summaryrefslogtreecommitdiff
path: root/docs
AgeCommit message (Collapse)Author
2021-02-12Add associated type and generic value parameter doc section (#1706)Yong He
* Add associated type and generic value parameter doc section * Typos and corrections.
2021-02-12First part of interfaces and generics doc. (#1704)Yong He
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2021-02-12Further documentation work (#1703)Tim Foley
* Move around the conventional/convenience features chapters * Add a first draft of a section on compilation using `slangc` and the COM-lite API Co-authored-by: Yong He <yonghe@outlook.com>
2021-02-11Add convenience features chapter in user-guide doc (#1699)Yong He
* Fix getting started doc * Add convenience features chapter in user-guide doc Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2021-02-09Add more to User's Guide (#1698)Tim Foley
This change adds a first draft of an Introduction chapter, along with a chapter about the "conventional" features of Slang (when compared to HLSL, GLSL, and C/C++).
2021-02-09Add getting started documentation (#1697)Yong He
* Add getting started documentation * wording * wording
2021-02-08Hotfix/doc typo lexical (#1696)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix typo
2021-01-29Small improvements to CUDA doc (#1681)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Small typo fixes for docs on CUDA target.
2021-01-26Improved NVRTC location finding (#1674)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP more sophisticated mechanism to find NVRTC. * Improve nvrtc searching to include PATH. * Make getting an extension able to differentiate between no extension, and just a . * Add comment. * Add support for searching instance path. * Small improvements around scope and finding NVRTC. * Improve documentation around NVRTC loading.
2020-12-15OSX Build/glslang premake fix (#1641)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Improve docs. Fix premake build of glslang. * More improvements to the building.md doc.
2020-11-11Include hierarchy output (#1595)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Improve diagnostic for token pasting. * Token paste location test. * Output include hierarchy. * WIP on includes hierarchy. * Improved include hierarchy output - to handle source files without tokens. Improved test case. * Small comment improvements. Fixed a typo with not returning a reference. * Slight simplification of the ViewInitiatingHierarchy, by adding GetOrAddValue to Dictionary. * Remove the need for ViewInitiatingHierarchy type. * Improve output of path in diagnostic for includes hierarchy. * Remove comment in diagnostic for token-paste-location.slang * Update command line docs to include `-output-includes` Co-authored-by: Yong He <yonghe@outlook.com>
2020-11-06Set theme jekyll-theme-tactileTim Foley
2020-10-26Value type serialization via C++ Extractor (#1588)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix handling of access modifiers inside type definition. * Fix access problem for AST node. Make dumping produce a single function with switch, to potentially make available without Dump specific access. * WIP on serialization design doc. * Remove project references to previously generated files. * More docs on serialization design. * Improve serialization documentation. Remove unused function from IRSerialReader. * Small fixes around naming. Remove long comment from slang-serialize.h - as covered in serialization.md * Remove long comment in slang-serialize.h as covered in serialization.md * More information about doing replacements on read for AST and problems surrounding. * Typo fix. * Spelling fixes. * Value serialize. * Value types with inheritence. * Use value reflection serial conversion for more AST types * Use automatic serialization on more of AST. * Get the types via decltype, simplifies what the extractor has to do. * Update the serialization.md for the value serialization. * Small doc improvements. * Update project.
2020-10-23Serialization design doc first pass (#1587)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP on serialization design doc. * More docs on serialization design. * Improve serialization documentation. Remove unused function from IRSerialReader. * Small fixes around naming. Remove long comment from slang-serialize.h - as covered in serialization.md * Remove long comment in slang-serialize.h as covered in serialization.md * More information about doing replacements on read for AST and problems surrounding. * Typo fix. * Spelling fixes.
2020-10-09NVAPI support doc (#1574)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Split out NVAPI documentation. Attempt to describe updated usage. * Discuss downstream compiler include paths issues. * Fix links . * Apparently github supports relative links... * Fix typo.
2020-08-26Added more Atomic support for int64 types on RWByteAddressBuffer (#1515)jsmall-nvidia
* Support for more 64 bit atomics on ByteAddressBuffer. * min max 64bit test. * Disable CUDA version of min max 64 bit test - as produces the wrong output. * Update target-compatibility.md with added 64 bit atomics. Co-authored-by: Yong He <yonghe@outlook.com>
2020-08-24RWByteAddressBuffer::InterlockedCompareExchangeU64 (#1513)jsmall-nvidia
* First pass at incorporating nvapi into test harness. * D3d12 Atomic Float Add via NVAPI working * Dx12 atomic float appears to work. * Atomic float add on Dx12. * Added atomic64 feature addition to vk. Fix correct output for atomic-float-byte-address.slang * Disable atomic float failing tests. * Upgraded VK headers. * Detect atomic float availability on VK. * Try to get test working for in64 atomic. * Made HLSL prelude controlled via the render-test requirements. * Added -enable-nvapi to premake. * Fix D3D12Renderer when NVAPI is not available. * Small improvements to VKRenderer. * Improve atomic documentation in target-compatibility.md. * Fixed NVAPI working on D3D12. * Test for specific NVAPI features. * Remove requiredFeatures from Renderer::Desc as was ignored. Tried to document more around nvapiExtnSlot. * Readded requiredFeatures to Renderer::Desc * Improve comments in the tests. * Rename Fp32 -> F32 Added cas-int64-byte-address-buffer.slang test Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-08-21Vulkan update/NVAPI support (#1511)jsmall-nvidia
* First pass at incorporating nvapi into test harness. * D3d12 Atomic Float Add via NVAPI working * Dx12 atomic float appears to work. * Atomic float add on Dx12. * Added atomic64 feature addition to vk. Fix correct output for atomic-float-byte-address.slang * Disable atomic float failing tests. * Upgraded VK headers. * Detect atomic float availability on VK. * Try to get test working for in64 atomic. * Made HLSL prelude controlled via the render-test requirements. * Added -enable-nvapi to premake. * Fix D3D12Renderer when NVAPI is not available. * Small improvements to VKRenderer. * Improve atomic documentation in target-compatibility.md.
2020-08-19Remove IncludeHandler. (#1505)jsmall-nvidia
nvAPI -> NVAPI nvAPIPath -> nvapiPath DxcIncludeHandler don't reference count. nv-api-path -> nvapi-path Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-08-19Int64 atomic add RWByteAddressBuffer support (#1504)jsmall-nvidia
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h * Keep including the includes directory. * Added the spirv-tools-generated files. * We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder. * Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header. * First pass at documenting how to build glslang and spirv-tools. * Improved glsl/spir-v tools README.md * Added revision.h * Change how gResources is calculated. Update about revision.h * Update docs a little. * Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved. * Fix direct-spirv-emit output. * Update to latest version of spirv headers and spirv-tools. * Upgrade submodule version of glslang in external. * Add fPIC to build options of slang-spirv-tools * WIP adding support for InterlockedAddFp32 * Upgrade slang-binaries to have new glslang. * Fix issues with Windows slang-glslang binaries, via update of slang-binaries used. * WIP - atomicAdd. This solution can't work as we can't do (float*) in glsl. * WIP on atomic float ops. * Added checking for multiple decls that takes into account __target_intrinsic and __specialized_for_target. First pass impl of atomic add on float for glsl. * Split __atomicAdd so extensions are applied appropriately. * Made Dxc/Fxc support includes. Use HLSL prelude to pass the path to nvapi Added -nv-api-path * Refactor around IncludeHandler and impl of IncludeSystem * slang-include-handler -> slang-include-system Have IncludeHandler/Impl defined in slang-preprocessor * Small comment improvements. * Document atomic float add addition in target-compatibility.md. * CUDA float atomic support on RWByteAddressBuffer. * Add atomic-float-byte-address-buffer-cross.slang * Removed inappropriate-once.slang - the test is no longer valid when a file is loaded and has a unique identity by default. A test could be made, but would require an API call to create the file (so no unique id). Improved handling of loadFile - uses uniqueId if has one. * Work around for testing target overlaps - to avoid exceptions on adding targets. Simplify PathInfo setup. Modify single-target-intrinsic.slang - it no longer failed because there were no longer multiple definitions for the same target. * Int64 atomic add RwByteAddressBuffer support. * Fix typo in stdlib for int atomic ByteAddressBuffer. * Small fixes to int64 atomic test. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-08-18Support for float atomics on RWByteAddressBuffer (#1502)jsmall-nvidia
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h * Keep including the includes directory. * Added the spirv-tools-generated files. * We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder. * Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header. * First pass at documenting how to build glslang and spirv-tools. * Improved glsl/spir-v tools README.md * Added revision.h * Change how gResources is calculated. Update about revision.h * Update docs a little. * Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved. * Fix direct-spirv-emit output. * Update to latest version of spirv headers and spirv-tools. * Upgrade submodule version of glslang in external. * Add fPIC to build options of slang-spirv-tools * WIP adding support for InterlockedAddFp32 * Upgrade slang-binaries to have new glslang. * Fix issues with Windows slang-glslang binaries, via update of slang-binaries used. * WIP - atomicAdd. This solution can't work as we can't do (float*) in glsl. * WIP on atomic float ops. * Added checking for multiple decls that takes into account __target_intrinsic and __specialized_for_target. First pass impl of atomic add on float for glsl. * Split __atomicAdd so extensions are applied appropriately. * Made Dxc/Fxc support includes. Use HLSL prelude to pass the path to nvapi Added -nv-api-path * Refactor around IncludeHandler and impl of IncludeSystem * slang-include-handler -> slang-include-system Have IncludeHandler/Impl defined in slang-preprocessor * Small comment improvements. * Document atomic float add addition in target-compatibility.md. * CUDA float atomic support on RWByteAddressBuffer. * Add atomic-float-byte-address-buffer-cross.slang * Removed inappropriate-once.slang - the test is no longer valid when a file is loaded and has a unique identity by default. A test could be made, but would require an API call to create the file (so no unique id). Improved handling of loadFile - uses uniqueId if has one. * Work around for testing target overlaps - to avoid exceptions on adding targets. Simplify PathInfo setup. Modify single-target-intrinsic.slang - it no longer failed because there were no longer multiple definitions for the same target. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-08-04Sampler Feedback improvements (#1475)jsmall-nvidia
* Add the Feedback texture types. Depreciate SLANG_RESOURCE_EXT_SHAPE_MASK. * Starting point to test sampler feedback. * WIP on FeedbackSampler. * Use __target_intrinsic to override the output of sampler feedback types. * Use newer generic syntax for FeedbackTexture. * Reflects Feedback type. * SLANG_TYPE_KIND_TEXTURE_FEEDBACK -> SLANG_TYPE_KIND_FEEDBACK * Added reflection test. * Reneable issue with generics in sampler-feedback-basic.slang * Add methods to FeedbackTexture2D/Array. Make test cover test cases. * Sampler feedback produces DXC code. * Disabled Sampler feedback test - as requires newer version of DXC. * Fix bug in reflection tool output. * Fix problem with direct-spirv-emit.slang.expected due to update to glslang. * Fix direct-spirv-emit.slang * Use SLANG_RESOURCE_EXT_SHAPE_MASK again * Make Feedback be emitted as a textue type prefix. * Add support for GetDimensions to FeedbackTexture2D * WIP on CPU sampler feedback. Update of target compatibility. * Fix some bugs in C++ feedback sampler. Fix GetDimensions for FeedbackTextures. Run 'Compile' test for CPU compute feedback texture test. Update target-compatability.md * Fix GetDimensions call on feedback sampler. * Small documentation improvements. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-05-29Update target compat doc to include Wave intrinsics for CUDA (#1361)jsmall-nvidia
2020-04-23Small improvements around atomics (#1333)jsmall-nvidia
* Use the original value in the test. Run test on VK. * Added RWBuffer and Buffer types to C++ prelude. * Add vk to atomics.slang tests * Update target-compatibility around atomics. When tests disabled in atomics-buffer.slang explained why. * tabs -> spaces. * Small docs improvement.
2020-04-21Small Improvements around Wave Intrinsics (#1328)jsmall-nvidia
* Fix issues in wave-mask/wave.slang tests. WaveGetActiveMask -> WaveGetConvergedMask. Update target-compatibility.md * First pass at wave-intrinsics.md documentation. Write up around WaveMaskSharedSync. * Added more of the Wave intrinsics as WaveMask intrinsics. Improvements to documentation around wave-intrinsics. * Add the Wave intrinsics for SM6.5 for WaveMask Expand WaveMask intrinsics Improve WaveMask documentation * Added WaveMaskIsFirstLane. * Added WaveGetConvergedMask for glsl and hlsl. Added wave-get-converged-mask.slang test. * WaveGetActiveMask/Multi and WageGetConvergedMask/Multi * Improve Wave intrinsics docs. Adde WaveGetActveMulti WaveGetConvergedMulti, WaveGetActiveMask (for vk/hlsl). * Enable GLSL WaveMultiPrefixBitAnd. * Re-add definitions of f16tof32 and f32to16 from #1326 * Remove multiple definition of f32tof16 Disable optix call to Ray trace test, if OPTIX not available. * Improve wave intrinsics documetnation - remove the __generic as part of definitions, small improvements. * Change comment to try and trigger build.
2020-04-21WaveMask remaining intrinsics and tests (#1327)jsmall-nvidia
* Fix issues in wave-mask/wave.slang tests. WaveGetActiveMask -> WaveGetConvergedMask. Update target-compatibility.md * First pass at wave-intrinsics.md documentation. Write up around WaveMaskSharedSync. * Added more of the Wave intrinsics as WaveMask intrinsics. Improvements to documentation around wave-intrinsics. * Add the Wave intrinsics for SM6.5 for WaveMask Expand WaveMask intrinsics Improve WaveMask documentation * Added WaveMaskIsFirstLane. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-04-20Feature/wave mask review (#1325)jsmall-nvidia
* Fix issues in wave-mask/wave.slang tests. WaveGetActiveMask -> WaveGetConvergedMask. Update target-compatibility.md * First pass at wave-intrinsics.md documentation. Write up around WaveMaskSharedSync. * Added more of the Wave intrinsics as WaveMask intrinsics. Improvements to documentation around wave-intrinsics.
2020-03-27WaveBroadcastAt/WaveShuffle (#1299)jsmall-nvidia
* Support for WaveReadLaneAt with dynamic (but uniform across Wave) on Vk by enabling VK1.4. Fixed wave-lane-at.slang test to test with laneId that is uniform across the Wave. * Added WaveShuffle intrinsic. Test for WaveShuffle intrinsic. * Added some documentation on WaveShuffle * Fix that version required for subgroupBroadcast to be non constexpr is actually 1.5 * Added WaveBroadcastLaneAt Documented WaveShuffle/BroadcastLaneAt/ReadLaneAt * Update docs around WaveBroadcast/Read/Shuffle. Use '_waveShuffle` as name in CUDA prelude to better describe it's more flexible behavior.
2020-03-27Adds WaveShuffle intrinsic (#1298)jsmall-nvidia
* Support for WaveReadLaneAt with dynamic (but uniform across Wave) on Vk by enabling VK1.4. Fixed wave-lane-at.slang test to test with laneId that is uniform across the Wave. * Added WaveShuffle intrinsic. Test for WaveShuffle intrinsic. * Added some documentation on WaveShuffle * Fix that version required for subgroupBroadcast to be non constexpr is actually 1.5
2020-03-25Unroll target improvements (#1291)jsmall-nvidia
* Add unroll support for CUDA, and preliminary for C++. Document [unroll] support. * Fix loop-unroll to run on CPU, and test on CPU and elsewhere. Fix bug in emitting loop unroll condition. * Improved comment. * Added support for vk/glsl loop unrolling.
2020-03-23First pass at a Target Compatibility document (#1287)jsmall-nvidia
* WIP compatibility docs. * Test transpose in matrix-float. * Small improvement to CUDA docs. * Added some discussion around tessellation. * Small improvements to target-compatibility.md * Improve compatibility documentation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-03-21CPU Texture GetDimensions support (#1283)jsmall-nvidia
* Added CPU support for GetDimensions on C++/CPU target. Added texture-get-dimension.slang test * Fix some typos. * Update CUDA docs. * Fix output of GetDimensions on glsl when has an array. Disabled VK - because VK renderer doesn't support createTextureView * Fix typo. * Fix typo. * Fix bad-operator-call diagnostics output.
2020-03-18First pass at a language reference (#1279)Tim Foley
* First pass at a language reference We already had the `language-guide.md` document under `docs/`, but this is an attempt to introduce a more full-featured reference to the Slang language and its features. Right now it is mostly focused on the syntax and what the language allows to be declared, and it is a little light on semantic details throughout (mostly relying on familiarity with C to explain the things that are left unsaid). Even so, this hopefully provides a starting point to continue adding more detail. * typos and other small fixes
2020-03-17Improve CUDA Wave intrinsics documentation. (#1276)jsmall-nvidia
* Improve CUDA Wave intrinsics documentation. Remove inappropriate comment. * Small CUDA doc improvement.
2020-03-06Remove generated header files (#1264)jsmall-nvidia
* Update slang-binaries to verison with SPIR-V version support. * Support vec and matrix Wave intrinsics on vk. Added wave-vector.slang test Add wave-diverge.slang test Add support for more wave intrinsics to vk. * Test out Wave intrinsic support for matrices. * Remove matrix glsl intrinsics -> not available. Fix some typo. * Remove generated slang generated headers.
2020-02-20WIP on RWTexture types on CUDA/CPU (#1234)jsmall-nvidia
* CUDA support for array of resources. * * Add support for Texture2DArray on CPU * Expand texture-simple.slang to test Texture2DArray * Reorganise CUDAComputeUtil to split out createTextureResource. * Add TextureCubeArray support for CPU/CUDA targets. * Pulled out CUDAResource Renamed derived classes to reflect that change. * Creation of SurfObject type. * Functions to return read/write access for simplifying future additions. * WIP for RWTexture access on CPU/CUDA. * CUsurfObject cannot have mips. * Ability to set number of mips on test data. Preliminary support for CUsurfObj and RWTexture1D on CUDA. CUDA docs improvements. * Fix typo.
2020-02-19Initial partial support for WaveXXX intrinsics on CUDA (#1228)jsmall-nvidia
* Start work on wave intrinsics for CUDA. * Add prelimary CUDA support for some Wave intrinsics. Document the issue around WaveGetLaneIndex
2020-02-18First pass Texture Array support on CUDA/CPU (#1225)jsmall-nvidia
* Add cubemap support. * Add CUDA fence instrinsics. * Added Gather for CUDA. * Use the CUDA driver API as much as possible. * * Support 1D texture on CPU * WIP on 1D texture on CUDA * Added simplified texture test * Fix test. * Improve texture-simple tests. * * Add CPU support for 3d textures * Add support for mip maps to CUDA * Disable warnings in nvrtc * Update CUDA docs * WIP on 3d texture support. * Add support for 3d textures for CPU and CUDA. * CPU and CUDA support for cube maps. * Add CPU support for Texture1DArray. * Support CUDA Layered/Array type in meta library.
2020-02-18CUDA/CPU resource coverage (#1224)jsmall-nvidia
* Add cubemap support. * Add CUDA fence instrinsics. * Added Gather for CUDA. * Use the CUDA driver API as much as possible. * * Support 1D texture on CPU * WIP on 1D texture on CUDA * Added simplified texture test * Fix test. * Improve texture-simple tests. * * Add CPU support for 3d textures * Add support for mip maps to CUDA * Disable warnings in nvrtc * Update CUDA docs * WIP on 3d texture support. * Add support for 3d textures for CPU and CUDA.
2020-02-07HLSL Intrinsic coverage test improvements (#1206)jsmall-nvidia
* Fix CPP construct when matrix type. * Test intrinsics on float matrices. * Fix typo in _areNearlyEqual test. Increased default sensitivity. Added matrix-float test. * Matrix double test. Fixed some issues with CUDA. * Added reduced intrinsic version of matrix-double test. * Improve matrix double coverage. Test reflect/length etc on vector float. * * Added literal-float test. * Added vector double test * Improved coverage of vector/matrix tests * Disable Dx11 double-vector test because fails on CI. * Disable literal-float, because on CI fails.
2020-02-06Literal handling improvements (#1202)jsmall-nvidia
* WIP: 64 literal diagnostic and truncation. * Improve how integer truncation is handled/supported. Added literal-int64.slang test. Set a suffix on all literals. Fixed problem on C++ based targets where l suffix was not the same as int() cast. So on C++ derived emitters, int() is used instead of l suffix to have same behavior across targets. * Add literal diagnostic testing. * Allow lexer to lex - in front of literals. * Fix lexing and converting int literal with -. * Too large small values of floats become inf. Handling writing inf types out on different targets. Add function to deterimine if a float literals kind. * Roll back the support of lexer lexing negative literals. * Fixed tests broken because of diagnostics numbers. Improved _isFinite * Fix compilation on linux. * Fix problem with abs on linux - use Math::Abs. * Fix typo. * * Improve warnings for float literals zeroed * Improved 64 bit type documentation * Handle half * Improved comments * Fixed tests broken * Use capital letters for suffixes. * Make default behavior on outputting a int literal that is an 'int32_t' is cast (not suffix) to avoid platform inconsistencies. Improve documentation for 64 bit types. Make tests cover material in docs. * Fixed tests. * Rename FloatKind::Normal -> Finite * Fix half zero check.
2020-02-04CUDA/C++ backend improvements (#1198)jsmall-nvidia
* WIP with vector float test. * vector-float test working. * Fixed remaing tests broken with init changes. * Improve 64bit-type-support.md * Disable tests broken on CI system for Dx. * WIP: Make type available for comparison. * Moved type conversion into TypeTextUtil. * Add text/type conversions from DownstreamCompiler to TypeTextUtil. * Allow compaison taking into account type. * Removed quantize in vector-float.slang test.
2020-01-3164 bit doc and testing improvements (#1196)jsmall-nvidia
* Improve 64 bit documentation. Add a simple scalar test that doesn't use a double resource. * Added int64-literal-problem.slang test. Fixed some typos in test. * More accurate description of the issues around use of double and dxc/fxc and intrinsics. * Add clarity on what intrinsics are supported on d3d with double. * Detail on intrinsics available on vk for double. * Small improvements to 64bit-type-support.md documentation.
2020-01-3164 bit types doc (#1194)jsmall-nvidia
* * For integer literals add postfix, and use unsigned/signed output appropriately * Extend GLSL extension handling by type, and for adding 64 bit int extensions * Added tests for int/uint64 types * Add explicit Int/UInt64 emit functions to avoid ambiguity. * Fix uint64_t intrinsics on CUDA/C++. * WIP 64 bit types documentation. * Testing int64 intrinsic support. * Dx12 Dxil sm6.0 does actually support int64_t.
2020-01-28Synthesizing CUDA tests (#1183)jsmall-nvidia
* When using setUniform clamp the amount of data written to the buffer size. * CUDA implement StructuredBuffer/ByteAddressBuffer as pointer/count as is on CPU. Allow bounds check to zero index. Update docs. * Synthesize tests. * Fix bug in CUDA output. * Fixing more tests to run on CUDA. * Added BaseType for layout of Vector and Matrix - as they are held as int32_t vector array types. * Enable unbound array support on CUDA. * Added unsized array support for CUDA documentation.
2020-01-27CUDA implement StructuredBuffer/ByteAddressBuffer as pointer/count as is on ↵jsmall-nvidia
CPU. (#1182) Allow bounds check to zero index. Update docs.
2020-01-24Texture Sample available in CUDA (#1176)jsmall-nvidia
* WIP: Trying to figure out how texturing will work with CUDA. * WIP: Fixes for CUDA layout. Initial CUDA texture test. * WIP: Outputs something compilable by CUDA for TextureND.Sample * 2d texture working with CUDA. * Fix how binding for SamplerState occurs in CUDA. * Small tidy up of comments.
2020-01-23Initial CUDA target doc. (#1174)jsmall-nvidia
2019-11-22Changes to linking.md based on review. (#1133)jsmall-nvidia
2019-11-20Preliminary Documention on Linkage (#1131)jsmall-nvidia
* First pass at linkage documentation. * Improvements to linkage documentation. * Small improvements to linkage documentation.