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When -show-adapter-info is provided to slang-test, there is a subsequent pass over all available APIs to ask render-api to show which adapter will be used.
> .\slang-test.exe -show-adapter-info
Supported backends: fxc dxc glslang spirv-dis clang visualstudio genericcpp nvrtc llvm spirv-opt tint
Check vk,vulkan: Supported
Check dx12,d3d12: Supported
Check dx11,d3d11: Supported
Check cuda: Supported
Check wgpu,webgpu: Supported
Adapter Information for Available APIs:
vk,vulkan:
Using graphics adapter: NVIDIA RTX A3000 Laptop GPU
dx12,d3d12:
Using graphics adapter: NVIDIA RTX A3000 Laptop GPU
dx11,d3d11:
Using graphics adapter: Intel(R) UHD Graphics
cpu:
cuda:
wgpu,webgpu:
Using graphics adapter: default
passed test: 'tests/autodiff/arithmetic-jvp.slang (dx11)'
...
closes #5600
* format code
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Fix zero size array handling in slangc
Fixes #2890
1. Fix zero size array handling in slangc
2. Add new zero size array diagnostic test.
* format code
* fix review comments
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Clean up unused code
* Clean up support interface
* Rename the compile output requests to mark them DEPRECATED
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Set static stbi flag for static builds
* Add missing SYSTEM directive for external includes
* Add instructions for linking statically against slang
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Co-authored-by: Yong He <yonghe@outlook.com>
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Fixes #4251
When binding attributes (like [[vk::binding]]) are specified on uniforms
that get packed into the default constant buffer, these binding
attributes are effectively ignored since the uniform will always be
placed at descriptor set 0, binding 0. This can be confusing for users
who expect their explicit bindings to take effect.
This change adds a new warning (71) that informs users when their
binding attributes on uniforms will be ignored, and suggests declaring
the uniform inside a constant buffer to preserve the explicit binding.
The warning helps users understand:
1. Why their binding attribute isn't having the expected effect
2. That the uniform is being packed into the default constant buffer
3. How to fix it by using a constant buffer declaration
Added test case in tests/bugs/binding-attribute-ignored.slang to verify
the warning behavior.
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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Closes #2890
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Enable Hull shader test for SPIRV
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* Fix metal issue
- implement waitForFences for metal backend
- fix a bug that it misses clear the entryPoints when initializing
RootShaderObject
* format
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Co-authored-by: Yong He <yonghe@outlook.com>
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The GLSL interface block implementation accidentally
removed global variables which are still in use.
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Adds support for input GLSL interface blocks.
closes #5535
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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This commit adds a CMake build target `vs2019-dev`. The suffix `-dev`
enables the IR break ability.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix modifier parsing.
* Fix.
* Fix.
* Fix.
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* Neaten metal parameter block checking
* Disallow only resources in constant buffers in parameterblocks on metal
closes https://github.com/shader-slang/slang/issues/6200
* add unit test for metal parameterblock cbuffer
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix 6317.
* Fixes #6316.
* Fix cmake preset.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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This helps to address #4760.
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* Allow LHS of `where` to be any type.
* Register free-form extensions when loading precompiled module.
* Fix test.
* Fix.
* Fix `as<IRType>`.
* try fix precompiled module test.
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* Fix crash when handling uninitialized resource type
close #6328.
When declare a var with struct type, if the struct has a resource
type field and it doesn't provide explicit constructor, because
slang won't implicit construct such variable at declare site if user
doesn't explicitly call the initializer list, we should report the
resource type field uninitialized as an error to prevent future possible
crash when legalize any use of such variable.
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Closes https://github.com/shader-slang/slang/issues/6339
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* Publicly link core module sources
Closes https://github.com/shader-slang/slang/issues/6037
* format
* format
* remove unnecessary conditional
* comments
* neaten
* Only build embedded core modules when necessary
* Make dependencies on core module source more precise
* more precice dependencies on core module source
* Neaten
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Co-authored-by: Yong He <yongh@outlook.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Add raypayload decoration to ray payload structs
Closes https://github.com/shader-slang/slang/issues/6104
* Disable PAQs when compiling with DXC
See https://github.com/shader-slang/slang/issues/3448
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fs. (#6314)
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Remove the docs/proposals directory
This directory will get added to the spec repository in the following PR:
https://github.com/shader-slang/spec/pull/6
This closes #6155.
* Remove entry from .github/CODEOWNERS file
* Redirect some proposal references
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Co-authored-by: Yong He <yonghe@outlook.com>
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* initial work for metal subgroups
* add glsl intrinsics
* enable wave tests
* enable glsl subgroup tests, glsl barrier fixes
* minor fixes
* fix incorrect test target
* disable some glsl functional tests
* disable failing glsl test
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Co-authored-by: Yong He <yonghe@outlook.com>
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The musl libc replacement removed fopen64, fgetpos64, and other 64-bit
variants because it's 64-bit only. However, it does have the following
in its headers:
#define fgetpos64 fgetpos
Just importing <stdio.h> is enough to get slang compiling on musl
systems like Alpine Linux.
Fixes #6330.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add WGSL to list of formats supporting multiple entry points
* Add a test for generating multiple WGSL entrypoints
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Propagate the kIROp_MemoryQualifierSetDecoration
memory decorations when converting from structures
to flat global resources
struct Tex
{
globallycoherent float4 bias = { 0.1, 0.3, 0.9, 1.5};
};
uniform Tex gTex;
should have the following code generated in GLSL:
coherent layout(rgba32f)
layout(binding = 2)
uniform image2D globalParams_gTex_tex_0;
This closes #6079
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* Use and() and or() functions for logical-AND and OR
With this commit, Slang will emit function calls to `and()` and `or()`
for the logical-AND and logical-OR when the operands are non-scalar and
the target profile is SM6.0 and above. This is required change from
SM6.0.
For WGSL, there is no operator overloadings of `&&` and `||` when the
operands are non-scalar. Unlike HLSL, WGSL also don't have `and()` nor
`or()`. Alternatively, we can use `select()`.
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* update slang-rhi cmake integration
* disable fetching slang
* update slang-rhi
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This closes #6221.
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This case now parses after the following PR was merged.
https://github.com/shader-slang/slang/pull/6281
Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Support stage_switch.
* Update proposal status.
* Fix gl_InstanceID.
* Fix.
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(#6292)
When a module consists of multiple source files, the module scope gets over-written for
each source file that's parsed into the module.
The result is that if you do something like the following, where source1.slang contains
an import statement, then the imported module will get imported into the module scope
corresponding to source2.slang, but won't be found from the scope of source1.slang.
slangc source1.slang source2.slang # 1 module from 2 source files
This patch fixes this problem by not over-writing existing container decl scope
when parsing new source files into the container.
This closes $6221.
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* Allow tuples to work with initiailizer list.
* Update definition of C-Style types.
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* add initial proposal
* update proposal
* update proposal
* update proposal
* update proposal
* fix typo
* improve wording
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix inline markdown rendering
* Fix it in a different way..
* Update 07-autodiff.md
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Co-authored-by: Yong He <yonghe@outlook.com>
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This commit enables "D3D12-experimenta-feature" in render-test.
This is required to use CoopVec feature with dxcompiler.dll.
But it is enabled only when "-dx12-experimental" is used, because it appears that DX12 becomes unstable when the experimental feature is enabled, which causes bunch of tests randomly failing.
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* maxtessfactor attribute should take a floating point value
* Support integer value on maxtessfactor
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* Fix DCE for calls to functions that have associations
* Update slang-ir-util.cpp
* Update slang-ir-util.cpp
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* Use two-stage parsing to disambiguate generic app and comparison.
* Typo fix.
* Update doc.
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This is a follow-up to PR #6058, where we switched to Falcor-new
now we will switch back to Falcor.
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