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authorYong He <yonghe@outlook.com>2021-04-24 00:19:32 -0700
committerGitHub <noreply@github.com>2021-04-24 00:19:32 -0700
commit4f83d48b28b417a16d7caa834a9248b1bd50cdb8 (patch)
treed36710d45fc0dcb07f110390c85868cfa2b4f2a5 /docs/user-guide
parent9a5672d7b8a155117a2c3f8375e3b8a5b43d91b7 (diff)
Auto generate interactive table of contents for user-guide. (#1818)
Diffstat (limited to 'docs/user-guide')
-rw-r--r--docs/user-guide/build_toc.ps19
-rw-r--r--docs/user-guide/index.md2
-rw-r--r--docs/user-guide/scripts/Program.cs164
-rw-r--r--docs/user-guide/user-guide-toc.html87
4 files changed, 261 insertions, 1 deletions
diff --git a/docs/user-guide/build_toc.ps1 b/docs/user-guide/build_toc.ps1
new file mode 100644
index 000000000..15603c8cb
--- /dev/null
+++ b/docs/user-guide/build_toc.ps1
@@ -0,0 +1,9 @@
+$job = Start-Job -ArgumentList $PSScriptRoot -ScriptBlock {
+ Set-Location $args[0]
+ $code = (Get-Content -Raw -Path "scripts/Program.cs").ToString()
+ $assemblies = ("System.Core", "System.IO", "System.Collections")
+ Add-Type -ReferencedAssemblies $assemblies -TypeDefinition $code -Language CSharp
+ [toc.Builder]::Run($args[0])
+}
+Wait-Job $job
+Receive-Job -Job $job
diff --git a/docs/user-guide/index.md b/docs/user-guide/index.md
index 4d82fa8ec..9f5a36e86 100644
--- a/docs/user-guide/index.md
+++ b/docs/user-guide/index.md
@@ -3,7 +3,7 @@ layout: user-guide
---
Slang User's Guide
-------------------
+=============
Welcome to the Slang User's Guide, an introduction to the Slang language, compiler, and API. In this guide, you will learn:
- Slang's language features, including those inherited from HLSL and additional language features to make it easy to work with shaders.
diff --git a/docs/user-guide/scripts/Program.cs b/docs/user-guide/scripts/Program.cs
new file mode 100644
index 000000000..4ed2d18a6
--- /dev/null
+++ b/docs/user-guide/scripts/Program.cs
@@ -0,0 +1,164 @@
+using System;
+using System.IO;
+using System.Text;
+using System.Collections.Generic;
+namespace toc
+{
+ public class Builder
+ {
+ public static string getAnchorId(string title)
+ {
+ StringBuilder sb = new StringBuilder();
+ title = title.Trim().ToLower();
+ foreach (var ch in title)
+ {
+ if (ch >= 'a' && ch <= 'z' || ch >= '0' && ch <= '9'
+ || ch == '-')
+ sb.Append(ch);
+ else if (ch==' ' || ch =='_')
+ sb.Append('-');
+ }
+ return sb.ToString();
+ }
+
+ public class Node
+ {
+ public List<string> fileNamePrefix = new List<string>();
+ public string title;
+ public string fileID;
+ public List<string> sections = new List<string>();
+ public List<Node> children = new List<Node>();
+ }
+
+ public static void buildTOC(StringBuilder sb, Node n)
+ {
+ sb.AppendFormat("<li data-link=\"{0}\"><span>{1}</span>\n", n.fileID, n.title);
+ if (n.children.Count != 0)
+ {
+ sb.AppendLine("<ul class=\"toc_list\">");
+ foreach(var c in n.children)
+ buildTOC(sb, c);
+ sb.AppendLine("</ul>");
+ }
+ else if (n.sections.Count != 0)
+ {
+ sb.AppendLine("<ul class=\"toc_list\">");
+ foreach (var s in n.sections)
+ {
+ sb.AppendFormat("<li data-link=\"{0}#{1}\"><span>{2}</span></li>\n", n.fileID, getAnchorId(s), s);
+ }
+ sb.AppendLine("</ul>");
+ }
+ sb.AppendLine("</li>");
+ }
+ public static string buildTOC(Node n)
+ {
+ StringBuilder sb = new StringBuilder();
+ sb.Append(@"<ul class=""toc_root_list"">");
+ buildTOC(sb, n);
+ sb.Append(@"</ul>");
+ return sb.ToString();
+ }
+
+ public static bool isChild(Node parent, Node child)
+ {
+ if (parent.fileNamePrefix.Count < child.fileNamePrefix.Count)
+ {
+ bool equal = true;
+ for (int k = 0; k < parent.fileNamePrefix.Count; k++)
+ {
+ if (parent.fileNamePrefix[k] != child.fileNamePrefix[k])
+ {
+ equal = false;
+ break;
+ }
+ }
+ return equal;
+ }
+ return false;
+ }
+ public static string Run(string path)
+ {
+ StringBuilder outputSB = new StringBuilder();
+ outputSB.AppendFormat("Building table of contents from {0}...\n", path);
+ var files = System.IO.Directory.EnumerateFiles(path, "*.md");
+ List<Node> nodes = new List<Node>();
+ foreach (var f in files)
+ {
+ var content = File.ReadAllLines(f);
+ Node node = new Node();
+ node.fileID = Path.GetFileNameWithoutExtension(f);
+ outputSB.AppendFormat(" {0}.md\n", node.fileID);
+ for (int i = 1; i < content.Length; i++)
+ {
+ if (content[i-1].StartsWith("layout: "))
+ continue;
+ if (content[i].StartsWith("==="))
+ node.title = content[i-1];
+ if (content[i].StartsWith("---"))
+ node.sections.Add(content[i-1]);
+ if (content[i].StartsWith("#") && !content[i].StartsWith("##") && node.title == null)
+ node.title = content[i].Substring(1, content[i].Length - 1).Trim();
+ if (content[i].StartsWith("##") && !content[i].StartsWith("###"))
+ node.sections.Add(content[i].Substring(2, content[i].Length - 2).Trim());
+ }
+ if (node.title == null)
+ {
+ outputSB.AppendFormat("Error: {0} does not define a title.", f);
+ node.title = "Untitiled";
+ }
+ var titleSecs = Path.GetFileName(f).Split('-');
+ foreach (var s in titleSecs)
+ {
+ if (s.Length == 2 && s[1]>='0' && s[1] <= '9')
+ {
+ node.fileNamePrefix.Add(s);
+ }
+ else
+ {
+ break;
+ }
+ }
+ // Find parent node.
+ Node parent=null;
+ for (int l = nodes.Count-1; l>=0; l--)
+ {
+ var n = nodes[l];
+ if (isChild(n, node))
+ {
+ parent = n;
+ break;
+ }
+ }
+ if (parent != null)
+ parent.children.Add(node);
+ else
+ {
+ // find child
+ foreach (var other in nodes)
+ {
+ if (isChild(node, other))
+ {
+ node.children.Add(other);
+ }
+ }
+ foreach (var c in node.children)
+ {
+ nodes.Remove(c);
+
+ }
+ nodes.Add(node);
+ }
+ }
+ var root = nodes.Find(x=>x.fileID=="index");
+ if (root != null)
+ {
+ var html = buildTOC(root);
+ var outPath = Path.Combine(path, "user-guide-toc.html");
+ File.WriteAllText(outPath, html);
+ outputSB.AppendFormat("Output written to: {0}\n", outPath);
+ }
+ return outputSB.ToString();
+ }
+ }
+} \ No newline at end of file
diff --git a/docs/user-guide/user-guide-toc.html b/docs/user-guide/user-guide-toc.html
new file mode 100644
index 000000000..0847fcc3e
--- /dev/null
+++ b/docs/user-guide/user-guide-toc.html
@@ -0,0 +1,87 @@
+<ul class="toc_root_list"><li data-link="index"><span>Slang User's Guide</span>
+<ul class="toc_list">
+<li data-link="00-introduction"><span>Introduction</span>
+<ul class="toc_list">
+<li data-link="00-introduction#why-use-slang"><span>Why use Slang?</span></li>
+<li data-link="00-introduction#who-is-slang-for"><span>Who is Slang for?</span></li>
+<li data-link="00-introduction#who-is-this-guide-for"><span>Who is this guide for?</span></li>
+<li data-link="00-introduction#goals-and-non-goals"><span>Goals and Non-Goals</span></li>
+</ul>
+</li>
+<li data-link="01-get-started"><span>Getting Started with Slang</span>
+<ul class="toc_list">
+<li data-link="01-get-started#installation"><span>Installation</span></li>
+<li data-link="01-get-started#your-first-slang-shader"><span>Your first Slang shader</span></li>
+<li data-link="01-get-started#the-full-example"><span>The full example</span></li>
+</ul>
+</li>
+<li data-link="02-conventional-features"><span>Conventional Language Features</span>
+<ul class="toc_list">
+<li data-link="02-conventional-features#types"><span>Types</span></li>
+<li data-link="02-conventional-features#expressions"><span>Expressions</span></li>
+<li data-link="02-conventional-features#statements"><span>Statements</span></li>
+<li data-link="02-conventional-features#functions"><span>Functions</span></li>
+<li data-link="02-conventional-features#preprocessor"><span>Preprocessor</span></li>
+<li data-link="02-conventional-features#attributes"><span>Attributes</span></li>
+<li data-link="02-conventional-features#global-variables-and-shader-parameters"><span>Global Variables and Shader Parameters</span></li>
+<li data-link="02-conventional-features#shader-entry-points"><span>Shader Entry Points</span></li>
+</ul>
+</li>
+<li data-link="03-convenience-features"><span>Basic Convenience Features</span>
+<ul class="toc_list">
+<li data-link="03-convenience-features#type-inference-in-variable-definitions"><span>Type Inference in Variable Definitions</span></li>
+<li data-link="03-convenience-features#immutable-values"><span>Immutable Values</span></li>
+<li data-link="03-convenience-features#member-functions"><span>Member functions</span></li>
+<li data-link="03-convenience-features#properties"><span>Properties</span></li>
+<li data-link="03-convenience-features#initializers"><span>Initializers</span></li>
+<li data-link="03-convenience-features#operator-overloading"><span>Operator Overloading</span></li>
+<li data-link="03-convenience-features#struct-inheritance-limited"><span>`struct` inheritance (limited)</span></li>
+<li data-link="03-convenience-features#extensions"><span>Extensions</span></li>
+<li data-link="03-convenience-features#modules"><span>Modules</span></li>
+</ul>
+</li>
+<li data-link="04-interfaces-generics"><span>Interfaces and Generics</span>
+<ul class="toc_list">
+<li data-link="04-interfaces-generics#interfaces"><span>Interfaces</span></li>
+<li data-link="04-interfaces-generics#generics"><span>Generics</span></li>
+<li data-link="04-interfaces-generics#supported-constructs-in-interface-definitions"><span>Supported Constructs in Interface Definitions</span></li>
+<li data-link="04-interfaces-generics#associated-types"><span>Associated Types</span></li>
+<li data-link="04-interfaces-generics#generic-value-parameters"><span>Generic Value Parameters</span></li>
+<li data-link="04-interfaces-generics#interface-typed-values"><span>Interface-typed Values</span></li>
+<li data-link="04-interfaces-generics#extending-a-type-with-additional-interface-conformances"><span>Extending a Type with Additional Interface Conformances</span></li>
+<li data-link="04-interfaces-generics#extensions-to-interfaces"><span>Extensions to Interfaces</span></li>
+</ul>
+</li>
+<li data-link="05-compiling"><span>Compiling Code with Slang</span>
+<ul class="toc_list">
+<li data-link="05-compiling#concepts"><span>Concepts</span></li>
+<li data-link="05-compiling#command-line-compilation-with-slangc"><span>Command-Line Compilation with `slangc`</span></li>
+<li data-link="05-compiling#using-the-compilation-api"><span>Using the Compilation API</span></li>
+</ul>
+</li>
+<li data-link="06-targets"><span>Suported Compilation Targets</span>
+<ul class="toc_list">
+<li data-link="06-targets#background-and-terminology"><span>Background and Terminology</span></li>
+<li data-link="06-targets#direct3d-11"><span>Direct3D 11</span></li>
+<li data-link="06-targets#direct3d-12"><span>Direct3D 12</span></li>
+<li data-link="06-targets#vulkan"><span>Vulkan</span></li>
+<li data-link="06-targets#opengl"><span>OpenGL</span></li>
+<li data-link="06-targets#cuda-and-optix"><span>CUDA and OptiX</span></li>
+<li data-link="06-targets#cpu-compute"><span>CPU Compute</span></li>
+<li data-link="06-targets#summary"><span>Summary</span></li>
+</ul>
+</li>
+<li data-link="a1-special-topics"><span>Special Topics</span>
+<ul class="toc_list">
+<li data-link="a1-01-matrix-layout"><span>Handling Matrix Layout Differences on Different Platforms</span>
+<ul class="toc_list">
+<li data-link="a1-01-matrix-layout#two-conventions-of-matrix-transform-math"><span>Two conventions of matrix transform math</span></li>
+<li data-link="a1-01-matrix-layout#overriding-default-matrix-layout"><span>Overriding default matrix layout</span></li>
+<li data-link="a1-01-matrix-layout#summary"><span>Summary</span></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</li>
+</ul> \ No newline at end of file