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2021-03-15Preliminary docs on 'Doc System'. (#1755)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * First docs on 'doc system'. * Small improvements to doc system documentation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2021-03-15Improvements in Docs requirements/availability (#1751)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use capability system in docs. Simplify how requirements/availability is produced. * Small fixes in output of availablity. * Updated stdlib doc. * Small improvements. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2021-03-11stdlib documentation (#1745)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Split out AST 'printing'. * Replace listener with List<Section> * Section -> Part. * Kind -> Type Flags -> Kind for ASTPrinter::Part * Improve comments around ASTPrinter. * toString -> toText on Val derived types. toText appends to a StringBuilder. * Added toSlice free function. Added operator<< for Val derived types. Use << where appropriate in doing toText. * More work at mark down output. * Fill in sourceloc for enum case. Add more sophisticated location determination for EnumCase. Refactored documentation output into DocMarkdownWriter. * Improvements for sig output. * Split up slang-doc into extractor and writer. * WIP generic support for doc support. * Some refactoring to make DocExtractor have potential to be used without Decls. * Made doc extraction work without Decls. * Output generic parameters. * Add generic parameter extraction. * Added writing variables. * Add an interface test. * Fix toArray. * Support for extensions, and inheritance. * Disable the doc test. * Added flags to compileStdLib. * More work around handling generics in markdown output. * More improvements around associated type handling. * List method names only once. Output in/out/inout/const * Fix namespace printing. * WIP summarizing doc output. * Small fixes and improvements for doc output. * Output all stdlib in single doc file. * Remove compile flags from addBuiltinSource. * Find only unique signatures. First pass at trying to get requirements. * First pass at requirements for stdlib docs. * Remove __ function/methods * Added Target Availability * Add markup access. Make sections of stdlib hidden. * MarkdownAccess -> Visibility Add isVisible methods Use ASTPrinter to print decl name. * Add current stdlib doc output. * Disable doc test for now. * Fix clang issue. * Don't use bullets and numbering , just use numbering. * Put methods in source order. * Fix bad-operator-call.slang test that fails because it now outputs out parameters as such. * Refactor MarkDownWriter to separate 'extraction' from output. * Fix typo around @ lines. * Fix issue with extracting 'before' when preceeded by complex attributes/modifiers. * Fix handling of generics with the same name. * Work around for having overloading with generics - we don't want to output generic params as part of name. * Remove generic paramters from name. * Simplify handling of outputting overridable names.
2021-02-19Add a chapter on target platforms (#1720)Tim Foley
* Add a chapter on target platforms The primary goals of this chapter are: * Make users aware of just how many different ways of handling things there are across targets. If a user leaves this chapter thinking "how in the world can you abstract over all these differences?", then we have done our job, because they are primed to understand why layout and parameter binding are **necessarily** complicated. * Help users to understand/recall the relevant capabilities and restrictions of the platforms they care about most. If somebody only cares about D3D12 and Vulkan, I want them to leave with a detailed understanding of how those two differ so they can understand the *specifics* of where the layout and parameter-binding algorithms have to treat those targets differently. All of this could conceptually be just a background section in the layout and parameter-binding chapter, but putting it off in its own chapter avoids that one taking forever to actually get where it is going. * Typos
2021-02-17Fix typo in user guide.Yong He
2021-02-17Further documentation on Slang specific features (#1716)Yong He
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2021-02-12Add associated type and generic value parameter doc section (#1706)Yong He
* Add associated type and generic value parameter doc section * Typos and corrections.
2021-02-12First part of interfaces and generics doc. (#1704)Yong He
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2021-02-12Further documentation work (#1703)Tim Foley
* Move around the conventional/convenience features chapters * Add a first draft of a section on compilation using `slangc` and the COM-lite API Co-authored-by: Yong He <yonghe@outlook.com>
2021-02-11Add convenience features chapter in user-guide doc (#1699)Yong He
* Fix getting started doc * Add convenience features chapter in user-guide doc Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2021-02-09Add more to User's Guide (#1698)Tim Foley
This change adds a first draft of an Introduction chapter, along with a chapter about the "conventional" features of Slang (when compared to HLSL, GLSL, and C/C++).
2021-02-09Add getting started documentation (#1697)Yong He
* Add getting started documentation * wording * wording
2021-02-08Hotfix/doc typo lexical (#1696)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix typo
2021-01-29Small improvements to CUDA doc (#1681)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Small typo fixes for docs on CUDA target.
2021-01-26Improved NVRTC location finding (#1674)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP more sophisticated mechanism to find NVRTC. * Improve nvrtc searching to include PATH. * Make getting an extension able to differentiate between no extension, and just a . * Add comment. * Add support for searching instance path. * Small improvements around scope and finding NVRTC. * Improve documentation around NVRTC loading.
2020-12-15OSX Build/glslang premake fix (#1641)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Improve docs. Fix premake build of glslang. * More improvements to the building.md doc.
2020-11-11Include hierarchy output (#1595)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Improve diagnostic for token pasting. * Token paste location test. * Output include hierarchy. * WIP on includes hierarchy. * Improved include hierarchy output - to handle source files without tokens. Improved test case. * Small comment improvements. Fixed a typo with not returning a reference. * Slight simplification of the ViewInitiatingHierarchy, by adding GetOrAddValue to Dictionary. * Remove the need for ViewInitiatingHierarchy type. * Improve output of path in diagnostic for includes hierarchy. * Remove comment in diagnostic for token-paste-location.slang * Update command line docs to include `-output-includes` Co-authored-by: Yong He <yonghe@outlook.com>
2020-11-06Set theme jekyll-theme-tactileTim Foley
2020-10-26Value type serialization via C++ Extractor (#1588)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix handling of access modifiers inside type definition. * Fix access problem for AST node. Make dumping produce a single function with switch, to potentially make available without Dump specific access. * WIP on serialization design doc. * Remove project references to previously generated files. * More docs on serialization design. * Improve serialization documentation. Remove unused function from IRSerialReader. * Small fixes around naming. Remove long comment from slang-serialize.h - as covered in serialization.md * Remove long comment in slang-serialize.h as covered in serialization.md * More information about doing replacements on read for AST and problems surrounding. * Typo fix. * Spelling fixes. * Value serialize. * Value types with inheritence. * Use value reflection serial conversion for more AST types * Use automatic serialization on more of AST. * Get the types via decltype, simplifies what the extractor has to do. * Update the serialization.md for the value serialization. * Small doc improvements. * Update project.
2020-10-23Serialization design doc first pass (#1587)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP on serialization design doc. * More docs on serialization design. * Improve serialization documentation. Remove unused function from IRSerialReader. * Small fixes around naming. Remove long comment from slang-serialize.h - as covered in serialization.md * Remove long comment in slang-serialize.h as covered in serialization.md * More information about doing replacements on read for AST and problems surrounding. * Typo fix. * Spelling fixes.
2020-10-09NVAPI support doc (#1574)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Split out NVAPI documentation. Attempt to describe updated usage. * Discuss downstream compiler include paths issues. * Fix links . * Apparently github supports relative links... * Fix typo.
2020-08-26Added more Atomic support for int64 types on RWByteAddressBuffer (#1515)jsmall-nvidia
* Support for more 64 bit atomics on ByteAddressBuffer. * min max 64bit test. * Disable CUDA version of min max 64 bit test - as produces the wrong output. * Update target-compatibility.md with added 64 bit atomics. Co-authored-by: Yong He <yonghe@outlook.com>
2020-08-24RWByteAddressBuffer::InterlockedCompareExchangeU64 (#1513)jsmall-nvidia
* First pass at incorporating nvapi into test harness. * D3d12 Atomic Float Add via NVAPI working * Dx12 atomic float appears to work. * Atomic float add on Dx12. * Added atomic64 feature addition to vk. Fix correct output for atomic-float-byte-address.slang * Disable atomic float failing tests. * Upgraded VK headers. * Detect atomic float availability on VK. * Try to get test working for in64 atomic. * Made HLSL prelude controlled via the render-test requirements. * Added -enable-nvapi to premake. * Fix D3D12Renderer when NVAPI is not available. * Small improvements to VKRenderer. * Improve atomic documentation in target-compatibility.md. * Fixed NVAPI working on D3D12. * Test for specific NVAPI features. * Remove requiredFeatures from Renderer::Desc as was ignored. Tried to document more around nvapiExtnSlot. * Readded requiredFeatures to Renderer::Desc * Improve comments in the tests. * Rename Fp32 -> F32 Added cas-int64-byte-address-buffer.slang test Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-08-21Vulkan update/NVAPI support (#1511)jsmall-nvidia
* First pass at incorporating nvapi into test harness. * D3d12 Atomic Float Add via NVAPI working * Dx12 atomic float appears to work. * Atomic float add on Dx12. * Added atomic64 feature addition to vk. Fix correct output for atomic-float-byte-address.slang * Disable atomic float failing tests. * Upgraded VK headers. * Detect atomic float availability on VK. * Try to get test working for in64 atomic. * Made HLSL prelude controlled via the render-test requirements. * Added -enable-nvapi to premake. * Fix D3D12Renderer when NVAPI is not available. * Small improvements to VKRenderer. * Improve atomic documentation in target-compatibility.md.
2020-08-19Remove IncludeHandler. (#1505)jsmall-nvidia
nvAPI -> NVAPI nvAPIPath -> nvapiPath DxcIncludeHandler don't reference count. nv-api-path -> nvapi-path Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-08-19Int64 atomic add RWByteAddressBuffer support (#1504)jsmall-nvidia
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h * Keep including the includes directory. * Added the spirv-tools-generated files. * We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder. * Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header. * First pass at documenting how to build glslang and spirv-tools. * Improved glsl/spir-v tools README.md * Added revision.h * Change how gResources is calculated. Update about revision.h * Update docs a little. * Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved. * Fix direct-spirv-emit output. * Update to latest version of spirv headers and spirv-tools. * Upgrade submodule version of glslang in external. * Add fPIC to build options of slang-spirv-tools * WIP adding support for InterlockedAddFp32 * Upgrade slang-binaries to have new glslang. * Fix issues with Windows slang-glslang binaries, via update of slang-binaries used. * WIP - atomicAdd. This solution can't work as we can't do (float*) in glsl. * WIP on atomic float ops. * Added checking for multiple decls that takes into account __target_intrinsic and __specialized_for_target. First pass impl of atomic add on float for glsl. * Split __atomicAdd so extensions are applied appropriately. * Made Dxc/Fxc support includes. Use HLSL prelude to pass the path to nvapi Added -nv-api-path * Refactor around IncludeHandler and impl of IncludeSystem * slang-include-handler -> slang-include-system Have IncludeHandler/Impl defined in slang-preprocessor * Small comment improvements. * Document atomic float add addition in target-compatibility.md. * CUDA float atomic support on RWByteAddressBuffer. * Add atomic-float-byte-address-buffer-cross.slang * Removed inappropriate-once.slang - the test is no longer valid when a file is loaded and has a unique identity by default. A test could be made, but would require an API call to create the file (so no unique id). Improved handling of loadFile - uses uniqueId if has one. * Work around for testing target overlaps - to avoid exceptions on adding targets. Simplify PathInfo setup. Modify single-target-intrinsic.slang - it no longer failed because there were no longer multiple definitions for the same target. * Int64 atomic add RwByteAddressBuffer support. * Fix typo in stdlib for int atomic ByteAddressBuffer. * Small fixes to int64 atomic test. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-08-18Support for float atomics on RWByteAddressBuffer (#1502)jsmall-nvidia
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h * Keep including the includes directory. * Added the spirv-tools-generated files. * We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder. * Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header. * First pass at documenting how to build glslang and spirv-tools. * Improved glsl/spir-v tools README.md * Added revision.h * Change how gResources is calculated. Update about revision.h * Update docs a little. * Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved. * Fix direct-spirv-emit output. * Update to latest version of spirv headers and spirv-tools. * Upgrade submodule version of glslang in external. * Add fPIC to build options of slang-spirv-tools * WIP adding support for InterlockedAddFp32 * Upgrade slang-binaries to have new glslang. * Fix issues with Windows slang-glslang binaries, via update of slang-binaries used. * WIP - atomicAdd. This solution can't work as we can't do (float*) in glsl. * WIP on atomic float ops. * Added checking for multiple decls that takes into account __target_intrinsic and __specialized_for_target. First pass impl of atomic add on float for glsl. * Split __atomicAdd so extensions are applied appropriately. * Made Dxc/Fxc support includes. Use HLSL prelude to pass the path to nvapi Added -nv-api-path * Refactor around IncludeHandler and impl of IncludeSystem * slang-include-handler -> slang-include-system Have IncludeHandler/Impl defined in slang-preprocessor * Small comment improvements. * Document atomic float add addition in target-compatibility.md. * CUDA float atomic support on RWByteAddressBuffer. * Add atomic-float-byte-address-buffer-cross.slang * Removed inappropriate-once.slang - the test is no longer valid when a file is loaded and has a unique identity by default. A test could be made, but would require an API call to create the file (so no unique id). Improved handling of loadFile - uses uniqueId if has one. * Work around for testing target overlaps - to avoid exceptions on adding targets. Simplify PathInfo setup. Modify single-target-intrinsic.slang - it no longer failed because there were no longer multiple definitions for the same target. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-08-04Sampler Feedback improvements (#1475)jsmall-nvidia
* Add the Feedback texture types. Depreciate SLANG_RESOURCE_EXT_SHAPE_MASK. * Starting point to test sampler feedback. * WIP on FeedbackSampler. * Use __target_intrinsic to override the output of sampler feedback types. * Use newer generic syntax for FeedbackTexture. * Reflects Feedback type. * SLANG_TYPE_KIND_TEXTURE_FEEDBACK -> SLANG_TYPE_KIND_FEEDBACK * Added reflection test. * Reneable issue with generics in sampler-feedback-basic.slang * Add methods to FeedbackTexture2D/Array. Make test cover test cases. * Sampler feedback produces DXC code. * Disabled Sampler feedback test - as requires newer version of DXC. * Fix bug in reflection tool output. * Fix problem with direct-spirv-emit.slang.expected due to update to glslang. * Fix direct-spirv-emit.slang * Use SLANG_RESOURCE_EXT_SHAPE_MASK again * Make Feedback be emitted as a textue type prefix. * Add support for GetDimensions to FeedbackTexture2D * WIP on CPU sampler feedback. Update of target compatibility. * Fix some bugs in C++ feedback sampler. Fix GetDimensions for FeedbackTextures. Run 'Compile' test for CPU compute feedback texture test. Update target-compatability.md * Fix GetDimensions call on feedback sampler. * Small documentation improvements. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-05-29Update target compat doc to include Wave intrinsics for CUDA (#1361)jsmall-nvidia
2020-04-23Small improvements around atomics (#1333)jsmall-nvidia
* Use the original value in the test. Run test on VK. * Added RWBuffer and Buffer types to C++ prelude. * Add vk to atomics.slang tests * Update target-compatibility around atomics. When tests disabled in atomics-buffer.slang explained why. * tabs -> spaces. * Small docs improvement.
2020-04-21Small Improvements around Wave Intrinsics (#1328)jsmall-nvidia
* Fix issues in wave-mask/wave.slang tests. WaveGetActiveMask -> WaveGetConvergedMask. Update target-compatibility.md * First pass at wave-intrinsics.md documentation. Write up around WaveMaskSharedSync. * Added more of the Wave intrinsics as WaveMask intrinsics. Improvements to documentation around wave-intrinsics. * Add the Wave intrinsics for SM6.5 for WaveMask Expand WaveMask intrinsics Improve WaveMask documentation * Added WaveMaskIsFirstLane. * Added WaveGetConvergedMask for glsl and hlsl. Added wave-get-converged-mask.slang test. * WaveGetActiveMask/Multi and WageGetConvergedMask/Multi * Improve Wave intrinsics docs. Adde WaveGetActveMulti WaveGetConvergedMulti, WaveGetActiveMask (for vk/hlsl). * Enable GLSL WaveMultiPrefixBitAnd. * Re-add definitions of f16tof32 and f32to16 from #1326 * Remove multiple definition of f32tof16 Disable optix call to Ray trace test, if OPTIX not available. * Improve wave intrinsics documetnation - remove the __generic as part of definitions, small improvements. * Change comment to try and trigger build.
2020-04-21WaveMask remaining intrinsics and tests (#1327)jsmall-nvidia
* Fix issues in wave-mask/wave.slang tests. WaveGetActiveMask -> WaveGetConvergedMask. Update target-compatibility.md * First pass at wave-intrinsics.md documentation. Write up around WaveMaskSharedSync. * Added more of the Wave intrinsics as WaveMask intrinsics. Improvements to documentation around wave-intrinsics. * Add the Wave intrinsics for SM6.5 for WaveMask Expand WaveMask intrinsics Improve WaveMask documentation * Added WaveMaskIsFirstLane. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-04-20Feature/wave mask review (#1325)jsmall-nvidia
* Fix issues in wave-mask/wave.slang tests. WaveGetActiveMask -> WaveGetConvergedMask. Update target-compatibility.md * First pass at wave-intrinsics.md documentation. Write up around WaveMaskSharedSync. * Added more of the Wave intrinsics as WaveMask intrinsics. Improvements to documentation around wave-intrinsics.
2020-03-27WaveBroadcastAt/WaveShuffle (#1299)jsmall-nvidia
* Support for WaveReadLaneAt with dynamic (but uniform across Wave) on Vk by enabling VK1.4. Fixed wave-lane-at.slang test to test with laneId that is uniform across the Wave. * Added WaveShuffle intrinsic. Test for WaveShuffle intrinsic. * Added some documentation on WaveShuffle * Fix that version required for subgroupBroadcast to be non constexpr is actually 1.5 * Added WaveBroadcastLaneAt Documented WaveShuffle/BroadcastLaneAt/ReadLaneAt * Update docs around WaveBroadcast/Read/Shuffle. Use '_waveShuffle` as name in CUDA prelude to better describe it's more flexible behavior.
2020-03-27Adds WaveShuffle intrinsic (#1298)jsmall-nvidia
* Support for WaveReadLaneAt with dynamic (but uniform across Wave) on Vk by enabling VK1.4. Fixed wave-lane-at.slang test to test with laneId that is uniform across the Wave. * Added WaveShuffle intrinsic. Test for WaveShuffle intrinsic. * Added some documentation on WaveShuffle * Fix that version required for subgroupBroadcast to be non constexpr is actually 1.5
2020-03-25Unroll target improvements (#1291)jsmall-nvidia
* Add unroll support for CUDA, and preliminary for C++. Document [unroll] support. * Fix loop-unroll to run on CPU, and test on CPU and elsewhere. Fix bug in emitting loop unroll condition. * Improved comment. * Added support for vk/glsl loop unrolling.
2020-03-23First pass at a Target Compatibility document (#1287)jsmall-nvidia
* WIP compatibility docs. * Test transpose in matrix-float. * Small improvement to CUDA docs. * Added some discussion around tessellation. * Small improvements to target-compatibility.md * Improve compatibility documentation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-03-21CPU Texture GetDimensions support (#1283)jsmall-nvidia
* Added CPU support for GetDimensions on C++/CPU target. Added texture-get-dimension.slang test * Fix some typos. * Update CUDA docs. * Fix output of GetDimensions on glsl when has an array. Disabled VK - because VK renderer doesn't support createTextureView * Fix typo. * Fix typo. * Fix bad-operator-call diagnostics output.
2020-03-18First pass at a language reference (#1279)Tim Foley
* First pass at a language reference We already had the `language-guide.md` document under `docs/`, but this is an attempt to introduce a more full-featured reference to the Slang language and its features. Right now it is mostly focused on the syntax and what the language allows to be declared, and it is a little light on semantic details throughout (mostly relying on familiarity with C to explain the things that are left unsaid). Even so, this hopefully provides a starting point to continue adding more detail. * typos and other small fixes
2020-03-17Improve CUDA Wave intrinsics documentation. (#1276)jsmall-nvidia
* Improve CUDA Wave intrinsics documentation. Remove inappropriate comment. * Small CUDA doc improvement.
2020-03-06Remove generated header files (#1264)jsmall-nvidia
* Update slang-binaries to verison with SPIR-V version support. * Support vec and matrix Wave intrinsics on vk. Added wave-vector.slang test Add wave-diverge.slang test Add support for more wave intrinsics to vk. * Test out Wave intrinsic support for matrices. * Remove matrix glsl intrinsics -> not available. Fix some typo. * Remove generated slang generated headers.
2020-02-20WIP on RWTexture types on CUDA/CPU (#1234)jsmall-nvidia
* CUDA support for array of resources. * * Add support for Texture2DArray on CPU * Expand texture-simple.slang to test Texture2DArray * Reorganise CUDAComputeUtil to split out createTextureResource. * Add TextureCubeArray support for CPU/CUDA targets. * Pulled out CUDAResource Renamed derived classes to reflect that change. * Creation of SurfObject type. * Functions to return read/write access for simplifying future additions. * WIP for RWTexture access on CPU/CUDA. * CUsurfObject cannot have mips. * Ability to set number of mips on test data. Preliminary support for CUsurfObj and RWTexture1D on CUDA. CUDA docs improvements. * Fix typo.
2020-02-19Initial partial support for WaveXXX intrinsics on CUDA (#1228)jsmall-nvidia
* Start work on wave intrinsics for CUDA. * Add prelimary CUDA support for some Wave intrinsics. Document the issue around WaveGetLaneIndex
2020-02-18First pass Texture Array support on CUDA/CPU (#1225)jsmall-nvidia
* Add cubemap support. * Add CUDA fence instrinsics. * Added Gather for CUDA. * Use the CUDA driver API as much as possible. * * Support 1D texture on CPU * WIP on 1D texture on CUDA * Added simplified texture test * Fix test. * Improve texture-simple tests. * * Add CPU support for 3d textures * Add support for mip maps to CUDA * Disable warnings in nvrtc * Update CUDA docs * WIP on 3d texture support. * Add support for 3d textures for CPU and CUDA. * CPU and CUDA support for cube maps. * Add CPU support for Texture1DArray. * Support CUDA Layered/Array type in meta library.
2020-02-18CUDA/CPU resource coverage (#1224)jsmall-nvidia
* Add cubemap support. * Add CUDA fence instrinsics. * Added Gather for CUDA. * Use the CUDA driver API as much as possible. * * Support 1D texture on CPU * WIP on 1D texture on CUDA * Added simplified texture test * Fix test. * Improve texture-simple tests. * * Add CPU support for 3d textures * Add support for mip maps to CUDA * Disable warnings in nvrtc * Update CUDA docs * WIP on 3d texture support. * Add support for 3d textures for CPU and CUDA.
2020-02-07HLSL Intrinsic coverage test improvements (#1206)jsmall-nvidia
* Fix CPP construct when matrix type. * Test intrinsics on float matrices. * Fix typo in _areNearlyEqual test. Increased default sensitivity. Added matrix-float test. * Matrix double test. Fixed some issues with CUDA. * Added reduced intrinsic version of matrix-double test. * Improve matrix double coverage. Test reflect/length etc on vector float. * * Added literal-float test. * Added vector double test * Improved coverage of vector/matrix tests * Disable Dx11 double-vector test because fails on CI. * Disable literal-float, because on CI fails.
2020-02-06Literal handling improvements (#1202)jsmall-nvidia
* WIP: 64 literal diagnostic and truncation. * Improve how integer truncation is handled/supported. Added literal-int64.slang test. Set a suffix on all literals. Fixed problem on C++ based targets where l suffix was not the same as int() cast. So on C++ derived emitters, int() is used instead of l suffix to have same behavior across targets. * Add literal diagnostic testing. * Allow lexer to lex - in front of literals. * Fix lexing and converting int literal with -. * Too large small values of floats become inf. Handling writing inf types out on different targets. Add function to deterimine if a float literals kind. * Roll back the support of lexer lexing negative literals. * Fixed tests broken because of diagnostics numbers. Improved _isFinite * Fix compilation on linux. * Fix problem with abs on linux - use Math::Abs. * Fix typo. * * Improve warnings for float literals zeroed * Improved 64 bit type documentation * Handle half * Improved comments * Fixed tests broken * Use capital letters for suffixes. * Make default behavior on outputting a int literal that is an 'int32_t' is cast (not suffix) to avoid platform inconsistencies. Improve documentation for 64 bit types. Make tests cover material in docs. * Fixed tests. * Rename FloatKind::Normal -> Finite * Fix half zero check.
2020-02-04CUDA/C++ backend improvements (#1198)jsmall-nvidia
* WIP with vector float test. * vector-float test working. * Fixed remaing tests broken with init changes. * Improve 64bit-type-support.md * Disable tests broken on CI system for Dx. * WIP: Make type available for comparison. * Moved type conversion into TypeTextUtil. * Add text/type conversions from DownstreamCompiler to TypeTextUtil. * Allow compaison taking into account type. * Removed quantize in vector-float.slang test.
2020-01-3164 bit doc and testing improvements (#1196)jsmall-nvidia
* Improve 64 bit documentation. Add a simple scalar test that doesn't use a double resource. * Added int64-literal-problem.slang test. Fixed some typos in test. * More accurate description of the issues around use of double and dxc/fxc and intrinsics. * Add clarity on what intrinsics are supported on d3d with double. * Detail on intrinsics available on vk for double. * Small improvements to 64bit-type-support.md documentation.
2020-01-3164 bit types doc (#1194)jsmall-nvidia
* * For integer literals add postfix, and use unsigned/signed output appropriately * Extend GLSL extension handling by type, and for adding 64 bit int extensions * Added tests for int/uint64 types * Add explicit Int/UInt64 emit functions to avoid ambiguity. * Fix uint64_t intrinsics on CUDA/C++. * WIP 64 bit types documentation. * Testing int64 intrinsic support. * Dx12 Dxil sm6.0 does actually support int64_t.