| Commit message (Collapse) | Author | Age |
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Treat DescriptorHandle as uint64_t instead of uint2. Implement
target-specific SPIR-V emission with the bindless texture support.
For OpImageTexelPointer, Image must have a type of OpTypePointer with
Type OpTypeImage. Fix the issue by using [constref] in __subscript.
Add a test coverage for various texture/sampler handle types.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Resolves #7628
Resolves: #8197
Primary Goals:
1. Add `Access` to pointer
2. AddressSpace::GroupShared support for pointers (SPIR-V)
3. Add `__getAddress()` to replace `&`
* `&` is not updated to `require(cpu)` since slangpy uses `&`. This
means we must: (1) merge PR; (2) replace `&` with `__getAddress()`; (3)
add `require(cpu)` to `&`
Changes:
* Added to `Ptr` the `Access` generic argument & logic (for
`Access::Read`).
* Moved the generic argument `AddressSpace` from `Ptr` to the end of the
type.
* Added pointer casting support between any `Ptr` as long as the
`AddressSpace` is the same
* Disallow globallycoherent T* and coherent T*
* Disallow const T*, T const*, and const T*
* Fixed .natvis display of `ConstantValue` `ValOperandNode`
* Support generic resolution of type-casted integers
* Added `VariablePointer` emitting for spirv + other minor logic needed
for groupshared pointers
Breaking Changes:
* Anyone using the `AddressSpace` of `Ptr` will now have to account for
the `Access` argument
* we disallow various syntax paired with `Ptr` and `T*`
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes #8112. ~~The issue asks for a "C layout", but in this PR I use
the term "CPU layout" because this naming was pre-existing in the
codebase as `kCPULayoutRulesImpl_`. The primary purpose of this layout
is to match CPU-side struct definitions with the shader side. I'm open
to better naming suggestions, though.~~
Edit: switched back to using `CDataLayout` & `-fvk-use-c-layout`, as the
CPU target depends on the object layout rules of existing CPU layout
rules, but they're incompatible with actual shaders. So a new
`kCLayoutRulesImpl_` was needed anyway.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Fixes: #7410
Changes:
1. super-type capabilities must be a super-set of sub-type capabilities
(and support the same shader stages/targets)
* InheritanceDecl visits super-type to inherit it's capabilities;
validate InheritanceDecl capabilities against sub-type
* visit all container decl's with a default case
* clean up functionDeclBase visitor
* Simplify `diagnoseUndeclaredCapability` by moving logic into
capability checking (more correct*)
3. added changed behavior to documentation
4. fixed some incorrect capabilities
5. **we do not** diagnose capability errors on interface
requirement-to-implementation if both lack explicit capability
requirements. This change is to work around a slangpy regression (test
case for the failing situation is in
`tests\language-feature\capability\capability-interface-extension-1.slang`),
Note: maybe for slang-2026 we don't do this?
6. requirement & implementation must support the same shader
stage/target. This was changed because otherwise we can have cases where
`X` inherits from `Y`, but `Y` is only expected to be used in `glsl`
whilst `X` is expected to be used in `hlsl | glsl`
7. removed
`tests/language-feature/capability/capabilitySimplification3.slang`
because it tests nothing special (redundant)
Note: not using rebase due to separate branches depending on this PR
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Omit "Invalid" capability from slangc -h output
* format code (#23)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes https://github.com/shader-slang/slang/issues/3646
New tests rather than just adding another TEST line to existing tests so
that we get the msvc- prefix in the output of slang-test
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* Fix metallib-asm target parsing by adding missing comma
The metallib-asm target was not being recognized from command line because
of a syntax error in the target string definition in slang-type-text-util.cpp.
A missing comma after the first "metallib-asm" string caused C++ string
literal concatenation to create a malformed string.
Resolves #7774
Co-authored-by: Jay Kwak <jkwak-work@users.noreply.github.com>
* format code (#7910)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* regenerate command line reference (#7911)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
---------
Co-authored-by: Claude Code <claude@anthropic.com>
Co-authored-by: Jay Kwak <jkwak-work@users.noreply.github.com>
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* stable names
* tests, options and ci for stable names
* Add back compat design document
* fix warnings
* formatting
* comment
* neaten
* regenerate command line reference
* consolidate ci scripts
* faster ci
* remove libreadline
* Move new function to end of interface
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add category list at end of slangc -h output
* Use value category for categories
* format code (#12)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Regenerate cmdline reference
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* alias amplification shader as task shader and add mesh shader profile
* add task shader stage alias to capabilities
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Implement -fp-denorm-mode slangc arg
* Split fp-denorm-mode into 3 args for fp16/32/64
* Remove redundant option categories
* Use emitInst for multiple of the same OpExecutionMode
* Fix formatting
* Remove -denorm any
* Re-add option categories
* emitinst for ftz
* Use enums for type text
* Remove extra categories again
* Add tests for denorm mode
* Move denorm mode to post linking
* format code (#8)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* regenerate command line reference (#9)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Clean up tests
* Fix option text
* format code (#10)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Add tests for "any" mode
* Return "any" enum if option not set
* Simplify emission logic
* Add support for generic entrypoints
* Move denorm modes to end of CompilerOptionName enum
* format code (#11)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Move new enum members to before CountOf
* Add not checks to tests, fix generic test, add functionality tests
* Rename denorm to fpDenormal
* Clean up functional test
* Rename denorm test dir
* Fix formatting, regenerate cmdline ref
* Fold simple tests into functional tests, add more dxil checks
* Remove no-op DX tests, make tests more consistent
* Disable VK functionality tests that will fail on the CI configs
* Fix formatting
* Add comments to disabled tests explaining why
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Remove some cruft/complexity from IR serialization
This is a very simple cleanup to unnecessary code paths and remove some flexibility that isn't actually needed, to hopefully simplify the task of more completely overhauling the approach to IR serialization in a later change.
The concrete feature that gets removed here is a debug-only feature (which thus shouldn't be affecting any users of Slang) that was added long ago in the life of the compiler as we were working to truly separate the front- and back-ends.
At the time there was a lot of code in the compiler back-end that still made use of AST-level data structures, and thus got in the way of our goal to support separate compilation and linking (such that final code generation can only depend on the IR, and not the AST).
The option was used to cause the Slang IR to be serialized out and then read back in as part of compilation, to try and enforce that only the wanted constructs could pass through that bottleneck.
The idea was only ever half implemented, however, because it made use of a secondary implementation path in IR serialization that supported serializing the "raw" source locations (which are heavily dependent on AST-level information, even down to the number of bytes in source files).
This change removes the feature entirely, since it is no longer useful for its intended purpose, and its presence causes there to be entire second code path for source locations in IR serialization that would need to have test coverage if we wanted to be sure it kept working.
In addition, our pre-existing infrastructure for module serialization had various options that have either stopped being useful, or were not really useful at the time they were introduced.
For example: there are no places in the code today where we attempt to serialize out a module without including both the serialized AST and IR.
If that was a feature that we ever supported, the relevant code got removed at some preceding point without breaking any of our tests or (seemingly) upsetting users.
Similarly, the options being passed into writing of a serialized module included both a flag to control whether source locations should be serialized *and* a pointer to the `SourceManager` to use in that case... but it was only ever meaningful to set both, or neither.
The option has been changed to just be the `SourceManager` pointer, and the name has been updated to reflect its very narrow intended use case.
* format code
* fixup
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Support DeviceIndex
* format code
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Move separate-debug-info arg to target options
The separate-debug-info command line option is listed under debugging
options, move this to the target options section which includes other
similar flags like -g and -emit-spirv-directly.
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add new capdef for lss intrinsics
Fixes #7426
Raygen shaders need to be supported for only hitobject APIs. So we need
a special capability for that, instead of a common one.
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* WiP: Add coopvec support for Optix
* format code
* fix minor issues
* Fix review comments
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add command line option for separate debug info
Add command line arg -separate-debug-info which, if provided, produces
both a .spv and a .dbg.spv file. The .dbg.spv file contains full debug
info and the .spv file has all debug info stripped out.
Also add a DebugBuildIdentifier instruction to store a unique hash in
both the output files, so they can be more easily matched together.
A matching API is provided to allow using the Slang API to retrieve a
base and debug SPIRV as well as the debug build identifier string.
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* Make interface types non c-style.
* Make Optional<T> work with autodiff and existential types.
* Fix.
* patch behind slang 2026.
* Fix warnings.
* cleanup.
* Fix tests.
* Fix.
* Fix com interface lowering.
* Add comment to test.
* regenerate command line reference
* Add test for passing `none` to autodiff function.
* Fix recording of `getDynamicObjectRTTIBytes`.
* Fix nested Optional types.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Language version + tuple syntax.
* Fix compile error.
* regenerate documentation Table of Contents
* Fix.
* regenerate command line reference
* Fix.
* Fix.
* Fix more test failures.
* revert empty line change,
* Retrigger CI
* #version->#lang
* Update source/core/slang-type-text-util.cpp
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
* Remove comments.
* Fix parsing logic.
* Fix parser.
* Fix parser.
* update test comment
* Update options.
* regenerate documentation Table of Contents
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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* WiP: LSS intrinsics: initial commit
* format code
* Fix CI failures
* Address review comment
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Properly implement WaveMask* variants of WaveMultiPrefix* intrinsics
* More partitioned intrinsics
* More partitioned intrinsics and cleaned up non-prefixed WaveMask* implementations
* Refactor HLSL WaveMultiPrefix* implementations
* fix cap atoms
* Clean up implementation
* Add GLSL intrinsics and cleanup
* Add tests
* Fix affected capability test
* Update and fix tests
* Move expected.txt file
* Refactor WaveMask* to call WaveMulti*
* Refactor SPIRV/GLSL preamble code
* Enable emit-via-glsl tests
* remove wave_multi_prefix capability in favor of subgroup_partitioned
* Update docs
* Update cap atoms doc
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fixes: [#7143](https://github.com/shader-slang/slang/issues/7143)
fixes: [#7146](https://github.com/shader-slang/slang/issues/7146)
Goal of PR:
* This PR is part of the larger #7115 refactor to how dynamic dispatch works.
* The first step is to add the `-std <std-revision>` flag.
* The second step is to provide basic `dyn` keyword support in AST. This does not include `varDecl` support since most of these interactions require `some` keyword support.
Future PR(s) goal:
* Support `some` keyword in AST. With this we will also implement all varDecl interactions between `dyn` and `some`.
* Add IR support for `some` and `dyn`.
Breakdown of PR:
* most of the logic is in `validateDyn.*`. This was done so that in the future when we implement more features we will have an easy time removing/adding restrictions to `dyn` interfaces.
Breaking changes:
* As per spec (https://github.com/shader-slang/spec/pull/14/files), any type conforming to a `dyn` interface errors if member list contains one of the following: opaque type, non copyable type, or unsized type.
* Due to the breaking change, the test `tests\compute\dynamic-dispatch-bindless-texture.slang` is incorrect. This has been fixed.
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The user can explicitly use Vulkan memory model, or it will be
automatically used when cooperative-matrix is used.
When vulkan memory model is used, two keywords, "Coherent" and
"Volatile", are not allowed.
There are many differences regarding atomic and texture but
this PR has changes limited to support `globallycoherent`
keyword. When variables with `globallycoherent` is used with `OpLoad`, it
will use additional options, `MakePointerAvailable|NonPrivatePointer`,
that will provide the same effect. For `OpStore`, it will use
`MakePointerVisible|NonPrivatePointer`.
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Fixes issue #6898
The -emit-spirv-via-glsl slang-test option has been broken for
some amount of time. Tests that were using it were operating as
if using -emit-spirv-directly, leading to many duplicated tests.
After fixing the test option, there were an number of errors that
appeared as a result.
This change fixes the broken test option and the resulting test
errors. Some of the test errors revealed some legitimate issues,
such as:
-The GLSL bitCount instrinsic only supports 32-bit integers and
requires emulation for other bit widths.
-Emitting GLSL 8-bit and 16-bit glsl integer types did not emit
the proper extension requirements
-Emitting GLSL and casting for 16-bit integers was missing a
closing parenthesis.
-Missing profile for GL_EXT_shader_explicit_arithmetic_types
-Missing toType cases for UInt8/Int8 for the kIROp_BitCast case
in tryEmitInstExprImpl.
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This commit implements two new types and related Load/Store functions in CoopMat.
tensor_addrressing.TensorLayout
tensor_addressing.TensorView
CoopMat.Load(..., TensorLayout)
CoopMat.Load(..., TensorLayout, TensorView)
CoopMat.Store(..., TensorLayout)
CoopMat.Store(..., TensorLayout, TensorView)
CoopMat.Load(..., TensorLayout, TensorView)
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This commit adds three new functions for CoopMat as described in the proposal document,
Cooperative matrix 2 proposal spec#12
The new functions are:
CoopMat<T,S,M,N,R>::Transpose
CoopMat<T,S,M,N,R>::ReduceRow
CoopMat<T,S,M,N,R>::ReduceColumn
CoopMat<T,S,M,N,R>::ReduceRowAndColumn
CoopMat<T,S,M,N,R>::Reduce2x2
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**NOTE: This is a breaking change for users who were using POC variant of DXC.
In order to keep the compatibility, the users will have to use -capability hlsl_coopvec_poc to their command line.
This PR adds a new capability "hlsl_coopvec_poc".
When it is used, the HLSL for CoopVec will be emitted for the POC variant of DXC.
When it is not used, the HLSL for CoopVec will be emitted for the DXC that officially supports the cooperative vector.
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This change modifies the code that generates the Command Line Reference doc to output H2 headings in place of H1 headings, and H3 in place of existing H2, so that readthedocs will not treat the additional H1 headings as titles.
This change also regenerates the Command Line Reference doc, as the current copy in the repo appears to be quite out-of-date. The existing copy is also encoded as UTF-16LE, whereas the other docs are all UTF-8. The regenerated doc is also UTF-8, and all I did to generate that was run slangc.exe -help-style markdown -h > docs\command-line-slangc-reference.md 2>&1 after building slangc on Windows.
This change also adds GitHub actions workflows to check the contents of the doc, fail if a regenerated version needs to be checked in, and provide an option to regenerate it with a bot, all in a similar manner to User Guide TOC regeneration. The doc writer was producing different results from my local build until I changed how the writer sorts the shader stages. In the action, the order of pixel and fragment was reversed, despite the only difference from my local build being the OS.
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Moved the pretty writer code from slang-reflection-test into core
* Moved reflection test code into the slang codebase and added the compiler option -reflection-json to store the reflection data in a separate file.
* Documented -reflection-json command line option
* moved PrettyWriter from core to compiler-core
* Fixed variable shadowing warning
* Use File::writeAllText instead of OSFilesystem and write to stdout if - is used as the path
* format code
* Fixed linker error
* Fix COM Ptr life time issues.
* Move enum to the end.
* Fix formatting.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Allow capabilities to be used with `[shader("...")]`
Fixes: #4917
Changes:
1. Allow using capabilities instead of `Stage`s with `EntryPointAttribute`.
2. When resolving capabilities for an entrypoint+profile (per entrypoint) in `resolveStageOfProfileWithEntryPoint` add our `EntryPointAttribute` and resolved capability
3. Added tests and some capabilities related clean-up
* fix a warning made by a mistake in syntax
* change fineStageByName to assume it is passed a stage without a '_'
* test with and without prefix '_'
* cleanup some profiles and reprisentation to work better with 'Stage' and 'Profile'
This use case is why we need to clean all profile-usage into `CapabilityName`s directly.
* change how we compare
* only change profiles
* let all capabilities be resolved by 'shader' profile for now
* fix warning checks I accidently broke
* meshshading_internal to _meshshading
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Implement `-fvk-use-dx-layout`
Fixes: #4126
Changes:
* Added fvk-use-dx-layout
* Modified `HLSLConstantBufferLayoutRulesImpl` for correctness (ex: Array is always 16 byte aligned)
* Added kFXCShaderResourceLayoutRulesFamilyImpl and kFXCConstantBufferLayoutRulesFamilyImpl to handle fvk-use-dx-layout
* Added `ConstantBufferLayoutRules` to manage constant buffer rules
* Added `alignCompositeElementOfNonAggregate`/`alignCompositeElementOfAggregate` to handle forced alignment of composites for ConstantBuffers
* `StructuredBuffer` rules are mostly equal to `scalar` layout, not much was needed to be changed to support this behavior.
* seperate legacy constant buffer and how Slang does constant-buffer normally
* undo an addition
* remove accidental test
* Address review and fix
Address review and remove GLSL support since GLSL requires a seperate legalization (need to linearlize structs like with `legalizeMetalIR` to assign explicit offsets)
* comments
* remove aggregate and non-aggregate logic
We don't need this distinction for the logic
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* capability upgrade warning/error
adjusted implementation + tests to support a warning/error if capabilities are implicitly upgraded and test accordingly.
* add glsl profile caps
* add GLSL and HLSL capabilities to the associated capability
* syntax error in capdef
* only error if user explicitly enables capabilities
1. changed testing infrastructure to not set a `profile` explicitly,
2. Added tests to be sure this works as intended with user API and with slangc command line
* Change capability atom definitions and how Slang manages them to fix errors
1. most `glsl_spirv` version atoms have been removed from `.capdef`, instead we will translate `spirv` version atoms into `glsl_spirv` since there is no point in writing the same code twice in `.capdef` files to define `spirv` versions.
2. add spirv version, and hlsl sm version (and equivlent) capability dependencies
3. removed some stage requirments which were set on objects, keep the wrapper capabilities. I am keeping the wrapper capabilities since I am unaware on if there are stage limitations (spec says code in practice does not work).
* check internal version instead of version profile (_spirv_1_5 vs. spirv_1_5)
* remove unused OpCapability. adjust SPIRV version'ing again for glsl_spirv
* apply workaround for glslang bug with rayquery usage
* ensure capabilities targetted by a profile and added together by a user are valid
* remove additions to `spirv_1_*` wrapper
* spirv_* -> glsl_spirv fix
* fix bug where incompatable profiles would cause invalid target caps
* try to avoid joining invalid capabilities
* fix the warning/error & printing
* run through tests to fix capability system and test mistakes
many mistakes were mesh shaders doing `-profile glsl_450+spirv_1_4`. This is not allowed for a few reasons
1. the test tooling does not handle arguments the same as `slangc`
2. glsl_450 core profile does not support mesh shaders, nor does spirv_1_4. sm_6_5 does work in this senario
* set some sm_4_1 intrinsics to sm_4_0
* replace `GLSL_` defs with `glsl_`
* swap the unsupported render-test syntax for working syntax
* set d3d11/d3d12 profile defaults
this is required since sm version changes compiled code & behavior
* adjusted nvapi capabilities with atomics + d3d11 set to use sm_5_0 as per default
* cleanup
* address review
* incorrect styling
* change `bitscanForward` to work as intended on 32 bit targets
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add option to preserve shader parameter declarations in output.
* Add test.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* `slangc` tool experience improvements.
Fixes #4123.
Fixes #4127.
* Update doc.
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* Add `-fspv-reflect` support.
Closes #3462.
* Fix.
* Fix.
* Remove use of `SPV_GOOGLE_hlsl_functionality1`.
* Fix spirv validation error.
* Fix test.
* Update typename hints.
* Update commandline options doc.
* Remove superfluous empty lines.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Add type layout for structured buffer
* Default to generating spirv directly
* vk test for compute simple
* Add spirv-dis as a downstream compiler
* Emit Array types in SPIR-V
* makevector for spirv
* Dump whole spirv module on validation failure
* register array types
todo, use emitTypeInst
* Neater formatting for unhandled inst printing
* break out emitCompositeConstruct
* Correct array type generation
* neaten
* Allow getElement for vector
* Remove unused
* Allow predicating target intrinsics on types
* Consider functions with intrinsics to have definitions
We need to specialize these if they are predicated on types
* Correct array type generation
* makeArray for spir-v
* replace getElement with getElementPtr for spirv
* Correct translation of field access for spirv
* Push layouts to types for spirv
* Spirv intrinsics * operator now makes a pointer
* Add structured buffer of struct test
* Preserve type layout in spirv structured buffer legalization
* neaten
* makeVectorFromScalar for SPIRV
* placeholder for layouts on param groups
* More type safe spirv op construction
* Know that constants and types only go in one section
* Remove emitTypeInst
* Add todo for spirv sampling
* Add links to spirv documentation on emit functions
* OpTypeImage support for SPIR-V
* Add simpler texture test for spirv
* s/spirv_direct/spirv/g
* Allow several string literals in target_intrinsic
* Handle global params without a var layour for SPIR-V
For example groupshared vars
* uint spirv asm type
* Add todo for isDefinition
It is currently too broad
* Some atomic op spirv intrinsics
* Strip ConstantBuffer wrappers for spirv
* Add todo for matrix annotations
* Do not associate decorations insts with spirv counterparts
* Correct entry point parameter generation
* Spelling
* Assert that fieldAddress is returning a pointer
* Add error for existential type layout getting to spir-v emit
* Add IRTupleTypeLayout
Unused so far
* Allow getElementPtr to work with vectors
* Correct target name in test
* Hide default spirv direct behind a premake option --default-spirv-direct=true
* Do not insert space at start of intrinsic def
* Correct asm rendering in tests
* remove redundant option
* Emit directly from direct test
* Add source language options for spirv-dis
* Add comments to spirv dis
* Add dead debug print for before spirv module
* Correct asm rendering in tests
* s/spirv_direct/spirv/g
* Only specialize intrinsic functions with predicates
* regenerate vs projects
* squash warnings
* squash warnings
* remove duplication
* Silence warnings from msvc
* squash warnings
* Overload for zero sized array
* More msvc warnings
* warnings
* Add spirv-tools to path for tests
* Do not be specific about dxc version for diag test
* Normalize line endings from spirv-dis
* Correct filecheck matches
* Temporarily disable two spirv tests
Failing on CI, undebuggable hang :/
* Do not emit storage class more than once for spirv snippet
* Do not pass spir-v to spirv-dis by stdin
* Do not get spirv-dis output via stream, use file
* normalize file endings in spirv-dis output
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix vk-shift-* mappings.
* Add some doc info about vk-shift.
* Fix diagnostic test.
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* Add perf benchmark utility.
* Update documentation.
* Fix.
* Fix doc.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix typo.
* Add options for source embedding.
* Small improvements.
* Working with tests.
* Add check for supported language types for embedding.
* Try and remove assume warning.
* Fix warning on MacOSX.
* Some extra checking around Style::Text.
* Some small improvements to docs/handling for headers extensions.
* Fix md issue.
* Small fixes around zeroing partial last element.
* Another small fix....
* Small improvement in hex conversion.
* Add an assert for unsignedness.
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* Add slangc options for reporting downstream compile time.
* Update doc.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Improve the HLSLToVulkanLayoutOptions interface.
Add more diagnostics.
Add diagnostics test.
* Add check for global binding using file check.
* Fix issues with some tests around making some diagnostics ids unique.
* Small improvements with doc/handling of vk-<>-shift option setup.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* WIP around VK shift binding.
* Refactor around options parsing.
* Remove needless passing around of sink.
* Some more tidying around OptionsParser.
* Handle vulkan shift parsing.
* Fix small issue around vk binding and "all".
* Fixing some small issues. Missing break.
* Split out VulkanLayoutOptions
* WIP binding taking into account HLSL->Vulkan options.
* First attempt at making binding work with HLSLVulkanOptions.
* VulkanLayoutOptions -> HLSLToVulkanLayoutOptions
* WIP with HLSL-Vulkan binding.
* Some more testing around vk-shift.
* Improvements around global binding.
More tests.
* Improve test coverage.
Improve checking for requirements around default space.
* Update command line options.
* Small fixes.
* Small fix in options reporting.
* Fix warning issue.
* Some fixes for isDefault for HLSLToVulkanLayoutOptions.
* Update hlsl-to-vulkan-shift output. The difference was due to default handling if shift isn't specified, and not being specified was not correctly tracked.
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