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Making it easier to work with shaders
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a2-01-spirv-target-specific.md
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Author
Age
*
Introduce CDataLayout & -fvk-use-c-layout (#8136)
Julius Ikkala
2025-08-21
*
Implement SV_VulkanSamplePosition (#8236)
davli-nv
2025-08-21
*
Implement SPV_EXT_fragment_invocation_density (SPV_NV_shading_rate) (#8037)
davli-nv
2025-08-05
*
Fix broken links in User Guide (#7938)
aidanfnv
2025-07-27
*
Support the GLSL/SPIR-V Built-in variable `DeviceIndex` (#7552)
ArielG-NV
2025-06-29
*
Map `SV_VertexID` to `gl_VertexIndex-gl_BaseVertex`, add `SV_Vulkan*ID` seman...
Darren Wihandi
2025-05-19
*
Support Vulkan memory model (#7057)
Jay Kwak
2025-05-16
*
Add explanation for SV_InstanceID usage difference from SPIR-V (#7072)
aidanfnv
2025-05-14
*
Fix broken links in Slang docs (#7039)
aidanfnv
2025-05-08
*
Add SV_PointCoord to match gl_PointCoord (#6795)
Julius Ikkala
2025-04-14
*
Fix user-guide typos (#6789)
Gangzheng Tong
2025-04-11
*
Fix combined sampler documentation and warning (#6207)
cheneym2
2025-01-29
*
Fix tiny typos (#5944)
Yuki Nishidate
2024-12-28
*
Add base vertex and base instance system values (#5918)
Darren Wihandi
2024-12-19
*
Add SV_DrawIndex. (#5787)
Yong He
2024-12-09
*
docs: Reduce typo count (#5671)
Bruce Mitchener
2024-11-29
*
Add datalayout for constant buffers. (#5608)
Yong He
2024-11-21
*
Markdown emphasis corrections (#5588)
Ellie Hermaszewska
2024-11-19
*
Various documentation improvements. (#5017)
Yong He
2024-09-05
*
User guide page for SPIR-V target specific information (#4815)
Jay Kwak
2024-08-30