| Commit message (Collapse) | Author | Age |
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* Remove out of date documentation on compilation API.
* Update toc.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Make ISlangSharedLibrary atomic ref counted.
Update docs to say most COM interfaces are *not* atomic ref counted.
* Upgrade slang-llvm to use version that atomic ref counts ISlangSharedLibrary.
* Fix some typos in docs.
* Fix ref count typo.
* Fix missing 'override'
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Attempt to describe how to multi-thread slang.
* Fix HTML typo.
* Improve multithreading doc.
* Small typo fix.
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* Generate Visual Studio projects using Premake
This change adds a `premake5.lua` file that allows us to generate our Visual Studio solution using Premake 5 (https://premake.github.io/).
The existing Visual Studio solution/projects are now replaced with the Premake-generated ones, and project contributors will be expected to update these by running premake after adding/removing files.
I have *not* changed the Linux `Makefile` build at all, because that file is also used for things like running our tests, so that clobbering it with a premake-generated `Makefile` would break our continuous testing.
Hopefully future changes can switch to a generated `Makefile` and perhaps even add an XCode project as well.
Notes:
* The `build/slang-build.props` file is no longer needed/used, so it has been removed.
* The `slang-eval-test` test fixture wasn't following our naming conventions for its directory path, so it was updated to streamline the Premake build configuration work. This required changes to the `Makefile` as well
* Some seemingly unncessary preprocessor definitions that were specified for `core` and `slang-glslang` have been dropped. We will see if anything breaks from that.
* Possible fixup for Premake vpath issue
Premake's `vpath` feature seems to be nondeterministic about the order it applies filters (because Lua isn't deterministic about the order of entries in a key/value table), and as a result we can end up in a weird case where it decides that a `foo.cpp.h` file matches the `**.cpp` filter (I'm not sure why) before it tests against the `**.h` filter.
This change uses an (undocumented) Premake facility to set `vpath` using a list of singleton tables, which seems to fix the order in which things get tested.
* Remove support for "single-file" build of Slang
The `hello` example was the only bit of code that uses the "single-file" way of building Slang, and this had already run up against limitations of the Visual Studio compilers in its Debug|x64 build.
Rather than mess with Premake to make it pass through the `/bigobj` linker flag that is needed to work around the issue, it makes more sense just to stop using/supporting the feature since we wouldn't want users to depend on it anyway (our documentation no longer refers to it).
While I was at it I went ahead and made sure that the `SLANG_DYNAMIC` flag doesn't need to be set manually, so that instead there is a non-default `SLANG_STATIC` option (not that we have a static-library build of Slang at the moment).
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- Remove references to building by embedding source (not recommended at this point)
- Push users more toward binary builds rather than building from source (but include a document that talks about how to build)
- Remove most (all?) references to supporting GLSL input
- Expand the language guide to talk about the new features
- Add a document that talks about the parameter layout algorithm
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- Update readme to fill out some of the `TODO` sections
- Add an API user's guide that gives the basics of linking against Slang and using it to compile and reflect shaders
- Add a bit of usage info for the command-line `slangc` program
- Add an overview of the Slang language as it stands today
- Add an initial FAQ, mostly to help answer the "why should I use this?" question
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