix nested Optional types.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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1. "here, $$f$$ here has" => "here, $$f$$ has"
2. $f$ ==> $$f$$
* $f$ does not render on website, works on vscode
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The files `slang-fossil.{h,cpp}` define a new serialization format that is designed to support data being memory-mapped in and then traversed as-is.
The `docs/design/serialization.md` document was updated with details on this new format.
The `slang-serialize-fossil.{h,cpp}` files define implementations of the recently introduced `ISerializerImpl` interface for reading/writing this new binary format.
The overall structure of these implementations is heavily based on the existing RIFF implementation from `slang-serialize-riff.{h,cpp}`.
Switching the AST serialization over to use this format required almost no changes to `slang-serialize-ast.cpp`.
The new format is more space-efficient than the RIFF-based format in memory (by factor of over 2x), but is actually *worse* than the RIFF-based format in terms of how it affects the size of `slang.dll`, because the new format is seemingly less amenable to LZ4 compression.
A few pieces of utility code were added or moved as part of this work:
* The `core/slang-internally-linked-list.*` implementation is just a type that was used as part of `core/slang-riff.*`, but that wasn't really RIFF-specific.
* The `core/slang-blob-builder.*` files implement a low-level utility for building a binary format in memory out of "chunks". The overall structure of this type is based on the RIFF-specific builder implementation, but has been generalized so that it should apply to other kinds of binary serialization.
* The `core/slang-relative-ptr.h` file implements a simple relative pointer type, which is currently only used by the `slang-fossil.h` format.
If there are concerns about adopting the new format immediately for the AST, this change could be modified to introduce all the new code, but leave the AST serialization using the previous RIFF-based format.
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* Language version + tuple syntax.
* Fix compile error.
* regenerate documentation Table of Contents
* Fix.
* regenerate command line reference
* Fix.
* Fix.
* Fix more test failures.
* revert empty line change,
* Retrigger CI
* #version->#lang
* Update source/core/slang-type-text-util.cpp
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
* Remove comments.
* Fix parsing logic.
* Fix parser.
* Fix parser.
* update test comment
* Update options.
* regenerate documentation Table of Contents
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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github pages reqire new-line to render table correctly.
Grammer problem.
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* change default descriptor binding to be VkMutable
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* WiP: LSS intrinsics: initial commit
* format code
* Fix CI failures
* Address review comment
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Properly implement WaveMask* variants of WaveMultiPrefix* intrinsics
* More partitioned intrinsics
* More partitioned intrinsics and cleaned up non-prefixed WaveMask* implementations
* Refactor HLSL WaveMultiPrefix* implementations
* fix cap atoms
* Clean up implementation
* Add GLSL intrinsics and cleanup
* Add tests
* Fix affected capability test
* Update and fix tests
* Move expected.txt file
* Refactor WaveMask* to call WaveMulti*
* Refactor SPIRV/GLSL preamble code
* Enable emit-via-glsl tests
* remove wave_multi_prefix capability in favor of subgroup_partitioned
* Update docs
* Update cap atoms doc
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* Implement throw statement
It already existed in the IR, so only parsing, checking and lowering was
missing.
* Initial catch implementation
Likely very broken.
* Error out when catch() isn't last in scope
* Prevent accessing variables from scope preceding catch
As those may actually not be available at that point.
* Add IError and use it in Result type lowering
* Add diagnostic tests
* Allow caught throws in non-throw functions
* Fix catch propagating between functions & SPIR-V merge issue
* Add test for non-trivial error types
* Fix MSVC build
* Fix invalid value type from Result lowering
* Also lower error handling in templates
* Lower result types only after specialization
* Attempt to disambiguate error enums by witness table
* Revert matching by witness, types should be distinct too
* Don't assert valueField when getting Result's error value
It may not exist if the function returns void, but getting the error
value is still legitimate.
* Update tests for new error numbers & get rid of expected.txt
* Change catch lowering to resemble breaking a loop
... To make SPIR-V happy.
* Fix dead catch blocks and invalid cached dominator tree
* More SPIR-V adjustment
* Lower catch as two nested loops
* Add defer interaction test and revert broken defer changes
* Fix enum type when throwing literals
* Cleanup and bikeshedding
* Document error handling mechanism
* Fix table of contents
* Use boolean tag in Result<T, E>
* Use anyValue storage for Result<T,E>
* Remove IError
* Fix formatting
* Eradicate success values from docs and tests
* Use parseModernParamDecl for catch parameter
* Implement do-catch syntax
* Implement catch-all
* Fix formatting
* Fix marshalling native calls that throw
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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fixes: [#7143](https://github.com/shader-slang/slang/issues/7143)
fixes: [#7146](https://github.com/shader-slang/slang/issues/7146)
Goal of PR:
* This PR is part of the larger #7115 refactor to how dynamic dispatch works.
* The first step is to add the `-std <std-revision>` flag.
* The second step is to provide basic `dyn` keyword support in AST. This does not include `varDecl` support since most of these interactions require `some` keyword support.
Future PR(s) goal:
* Support `some` keyword in AST. With this we will also implement all varDecl interactions between `dyn` and `some`.
* Add IR support for `some` and `dyn`.
Breakdown of PR:
* most of the logic is in `validateDyn.*`. This was done so that in the future when we implement more features we will have an easy time removing/adding restrictions to `dyn` interfaces.
Breaking changes:
* As per spec (https://github.com/shader-slang/spec/pull/14/files), any type conforming to a `dyn` interface errors if member list contains one of the following: opaque type, non copyable type, or unsized type.
* Due to the breaking change, the test `tests\compute\dynamic-dispatch-bindless-texture.slang` is incorrect. This has been fixed.
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This change takes the new approach to serialization that was used for the AST and generalizes it in a few ways:
* The new approach is no longer tangled up with the RIFF format.
The serialization system supports multiple different implementations of the underlying format.
The existing RIFF format is now supported as one back-end, but support for others will follow in subsequent changes.
* The new approach is no longer deeply specialized to AST serialization.
The old code had things like serialization for `List`s and `Dictionary`s, but it was embedded inside the `AST{Encoding|Decoding}Context`, and thus couldn't be leveraged for other serialization tasks.
This change factors out a completely AST-independent `Serializer` implementation, with an `ASTSerializer` layered on top of it to provide the additional context needed.
* There is less duplication of code between reading and writing of serialized data.
The old code had both the `ASTEncodingContext` and `ASTDecodingContext`, with serialization logic for most types being implemented in both, but with the constraint that those implementations needed to be kept in sync to avoid serialization-related runtime failures.
A key property of the revamped approach is that a single `serialize()` method for a type implements both the reading and writing directions of serialization.
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semantics (#7150)
* Map SV_VertexID to `gl_VertexIndex - gl_BaseVertex`, provide SV_Vulkan* SV semantics
* Fix docs
* Regenerate toc
* Fix affected pointer-2 test
* Add tests
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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The user can explicitly use Vulkan memory model, or it will be
automatically used when cooperative-matrix is used.
When vulkan memory model is used, two keywords, "Coherent" and
"Volatile", are not allowed.
There are many differences regarding atomic and texture but
this PR has changes limited to support `globallycoherent`
keyword. When variables with `globallycoherent` is used with `OpLoad`, it
will use additional options, `MakePointerAvailable|NonPrivatePointer`,
that will provide the same effect. For `OpStore`, it will use
`MakePointerVisible|NonPrivatePointer`.
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Fix correct bindings for bindless resource model [spirv and glsl]
fixes: #6952
Problem:
* Currently all bindless objects are placed in the same set (fine) and same binding (incorrect behavior for vulkan). This is incorrect since as per [spec](https://registry.khronos.org/vulkan/specs/latest/man/html/VkDescriptorType.html), only 1 resource type may be written to each index inside a set (these rules are loosened with VK_EXT_mutable_descriptor_type)
* This means currently generated bindings do not work in practice if we (for example) use `Sampler2D.Handle` and `Texture1D.Handle` in a shader since we would place 2 incompatible objects in the same binding-index and set.
Solution:
* `__getDynamicResourceHeap` was modified to allow bindings to chosen dynamically for a descriptor
* use `IOpaqueDescriptor` to check compile-time information of resource types so that we can identify different resources
* Using this information of `IOpaqueDescriptor`, we modify `defaultGetDescriptorFromHandle` to provide a binding model (1 resource per binding-index) which produces legal spirv/glsl.
* To support `VK_EXT_mutable_descriptor_type` the function `defaultGetDescriptorFromHandle` has a set of options (`BindlessDescriptorOptions`) for a user to pick-from to support their binding model. Capabilities are not used here for flexibility purposes (specifically old shaders mixed with modern vulkan extensions).
Other changes:
* Added `TexelBuffer` DescriptorKind to aid in generating correct bindings
* format code
* Add to docs bindless changes, make AccelerationStructure use its handle directly, adjust tests accordingly
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Fixes issue #6898
The -emit-spirv-via-glsl slang-test option has been broken for
some amount of time. Tests that were using it were operating as
if using -emit-spirv-directly, leading to many duplicated tests.
After fixing the test option, there were an number of errors that
appeared as a result.
This change fixes the broken test option and the resulting test
errors. Some of the test errors revealed some legitimate issues,
such as:
-The GLSL bitCount instrinsic only supports 32-bit integers and
requires emulation for other bit widths.
-Emitting GLSL 8-bit and 16-bit glsl integer types did not emit
the proper extension requirements
-Emitting GLSL and casting for 16-bit integers was missing a
closing parenthesis.
-Missing profile for GL_EXT_shader_explicit_arithmetic_types
-Missing toType cases for UInt8/Int8 for the kIROp_BitCast case
in tryEmitInstExprImpl.
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This commit implements two new types and related Load/Store functions in CoopMat.
tensor_addrressing.TensorLayout
tensor_addressing.TensorView
CoopMat.Load(..., TensorLayout)
CoopMat.Load(..., TensorLayout, TensorView)
CoopMat.Store(..., TensorLayout)
CoopMat.Store(..., TensorLayout, TensorView)
CoopMat.Load(..., TensorLayout, TensorView)
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This commit adds three new functions for CoopMat as described in the proposal document,
Cooperative matrix 2 proposal spec#12
The new functions are:
CoopMat<T,S,M,N,R>::Transpose
CoopMat<T,S,M,N,R>::ReduceRow
CoopMat<T,S,M,N,R>::ReduceColumn
CoopMat<T,S,M,N,R>::ReduceRowAndColumn
CoopMat<T,S,M,N,R>::Reduce2x2
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**NOTE: This is a breaking change for users who were using POC variant of DXC.
In order to keep the compatibility, the users will have to use -capability hlsl_coopvec_poc to their command line.
This PR adds a new capability "hlsl_coopvec_poc".
When it is used, the HLSL for CoopVec will be emitted for the POC variant of DXC.
When it is not used, the HLSL for CoopVec will be emitted for the DXC that officially supports the cooperative vector.
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This change modifies the code that generates the Command Line Reference doc to output H2 headings in place of H1 headings, and H3 in place of existing H2, so that readthedocs will not treat the additional H1 headings as titles.
This change also regenerates the Command Line Reference doc, as the current copy in the repo appears to be quite out-of-date. The existing copy is also encoded as UTF-16LE, whereas the other docs are all UTF-8. The regenerated doc is also UTF-8, and all I did to generate that was run slangc.exe -help-style markdown -h > docs\command-line-slangc-reference.md 2>&1 after building slangc on Windows.
This change also adds GitHub actions workflows to check the contents of the doc, fail if a regenerated version needs to be checked in, and provide an option to regenerate it with a bot, all in a similar manner to User Guide TOC regeneration. The doc writer was producing different results from my local build until I changed how the writer sorts the shader stages. In the action, the order of pixel and fragment was reversed, despite the only difference from my local build being the OS.
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes https://github.com/shader-slang/slang/issues/6805
This change adds a note to the SPIR-V target specific doc that SV_InstanceID does not map directly to SPIR-V's BuiltIn InstanceIndex, and adds a more detailed explanation of the difference, its motivation, and how to derive the actual value equivalent to BuiltIn InstanceIndex with an example.
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Fixes #7049
The root cause of the problem in #7049 is simply that newer NVRTC versions produce a warning when asked to generate code for older CUDA SM versions, and the default that Slang was requesting compilation for was old enough to trigger that warning, and thus trip up the test case (which only looks at the first diagnostic produced by the downstream compiler).
Superficially, the fix was easy: change the test case in question (`tests/diagnostics/local-line.slang`) to request `-capability cuda_sm_8_0`, the minimum version supported by current NVRTC.
Unfortunately, the simple fix required some other fixes in order to actually work.
The capability system includes capability names of the form `cuda_sm_*_*`, but specifying such a capability had *no* impact on the CUDA SM version passed in when invoking NVRTC.
Instead, only the CUDA SM versions requested in the implementation of intrinsics in the core module were affecting the version number passed down.
This change adds logic to `slang-compiler.cpp` to take explicitly requested capabilities into account when inferring the CUDA SM version to be passed downstream.
A more complete fix would also add similar logic for all the other targets.
Unfortunately... yet again... that fix wasn't enough to make things work as expect.
Now I had the problem that requesting `-capability cuda_sm_8_0` was actually causing the NVRTC invocation to request CUDA SM version **9.0**!
The underlying problem *there* was that the `slang-capabilities.capdef` file has defined certain capability names in a way that implies atomic capabilities much higher than one would expect.
E.g., the `cuda_sm_8_0` alias was including HLSL `sm_5_0`, but then `sm_5_0` in turn included `_cuda_sm_9_0`.
The fix, for now, is to change the definitions in `slang-capabilities.capdef` to not have the counter-intuitive definitions for `cuda_sm_*_*`.
With this set of fixes, the test failure in the original bug report no longer occurs.
The work that went into this change suggests several larger-scope fixes that would be good to pursue:
* Ideally the capability definitions would have some sort of validation checking to make sure that counter-intuitive results like `cuda_sm_8_0` requesting CUDA SM 9.0 do not occur.
* The translation of capabilities over to version numbers for a downstream compiler should be expanded to cover other targets, and not just CUDA. It might be better/simpler to just pass the capabilities themselves to the downstream compiler, since it is possible that a downstream compiler could have more fine-grained enable/disable options than a simple version number.
* The entire approach to computing version numbers required for downstream compilation should be cleaned up so that we don't have this duplication between the capabilities that represent those versions and separate syntactic constructs that are used to "request" those versions as part of code generation.
* We are very much at the point where we should consider dropping the current behavior where a profile name or capability like `sm_5_0`, that is specific to a single target or a subset of targets, also implies a set of comparable capabilities for other targets.
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* Add cluster geometry intrinsics for ray tracing
- Added GetClusterID() method to HitObject class
- Added CandidateClusterID() and CommittedClusterID() methods to
RayQuery class
- Added SPV_NV_cluster_acceleration_structure extension support
- Added GL_NV_cluster_acceleration_structure extension support
- Added test files for RayQuery and HitObject cluster methods
Fixes #6431
* OpRayQueryGetIntersectionClusterIdNV - unrecognized spirv
Disabling spirv backend for SPV_NV_cluster_acceleration_structure
hlsl.meta.slang(18674): error 29100: unrecognized spirv opcode:
OpRayQueryGetIntersectionClusterIdNV
result:$$int = OpRayQueryGetIntersectionClusterIdNV
&this $iCandidateOrCommitted;
^~~~~~
hlsl.meta.slang(18670): error 30019: expected an expression of type
'int', got 'void'
return spirv_asm
^~~~~~~~~
ninja: build stopped: subcommand failed.
* 6431 - Fix spirv opcode
* Remove tests
* Add relevant tests
* Review - Simplify tests
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This change fixes some broken links/anchors in the Slang docs that I found after running a link checker tool on the readthedocs site.
Some of these were broken on GitHub Pages as well, such as anchors with apostrophes or docs that were moved.
The doc writer change adds an explicit .html extension to Parameter links, so that Sphinx/RTD does not treat it as an anchor.
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into H2 (#6986)
readthedocs treats H1 headings as document titles in the sidebar table of contents.
This change turns all extra H1 headings into H2 in the "Metal-Specific Functionalities" doc.
These extra H1 headings seem to be errors, given that they are inconsistent, and the H2s after them do not belong. For examples, the heading "Resource Types" is H2, but "Array Types" is H1, and "Mesh Shader Support" is H1, but the following "Header Inclusions and Namespace" is not a subtopic of the Mesh Shader Support.
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This change adds hidden (commented out) tables of contents to the index of the User Guide, as well as each of the additional chapters, so that readthedocs will render the User Guide structure.
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* Add `IOpaqueHandle::descriptorAccess`.
* Update doc.
* fix.
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* Add Slang Byte Code generation and interpreter.
* Fix compile issues.
* format code
* More compile fix.
* Fix clang issue.
* Fix more clang issues.
* Another clang fix.
* Fix clang issues.
* Fix another clang issue.
* Fix wasm build.
* Update building.md
* Fix test-server.
* Fix compile error.
* Fix bug.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Initial implementation for SPIRV, GLSL and Metal
* test add bool test
* Fix and improve subgroup rotate tests
* Add proper GLSL extensions and proper Metal type checking
* Clean up tests and add diagnostics test for subgroup type for Metal
* Update wave-intrinsics docs
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Change modifies the countbits intrinsic to use generics in order to
support 64bit countbits on select platforms where this is supported.
On platforms where this is not natively supported, we emulate by
converting the 64-bit type into a uint2 (metal and spir-v).
This should align with the implementation of other uint64_t
intrinsics such as abs, min, max and clamp.
Added new countbits64 test to verify changes.
Updated documentation for 64bit-type-support.html
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* Document matrix multiplication operators
This is to address one of cases where a user was confused about why
Slang doesn't have operator overloading of multiplication for matrices.
It is little confusing that glsl.meta.slang implemented `operator*()`
for matrices but Slang/HLSL doesn't. It turned out that HLSL/Slang
performs a component-wise multiplication with `operator*()` whereas GLSL
performs a matrix multiplication.
* Mentioning CUDA
* Update based on the review feedback
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* Remove support for ad hoc Slang IR compression
This change is part of a larger effort to clean up the approach to
serialization in the Slang compiler. The overall goal is to simplify
and streamline all of the serialization-related logic, so that we are
left with code that is less "clever," and easier to understand for
contributors to the codebase.
Removing support for compression of serialized Slang IR has
benefits that include:
* Reduction in code complexity: consider things like the subtle way
that the `FOURCC`s for compressed chunks were being computed from
the uncompressed versions, and the mental overhead that goes into
understanding that, for anybody who would dare to touch this code.
* Reduction in testing burden: there have been, de facto, two
very different code paths for serialization of the Slang IR, and
it is not clear that the existing test corpus for Slang has
sufficient coverage for both options. By having only a single code
path, every test that performs any amount of IR serialization helps
with test coverage of that one path.
* Opportunity to explore alternatives. This is perhaps a reiteration
of the first point, but once the code is stripped down to the
simplest thing that could possibly work (I am not claiming it has
reached that point yet), it becomes easier for contributors to
understand, and it becomes more tractable for somebody to come along
with an improved approach that performs better (in either
compression ratio or performance) while still being maintainable.
In my own local setup, I found that removing support for Slang IR
compression led to the `slang-core-module-generated.h` file increasing
in size from 46.1MB to 47.4MB. This increase in the `.h` file size
for the core library binary only resulted in a release build of
`slang.dll` increasing from 20.0MB to 20.2MB. Removing the ad hoc
compression support has almost no impact on the size of actual binary
Slang modules *so long* as the additional LZ4 compression step is
being applied to them.
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* initial wip for spirv
* working tiled example
* clean up store and load
* minor fixes
* fix loadAny name
* add initial tests, including broken/unimplemented intrinsics
* fix subscript
* run tests at 16x16, remove not supported arithmetic tests
* minor fixups on implementation
* rename CoopMatMatrixUse
* Update tests to pass validation layers locally
* Add mat-mul-add test and minor fixes
* Add more tests
* Remove dead code
* Add coopMatLoad function and tests, enforce constexpr for matrix layout
* Use getVectorOrCoopMatrixElementType in place of getVectorElementType
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* Add gl_PointCoord support in GLSL compat mode
* Add SV_PointCoord
* Test on metal as well
* Update SPIRV system value semantics table in docs
* Update metal docs for SV_PointCoord
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* Fix user-guide typos
Use LLM to scan each of the markdown files to fix typos.
Try not to change anything but the typos in this CL.
* typo not caught by LLM
* add output of ./build_toc.ps1
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Fixes #6692
This change fixes the hyperlinks used in the User Guide's Reference section
as the previously used paths were leading to a 404
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* [docs] Admonish slangc entry points / shader attributes
Admonish the related non-functional compilation command in the reference manual until #5541 is addressed.
* Refine shader attribute description.
* Refine shader attribute description
* Update with all supported targets
Add all targets supporting shader attributes per provided verbiage.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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