| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-02-02 | Revamp documentation (#395) | Tim Foley | |
| - Remove references to building by embedding source (not recommended at this point) - Push users more toward binary builds rather than building from source (but include a document that talks about how to build) - Remove most (all?) references to supporting GLSL input - Expand the language guide to talk about the new features - Add a document that talks about the parameter layout algorithm | |||
| 2017-07-26 | Update documentation. | Tim Foley | |
| - Update readme to fill out some of the `TODO` sections - Add an API user's guide that gives the basics of linking against Slang and using it to compile and reflect shaders - Add a bit of usage info for the command-line `slangc` program - Add an overview of the Slang language as it stands today - Add an initial FAQ, mostly to help answer the "why should I use this?" question | |||
