| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add documentation on capability system. (#3549) | Yong He | 2024-02-05 |
| | | | | Fixes #3454. | ||
| * | Document that D3D11 fragment stage is optional (#3480) | chloekek | 2024-01-24 |
| | | | | | | | | It is not required to specify a pixel shader when rasterizing with D3D11. Omitting it is useful when writing to the depth buffer without writing to any render targets. Co-authored-by: Yong He <yonghe@outlook.com> | ||
| * | Support visibility control and default to `internal`. (#3380) | Yong He | 2023-12-06 |
| * Support visibility control and default to `internal`. * Fix wip. * Fixes. * Fix. * Fix test. * Add legacy language detection and compatibility for existing code. * Add doc. --------- Co-authored-by: Yong He <yhe@nvidia.com> | |||
