summaryrefslogtreecommitdiffstats
path: root/build/visual-studio/core/core.vcxproj
Commit message (Collapse)AuthorAge
* WIP Drop Premake (#3703)Ellie Hermaszewska2024-07-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Remove premake lua * Remove premake generated vs project * remove deps file * Remove premake driving bat files * Full test matrix under CMake * Remove premake based ci workflows * Wiggle CI * remove cmake from ci name * find frameworks correctly on osx * remove cmake from ci name * Cope with sccache not being available * cmake based falcor tests * ci wobble * only install ninja if necessary * more appropriate cache name * Remove premake from build instructions * Add some docs on ci setup * remove premake from regression tests * remove premake from perf test * Set SLANGC_PATH * ci wobble * bump slang-binaries * ci wobble * Bump spirv tools * dont use timestamp in cache * remote debug code * cache key wobble * Install sccache after building llvm * Do not build llvm tools * ci wobble * ci wobble * ci wobble * ci wobble * ci wobble * Tests spirv via glsl in ci * Define SLANG_ENABLE_XLIB=1 * osx builds on aarch64 * ci wobble * ci wobble * ci wobble * ci wobble * ci wobble * ci wobble * package documentation and metadata with cmake * ci wobble * Split hlsl double intrinsic tests * ci wobble * Correct type for double log10 Fixes https://github.com/shader-slang/slang/issues/4549 * remove working test from expected failures * add broken test to expected failures * smaller build for falcor tests * ci wobble * A few exclusions in ci * wip, release script * Enable examples in ci * neaten release script * Correct building docs * Only use xlib vulkan when slang_enable_xlib is true * bump slang-llvm version * Remove toolchain file use * Bump slang-llvm preset version * slash direction * Improve build directions * Add msvc cross build documentation * Disable old release files * Smaller set of releases for test * Allow not building llvm * simplify release matrix * Cross releases * formatting * formatting * ci wiggle * ci wiggle * cleaner * neaten * ci wobble * formatting * Install cross tools on linux * do not clean build dir * neaten ci * neaten ci * neaten ci * remove unused release workflow files * Build llvm on some platforms * neaten ci * notarize on osx * s/x64/x86_64 * ci wobble * Embed stdlib for release build * wobble ci * wobble ci * s/x64/x86_64 * ci wobble * ci wobble * ci wobble * vk-gl-cts on cmake * neaten ci * neaten ci * bump cache action version * Cope with windows being weird about case * old glibc version * old glibc version * Correct action file * Keep cache hot on main branch * separate small script for old glibc releases * ci wobble * ci wobble * Run cmake outside of docker * only sign on releases * Revert "Run cmake outside of docker" This reverts commit a58aaba939a4aa35fe70962fd60d9512b143592f. * python3 on build image * less parallel * ci wobble * ci wobble * ci wobble * newer git * ci wobble * ci wobble * Use newer docker image * Use newer docker image * sccache wobble * permissions issue * neaten * build llvm in ci * build llvm in ci * Remove linux clang build in ci * Only install crossbuild tools on non-aarch64 systems * neaten ci.yml * Correct github matrix * Simplify github matrix * ci wobble * Disable broken test See https://github.com/shader-slang/slang/issues/4589 * ci wobble * Neater slang-llvm archive filename * Neater path for uploading artifacts * Neater ci names * Use Windows SDK 10.0.19041.0 in cmake builds
* WIP: CMake (#3326)Ellie Hermaszewska2023-12-08
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * More robust input and output selection in generator tools * Add cmake build system * Get slang-test running with cmake * Bump lz4 and miniz dependencies * Make cmake build more declarative * Correct preprocessor logic in slang.h * Add cuda test to compute/simple * Remove empty cmake files * output placement for cmake, and commenting * Correct include paths in spirv-embed-generator * Format cmake with gersemi * Make cmake build clerer * Neaten header generation Also work around https://gitlab.kitware.com/cmake/cmake/-/issues/18399 by introducing correct_generated_properties to set the GENERATED flag in the correct scope * remove unused files * use 3.20 to set GENERATOR property properly * spelling * more flexible linker arg setting * replace slang-static with obj collection * Set rpath and linker path correctly * neaten generated file generation * tests working with cmake build * fix premake5 build * comment and neaten cmake * remove unnecessary dependency * Build aftermath example only when aftermath is enabled * Add slang-llvm and other dependencies * Put modules alongside binaries * Find slang-glslang correctly * Better option handling * comments * add llvm build test * Better option handling * cmake wobble * use UNICODE and _UNICODE * remove other workflows * use ccache * neaten * limit parallel for llvm build * use ninja for build * Windows and Darwin slang-llvm builds * cache key * verbose llvm build * cl on windows * sccache and cl.exe * use cl.exe * Correct package detection * less verbosity * Simplify miniz inclusion * fix build with sccache * Neaten llvm building * neaten * Neaten slang-llvm fetching * more surgical workarounds * Add ci action * Get version from git * better variable naming * add missing include * clean up after premake in cmake * more docs on cmake build * ci wobble * add imgui target * more selective source * do not download swiftshader * Some missing dependencies * only build llvm on dispatch * Disable /Zi in CI where sccache is present * simplify * set PIC for miniz * set policies before project * reengage workaround * more runs on ci * Add cmake presets * Add cpack * move iterator debug level to preset * Correct lib flag * simplify action * Neaten cmake init * Add todo * Add simple test wrapper * Add tests to workflow presets * rename packing preset * Correctly set definitions * docs * correct preset names * Make slang-test depend on test-server/test-process * neaten * use workflow in actions * install docs * Correct module install dir * debug dist workflow * Install headers * neaten header globbing * Neaten dependency handling * make lib and bin variables * Do not set compiler for vs builds, unnecessary * docs * allow setting explicit source for target * maintain archive subdir * cmake docs * install headers * place targets into folders * cmake docs * nest external projects in folder * remove name clash * Neater external packages * meta targets in folder structure * cleaner slang-glslang dll * Add missing static directive to slang-no-embedded-stdlib * more robust module copying * make slang-test the startup project * folder tweak * Make FETCH_BINARY the default on all platforms * Set DEBUG_DIR * add natvis files to source * skip spirv tests * remove test step from debug dist * Add build to .gitignore * redo warnings to be more like premake * Update imgui * clean more premake files * Disable PCH for glslang, gcc throws a warning * Add /MP for msvc builds * warning wobble * Add script to build llvm * Add slang-llvm and generators components * Build slang-llvm in ci * comments * fetch llvm with git * better abi approximation for cache * better sccache key * formatting * Correct logic around disabling problematic debug info for ccache * exclude gcc and clang from windows ci * Make dist workflows use system llvm * naming * restore normal dist builds * formatting * run tests in ci * Correct slang-llvm url setting * Rely on the system to find the test tool library * actions matrix wiggle * cope with OSX ancient bash * Correct compilers on windows * more ci debugging * Correct rpath handling on OSX * neaten * correct path to slang-llvm * Correct rpath separator on osx * Find slang-llvm correctly * smoke tests only on osx * ci wobble * Give MacOS module a dylib suffix * get swiftshader correctly * cope with bsd cp * remove debug output * full tests on osx * ci wobble * Add some vk tests to expected failures * simplify ci * ci wobble * exclude dx12 tests from github ci * remove cmake code for building llvm * warnings * warnings as errors for cl * spirv-tools in path * add aarch64 ci build * Add SLANG_GENERATORS_PATH option for prebuilt generators * neaten * Correct generator target name * remove yaml anchors because github actions does not support them * Demote CMake in docs Also add info on cross compiling * Restore premake CI * use minimal ci for cmake * Write miniz_export for premake build and .gitignore it * Mention build config tool options in docs * Remove redefined macro for miniz * regenerate vs project
* Add more wave intrinsics. (#3162)Yong He2023-08-29
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska2023-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Correct namespace for getClockFrequency * missing const * Add missing assignment operator * Remove unused variables * Return correct modified variable * Use stable hash code for file system identity * terse static_assert * Structured binding for map iteration * Make (==) and getHashCode const on many structs * Add ConstIterator for LinkedList * Replace uses of ItemProxy::getValue with Dictionary::at * Extract list of loads from gradientsMap before updating it * Const correctness in type layout * Add unordered_dense hashmap submodule * Use wyhash or getHashCode in slang-hash.h * refactor slang-hash.h * Use ankerl/unordered_dense as a hashmap implementation Notable changes: - The subscript operator returns a reference directly to the value, rather than a lazy ItemProxy (pair of dict pointer and key) slang-profile time (95% over 10 runs): - Before: 6.3913906 (±0.0746) - After: 5.9276123 (±0.0964) * 64 bit hash for strings So they have the same hash as char buffers with the same contents * Narrowing warnings for gcc to match msvc * revert back to c++17 * Correct c++ version for msvc * Use path to unordered_dense which keeps tests happy * Do not assign to and read from map in same expression * Remove redundant map operations in primal-hoist * Split out stable hash functions into slang-stable-hash.h * 64 bit hash by default * regenerate vs projects * Correct return type from HashSetBase::getCount() * correct width for call to Dictionary::reserve * Use stable hash for obfuscated module ids * Signed int for reserve * clearer variable naming * Parameterize Dictionary on hash and equality functors * Allow heterogenous lookup for Dictionary * missing const * Use set over operator[] in some places * Remove unused function * s/at/getValue
* Add perf benchmark utility. (#2977)Yong He2023-07-11
| | | | | | | | | | | | | * Add perf benchmark utility. * Update documentation. * Fix. * Fix doc. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Markdown CommandOptions (#2860)jsmall-nvidia2023-05-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * WIP CommandOptions * Fix some output issues. * Simplify word wrapping. * Add file extensions. * Change how lookup takes place. Add appendSplit functions to StringUtil. Make Categories hold the index range of their options. * Small improvement. * Lookup with partial option names. * Associate user values. * Encoding flags in the name. * Refactor setting up of command options. * Use CommandOptions in slang-options. * Remove old help text. * Cache the CommandOptions on the Session. * Range checking. Fix bug in the Options handling. * Extra checks for validity. * Get categories directly. * Slight improvements over output. * Added NameValue types. * Fix typo. Remove some now unused diagnostics. Fix diagnostic in testing, as output has changed. * Add minimal usage message. * Remove platform executable extension from diagnostics output. * Some improvements around getting names from NameValue types. * Improve some option descriptions. * Small fixes. * WIP improvements around CommandOptions. * Split out CommandOptionsWriter. * Add links to options. * Add command line options reference. * Link to the reference command line information. * Add quick links. * Improvements around lookup. Add categories to linking. * Small additional fixes. * Add LinkFlags control. * Small text fixes. * Fix typo. * Fix typo. * Fix typo. * Add support for -g and -O using CommandOptions. * Improve generated doc output/descriptions. Remove options listed directly in documentation.
* CommandOptions (#2856)jsmall-nvidia2023-04-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * WIP CommandOptions * Fix some output issues. * Simplify word wrapping. * Add file extensions. * Change how lookup takes place. Add appendSplit functions to StringUtil. Make Categories hold the index range of their options. * Small improvement. * Lookup with partial option names. * Associate user values. * Encoding flags in the name. * Refactor setting up of command options. * Use CommandOptions in slang-options. * Remove old help text. * Cache the CommandOptions on the Session. * Range checking. Fix bug in the Options handling. * Extra checks for validity. * Get categories directly. * Slight improvements over output. * Added NameValue types. * Fix typo. Remove some now unused diagnostics. Fix diagnostic in testing, as output has changed. * Add minimal usage message. * Remove platform executable extension from diagnostics output. * Some improvements around getting names from NameValue types. * Improve some option descriptions. * Small fixes.
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Correct case of windows.h includes * Use Slang::SharedLibrary to load directx dlls * s/max/std::max/ * Factor common OS code in calcHasApi * Add DXIL test for compute/simple * s/false/FALSE for calls to WinAPI functions * Factor common OS code in gfxGetAdapters * 2 missing headers d3d12sdklayers for ID3DDebug climits for UINT_MAX * Define out unused function on Linux * Only try to load Vulkan and CUDA on Windows or Linux * simplify D3DUtil::getDxgiModule * Remove WIN32_LEAN_AND_MEAN &co from source files Add a global define * Set WIN32_LEAN_AND_MEAN &friends in headers Restore previous state also * regenerate vs projects
* Artifact simplification (#2781)jsmall-nvidia2023-04-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * WIP simplifying artifact interface. * Use ContainedKind. * Remove LazyCastableList. Use ContainedKind for find. * Remove ICastableList. * Remove need for ICastableList. * Remove IArtifactContainer. * Small fixes. * Small improvements around Artifact. * Make explicit find is for *representations* that can cast. Fix bug in handling casting in lookup. * Made associated items artifacts too. * Small fixes. * Small improvements around writing a container.
* Use c++17 standard (#2686)Ellie Hermaszewska2023-03-27
| | | | | | | * Use c++17 standard * regenerate VS projects * Switch to using std::invoke
* Use SPIR-V opcode names rather than numbers (#2571)Ellie Hermaszewska2023-02-03
| | | | | | | | | | | | | | | * s/emititng blobal/emitting global * Use SPIR-V opcode names rather than numbers * regenerate Visual Studio project files * Use names for extended SPIR-V GLSL instructions * Add missing operand for SPIR-V extended instruction * Add warning aginst modifying generated hashing files * Squash warnings on MSVC
* Refactor shader cache (#2558)skallweitNV2022-12-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix a bug in Path::find * Fix code formatting * Fix LockFile and add LockFileGuard * Add PersistentCache and unit test * Replace file path dependency list with source file dependency list * Add note on ordering in Module/FileDependencyList * Remove old shader cache code * Refactor shader cache implementation * Temporarily skip unit tests reading/writing files * Fix warning * Reenable lock file test * Rename shader cache tests and disable crashing test * Testing * Stop using Path::getCanonical * Fix persistent cache lock and test * Fix threading issues * Move adding file dependency hashes to getEntryPointHash() * Fix handling of #include files * Allow specifying additional search paths for gfx testing device * Work on shader cache tests * Update project files * Revive shader cache graphics tests * Split graphics pipeline test * Fix compilation
* Cleanup crypto utilities (#2549)skallweitNV2022-12-02
| | | | | | | * Consolidate crypto functions into single module * Migrate rest of code to new crypto module * Fix name conflict
* Enable multithread build in premake (#2545)jsmall-nvidia2022-12-01
|
* Shader cache index implementation (#2452)lucy96chen2022-10-17
|
* Shader caching (#2432)lucy96chen2022-10-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Changed all getEntryPointCode calls to use RendererBase::getEntryPointCodeFromShaderCache * Hashing hooked up, tests pass but need to add more to fully test functionality * checkpoint * Checkpoint: File system creation seems functional, saving is broken * checkpoint: Fixed filename generation from MD5 hash, shader blob might be going missing ahead of pipeline state creation * Fixed a lot of bugs related to hash code generation, shader cache is likely working but needs further testing * Added workaround for module loading by re-creating the test device, shader cache test functional * Vulkan shader caching bug fixed, checkpoint commit before more refinement * pre-ToT merge checkpoint * checkpoint commit, improving cache keys * Significantly expanded items included in the dependency hash for Module; Added dependency hash functions to SpecializedComponentType and RenamedEntryPointComponentType * Temporarily disable shader cache test * Mid cleanup changes, solution successfully builds * Added several helper update functions to slang-md5 to help simplify usage; Added a function under ISession to compute a hash for all linkage-related items; Function renames and cleaned up some comments * Ran premake.bat; Renamed getASTBasedHashCode to computeASTBasedHash * Added slang unit tests for Checksum and MD5; Extended gfx shader cache test to test with multiple shader files and one shader file with multiple entry points * Solution builds and shader cache tests pass, but at least a couple other tests now failing * ran premake.bat * More cleanup changes * Added shaderCachePath field to IDevice desc in gfx.slang, gfx-smoke.slang should be functional * ran premake * cleanup changes; Adding test printf to getEntryPointCodeFromShaderCache to see if output can be seen in CI * Removed debugging printfs; Added handling for getEntryPointCode() failing * Cleanup changes; Jonathan's fixes to SerialWriter to zero initialize otherwise uninitialized memory; Change to SwizzleExpr creation to zero initialize elementCount * Changed enable_if_t to enable_if * Fixed enable_if * Added test for import vs include and changes to included and imported files; Fixed build errors in CUDA; Renamed shader cache statistics fields * cleanup changes * Readd removed file * Restructured computeDependencyBasedHash calls, added computeDependencyBasedHashImpl to all classes dervied from ComponentType * Applied same restructuring to the AST hash functions * Cleanup changes; Moved HashBuilder out to slang-digest.h and added some helper functions to streamline the process of adding items to a hash * Cleanup; Fixed incorrect expected results for shader import and include test
* IMutableFileSystem::saveFileBlob (#2427)jsmall-nvidia2022-10-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Remove ref count for Entry in RiffFileSystem. Free up backing Entry types (to work around Dictionary not doing this). * Some small improvements to RiffFileSystem. * Add testing for file systems. * Split out MemoryFileSystem. * Add some documentation around different FileSystems. * Small tiry up - removing unused headers, fixing some comments. Use StringBlob::moveCreate where appropriate. * Small improvement to MemoryFileSystem. Improve documentation comments a little. * Added PathKind * * Make MemoryFileSystem not have implicit directories * Make RelativeFileSystem only allow access to files in file system (kind of like chroot) * Added Path::simplifyAbsolute * Special handling for root of MemoryFileSystem * Improvements around paths for different impls * More improvements around RelativeFileSystem. Special case root handling. * Test archive serialization. Move testinf from compression. Remove the implicit directory test -> doesn't work on all file systems. * Small optimization that removes need for check for a parent unless an item is being *created*. * Add implicit path testing. * Add support for saveFileBlob Add testing for saveFileBlob * Removed TemporaryFileSet Added PlatformUtil::outputDebugMessage * Some small improvements around RelativeFileSystem. * Split out ImplicitDirectoryCollector so can use without requiring compression systems. * Split out StringSliceIndexMap into own files.
* Split out MemoryFileSystem (#2422)jsmall-nvidia2022-09-29
| | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Remove ref count for Entry in RiffFileSystem. Free up backing Entry types (to work around Dictionary not doing this). * Some small improvements to RiffFileSystem. * Add testing for file systems. * Split out MemoryFileSystem. * Add some documentation around different FileSystems. * Small tiry up - removing unused headers, fixing some comments. Use StringBlob::moveCreate where appropriate. * Small improvement to MemoryFileSystem. Improve documentation comments a little.
* Fix release CI script. (#2421)Yong He2022-09-28
| | | | | | | * Fix release CI script. * Fix vs Co-authored-by: Yong He <yhe@nvidia.com>
* Fix build script for macos aarch64. (#2420)Yong He2022-09-28
| | | | | | | | | | | * Fix build script for macos aarch64. * fix1 * Fix2. * update vs files Co-authored-by: Yong He <yhe@nvidia.com>
* Improve binary compatibility for DownstreamCompiler types (#2371)jsmall-nvidia2022-08-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * WIP replacing DownstreamCompileResult. * First attempt at replacing DownstreamCompileResult with IArtifact and associated types. * Small renaming around CharSlice. * ICastable -> ISlangCastable Added IClonable Fix issue with cloning in ArtifactDiagnostics. * Only add the blob if one is defined in DXC. * Guard adding blob representation. * Make cloneInterface available across code base. Set enums backing type for ArtifactDiagnostic. * Added ::create for ArtifactDiagnostics. * Use SemanticVersion for DownstreamCompilerDesc. Set sizes for enum types. * Depreciate old incompatible CompileOptions. Change SemanticVersion use 32 bits for the patch. * Split out CastableUtil. * Change IDownstreamCompiler to use canConvert and convert to use artifact types. * Fix typos. * Fix typo bug. Allow trafficing in PTX assembly/binaries * struct DownstreamCompilerBaseUtil -> struct DownstreamCompilerUtilBase Co-authored-by: Yong He <yonghe@outlook.com>
* Move -Werror to CI (#2362)Eric Engestrom2022-08-17
| | | | | | | | | | | | | | | | | | | | | | * move -Werror to CI This allows people with a more up-to-date system than you to still compile your project, while still allowing you to block on every warning in your own development. * Fixes. * More fix. * more fix. * Disable werror for gcc. * Fix bash. * fix * fix yml Co-authored-by: Yong He <yonghe@outlook.com> Co-authored-by: Yong He <yhe@nvidia.com>
* Yet more refactoring around Artifact (#2352)jsmall-nvidia2022-08-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * WIP with hierarchical enums. * Some small fixes and improvements around artifact desc related types. * Improvements around hierarchical enum. * Fixes to get Artifact types refactor to be able to execute tests. * Attempt to better categorize PTX. * Work around for potentially unused function warning. * Typo fix. * Simplify Artifact header. * Small improvements around Artifact kind/payload/style. * Added IDestroyable/ICastable * Add IArtifactList. * First impl of IArtifactUtil. * Use the ICastable interface for IArtifactRepresentation. * Added IArtifactRepresentation & IArtifactAssociated. * Add SLANG_OVERRIDE to avoid gcc/clang warning. * Fix calling convention issue on win32. * Fix missing SLANG_OVERRIDE. * First attempt at file abstraction around Artifact. * Added creation of lock file. * Move functionality for determining file paths to the IArtifactUtil. Add casting to ICastable. * Added some casting/finding mechanisms. * Simplify IArtifact interface, and use Items for file reps. * Fix problem with libraries on DXIL. * Split out ArtifactRepresentation. * Move ArtifactDesc functionality to ArtifactDescUtil. ArtifactInfoUtil becomes ArtifactDescUtil. * Split implementations from the interfaces for Artifact. * Use TypeTextUtil for target name outputting. * Add artifact impls. * Add ICastableList * Added UnknownCastableAdapter * Make ISlangSharedLibrary derive from ICastable, and remain backwards compatible with slang-llvm. * Refactor Representation on Artifact. * Make our ISlangBlobs also derive from ICastable. Make ISlangBlob atomic ref counted. * Split out CastableList and related types, and placed in core. * Small fixes around IArtifact. Improve IArtifact docs. First impl of getChildren for IArtifact. * Documentation improvements for Artifact related types. * Fix typo. * Special case adding a ICastableList to a LazyCastableList. * Small simplification of LazyCastableList, by adding State member. * Removed the ILockFile interface because IFileArtifactRepresentation can be used.
* Improvements around Artifact (#2346)jsmall-nvidia2022-08-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * WIP with hierarchical enums. * Some small fixes and improvements around artifact desc related types. * Improvements around hierarchical enum. * Fixes to get Artifact types refactor to be able to execute tests. * Attempt to better categorize PTX. * Work around for potentially unused function warning. * Typo fix. * Simplify Artifact header. * Small improvements around Artifact kind/payload/style. * Added IDestroyable/ICastable * Add IArtifactList. * First impl of IArtifactUtil. * Use the ICastable interface for IArtifactRepresentation. * Added IArtifactRepresentation & IArtifactAssociated. * Add SLANG_OVERRIDE to avoid gcc/clang warning. * Fix calling convention issue on win32. * Fix missing SLANG_OVERRIDE.
* Code review fixes for language server. (#2265)Yong He2022-06-07
| | | | | | | | | * Code review fixes for language server. * Fix clang error. * update solution file Co-authored-by: Yong He <yhe@nvidia.com>
* Turn off edit and continue to prevent warnings. (#2097)Yong He2022-01-27
| | | | Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Theresa Foley <tfoleyNV@users.noreply.github.com>
* RTTI/JSON (#2021)jsmall-nvidia2021-11-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality. * Added inital processing for http headers. * Small improvements to HttpHeader. * First pass HTTPPacketConnection working on windows. * Enable other Process communication tests. * Update comments. * WIP JSON RPC. * Add terminate to Process. Made JSONRPC a Util. * Small tidy up around HTTPPacketConnection. * Improve process termination options. * WIP for test-server. * Add diagnostics error handling to test-server. * Improved JSON support. Parsing/creating JSON-RPC messages. * WIP JSONRPC parsing. * First pass RttiInfo support. * WIP converting between JSON/native types. * Project files. * Split out RttiUtil. Made RttiInfo constuction thread safe. * WIP RTTI<->JSON. * Add diagnostics to JSON<->native conversions. * Make RttiInfo for structs globals. Avoids problem around derived types (like pointers), being able to cause an abort. * Add pointer support to RTTI. Fixed some compilation issues on linux. * Add fixed array support. * Added Rtti unit test. * Add rtti unit test. * Split out quoted/unquoted key handling. Fix bugs in JSON value/container. Added JSON native test. * Make default array allocator use malloc/free. Remove the new[] handler (doesn't work on visuals studio). * Fix for linux warning. * Remove some test code. * Fix issues on x86 win. * Fix warning on aarch64.
* Http protocol support (#2012)jsmall-nvidia2021-11-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality. * Added inital processing for http headers. * Small improvements to HttpHeader. * First pass HTTPPacketConnection working on windows. * Enable other Process communication tests. * Update comments.
* Interprocess communication via pipes (#2009)jsmall-nvidia2021-11-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Use 'Process' to communicate with an command line tool. * Remove slang-win-stream * Tidy up windows ProcessUtil. * First version of BufferedReadStream. * Windows working IPC for steams. * Test proxy count option. * Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent. * First implementation of Unix Process interface. * Unix process compiles on cygwin. * Fix typo in unix process. * Separate unix pipe stream error of invalid access, from pipe availability. * Fix in standard line extraction. * Make fd non blocking. * Fix issues with Windows Process streams. * Added UnixPipe. * Some fixes around UnixPipeStream. * Make a unix stream closed explicit. * Hack to debug linux process/stream. * Revert to old linux pipe handling. * Pass executable path for unit tests. Split out CommandLine into own source. * Small improvements in process/command line. * Check process behavior with crash. * Make stderr and stdout unbuffered for crash testing. * Only turn disable buffering in crash test. * Disable crash test on CI. * Fix crash on clang/linux. * Enable crash test. Remove _appendBuffer as can use StreamUtil functionality.
* Selecting downstream compiler on code gen transition (#1980)jsmall-nvidia2021-10-20
| | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Add support for LLVM for host callable. Added CodeGenTransitionMap. * Remove hack to enable host callable for LLVM. * Small improvements around transitions/downstream compiler. * Fix typo in method name. * Fix comment.
* Removing exceptions from core/compiler-core (#1953)jsmall-nvidia2021-10-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Refactor Stream. Working on all tests. * Split out CharEncode. * Make method names lower camel. m_prefix in Writer/Reader * Tidy up around CharEncode interface. * Small improvements around encode/decode. * Better use of types. * Remove readLine from TextReader. * Remove exceptions from Stream/Text handling. * Fix some typos. * Fix tabbing. * Fix missing override. * Remove remaining exception throw/catch via using signal mechanism. * Remove exceptions that are not used anymore. * Document the Stream interface. * Remove index for decoding 'get byte' function. * Fix CharReader -> ByteReader.
* Fix ARM64 detection for MSVC (#1951)Chad Engler2021-09-29
|
* Update VS projects to 2019. (#1901)Yong He2021-07-08
| | | | | * Update VS projects to 2019. * Empty commit to trigger build
* Change default VS version to 2017. (#1893)Yong He2021-06-23
|
* Support for escaped paths in tools (#1823)jsmall-nvidia2021-04-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Split out StringEscapeUtil. * Added StringEscapeUtil. * Fix typo in unix quoting type. * Small comment improvements. * Try to fix linux linking issue. * Fix typo. * Attempt to fix linux link issue. * Update VS proj even though nothing really changed. * Fix another typo issue. * Fix for windows issue. Fixed bug. * Make separate Utils for escaping. * Fix typo. * Split out into StringEscapeHandler. * Windows shell does handle removing quotes (so remove code to remove them). * Handle unescaping if not initiating using the shell. * Slight improvement around shell like decoding. * Simplify command extraction. * Add shared-library category type. * Fix bug in command extraction. * Typo in transcendental category. * Enable unit-test on in smoke test category. * Make parsing failing output as a failing test. * Fixes for transcendental tests. Disable tests that do not work. * Changed category parsing. * Removed the TestResult parameter from _gatherTestsForFile. Made testsList only output. * Remove testing if all tests were disabled. * Fix typo. * Disable path canonical test on linux because CI issue.
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
| | | | | | | | | * Improve robustness of gfx lifetime management. * fix clang error * fix clang error * Fix clang warning
* Added compiler-core project (#1775)jsmall-nvidia2021-04-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Split out compiler-core initially with just slang-source-loc.cpp * More lexer, name, token to compiler-core. * Split Lexer and Core diagnostics. * Move slang-file-system to core. * Add slang-file-system to core. * More DownstreamCompiler into compiler-core * Fix typo. * Add compiler-core to bootstrap proj. * Small fixes to premake * For linux try with compiler-core * Remove compiler-core from examples. * Added NameConventionUtil to compiler-core * Add global function to CharUtil to *hopefully* avoid linking issue. * Hack to make linkage of CharUtil work on linux.
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
| | | | | | | | | | | * Reimplement Vulkan shader objects. This change reimplements Vulkan shader objects in the `gfx` layer so that it is no longer layered on top of the `DescriptorSet` abstraction. Since this is the last implementation that uses `DescriptorSet`, the change also removes all `DescriptorSet` related API from public `gfx` interface. The Vulkan implementation now passes all test cases, but it still have two issues: 1. The PushConstant setting is not correct, this is because we don't seem to be able to get correct reflection data about the size of push constants for an entry-point. 2. The `shader-toy` example can't run on Vulkan, because it currently sets nullptr to `Texture` bindings, and this change doesn't properly handle setting resource to null in `ShaderObject`s yet. If we can use the `nullDescriptor` feature on vulkan, this implementation will be simple. However we still want to decide whether we want to use a Vulkan 1.2 feature for this. * Fix up
* Refactor window library. (#1739)Yong He2021-03-08
| | | | | | | * Refactor window library. * Fix project file * Fix warnings.
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
| | | | | | | | | * Explicit swapchain interface in `gfx`. * Correctly return nullptr when `IRenderer` creation failed. * Fix crashes on CUDA tests. * Cleanups.
* LZ4 compression support (#1654)jsmall-nvidia2021-01-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Testing out use of lz4. * Added ICompressionSystem, and LZ4 implementation. * Add support for deflate compression. Simplify compression interface - to make more easily work across apis. * WIP on CompressedFileSystem. * ImplicitDirectoryCollector * SubStringIndexMap - > StringSliceIndexMap. * WIP save stdlib in different containers. * Support for different archive types for stdlib. * Fix project. * CompressedFileSystem -> ArchiveFileSystem. Added CompressionSystemType::None * Added ArchiveFileSystem * Fix problem RiffFileSystem load withoug compression system. * Test archive types. Improve diagnostic message. * Fix typo in testing file system archives. * Split out archive detection. * Fix gcc warning issue. * Fix warning. * RiffArchiveFileSystem -> RiffFileSystem Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
* Projects in 'build' and Slang API separation (#1624)jsmall-nvidia2020-12-04
* #include an absolute path didn't work - because paths were taken to always be relative. * Move reflection to reflection-api. * Slight reorg to pull out potentially Slang internal functions from the reflection API impls. * Remove visual studio projects * Fix for slang-binaries copy. * Add the visual studio projects in build/visual-studio * Remove miniz project. * Differentiate the linePath from the filePath. * Improve comment in premake5.lua + to kick of CI. * Kick CI.