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| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-08-04 19:34:33 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-04 16:34:33 -0700 |
| commit | 092337a67e7ef8ec108cab9cb6679e59bb2ff791 (patch) | |
| tree | 9effc33e878c022f8b63bf883f68bb32aff26edc /docs | |
| parent | de309d939199ec3fef1dacf23b502b7f209e37a1 (diff) | |
Sampler Feedback improvements (#1475)
* Add the Feedback texture types.
Depreciate SLANG_RESOURCE_EXT_SHAPE_MASK.
* Starting point to test sampler feedback.
* WIP on FeedbackSampler.
* Use __target_intrinsic to override the output of sampler feedback types.
* Use newer generic syntax for FeedbackTexture.
* Reflects Feedback type.
* SLANG_TYPE_KIND_TEXTURE_FEEDBACK -> SLANG_TYPE_KIND_FEEDBACK
* Added reflection test.
* Reneable issue with generics in sampler-feedback-basic.slang
* Add methods to FeedbackTexture2D/Array.
Make test cover test cases.
* Sampler feedback produces DXC code.
* Disabled Sampler feedback test - as requires newer version of DXC.
* Fix bug in reflection tool output.
* Fix problem with direct-spirv-emit.slang.expected due to update to glslang.
* Fix direct-spirv-emit.slang
* Use SLANG_RESOURCE_EXT_SHAPE_MASK again
* Make Feedback be emitted as a textue type prefix.
* Add support for GetDimensions to FeedbackTexture2D
* WIP on CPU sampler feedback.
Update of target compatibility.
* Fix some bugs in C++ feedback sampler.
Fix GetDimensions for FeedbackTextures.
Run 'Compile' test for CPU compute feedback texture test.
Update target-compatability.md
* Fix GetDimensions call on feedback sampler.
* Small documentation improvements.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/target-compatibility.md | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/docs/target-compatibility.md b/docs/target-compatibility.md index 898a59fd3..e4c4a8496 100644 --- a/docs/target-compatibility.md +++ b/docs/target-compatibility.md @@ -39,6 +39,7 @@ Items with ^ means there is some discussion about support later in the document | `[unroll]` | Yes | Yes | Yes ^ | Yes | Limited + | Atomics | Yes | Yes | Yes | Yes | No + | Atomics on RWBuffer | Yes | Yes | Yes | No | No + +| Sampler Feedback | No | Yes | No + | No | Yes ^ ## Half Type @@ -169,3 +170,12 @@ For VK the GLSL output from Slang seems plausible, but VK binding fails in tests On CUDA RWBuffer becomes CUsurfObject, which is a 'texture' type and does not support atomics. On the CPU atomics are not supported, but will be in the future. + +## Sampler Feedback + +The HLSL [sampler feedback feature](https://microsoft.github.io/DirectX-Specs/d3d/SamplerFeedback.html) is available for DirectX12. The features requires shader model 6.5 and therefore a version of [DXC](https://github.com/Microsoft/DirectXShaderCompiler) that supports that model or higher. The Shader Model 6.5 requirement also means only DXIL binary format is supported. + +There doesn't not appear to be a similar feature available in Vulkan yet, but when it is available support should be addeed. + +For CPU targets there is the IFeedbackTexture interface that requires an implemention for use. Slang does not currently include CPU implementations for texture types. + |
