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`[*DerivativeOf]` attribs. (#2688)
* Reuse higher-order `ResolveInvoke` logic to resolve func refs in [*DerivativeOf] attribs.
* Add diff implementation matrix versions of binary and ternary intrinsics.
* Add diff impl for legacy intrinsics.
* Fix diagnostics of using non-differentiable function in a diff operator.
* Add diff implementation for `determinant`.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Implement derivatives for HLSL intrinsics.
* Vector intrinsics.
* Add all intrinsics.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Full loop support now working. MaxItersAttr in progress
* Lookup table updates?
* Fixed the max iters decoration
* Minox fixes & remove superfluous code
* fixup warnings
* Revert "Lookup table updates?"
This reverts commit 7d9b0793fb5239f31d1155776e846dcf1892d8d9.
* Update 07-autodiff.md
* Change maxiters to MaxIters
* Added asserts
* Update 07-autodiff.md
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Update documentation on new features
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix typo in docs.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix typos in introduction and conventional features.
* Struct inheritance is allowed.
Fix some typos.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix some typos.
* Fix some more typos.
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* Add gfx user's guide.
* Add getting started chapter in gfx-guide
* Fixes
* Fix
* Polishing doc template
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Update matrix documentation.
* Small fixes.
* Some small fixes.
* Fixes and improvements to matrix doc.
* Small fixes.
* Additional matrix doc layout clarification.
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* Fix errors in matrix-layout documentation
* Fixup
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* Add doc on matrix layout
* Fixup
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* Add a chapter on target platforms
The primary goals of this chapter are:
* Make users aware of just how many different ways of handling things there are across targets. If a user leaves this chapter thinking "how in the world can you abstract over all these differences?", then we have done our job, because they are primed to understand why layout and parameter binding are **necessarily** complicated.
* Help users to understand/recall the relevant capabilities and restrictions of the platforms they care about most. If somebody only cares about D3D12 and Vulkan, I want them to leave with a detailed understanding of how those two differ so they can understand the *specifics* of where the layout and parameter-binding algorithms have to treat those targets differently.
All of this could conceptually be just a background section in the layout and parameter-binding chapter, but putting it off in its own chapter avoids that one taking forever to actually get where it is going.
* Typos
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Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* Add associated type and generic value parameter doc section
* Typos and corrections.
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Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* Move around the conventional/convenience features chapters
* Add a first draft of a section on compilation using `slangc` and the COM-lite API
Co-authored-by: Yong He <yonghe@outlook.com>
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