| Commit message (Collapse) | Author | Age |
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP JSONWriter/JSONParser.
* Checking different Layout styles for JSON.
* Add slang-json-parser.h/.cpp
* WIP JSONValue.
* Added JSONValue::destroy/Recursive.
* Improvement to JSONValue.
* Improve text double conversion precision. Testing.
* Simplify double parsing (just use atof).
JSON comparison
More testing of conversions and start of JSONValue.
* Add <math.h> for isnan, isinf etc.
* Small improvement with object comparison.
* Fix typo in getArgsByName.
* Removed use of isnan and isinf as includes don't work on linux.
* Improve JSON unit test.
* Added asInteger/asFloat/asBool to JSONValue.
* Change comment to trigger CI build.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP JSONWriter/JSONParser.
* Checking different Layout styles for JSON.
* Add slang-json-parser.h/.cpp
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP Json lexer.
* Check JSON Lex with unit test
* Add JSON escaping/unescaping of strings.
* Big fix encoding/decoding.
* Fix typo in JSON diagnostics.
* Fix typo.
* Better float testing.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Added SourceLoc handling for command line parsing.
* Fix typo in debug.
* Fix issue around the DiagnosticSink used in options parsing not having a writer available - by having DiagnosticSink parenting.
* Small rename for clarity.
* WIP extracting command line args for downstream tools.
* Unit tests/bug fixes around extracting args.
* Use DownstreamArgs in the EndToEndCompileRequest
* Passing downstream compiler options downstream.
* Fix issue with endToEndReq being nullptr.
* Fix issue with diagnostics number change.
* Small improvements to how the source line is displayed if it's too long.
Default to 120, as suggested in previous review.
* Make render test use x-args parsing and CommandArgReader.
* Added missing diagnostics.
* More DownstreamArgs to linkage so can be seen by 'components'.
Added dxc-x-arg test.
* Used combination of name and args instead of two Lists, which whilst equivalent was perhaps a little confusing.
* Added documentation for -X support.
* Added test for x-args parsing diagnostic. Improved diagnostic with list of known names.
* Fix issues from merge.
* Fix lookup for -matrix-layout-column-major in render test.
* Remove commented out line.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Added SourceLoc handling for command line parsing.
* Fix typo in debug.
* Fix issue around the DiagnosticSink used in options parsing not having a writer available - by having DiagnosticSink parenting.
* Small rename for clarity.
* WIP extracting command line args for downstream tools.
* Unit tests/bug fixes around extracting args.
* Use DownstreamArgs in the EndToEndCompileRequest
* Passing downstream compiler options downstream.
* Fix issue with endToEndReq being nullptr.
* Fix issue with diagnostics number change.
* Small improvements to how the source line is displayed if it's too long.
Default to 120, as suggested in previous review.
Co-authored-by: T. Foley <tfoleyNV@users.noreply.github.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Added SourceLoc handling for command line parsing.
* Fix typo in debug.
* Fix issue around the DiagnosticSink used in options parsing not having a writer available - by having DiagnosticSink parenting.
* Small rename for clarity.
Co-authored-by: T. Foley <tfoleyNV@users.noreply.github.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP Fxc as downstream compiler.
* First pass FXC downstream compiler working.
* GCC compile fix.
* Fix FXC parsing issue.
* Special case filesystem access.
* Use StringUtil getSlice.
* Fix isses with not emitting source for FXC.
* WIP on DXC.
* Small fixes for DXBC handling.
* Removed DXC from ParseDiagnosticUtil (can use generic)
Try to improve output for notes from DXC.
* FIrst pass of Glslang as DownstreamCompiler
* Fix some problems with parsing for glslang replacement.
* Add slang-glslang-compiler.cpp/.h
* Fix downstream for spir-v output.
* dissassemble -> disassemble
* Fix typo and improve some naming/comments.
* Remove getSharedLibrary from DownstreamCompiler
* Removed some no longer used diagnostics.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP Fxc as downstream compiler.
* First pass FXC downstream compiler working.
* GCC compile fix.
* Fix FXC parsing issue.
* Special case filesystem access.
* Use StringUtil getSlice.
* Fix isses with not emitting source for FXC.
* WIP on DXC.
* Small fixes for DXBC handling.
* Removed DXC from ParseDiagnosticUtil (can use generic)
Try to improve output for notes from DXC.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP Fxc as downstream compiler.
* First pass FXC downstream compiler working.
* GCC compile fix.
* Fix FXC parsing issue.
* Special case filesystem access.
* Use StringUtil getSlice.
* Fix isses with not emitting source for FXC.
* Small fixes for DXBC handling.
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* `gfx` DebugCallback and debug layer.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Split out StringEscapeUtil.
* Added StringEscapeUtil.
* Fix typo in unix quoting type.
* Small comment improvements.
* Try to fix linux linking issue.
* Fix typo.
* Attempt to fix linux link issue.
* Update VS proj even though nothing really changed.
* Fix another typo issue.
* Fix for windows issue.
Fixed bug.
* Make separate Utils for escaping.
* Fix typo.
* Split out into StringEscapeHandler.
* Windows shell does handle removing quotes (so remove code to remove them).
* Handle unescaping if not initiating using the shell.
* Slight improvement around shell like decoding.
* Simplify command extraction.
* Add shared-library category type.
* Fix bug in command extraction.
* Typo in transcendental category.
* Enable unit-test on in smoke test category.
* Make parsing failing output as a failing test.
* Fixes for transcendental tests. Disable tests that do not work.
* Changed category parsing.
* Removed the TestResult parameter from _gatherTestsForFile.
Made testsList only output.
* Remove testing if all tests were disabled.
* Fix typo.
* Disable path canonical test on linux because CI issue.
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* Fix `model-viewer` crash when using Vulkan.
Fixing an issue in shader object layout creation for to make sure a correct descriptor set layout is calculated for types that need an implicit constant buffer.
* Fix formatting.
* Fixes.
* Fix memory leak in vulkan.
* Remove resource `Usage` from `gfx` interface.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Split of NodeTree.
Split out FileUtil.
Split out MacroWriter.
* Rename slang-cpp-extractor-main.cpp -> cpp-extractor-main.cpp
* First pass at extractor unit-tests
* Initial parsing of enum.
* Ability to disable/enable parsing of scope types.
* Initial support for typedef.
* Added operator== != to ArrayVIew.
Added test for splitting to unit tests.
* Improve comment in StringUtil.
* Fix comment.
* Fix typo.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Refactor out ClassLikeNode
* WIP around ScopeNode.
* Use push and popScope.
* Small improvements around C++ extractor.
* Adding dynamic casting support.
* Made Field another Node type.
* Disable command line dumping by default.
* Removed comment.
* Fix shadowed variable bug found on linux.
* Split out node.
* Renamed C++ extractor diagnostics to just diagnostics.cpp/.h
* Remove C++ extractor Options into separate options.cpp/options.h files.
* Split out parser and identifier lookup from C++ extractor.
* Put in CppExtract namespace.
Simplify some of the class names.
* Some simple renaming.
* Split out NodeTree from Parser.
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* Improve robustness of gfx lifetime management.
* fix clang error
* fix clang error
* Fix clang warning
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Added compiler-core VS projects...
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Split out compiler-core initially with just slang-source-loc.cpp
* More lexer, name, token to compiler-core.
* Split Lexer and Core diagnostics.
* Move slang-file-system to core.
* Add slang-file-system to core.
* More DownstreamCompiler into compiler-core
* Fix typo.
* Add compiler-core to bootstrap proj.
* Small fixes to premake
* For linux try with compiler-core
* Remove compiler-core from examples.
* Added NameConventionUtil to compiler-core
* Add global function to CharUtil to *hopefully* avoid linking issue.
* Hack to make linkage of CharUtil work on linux.
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* Reimplement Vulkan shader objects.
This change reimplements Vulkan shader objects in the `gfx` layer so that it is no longer layered on top of the `DescriptorSet` abstraction. Since this is the last implementation that uses `DescriptorSet`, the change also removes all `DescriptorSet` related API from public `gfx` interface.
The Vulkan implementation now passes all test cases, but it still have two issues:
1. The PushConstant setting is not correct, this is because we don't seem to be able to get correct reflection data about the size of push constants for an entry-point.
2. The `shader-toy` example can't run on Vulkan, because it currently sets nullptr to `Texture` bindings, and this change doesn't properly handle setting resource to null in `ShaderObject`s yet. If we can use the `nullDescriptor` feature on vulkan, this implementation will be simple. However we still want to decide whether we want to use a Vulkan 1.2 feature for this.
* Fix up
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* Remove old code paths from render-test
Historically, the `render-test` tool was using three different code paths:
* One based on `gfx` and manual (non-reflection-based) parameter setting, used for OpenGL, D3D11, D3D12, and Vulkan
* One for CPU that used reflection-based parameter setting but shared no code with the first
* One for CUDA that used reflection-based parameter setting and shared some, but not all, code with the CPU path
Recently we've updated `render-test` to include a fourth option:
* Using `gfx` and the "shader object" system it exposes for a unified reflection-based parameter-setting system taht works across OpenGL, D3D11, D3D12, Vulkan, CUDA, and CPU
This change removes the first three options and leaves only the single unified path. A sa result, a bunch of code in `render-test` is no longer needed, and the codebase no longer relies on things like the `IDescriptorSet`-related APIs in `gfx`.
Several existing tests had to be disabled to make this change possible. Those tests will need to be audited and either re-enabled once we fix issues in the shader object system, or permanently removed if they don't test stuff we intend to support in the long run (e.g., global-scope type parameters, which aren't a clear necessity).
* fixup: CUDA detection logic
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* Enable building glslang from source
Somehow the slang-glslang binaries we are currently using aren't the most up-to-date ones, so I am enabling building glslang from source so that we can produce new binaries.
* fixup: run generators
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* Add a CPU renderer implementation
This change adds a CPU back-end to `gfx` and ensures that most of our existing CPU tests pass when using it.
Detailed notes:
* Most of the CPU renderer implementation is copy-pasted from the CUDA case, so they share a lot of similar logic
* The main addition to the CPU renderer is a semi-complete implementation of host-memory textures. The logic here handles all the main shapes (Buffer, 1D, 2D, 3D, Cube) and all the currently-supported `Format`s that are sample-able as-is (no D24S8). The implementation is not intended to be fast, and it currently only does nearest-neighbor sampling, but otherwise it tries to avoid cutting too many corners and should be ar reasonable starting point for a more complete (but not performance-oriented) implementation.
* Refactored the CPU prelude `IRWTexture` interface to inherit from `ITexture`, since in most cases a single type will end up implementing both. It might be worth it to collapse it all down to a single interface later.
* Changed the CPU prelude `ITexture`/`IRWTexture` interface so that it takes both a pointer *and* a size for output arguments. This change seems necessary to allow a shader variable declared as a `Texture2D<float>` to fetch a single `float` when the underlying texture might be using RGBA32F.
* Added to the `IComponentType` public API so that we can query a "host callable" for an entry point and not just a binary.
* Turned off the `-shaderobj` flag on two tests that weren't yet compatible with shader objects but still had the flag left in on the path (since previously the CPU path always used the non-`gfx` non-shader-object logic anyway)
* Disabled one test (`dynamic-dispatch-11`) that relied on the `ConstantBuffer<IInterface>` idiom that we know we are planning to chagne soon anyway.
* Made a few changes to the CUDA path to bring it into line with what I added for the CPU path. These were mostly bug fixes around indexing logic for sub-objects and resources.
* fixup
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* #include an absolute path didn't work - because paths were taken to always be relative.
* MarkDown -> Markdown
slang-doc-mark-down -> slang-doc-markdown-writer
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* Swapchain resize
* Fix.
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* Refactor window library.
* Fix project file
* Fix warnings.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Split out AST 'printing'.
* Replace listener with List<Section>
* Section -> Part.
* Kind -> Type Flags -> Kind for ASTPrinter::Part
* Improve comments around ASTPrinter.
* toString -> toText on Val derived types. toText appends to a StringBuilder.
* Added toSlice free function.
Added operator<< for Val derived types.
Use << where appropriate in doing toText.
* More work at mark down output.
* Fill in sourceloc for enum case.
Add more sophisticated location determination for EnumCase.
Refactored documentation output into DocMarkdownWriter.
* Improvements for sig output.
* Split up slang-doc into extractor and writer.
* WIP generic support for doc support.
* Some refactoring to make DocExtractor have potential to be used without Decls.
* Made doc extraction work without Decls.
* Output generic parameters.
* Add generic parameter extraction.
* Added writing variables.
* Add an interface test.
* Fix toArray.
* Support for extensions, and inheritance.
* Disable the doc test.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* Refactor `gfx` to surface `CommandBuffer` interface.
* Fixes.
* Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states.
* Update solution files
* Move out-of-date examples to examples/experimental
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Split out AST 'printing'.
* Replace listener with List<Section>
* Section -> Part.
* Kind -> Type Flags -> Kind for ASTPrinter::Part
* Improve comments around ASTPrinter.
* toString -> toText on Val derived types. toText appends to a StringBuilder.
* Added toSlice free function.
Added operator<< for Val derived types.
Use << where appropriate in doing toText.
* More work at mark down output.
* Fill in sourceloc for enum case.
Add more sophisticated location determination for EnumCase.
Refactored documentation output into DocMarkdownWriter.
* Improvements for sig output.
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* Explicit swapchain interface in `gfx`.
* Correctly return nullptr when `IRenderer` creation failed.
* Fix crashes on CUDA tests.
* Cleanups.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP extracting source documentation.
* WIP doc extraction.
* More stuff around doc markup extraction.
* More WIP around doc extraction.
* Fix some indexing issues.
* Initial doc extraction working.
* Renaming of types in markup extraction process.
* Extracting markup content.
Removing indenting.
Other fixes and improvements around document tools.
* WIP support for documentation system.
* Remove some commented out sections.
* Remove some comments that no longer apply.
* Improvements around SourceFile - such that more granularity around line ops.
Made some functionality explicitly work without source.
Improved Doc types nameing.
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* Make gfx library visible to external user.
* Fixup
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* Support `bit_cast` between complex types.
* Fix vs project file
* Fix clang build error
* fix
* fix
* Fix
* FIx
* Fix
* Fix
* Fix
* Fix
* Fix linux compile error
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP diagnostics for line number output.
* Small param naming change
* Use x macro for pass through compile human name lookup/getting.
* WIP on parsing downstream compiler output.
* Split out parsing into ParseDiagnosticUtil.
Added test result of single line.
* Dump out the std output on fail to parse diagnostics.
* Change test type for syntax-error-intrinsic.slang be TEST not TEST_DIAGNOSTIC
* Use Index for StringUtil.
* WIP: First pass support for parsing Slang diagnostics.
* WIP Testing comparing with ParseDiagnosticUtil with previous ad-hoc mechanism.
* Use the new parsing mechanism for diagnostic comparisons.
* Fix layout on GLSL, doesn't have CR so runs into main.
* Split out switch on outputting intrinsic 'specials'.
Output code around intrinsic as emit - so that we get the appropriate indenting (and potentially other benefits).
* Improvements to diagnostics parsing.
Better error handling, and fallback handling.
Added ability to parse downstream compilers without a prefix.
Added ability to parse Slang with a prefix.
* DownstreamDiagnostic::Type -> Severity and related fixes.
* Small fixes around moving from DownstreamDiagnostic::Type -> Severity
* Fix handling of 'special intrinsic' expansion
* Split out the handling of intrinsic expansion into it's own type and files.
* Fixes to reading expected output - for SimpleLine test.
* Test using += to check #line output.
* A test around += and return.
* Small comment fixes.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP diagnostics for line number output.
* Small param naming change
* Use x macro for pass through compile human name lookup/getting.
* WIP on parsing downstream compiler output.
* Split out parsing into ParseDiagnosticUtil.
Added test result of single line.
* Dump out the std output on fail to parse diagnostics.
* Change test type for syntax-error-intrinsic.slang be TEST not TEST_DIAGNOSTIC
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This change also switches the build back to using prebuilt glslang binaries instead of always building from source.
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* Update glslang to 11.1.0
This change pulls new versions of glslang, spirv-headers, and spirv-tools as submodules, and makes the necessary changes to other files in the repository to get it all building (at least on Windows).
This change also enables building of glslang from source by default, so that we can easily generate new binaries for inclusion in the `slang-binaries` repository.
* fixup: missing file
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* Make `gfx` compile to a DLL.
* Fix cuda
* Fix cuda build
* Bug gl screen capture bug.
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* COM-ify all slang-gfx interfaces.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Added missing lz4 visual studio project.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Testing out use of lz4.
* Added ICompressionSystem, and LZ4 implementation.
* Add support for deflate compression.
Simplify compression interface - to make more easily work across apis.
* WIP on CompressedFileSystem.
* ImplicitDirectoryCollector
* SubStringIndexMap - > StringSliceIndexMap.
* WIP save stdlib in different containers.
* Support for different archive types for stdlib.
* Fix project.
* CompressedFileSystem -> ArchiveFileSystem.
Added CompressionSystemType::None
* Added ArchiveFileSystem
* Fix problem RiffFileSystem load withoug compression system.
* Test archive types.
Improve diagnostic message.
* Fix typo in testing file system archives.
* Split out archive detection.
* Fix gcc warning issue.
* Fix warning.
* RiffArchiveFileSystem -> RiffFileSystem
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Implements CUDA renderer in gfx.
* Revert unnecessary change.
* Revert unnecessary changes.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* Add first steps toward a "capability" system
We already have cases in the stdlib where we mark declarations as being specific to certain targets, e.g.:
```
// My ordinary function to add two numbers.
// Works everywhere.
//
void myFunc(int a, int b) { return a + b; }
// On the "coolgpu" target, we can use a secret intrinsic
// that adds numbers even faster!
//
__specialized_for_target(coolgpu)
void myFunc(int a, int b) { return __secretIntrinsic(a, b); }
```
The existing logic for dealing with these modifiers (`__specialized_for_target` and `__target_intrinsic`) was almost entirely string-based. We would turn the chosen compilation target into a string, and then use that to try and search for the "best" definition of a function at a few steps:
* During IR linking, we always pick one definition of an `[import]`ed function, and that definition will be the one with the "best" target-specialization modifier (if any)
* During final code generation, we always look up the "best" target-intrinsic modifier, and use it as the template for the code we output.
This change preserves the basic flow there, but replaces the ad hoc string-based logic with something a bit more principled, in terms of a new `CapabilitySet` type.
A `CapabilitySet` represents a set of zero or more atomic features (here represented as `CapabilityAtom`s). What a `CapabilitySet` means depends on how and where it is used:
* A compilation target implies a `CapabilitySet` where the contents of the set are the features the target *supports*.
* A `CapabilitySet` attached to a declaration (or a modifier on that declaration) describes a set of feature that declaration *requires*.
The current implementation of `CapabilitySet` is wasteful and inefficient, but that is something we can iterate on over time.
In practice, most of the current code only ever uses capability sets that are either empty (because they represent a function with no specific requirements) or singleton (because they represent asingle atomic capability like "is a GLSL target," "is an HLSL target," etc.).
The main goal here was to put in the skeleton of a new system, including some of the features it might need down the line, and then to leave changes that eventually use the greater flexibility for later. Eventually, the capability system should encompass:
* Differences between shader model versions, GLSL versions, SPIR-V versions, etc. (currently tracked with other modifiers)
* Optional extensions, and functions that are made available only with certain extensions (currently tracked with other modifiers)
* Front-end checking that the call graph of a program doesn't violate any capability-requirements (e.g., having a GLSL+HLSL portable function call a GLSL-only subroutine)
* Hypothetically we can also try to fold stage-specific (vertex-only, fragment-only, etc.) functions into this system, but doing so would require more linker cleverness if we allow overloading on stages (since we might have to clone a caller if it calls through to a callee with multiple stage-specific versions)
One important complication that the system has to deal with just because of the "do what I mean" nature of the current compiler is that somethings a current Slang user might compile for target X and specify version N, but then use a function that actually requires version N+1 of that target. Currently the Slang compiler silently "upgrades" the version(s) used by user code in these cases, because it is often what users want in cross-compilation scenarios.
Dealing with the "silent upgrade" situation requires us to be a little careful and sometimes pick a "best" capability set that doesn't appear to be supported on our target. Refining that system and potentially getting rid of the "do what I mean" behavior over time could be a goal for future changes.
* fixup: handle case where value is incompatible during linking
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