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Making it easier to work with shaders
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Author
2024-06-13
capture/replay: implement infrastructure for capture (#4372)
kaizhangNV
2024-06-04
Print warning when operator<< shifting too much (#4255)
Jay Kwak
2024-05-29
Add options to speedup compilation. (#4240)
Yong He
2024-05-17
capture/relay: Add capture interface classes (#4177)
kaizhangNV
2024-05-08
Metal: propagate and specialize address space. (#4137)
Yong He
2024-05-08
capture/replay: interface implementation 1 (#4122)
kaizhangNV
2024-05-06
Delete `wrap-global-context` pass. (#4114)
Yong He
2024-04-30
Added diagnostics & built-in type lowering for `[CUDAKernel]` functions (#4042)
Sai Praveen Bangaru
2024-04-30
Metal: Vertex/Fragment builtin and layouts. (#4044)
Yong He
2024-04-25
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-18
Metal: rewrite global variables as explicit context. (#3981)
Yong He
2024-04-17
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
Add skeleton for metal backend. (#3971)
Yong He
2024-04-11
WIP: Fix the variable scope issue (#3838) (#3892)
kaizhangNV
2024-04-03
Legalization of non-struct when function expects struct, resolves #3840 (#3880)
ArielG-NV
2024-03-18
Check for cylic types. (#3790)
Yong He
2024-03-18
Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)
Yong He
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-12
Make type names spec-conformant in SPIRV reflect. (#3748)
Yong He
2024-03-07
Uniformity analysis. (#3704)
Yong He
2024-03-01
Add support for bitfields (#3639)
Ellie Hermaszewska
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-01-24
Generate lookup tables from cmake (#3461)
Ellie Hermaszewska
2024-01-18
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2023-12-15
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-11-14
Add GLSL Compatibility. (#3321)
Yong He
2023-10-09
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-04
SPIRV compiler performance fixes. (#3258)
Yong He
2023-09-27
Various SPIRV fixes. (#3231)
Yong He
2023-09-05
SPIR-V image operations (#3163)
Ellie Hermaszewska
2023-08-29
Add more wave intrinsics. (#3162)
Yong He
2023-08-28
Add `target_switch` and `intrinsic_asm` statement. (#3154)
Yong He
2023-08-28
Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)
Ellie Hermaszewska
2023-08-25
Support SPIRV Capability declaration on intrinsic functions. (#3150)
Yong He
2023-08-21
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-17
Initial support for differentiating existential types (#3111)
Sai Praveen Bangaru
2023-08-17
Create storage types of different layouts for SPIRV emit. (#3116)
Yong He
2023-08-17
Add loop inversion pass (#2899)
Ellie Hermaszewska
2023-08-15
SPIRV: debug source and debug line. (#3109)
Yong He
2023-08-15
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-14
Support per field matrix layout (#3101)
Yong He
2023-08-07
Validate generated SPIR-V on output (#3061)
Ellie Hermaszewska
2023-08-04
Redesign `DeclRef` and systematic `Val` deduplication (#3049)
Yong He
2023-07-25
Add slang.natjmc. (#3018)
Yong He
2023-07-21
Add support for `-fvk-invert-y`. (#3012)
Yong He
2023-07-19
Optimize specialization, and remove unnecessary calls to `simplifyIR`. (#2999)
Yong He
2023-07-12
Pool inst worklists and hashsets to avoid rehashing. (#2982)
Yong He
2023-07-12
Create and cache flattened inheritance lists (#2740)
Theresa Foley
2023-07-10
Add support for texture footprint queries (#2970)
Theresa Foley
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