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2025-01-10Initial implementation of SP#015 `DescriptorHandle<T>`. (#6028)Yong He
* Initial implementation of `ResourcePtr<T>`. * Update docs * Fix build error. * Add more discussion. * Update documentation. * Update TOC. * Fix. * Fix. * Add test case for custom `getResourceFromBindlessHandle`. * Add namehint to generated descriptor heap param. * Fix. * Fix. * format code * Rename to `DescriptorHandle`, and add `T.Handle` alias. * Fix compiler error. * Fix. * Fix build. * Renames. * Fix documentation. * Documentation fix. --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-01-10Add exhaustive associativity test for WGSL (#6056)Anders Leino
This closes #6005.
2025-01-09Add CalculateLevelOfDetail* overloads for comparison samplers (#6018)Darren Wihandi
* add CalculateLevelOfDetail* intrinsics for comparison samplers * fix dx12 test * fix metallib test * fix merge conflict --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-09Support a storage class, NodePayloadAMDX, for SPIRV work-graphs (#6052)Jay Kwak
In order to unblock experiments with SPIRV work-graphs, Slang needs to support the storage class, `NodePayloadAMDX`. Note that this commit is only to support a storage class, `NodePayloadAMDX`. There are many parts required for work-graphs hasn't been implemented yet. The implementation of `DispatchNodeInputRecord` is not required, but it is implemented mostly for a testing purpose. Closes #6049 Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-09`[[shader_record]] / [[push_constant]]` Param Annotations Proposal (#6053)Nathan V. Morrical
* Add files via upload Adding first draft at proposal to disambiguate the use of uniform with ray tracing entry points. * Update and rename 000-shader-record.md to 017-shader-record.md
2025-01-10Fix implicit string conversion breaking NativeStrings (#6035)Julius Ikkala
* Fix implicit string conversion breaking NativeStrings * Allow string literals to coerce to either string type * Add test for CPU string passing --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-09Upgrade actions/upload-artifact from v3 to v4 (#6051)Jay Kwak
The version 3 of actions/upload-artifact will be deprecated soon. https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/ This commit upgrades to v4. There is a document describing how to migrate/upgrade: https://github.com/actions/upload-artifact/blob/main/docs/MIGRATION.md The breaking change on v4 is that the uploaded files are immutable and we can no longer append files with the same name. We don't seem to be doing it so it should be fine for us. Closes #6050
2025-01-09[Auto-diff] Overhaul auto-diff type tracking + Overhaul dynamic dispatch for ↵Sai Praveen Bangaru
differentiable functions (#5866) * Overhauled the auto-diff system for dynamic dispatch * More fixes * remove intermediate dumps * Update slang-ast-type.h * More fixes + add a workaround for existential no-diff * Update reverse-control-flow-3.slang * remove dumps * remove more dumps * Delete working-reverse-control-flow-3.hlsl * Cleanup comments + unused variables * More comment cleanup * Add support for lowering `DiffPairType(TypePack)` & `MakePair(MakeValuePack, MakeValuePack)` * Fix array of issues in Falcor tests. * Update slang-ir-autodiff-pairs.cpp * More fixes for Falcor image tests * Small fixups. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-09update slang-rhi (#6045)Simon Kallweit
2025-01-08Pass compiler specific args to GCC and Visual Studio too (#6019)Julius Ikkala
Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-08Add parentheses to make precedence explicit (#6030)Anders Leino
* Add parentheses to make precedence explicit Add parentheses for a few cases that Dawn/Tint (WGSL compiler) complains about. Closes #6005. * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-08Add SampleCmpLevel intrinsics (#6004)Darren Wihandi
* add SampleCmpLevel intrinsics * update tests * fix typo * fix broken glsl test * refactor SampleCmpLevelZero * fix metallib test * fix broken test on dx12 --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-08slang-test: Ensure runtime is consistent (#6021)Anders Leino
I hit issue #5305 again after re-generating the build directory, building and then running slang-test. In other words, D3D12 and Slang-RHI/WebGPU/D3D12 failed to create a device due to the runtime being incosistent. Bilding copy-prebuilt-binaries fixed it, and so it's best to make this step a dependency of slang-test.
2025-01-07Add backtraces to examples (#5973)Anders Leino
* examples: Log stack trace on exceptions For now, this is only implemented on Windows. This helps to address #5520. * examples: Print log file if there is any * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-07Lower varying parameters as pointers instead of SSA values. (#5919)Yong He
* Add executable test on matrix-typed vertex input. * Fix emit logic of matrix layout qualifier. * Pass fragment shader varying input by constref to allow EvaluateAttributeAtCentroid etc. to be implemented correctly.
2025-01-07 Check whether array element is fully specialized (#6000)kaizhangNV
* Check whether array element is fully specialized close #5776 When we start specialize a "specialize" IR, we should make sure all the elements are fully specialized, but we miss checking the elements of an array. This change will check the it. * add test * add all wrapper types into the check * add utility function to check if the type is wrapper type --------- Co-authored-by: zhangkai <zhangkai@zhangkais-MacBook-Pro.local> Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-07Add example showing how to use Slang/WASM (#5996)Anders Leino
This closes #5656.
2025-01-07Fix some robustness issues in the examples (#5984)Anders Leino
* examples: Make hello-world example exit gracefully if VK cannot be initialized - Check if VK API function pointers are valid before using them - Return 0 and exit if VK initialization fails - Enable hello-world example * examples: Fixes for ray-tracing examples - Assert that accelleration structure buffer is not nullptr - Check if buffer creation succeeded before proceeding - This makes initialization not hang, but it still fails. Therefore, the test expectations are just updated to point to another issue. - Enable ray-tracing tests on Windows
2025-01-07Use disassemble API from SPIRV-Tools (#6001)Jay Kwak
* Use disassemble API from SPIRV-Tools This commit uses C API version of SPIRV disassemble function rather than calling spirv-dis.exe. This allows us to use a correct version of SPIRV disassble function that Slangc.exe is using. The implementation is mostly copied from external/spirv-tools/tools/dis/dis.cpp, which is a source file for building spirv-dis.exe. This commit also includes a fix for a bug in RPC communication to `test-server`. When an RPC connection to `test-server.exe` is reused and the second test abruptly fails due to a compile error or SPIRV validation error, the output from the first test run was incorrectly reused as the output for the second test. This commit resets the RPC result before waiting for the response so that even when the RPC connection is erratically disconnected, the result from the previous run will not be reused incorrectly. Some of the tests appear to be relying on this type of behavior. By using an option, `-skip-spirv-validation`, the RPC connection will continue without an interruption.
2025-01-06Properly set D3D12SDKPath (#5993)Jay Kwak
* Properly set D3D12SDKPath Closes https://github.com/shader-slang/slang/issues/5992 This commit have an effect on slang-test.exe and test-server.exe. When we run slang-test.exe, it uses D3D12Core.DLL located at `build/{Release,Debug}/bin/D3D12`, which is `D3D12` from where the executable file is located at. This has been working fine but we found a case where it doesn't work properly. This commit sets D3D12SDKPath value explicitly to avoid potential problems.
2025-01-06Add `Bindless<T>` proposal. (#6002)Yong He
* Add `Bindless<T>` proposal. * Clarify on what happesn if native bindless T has different size/alignment. * Add discussion on alternatives. * Update reviewer.
2025-01-06Add support for textureLod with sampler2DArrayShadow (#6009)Julius Ikkala
2025-01-05Fix GLSL mix(T,T,bool) SPIR-V output (#6006)Julius Ikkala
2025-01-05CI: Build the full slang-wasm.[js|wasm] targets instead of just the slang ↵Anders Leino
library. (#5998) A recent build breakage for slang-wasm.[js|wasm] was not noticed by CI since it built the slang library target instead of the slang-wasm.js "executable" target. (We added a that used objcopy to split debug info from executables. objcopy does not report errors when it finds object files with unexpected format inside static libraries, but it *does* report errors when it's run on an exceutable of unexpected format, such as in the case of slang-wasm.js.) This closes #5959.
2025-01-04Make 'shared' keyword map to 'groupshared' in GLSL mode (#6003)Julius Ikkala
2025-01-03Create DirectDeclRef when creating Decl to prevent invalid dedup. (#5945)Yong He
* Create DirectDeclRef when creating Decl to prevent invalid dedup. * Fix test. * fix * update slang-rhi
2025-01-03Fix parameter location reflection for pure data paramblocks. (#5956)Yong He
2025-01-02Correct IR generation for no-diff pointer type (#5976)kaizhangNV
* Correct IR generation for no-diff pointer type Close #5805 There is an issue on checking whether a pointer type parameter is no_diff, we should first check whether this parameter is an Attribute type first, then check the data type. In the back-propagate pass, for the pointer type parameter, we should load this parameter to a temp variable, then pass it to the primal function call. Otherwise, the temp variable will no be initialized, which will cause the following calculation wrong.
2025-01-01Allow explicit test root (#5980)bspeice
2025-01-01Fixed incorrect condition in Session::queryInterface. (#5978)Pétur Darri Pétursson
An AND operator was used where an OR should have been used.
2024-12-31add missing IR_LEAF_ISA for MetalMeshType (#5975)Darren Wihandi
Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-01Fix reflection for metal vector [[id]] location. (#5943)Yong He
2024-12-31Add terminateRayEXT & ignoreIntersectionEXT (#5974)Julius Ikkala
2024-12-31Fix `getInheritanceInfo` for `ExtractExistentialType`. (#5971)Yong He
2024-12-30Check for undefined %id in spirv_asm block. (#5966)Yong He
2024-12-30LanguageServer: fix highlighting of wrapper type. (#5968)Yong He
2024-12-30Add `RaytracingAccelerationStructure::__init(uint64_t)`. (#5967)Yong He
2024-12-30Check mismatching method parameter direction against interface declaration. ↵Yong He
(#5964)
2024-12-30Fix requirement candidate lookup to prefer decls in the same paraent as the ↵Yong He
inheritance decl. (#5965)
2024-12-30Add a basic WebGPU example (#5923)Anders Leino
* Add a basic WebGPU example This helps to address #5656. * Use serial await rather than Promise.all
2024-12-30Skip uninitialized-use warning on hitAttributeEXT-decorated globals (#5952)Julius Ikkala
2024-12-29Prevent constant folding for specialization constants (#5953)Julius Ikkala
2024-12-28Implement HLSL pack/unpack math intrinsics (#5934)Darren Wihandi
2024-12-28Fix tiny typos (#5944)Yuki Nishidate
2024-12-27Fix parsing GLSL SSBO arrays / bindless descriptors (#5932)Julius Ikkala
* Fix parsing GLSL SSBO arrays / bindless descriptors * Clean up SSBO array parsing * Fix mutable SSBO arrays not being detected as such * Allow sized SSBO arrays * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2024-12-26Add packed 8bit builtin types (#5939)Darren Wihandi
* Add packed bytes builtin type * fix test
2024-12-26Support dispatchComputeIndirect and draw(Indexed)Indirect with count buffer ↵AdamYuan
for Vulkan (#5929) * Support gfx ComputeCommandEncoder::dispatchComputeIndirect for Vulkan * Support count buffer for Vulkan in gfx RenderCommandEncoder::drawIndirect and RenderCommandEncoder::drawIndexedIndirect * Fix an unintended change * Fix format issue --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-12-24Reflection API Wasm Bindings Part1 (#5936)arya
* add a lot of missing classes, functios and enums * typescript defintion generation * formatting * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2024-12-23update CTS package (#5935)kaizhangNV
2024-12-21Fixed stage and result field names in json reflection (#5927)Stan