diff options
| author | Yong He <yonghe@outlook.com> | 2021-04-24 00:19:32 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-24 00:19:32 -0700 |
| commit | 4f83d48b28b417a16d7caa834a9248b1bd50cdb8 (patch) | |
| tree | d36710d45fc0dcb07f110390c85868cfa2b4f2a5 /docs/user-guide | |
| parent | 9a5672d7b8a155117a2c3f8375e3b8a5b43d91b7 (diff) | |
Auto generate interactive table of contents for user-guide. (#1818)
Diffstat (limited to 'docs/user-guide')
| -rw-r--r-- | docs/user-guide/build_toc.ps1 | 9 | ||||
| -rw-r--r-- | docs/user-guide/index.md | 2 | ||||
| -rw-r--r-- | docs/user-guide/scripts/Program.cs | 164 | ||||
| -rw-r--r-- | docs/user-guide/user-guide-toc.html | 87 |
4 files changed, 261 insertions, 1 deletions
diff --git a/docs/user-guide/build_toc.ps1 b/docs/user-guide/build_toc.ps1 new file mode 100644 index 000000000..15603c8cb --- /dev/null +++ b/docs/user-guide/build_toc.ps1 @@ -0,0 +1,9 @@ +$job = Start-Job -ArgumentList $PSScriptRoot -ScriptBlock { + Set-Location $args[0] + $code = (Get-Content -Raw -Path "scripts/Program.cs").ToString() + $assemblies = ("System.Core", "System.IO", "System.Collections") + Add-Type -ReferencedAssemblies $assemblies -TypeDefinition $code -Language CSharp + [toc.Builder]::Run($args[0]) +} +Wait-Job $job +Receive-Job -Job $job diff --git a/docs/user-guide/index.md b/docs/user-guide/index.md index 4d82fa8ec..9f5a36e86 100644 --- a/docs/user-guide/index.md +++ b/docs/user-guide/index.md @@ -3,7 +3,7 @@ layout: user-guide ---
Slang User's Guide
-------------------
+=============
Welcome to the Slang User's Guide, an introduction to the Slang language, compiler, and API. In this guide, you will learn:
- Slang's language features, including those inherited from HLSL and additional language features to make it easy to work with shaders.
diff --git a/docs/user-guide/scripts/Program.cs b/docs/user-guide/scripts/Program.cs new file mode 100644 index 000000000..4ed2d18a6 --- /dev/null +++ b/docs/user-guide/scripts/Program.cs @@ -0,0 +1,164 @@ +using System; +using System.IO; +using System.Text; +using System.Collections.Generic; +namespace toc +{ + public class Builder + { + public static string getAnchorId(string title) + { + StringBuilder sb = new StringBuilder(); + title = title.Trim().ToLower(); + foreach (var ch in title) + { + if (ch >= 'a' && ch <= 'z' || ch >= '0' && ch <= '9' + || ch == '-') + sb.Append(ch); + else if (ch==' ' || ch =='_') + sb.Append('-'); + } + return sb.ToString(); + } + + public class Node + { + public List<string> fileNamePrefix = new List<string>(); + public string title; + public string fileID; + public List<string> sections = new List<string>(); + public List<Node> children = new List<Node>(); + } + + public static void buildTOC(StringBuilder sb, Node n) + { + sb.AppendFormat("<li data-link=\"{0}\"><span>{1}</span>\n", n.fileID, n.title); + if (n.children.Count != 0) + { + sb.AppendLine("<ul class=\"toc_list\">"); + foreach(var c in n.children) + buildTOC(sb, c); + sb.AppendLine("</ul>"); + } + else if (n.sections.Count != 0) + { + sb.AppendLine("<ul class=\"toc_list\">"); + foreach (var s in n.sections) + { + sb.AppendFormat("<li data-link=\"{0}#{1}\"><span>{2}</span></li>\n", n.fileID, getAnchorId(s), s); + } + sb.AppendLine("</ul>"); + } + sb.AppendLine("</li>"); + } + public static string buildTOC(Node n) + { + StringBuilder sb = new StringBuilder(); + sb.Append(@"<ul class=""toc_root_list"">"); + buildTOC(sb, n); + sb.Append(@"</ul>"); + return sb.ToString(); + } + + public static bool isChild(Node parent, Node child) + { + if (parent.fileNamePrefix.Count < child.fileNamePrefix.Count) + { + bool equal = true; + for (int k = 0; k < parent.fileNamePrefix.Count; k++) + { + if (parent.fileNamePrefix[k] != child.fileNamePrefix[k]) + { + equal = false; + break; + } + } + return equal; + } + return false; + } + public static string Run(string path) + { + StringBuilder outputSB = new StringBuilder(); + outputSB.AppendFormat("Building table of contents from {0}...\n", path); + var files = System.IO.Directory.EnumerateFiles(path, "*.md"); + List<Node> nodes = new List<Node>(); + foreach (var f in files) + { + var content = File.ReadAllLines(f); + Node node = new Node(); + node.fileID = Path.GetFileNameWithoutExtension(f); + outputSB.AppendFormat(" {0}.md\n", node.fileID); + for (int i = 1; i < content.Length; i++) + { + if (content[i-1].StartsWith("layout: ")) + continue; + if (content[i].StartsWith("===")) + node.title = content[i-1]; + if (content[i].StartsWith("---")) + node.sections.Add(content[i-1]); + if (content[i].StartsWith("#") && !content[i].StartsWith("##") && node.title == null) + node.title = content[i].Substring(1, content[i].Length - 1).Trim(); + if (content[i].StartsWith("##") && !content[i].StartsWith("###")) + node.sections.Add(content[i].Substring(2, content[i].Length - 2).Trim()); + } + if (node.title == null) + { + outputSB.AppendFormat("Error: {0} does not define a title.", f); + node.title = "Untitiled"; + } + var titleSecs = Path.GetFileName(f).Split('-'); + foreach (var s in titleSecs) + { + if (s.Length == 2 && s[1]>='0' && s[1] <= '9') + { + node.fileNamePrefix.Add(s); + } + else + { + break; + } + } + // Find parent node. + Node parent=null; + for (int l = nodes.Count-1; l>=0; l--) + { + var n = nodes[l]; + if (isChild(n, node)) + { + parent = n; + break; + } + } + if (parent != null) + parent.children.Add(node); + else + { + // find child + foreach (var other in nodes) + { + if (isChild(node, other)) + { + node.children.Add(other); + } + } + foreach (var c in node.children) + { + nodes.Remove(c); + + } + nodes.Add(node); + } + } + var root = nodes.Find(x=>x.fileID=="index"); + if (root != null) + { + var html = buildTOC(root); + var outPath = Path.Combine(path, "user-guide-toc.html"); + File.WriteAllText(outPath, html); + outputSB.AppendFormat("Output written to: {0}\n", outPath); + } + return outputSB.ToString(); + } + } +}
\ No newline at end of file diff --git a/docs/user-guide/user-guide-toc.html b/docs/user-guide/user-guide-toc.html new file mode 100644 index 000000000..0847fcc3e --- /dev/null +++ b/docs/user-guide/user-guide-toc.html @@ -0,0 +1,87 @@ +<ul class="toc_root_list"><li data-link="index"><span>Slang User's Guide</span> +<ul class="toc_list"> +<li data-link="00-introduction"><span>Introduction</span> +<ul class="toc_list"> +<li data-link="00-introduction#why-use-slang"><span>Why use Slang?</span></li> +<li data-link="00-introduction#who-is-slang-for"><span>Who is Slang for?</span></li> +<li data-link="00-introduction#who-is-this-guide-for"><span>Who is this guide for?</span></li> +<li data-link="00-introduction#goals-and-non-goals"><span>Goals and Non-Goals</span></li> +</ul> +</li> +<li data-link="01-get-started"><span>Getting Started with Slang</span> +<ul class="toc_list"> +<li data-link="01-get-started#installation"><span>Installation</span></li> +<li data-link="01-get-started#your-first-slang-shader"><span>Your first Slang shader</span></li> +<li data-link="01-get-started#the-full-example"><span>The full example</span></li> +</ul> +</li> +<li data-link="02-conventional-features"><span>Conventional Language Features</span> +<ul class="toc_list"> +<li data-link="02-conventional-features#types"><span>Types</span></li> +<li data-link="02-conventional-features#expressions"><span>Expressions</span></li> +<li data-link="02-conventional-features#statements"><span>Statements</span></li> +<li data-link="02-conventional-features#functions"><span>Functions</span></li> +<li data-link="02-conventional-features#preprocessor"><span>Preprocessor</span></li> +<li data-link="02-conventional-features#attributes"><span>Attributes</span></li> +<li data-link="02-conventional-features#global-variables-and-shader-parameters"><span>Global Variables and Shader Parameters</span></li> +<li data-link="02-conventional-features#shader-entry-points"><span>Shader Entry Points</span></li> +</ul> +</li> +<li data-link="03-convenience-features"><span>Basic Convenience Features</span> +<ul class="toc_list"> +<li data-link="03-convenience-features#type-inference-in-variable-definitions"><span>Type Inference in Variable Definitions</span></li> +<li data-link="03-convenience-features#immutable-values"><span>Immutable Values</span></li> +<li data-link="03-convenience-features#member-functions"><span>Member functions</span></li> +<li data-link="03-convenience-features#properties"><span>Properties</span></li> +<li data-link="03-convenience-features#initializers"><span>Initializers</span></li> +<li data-link="03-convenience-features#operator-overloading"><span>Operator Overloading</span></li> +<li data-link="03-convenience-features#struct-inheritance-limited"><span>`struct` inheritance (limited)</span></li> +<li data-link="03-convenience-features#extensions"><span>Extensions</span></li> +<li data-link="03-convenience-features#modules"><span>Modules</span></li> +</ul> +</li> +<li data-link="04-interfaces-generics"><span>Interfaces and Generics</span> +<ul class="toc_list"> +<li data-link="04-interfaces-generics#interfaces"><span>Interfaces</span></li> +<li data-link="04-interfaces-generics#generics"><span>Generics</span></li> +<li data-link="04-interfaces-generics#supported-constructs-in-interface-definitions"><span>Supported Constructs in Interface Definitions</span></li> +<li data-link="04-interfaces-generics#associated-types"><span>Associated Types</span></li> +<li data-link="04-interfaces-generics#generic-value-parameters"><span>Generic Value Parameters</span></li> +<li data-link="04-interfaces-generics#interface-typed-values"><span>Interface-typed Values</span></li> +<li data-link="04-interfaces-generics#extending-a-type-with-additional-interface-conformances"><span>Extending a Type with Additional Interface Conformances</span></li> +<li data-link="04-interfaces-generics#extensions-to-interfaces"><span>Extensions to Interfaces</span></li> +</ul> +</li> +<li data-link="05-compiling"><span>Compiling Code with Slang</span> +<ul class="toc_list"> +<li data-link="05-compiling#concepts"><span>Concepts</span></li> +<li data-link="05-compiling#command-line-compilation-with-slangc"><span>Command-Line Compilation with `slangc`</span></li> +<li data-link="05-compiling#using-the-compilation-api"><span>Using the Compilation API</span></li> +</ul> +</li> +<li data-link="06-targets"><span>Suported Compilation Targets</span> +<ul class="toc_list"> +<li data-link="06-targets#background-and-terminology"><span>Background and Terminology</span></li> +<li data-link="06-targets#direct3d-11"><span>Direct3D 11</span></li> +<li data-link="06-targets#direct3d-12"><span>Direct3D 12</span></li> +<li data-link="06-targets#vulkan"><span>Vulkan</span></li> +<li data-link="06-targets#opengl"><span>OpenGL</span></li> +<li data-link="06-targets#cuda-and-optix"><span>CUDA and OptiX</span></li> +<li data-link="06-targets#cpu-compute"><span>CPU Compute</span></li> +<li data-link="06-targets#summary"><span>Summary</span></li> +</ul> +</li> +<li data-link="a1-special-topics"><span>Special Topics</span> +<ul class="toc_list"> +<li data-link="a1-01-matrix-layout"><span>Handling Matrix Layout Differences on Different Platforms</span> +<ul class="toc_list"> +<li data-link="a1-01-matrix-layout#two-conventions-of-matrix-transform-math"><span>Two conventions of matrix transform math</span></li> +<li data-link="a1-01-matrix-layout#overriding-default-matrix-layout"><span>Overriding default matrix layout</span></li> +<li data-link="a1-01-matrix-layout#summary"><span>Summary</span></li> +</ul> +</li> +</ul> +</li> +</ul> +</li> +</ul>
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