summaryrefslogtreecommitdiffstats
path: root/docs/user-guide/07-targets.md
Commit message (Collapse)AuthorAge
* Add documentation on capability system. (#3549)Yong He2024-02-05
| | | Fixes #3454.
* Document that D3D11 fragment stage is optional (#3480)chloekek2024-01-24
| | | | | | | It is not required to specify a pixel shader when rasterizing with D3D11. Omitting it is useful when writing to the depth buffer without writing to any render targets. Co-authored-by: Yong He <yonghe@outlook.com>
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
* Support visibility control and default to `internal`. * Fix wip. * Fixes. * Fix. * Fix test. * Add legacy language detection and compatibility for existing code. * Add doc. --------- Co-authored-by: Yong He <yhe@nvidia.com>