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2025-10-08Feature/improve formatting sh (#8641)Janne Kiviluoto (NVIDIA)
2025-10-08Fix UnixPipeStream::read() not handling EOF (#8626)ncelikNV
Fixes #6754.
2025-10-08Improve texture loads and stores on CUDA (#8644)Simon Kallweit
- fix handling layer and mip level - add support for 1D layered textures - reduce code by using macros - assert when trying to emit unsupported intrinsics There is a new set of unit tests in slang-rhi for exhaustive testing of shader loads/stores on textures. These fixes allow to enable most of these tests. Formatted loads/stores on surfaces are not supported in PTX ISA, so this would require codegen for the conversion which in theory should be possible but not as part of the CUDA prelude.
2025-10-08Add deterministic shuffling of tests in directory (#8622)Janne Kiviluoto (NVIDIA)
Fixes #8621 Add command line options for enable shuffling as well as providing a custom seed. Use Mersenne-Twister engine for a deterministic shuffle.
2025-10-08`ExprLoweringVisitorBase::getDefaultVal(Type*)` use ↵Ronan
`MakeVector/MatrixFromScalar` (#8512) - Allows using `Vector/Matrix` type with yet unresolved dimensions - Simpler implementation and in-line with default `Array` - Added `test/bugs/gh-8512.slang`
2025-10-07Fix a bug that causes a struct field to be initialized twice. (#8619)Yong He
We insert field initialization logic at the beginning of every ctor in `synthesizeCtorBody`, but then immediately inserts another round of initialization again for explicit ctors in `maybeInsertDefaultInitExpr`, both called from `SemanticsDeclBodyVisitor::visitAggTypeDecl` right next to each other. The fix is to remove `maybeInsertDefaultInitExpr`. This change also enhances the address aliasing analysis, so that for the following case: ``` this->member1 = 0; this->member2 = 0; this->member1 = param; ``` We can still remove the first assignment to `this->member1` despite seeing `this->member2=0`, since it is easy to know that `this->member2` cannot alias with `this->member1`. Closes #8600.
2025-10-07Use GitHub runners for Windows releases, disable CUDA for aarch64 (#8613)aidanfnv
For #8596 Fixes #8597 This switches our release workflow back to using GitHub's `windows-latest` runners, which we were using previously. It also adds the variable `extra-cmake-flags` to the `windows-aarch64` entry in the workflow's matrix with the value `"-DSLANG_ENABLE_CUDA=0"`. If we are cross-compiling aarch64 on x86_64, and the x86_64 CUDA Toolkit is installed, it will be auto-detected by cmake and the build will fail (no aarch64 version of CUDA Toolkit exists). The `windows-latest` runners do not have CUDA Toolkit, so they do not encounter this issue, but if we do end up building on runners that do (such as the temporary move to self-hosted runners), adding that flag eliminates that potential problem. This release workflow does build properly on `windows-latest` with `extra-cmake-flags`: https://github.com/aidanfnv/slang/actions/runs/18293521738
2025-10-07Disable branching subgroup test for WGSL (#8614)Jay Kwak
WGSL doesn't allow subgroup related functions in a branching. It must be used in a uniform flow. This commit disables a test for such case. Note that the test was supposed to be disabled on the previous PR, but it was mistakenly not disabled. - #8386
2025-10-07Use loadModuleFromSourceString in specialization example snippet (#8616)aidanfnv
Fixes #8221 This modifies the code snippet used to demonstrate link-time specialization to use the public `loadModuleFromSourceString` API instead of the internal `UnownedRawBlob::create`. It also corrects a couple variable names in the snippet as well.
2025-10-07Minor Documentation Update to Remove Outdated Section (#8606)Xiang Hong
As mentioned in #8316 , there is a small duplicated and outdated section in WGSL-Specific Functionalities documentation about specialization constants support, remove the outdated duplicated one <img width="893" height="146" alt="image" src="https://github.com/user-attachments/assets/abcd7521-645b-4bd6-b926-ce2d978775bd" /> as there is a new section in the page <img width="851" height="319" alt="image" src="https://github.com/user-attachments/assets/f52e5230-812b-4b29-88f4-bfff890f37ed" /> --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-10-07Use symbol alias instead of wrapper synthesis to implement link-time types. ↵Yong He
(#8603) This change achieves link-time type resolution with a different mechanism. For `extern struct Foo : IFoo = FooImpl;`, instead of synthesizing a wrapper type `Foo` that has a `FooImpl inner` field and dispatches all interface method calls to `inner.method()`, this PR completely removes this synthesis step, and instead just lower such `extern`/`export` types as `IRSymbolAlias` instructions that is just a reference to the type being wrapped. Then we extend the linker logic to clone the referenced symbol instead of the SymbolAlias insts itself during linking. By doing so, we greatly simply the logic need to support link-time types, and achieves higher robustness by not having to deal with many AST synthesis scenarios. Closes #8554. --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-10-06Add check for NVRTC backend in unit test cudaCodeGenBug (#8611)Sami Kiminki (NVIDIA)
Test `slang-unit-test-tool/cudaCodeGenBug.internal` requires that the CUDA toolkit is available. Add a check for the NVRTC backend to avoid a failure when this is not the case. Fixes #6636
2025-10-06Prefer IntegerType over LogicalType integer matrix mul() overloads (#8426)pdeayton-nv
Integer mul(matrix, matrix) and mul(vector, matrix) are not disambiguated between __BuiltinIntegerType and __BuiltinLogicalType, emitting an ambiguous call compilation error. Use the OverloadRank attribute to prefer the IntegerType overload over the LogicalType overload. Fixes #8424
2025-10-05Matrix legalization for missing instructions & MakeMatrix of vectors (#8605)Julius Ikkala
Fixes these issues: * During matrix legalization, `MakeMatrix` crashed if it was given a list of vectors instead of individual elements. * Matrix casts, IRem, and Frem would be emitted using arrays, e.g. `IntToFloatCast` with `float2[2]` parameters. I found these bugs while enabling various `hlsl-intrinsic` tests for the LLVM target. For now, I've chose to get rid of all matrix types with the matrix legalization pass so that the LLVM emitter doesn't need to be aware. These bugs were preventing `tests/hlsl-intrinsic/matrix-double-reduced-intrinsic.slang` and `tests/hlsl-intrinsic/matrix-double.slang` from passing there.
2025-10-04Respect isShadow() flag when setting depth type in SPIR-V backend (#8604)Nils Hasenbanck
This is important for SPIR-V targets that need to know if a texture is designated as a depth texture or not (for example WebGPU). I didn't change the default behavior for when isShadow() is not set, since I didn't want to make the change too invasive.
2025-10-03Add direct usage support for gl_DrawID (#8594)Copilot
- [x] Add `gl_DrawID` property declaration in `source/slang/glsl.meta.slang` similar to `gl_BaseVertex` and `gl_BaseInstance` - [x] Ensure it maps to `SV_DrawIndex` semantic - [x] Add extension requirements in `slang-ir-glsl-legalize.cpp` (GLSL 460 and GL_ARB_shader_draw_parameters) - [x] Create test case to verify SPIRV output contains `DrawIndex` decoration - [x] Run formatting script before committing - [x] Verify existing tests still pass - [x] Remove accidentally committed temp files (1.glsl, 3.spv-asm) - [x] Update .gitignore to prevent similar files from being committed <!-- START COPILOT CODING AGENT SUFFIX --> <details> <summary>Original prompt</summary> > > ---- > > *This section details on the original issue you should resolve* > > <issue_title>Missing direct usage support for gl_DrawID</issue_title> > <issue_description># Problem Description > Because DirectX does not have support for DrawIndex like vulkan does, i add the support in d3d12 by emulating it and storing it in a root constant. In vulkan though, i should be able to use it directly, but because now i store it as a global variable, i cannot use the SV_DrawIndex semantic either. > > # Preferred Solution > I'd like to be able to use gl_DrawID like you how can use gl_BaseVertex and gl_BaseInstance. > </issue_description> > > <agent_instructions>You can just edit glsl.meta.slang and add a declaration for gl_DrawID in a similar way to gl_BaseVertex, and map it to SV_DrawIndex. > > Create a `//TEST:SIMPLE(filecheck=SPIRV): -target spirv` test case, and use filecheck to verify the output contains the correct SPIRV `DrawIndex` decoration.</agent_instructions> > > ## Comments on the Issue (you are @copilot in this section) > > <comments> > </comments> > </details> Fixes shader-slang/slang#8548 <!-- START COPILOT CODING AGENT TIPS --> --- ✨ Let Copilot coding agent [set things up for you](https://github.com/shader-slang/slang/issues/new?title=✨+Set+up+Copilot+instructions&body=Configure%20instructions%20for%20this%20repository%20as%20documented%20in%20%5BBest%20practices%20for%20Copilot%20coding%20agent%20in%20your%20repository%5D%28https://gh.io/copilot-coding-agent-tips%29%2E%0A%0A%3COnboard%20this%20repo%3E&assignees=copilot) — coding agent works faster and does higher quality work when set up for your repo. --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
2025-10-03Fix legalization crash when processing metal parameter blocks. (#8591)Yong He
Closes #7606. When Slang compile for a bindful target, we will run the resource type legalization pass to hoist resource typed struct fields outside of the struct type and define them as global parameters and passing them around via dedicated function parameters. When we compile for a bindless target, we don't run this pass. However, Metal is a hybrid bindful and bindless target. We need to run type legalization for the constant buffer, but skip type legalization for parameter block. The previous attempt to support this behavior is to hack the type legalization pass to return `LegalVal::simple` when it sees a `ParameterBlock<T>`. However, whenever the code is accessing `parameterBlock.someNestedField`, the type of the nested field may get a `LegalType::tuple`, and now we will run into inconsistent scenarios where we have a `LegalVal::simple` on the operand val, and but the legalization logic is expecting that val to be a `LegalType::tuple`. This breaks a lot of assumptions and invariants in the type legalization pass, resulting unstable/fragile behavior. To systematically solve this problem, this change generalizes the existing legalize buffer element type pass to translate `ParameterBlock<Texture2D>` (and similar cases) to `ParameterBlock<Texture2D.Handle>`. So that such parameter block will always be legalized to `LegalType:::simple` during type legalization, and we will never run into any inconsistent cases. This allowed us to get rid of the hacky logic in the type legalization pass to try to workaround the inconsistencies.
2025-10-03Rename some symbols related to pointers types (#8592)Theresa Foley
Note that while this change touched a large numer of files, there are no changes to functionality being made here. The only things being done are renaming various symbols and, in a few cases, updating or adding comments for consistency with the new names. The core of the naming changes are: * Most things named to refer to `OutType` (e.g., `IROutType`, `IRBuilder::getOutType()`, etc.) have been consistently renamed to refer to `OutParamType`, to emphasize that the relevant AST/IR node types are only intended for use to represent `out` parameters. * The same change as described above for `OutType` is also made for `RefType`, which becomes `RefParamType` in most cases. One mess that this exposes is the way that the `ExplicitRef<T>` type in the core module currently lowers to `IRRefParamType`. This change sticks to the rule of not making functional changes, so that mess is left as-is for now. * Names referring to `InOutType` have been changed to instead refer to `BorrowInOutType`. The intention with this naming change is to emphasize that the Slang rules for `inout` are semantically those of a borrow (or at least our interpretation of what a borrow means). * Names referring to `ConstRefType` have been changed to instead refer to `BorrowInType`. This change starts work on clarifying that the existing `__constref` modifier was never intended to be a read-only analogue of `__ref`, and instead is the input-only analogue of `inout`. * The `ParameterDirection` enum type has been changed to `ParamPassingMode`, to reflect the fact that the concept of "direction" fails to capture what is actually being encoded, particularly once we have modes beyond simple `in`/`out`/`inout`. While this change does not alter behavior in any case (the user-exposed Slang language is unchanged), it is intended to set up subsequence changes that will work to make the handling of these types in the compiler more nuanced and correct. Breaking this part of the change out separately is primarily motivated by a desire to minimize the effort for reviewers. --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-10-02Relax the inst definition order rule (#8588)kaizhangNV
Close #8572. The root cause of the issue is that in `_replaceInstUsesWith` call, if the use of the inst is a generic parameter, and the inst is the data type of that generic parameter, we could end up of moving the data type before the generic parameter. This will break the layout of generic parameters, where all the generic parameters should be laid consecutively at the beginning of the first block of the generic. Therefore, we don't make that relocation for such case.
2025-10-02Fix the missing derivative member check (#8569)kaizhangNV
Close #8568. The root cause of this issue is that when the struct is indirectly inherited from IDifferentiable type, we will not check the reference of the DerivativeMember attribute. This PR fixes this issue by checking the DerivativeMember attribute right before synthesize the requirement methods of IDifferentiable interface.
2025-10-01Re-add macOS cross-compile setup to release workflow (#8583)aidanfnv
For #8564 Similar to #8580, this re-adds the cross-compile target setup step for macOS releases that was erroneously removed in https://github.com/shader-slang/slang/pull/8470, which made x86_64 releases build aarch64 binaries. It also simplifies the workflow logic a bit by adding a separate `arch` variable to the release matrix, which refers to the target architecture in the manner that the setup requires, so that we do not have to replace the string `"aarch64"` with `"arm64"` in setting `CMAKE_OSX_ARCHITECTURES` for native aarch64 macOS builds and do not have to conditionally set the MSVC `arch` to `amd64_arm64` for Windows cross-compilation. --------- Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-10-01Fix incorrect binding index assignment for StructuredBuffer and ↵Copilot
ByteAddressBuffer with DescriptorHandle (#8252) - [x] Fix segmentation fault in wrapConstantBufferElement for DescriptorHandle types - [x] Split DescriptorKind.Buffer into ConstantBuffer and StorageBuffer - [x] Update binding enums with descriptive names (ConstantBuffer_Read, StorageBuffer_Read, etc.) - [x] Update resource type mappings for correct binding assignments - [x] Update template logic to handle ConstantBuffer and StorageBuffer kinds separately - [x] Update tests to reflect correct binding assignments - [x] Split DescriptorKind.TexelBuffer into UniformTexelBuffer and StorageTexelBuffer - [x] Update TextureBuffer<T> to use UniformTexelBuffer kind - [x] Update _Texture extension to determine texel buffer kind based on access mode - [x] Update test desc-handle-1.slang to handle new DescriptorKind enum cases <!-- START COPILOT CODING AGENT TIPS --> --- ✨ Let Copilot coding agent [set things up for you](https://github.com/shader-slang/slang/issues/new?title=✨+Set+up+Copilot+instructions&body=Configure%20instructions%20for%20this%20repository%20as%20documented%20in%20%5BBest%20practices%20for%20Copilot%20coding%20agent%20in%20your%20repository%5D%28https://gh.io/copilot-coding-agent-tips%29%2E%0A%0A%3COnboard%20this%20repo%3E&assignees=copilot) — coding agent works faster and does higher quality work when set up for your repo. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-10-01Re-add Windows cross-compile setup from release workflow (#8580)aidanfnv
For #8578 This re-adds the cross-compile target setup step for Windows releases that was erroneously removed in #8470, which made aarch64 releases build x64 binaries. The flow should be: - setup MSVC for host arch - build generators with cmake - setup MSVC for cross-compile target arch - build slang Based on the description of #8470, it seems that the cross-compile MSVC step was mistaken as a duplicate for the host MSVC step and removed for being seemingly redundant.
2025-10-01Misc parser improvements. (#8563)Yong He
- Fix bug parsing multiple link-time structs on the same line. Closes #8553. - Fix bug parsing anonymous struct type as function return type in modern syntax. Closes #8558 - Support semantics on modern style param/var declarations.
2025-10-01Update SPIRV-Tools and SPIRV-Headers to latest versions (#8565)Harsh Aggarwal (NVIDIA)
2025-10-01Use glslang public API (#8369)Jeremy Hayes
Stop including private header (see #8333). Co-authored-by: Yong He <yonghe@outlook.com>
2025-09-30Enhance buffer load specialization pass to specialize past field extracts. ↵Yong He
(#8547) This allows us to specialize functions whose argument is a sub element of a constant buffer, instead of being only applicable to entire buffer element. Closes #8421. This change also implements a proper heuristic to determine when to specialize the calls and defer the buffer loads. This PR addresses a pathological case exposed in `slangpy\slangpy\benchmarks\test_benchmark_tensor.py`, which used to take 27ms to finish, and now takes 1.25ms. For example, given: ``` struct Bottom { float bigArray[1024]; [mutating] void setVal(int index, float value) { bigArray[index] = value; } } struct Root { Bottom top[2]; [mutating] void setTopVal(int x, int y, float value) { top[x].setVal(y, value); } } RWStructuredBuffer<Root> sb; [shader("compute")] [numthreads(1, 1, 1)] void compute_main(uint3 tid: SV_DispatchThreadID) { sb[0].setTopVal(1, 2, 100.0f); } ``` We are now able to specialize the call to `setTopVal` into: ``` void compute_main(uint3 tid: SV_DispatchThreadID) { setTopVal_specialized(0, 1, 2, 100.0f); } void setTopVal_specialized(int sbIdx, int x, int y, float value) { Bottom_setVal_specialized(sbIdx, x, y, value); } void Bottom_setVal_specialized(int sbIdx, int x, int y, float value) { sb[sbIdx].top[x].bigArray[y] = value; } ``` And get rid of all unnecessary loads. Achieving this requires a combination of function call specialization and buffer-load-defer pass. The buffer-load-defer pass has been completely rewritten to be more correct and avoid introducing redundant loads. This PR also adds tests to make sure pointers, bindless handles, and loads from structured buffer or constant buffers works as expected.
2025-09-30Handle getEquivalentStructuredBuffer(castDynamicResource) in byte address ↵Yong He
legalization pass. (#8567) This is crash that be triggered by providing custom `getDescriptorFromHandle` and use it to return access a ByteAddressBuffer from a bindless handle. Closes #8355.
2025-09-30Enable metal tests (#8446)James Helferty (NVIDIA)
Enables all tests/metal/ tests that can be easily enabled. These tests were not originally designed as render tests; they are generally being enabled for pipecleaning purposes, and will not be rigorously testing the corresponding funcitonality. Where they cannot be enabled as render tests, and a metallib test wasn't already enabled, a metallib test was enabled instead (where possible). Fixes #7892
2025-09-30canonical type equality constraint (#8445)Ronan
Fixes #8439 When checked, generic type equality constraints types are now in a canonical order, allowing for a commutative type equality operator. --------- Co-authored-by: Mukund Keshava <mkeshava@nvidia.com>
2025-09-30Rewriting the lower-buffer-element-type pass to avoid unnecessary ↵Yong He
packing/unpacking. (#8526) Part of the effort to improve the performance of generated SPIRV code. The existing lower-buffer-element-type pass works by loading the entire buffer element content from memory, and translate it to logical type stored in a local variable at the earliest reference of a buffer handle. This means that is can generate inefficient code that reads more than necessary. Consider this example: ``` struct BigStruct { bool values[1024]; } ConstantBuffer<BigStruct> cb; void test(BigStruct v) { if (v.values[0]) { printf("ok"); } } [numthreads(1,1,1)] void computeMain() { test(cb); } ``` In IR, the `computeMain` function before lower-buffer-element-type pass is something like following: ``` func test: %v = param : BigStruct %barr = fieldExtract(%v, "values") %element = elementExtract(%barr, 0) ... // uses %element func computeMain: %v = load(cb) call %test %v ``` The existing lower-buffer-element-type pass will rewrite the bool array in `BigStruct` into `int` array so it is legal in SPIRV. However, it does so by inserting the translation on the first `load` of the constant buffer: ``` struct BigStruct_std430 { int values[1024]; } var cb : ConstantBuffer<BigStruct_std430>; func computeMain: %tmpVar : var<BigStruct> call %unpackStorage(%tmpVar, cb) %v : BigStruct = load %tmpVar call %test %v ``` This means that the entire array will be loaded and translated to int, before calling `test`, which only uses one element. It turns out that the downstream compiler isn't always able to optimize out this inefficient translation/copy. This PR completely rewrites the way buffer-element-type lowering is handled to avoid producing this inefficient code. It works in two parts: first we turn on the `transformParamsToConstRef` pass for SPIRV target as well, so we will translate the `test` function to take the `v` parameter as `constref`. The second part is a redesigned buffer-element-type pass that defers the storage-type to logical-type translation until a value is actually used by a `load` instruction. In this example, after `transformParamsToConstRef`, the IR is: ``` func test: %v = param : ConstRef<BigStruct> %barr = fieldAddr(%v, "values") %elementPtr = elementAddr(%barr, 0) %element = load(%elementPtr) ... // uses %element func computeMain: call %test %cb ``` The new `buffer-element-type-lowering` pass will take this IR, and insert translation at latest possible time across the entire call graph, and translate the IR into: ``` func test: %v = param : ConstRef<BigStruct_std430> %barr = fieldAddr(%v, "values") %elementPtr : ptr<int> = elementAddr(%barr, 0) %element_int = load(%elementPtr) %element = cast(%element_int) : %bool ... // uses %element func computeMain: call %test %cb ``` In this new IR, there is no longer a load and conversion of the entire array. See new comment in `slang-ir-lower-buffer-element-type.cpp` for more details of how the pass works. This PR also address many other issues surfaced by turning on `transformParamsToConstRef` pass on SPIRV backend. --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-09-29Optimize CapabilitySet deserialization performance (#8552)Ellie Hermaszewska
Closes https://github.com/shader-slang/slang/issues/8477 About a 50% reduction in deser performance for capability sets
2025-09-29cmake: install config files into the correct directory for find_package() ↵David Aguilar
(#8482) cmake's find_package() will only find the configs when they are in a slang/ subdirectory. Co-authored-by: Mukund Keshava <mkeshava@nvidia.com>
2025-09-29Update function type after inserting KernelContext parameter (#8551)Julius Ikkala
Without this, there are functions with missing parameters in their type in the IR after running the `introduceExplicitGlobalContext` pass: ``` [layout(%15)] [export("_SV4test12outputBuffer")] [nameHint("outputBuffer")] let %outputBuffer : _ = key [noSideEffect] [export("_S4test7dostuffp1pi_ff")] [nameHint("dostuff")] func %dostuff : Func(Float, Float) { block %34( [nameHint("f")] param %f : Float, [nameHint("kernelContext")] param %kernelContext : Ptr(%KernelContext, 0 : UInt64, 1 : UInt64)): let %35 : Float = mul(%f, %f) let %36 : Ptr(ConstantBuffer(%GlobalParams, DefaultLayout), 0 : UInt64, 1 : UInt64) = get_field_addr(%kernelContext, %globalParams) let %37 : ConstantBuffer(%GlobalParams, DefaultLayout) = load(%36) let %38 : Ptr(RWStructuredBuffer(Float, DefaultLayout, %20)) = get_field_addr(%37, %outputBuffer) let %39 : RWStructuredBuffer(Float, DefaultLayout, %20) = load(%38) let %40 : Ptr(Float) = rwstructuredBufferGetElementPtr(%39, 1 : Int) let %41 : Float = load(%40) let %42 : Float = mul(%35, %41) return_val(%42) } ``` Not sure why this doesn't seem to negatively affect existing targets, but it sure is an issue for the LLVM target I'm working on. I could've left this fix for that PR, but I want to check now if this causes any issues with the existing targets using the CI. This also happens with the entry point functions, where the function type is not updated after adding `ComputeThreadVaryingInput`. This had no effect in the C++ target because `convertEntryPointPtrParamsToRawPtrs(irModule);` is called right after and fixes it.
2025-09-29Fix segfault when shader entry points return resource types (#8434)Copilot
The Slang compiler was segfaulting when trying to compile shaders that return resource types (like `Texture2D`, `RWTexture2D`, `SamplerState`, etc.) from entry point functions. This occurred because there was missing validation that should reject such invalid return types before they reach IR generation. For example, this code would cause a segfault: ```slang StructuredBuffer<Texture2D<int>> skyLight; [shader("compute")] Texture2D<int> computeMain(uint3 threadID : SV_DispatchThreadID) { return skyLight[threadID.x]; } ``` ## Root Cause The issue was in the entry point validation logic in `validateEntryPoint()`. While there was a TODO comment indicating that return type validation should be performed, it was never implemented. The compiler would accept the invalid shader code and attempt to process it during IR lowering, where resource types as return values are not properly handled, leading to a segmentation fault. ## Solution 1. **Added robust validation**: Modified `validateEntryPoint()` in `slang-check-shader.cpp` to use the existing `SemanticsVisitor::getTypeTags()` functionality to check for invalid return types by detecting `TypeTag::Opaque` and `TypeTag::Unsized` bits. This leverages the existing type analysis infrastructure that comprehensively handles: - Direct resource types (Texture2D, RWTexture2D, SamplerState, etc.) - Structs containing resource-typed fields (through type tag propagation) - Nested structures and complex type hierarchies - Arrays and other composite types 2. **Added diagnostic message**: Uses existing diagnostic `entryPointCannotReturnResourceType` (error 38010) that provides a clear error message explaining why resource types cannot be returned from shader entry points 3. **Updated existing tests**: Modified existing tests to match the updated validation behavior ## Result Instead of a segfault, users now get a clear, actionable error message: ``` error 38010: entry point 'computeMain' cannot return type 'Texture2D<int>' that contains resource types ``` The fix properly handles all resource types including `Texture2D`, `RWTexture2D`, `SamplerState`, and others, while preserving the ability to compile valid shaders that return simple data types. Fixes #6438. <!-- START COPILOT CODING AGENT TIPS --> --- 💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more [Copilot coding agent tips](https://gh.io/copilot-coding-agent-tips) in the docs. --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: expipiplus1 <857308+expipiplus1@users.noreply.github.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com> Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
2025-09-26Add SPV_NV_bindless_texture support (#8534)Lujin Wang
Treat DescriptorHandle as uint64_t instead of uint2. Implement target-specific SPIR-V emission with the bindless texture support. For OpImageTexelPointer, Image must have a type of OpTypePointer with Type OpTypeImage. Fix the issue by using [constref] in __subscript. Add a test coverage for various texture/sampler handle types. --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-09-26Diagnostic on use of unsupported entry point modifiers (#8487)James Helferty (NVIDIA)
Generate a diagnostic warning whenever unsupported modifiers (keywords, attributes) are found on entry point parameters. These have been silently ignored up until now, with the parser accepting them but Slang not actually doing anything with them. Fixes #7151 --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-09-26Remove `cooperative-vector` tests from expected CI failures (#8381)aidanfnv
Fixes #7715 Updating the Vulkan SDK on the Windows CI machines to 1.4.321.1 has fixed some illegitimate VVL errors in the `cooperative-vector` tests, and #8541 has fixed some legitimate VVL errors in some of those tests, so now they can be removed from the list of expected test failures. The only expected `cooperative-vector` failures that remain are for `-emit-spriv-via-glsl`, as we do not support `GLSL_NV_cooperative_vector` yet, see #7727.
2025-09-25Fix VVL errors on coopvec tests (#8541)Jay Kwak
It appears that the inputType of the coopvec-mat-mul cannot be signed int32. It could be floating types or signed int32. Changing the tests to use uint32 instead of int32. The spec guarantees the following combinations and the rest should be queried at the runtime if it is supported by the HW. https://registry.khronos.org/vulkan/specs/latest/man/html/VkCooperativeVectorPropertiesNV.html#_description inputType | inputInterpretation | matrixInterpretation | biasInterpretation | resultType -- | -- | -- | -- | -- FLOAT16 | FLOAT16 | FLOAT16 | FLOAT16 | FLOAT16 UINT32 | SINT8_PACKED | SINT8 | SINT32 | SINT32 SINT8 | SINT8 | SINT8 | SINT32 | SINT32 FLOAT32 | SINT8 | SINT8 | SINT32 | SINT32 FLOAT16 | FLOAT_E4M3 | FLOAT_E4M3 | FLOAT16 | FLOAT16 FLOAT16 | FLOAT_E5M2 | FLOAT_E5M2 | FLOAT16 | FLOAT16
2025-09-25Fix CMake error with generator on list in 3.22.1 (#8364)Dario Mylonopoulos
Fixes #8335 --------- Co-authored-by: Mukund Keshava <mkeshava@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2025-09-25Adding 4 WGPU tests to expected-failure-github (#8540)Jay Kwak
Four WGPU tests print VVL errors. And it is preventing us from upgrading VulkanSDK on CI machines. This commit put them in the expected-failure-github.txt so that we can continue upgrading VulkanSDK. They will be re-enabled when the following issues are resolved: - https://github.com/shader-slang/slang/issues/8145 - https://github.com/shader-slang/slang/issues/8379
2025-09-25Prepare VulkanSDK release Oct 2025 (#8525)Jay Kwak
Related to - https://github.com/shader-slang/slang/issues/8519
2025-09-25Add timeout to CI jobs; add mimalloc to .gitignore (#8538)Gangzheng Tong
2025-09-24Remove unnecessary Load and Store pair (#8433)Jay Kwak
This commit removes unnecessary Load and Store pairs in IR. When the IR is like ``` let %1 = var let %2 = load(%ptr) store(%1 %2) ``` This PR will replace all uses of %1 with %ptr. And the load and store instructions will be removed. But I found that there can be cases where %2 might be still used later in other IRs. For these cases, the removal of load instruction relies on DCE. --------- Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
2025-09-23Adding slang-test option to ignore abort popup message (#8492)Jay Kwak
With the recent Windows runtime libraries, a new popup window started appearing when `abort()` is called. This was observed when VVL prints a message as a part of WGPU test. Although it can be helpful when we want to debug it, it breaks the behavior of CI scripts when the tests are expected to continue even when they fail. When the test fail, CI script stops in the middle and wait for a user to click on a button on the dialog window, which cannot happen. As a result, when there is a VVL error message, CI run stops in the middle and the testing stops prematurely. This commit adds a new command-line argument, `-ignore-abort-msg`, that ignores the abort message and it wouldn't show the dialog popup window. From the implementation perspective, there are three places that are related. - slang-test itself should turn off the flag. - render-test should turn off the flag after getting the argument from slang-test - test-server should turn off the flag after getting the argument from slang-test When test-server runs render-test, the arguments are already handled by slang-test, so test-server needs to just pass through the arguments.
2025-09-23Enhance SPIRV-Headers update instructionsJay Kwak
Added instructions to retrieve the hash value of spirv-headers.
2025-09-23Legalize type as well in legalizeOperand (#8483)Gangzheng Tong
This fixes a type mismatch issue. See the generated cuda code ```cuda struct Query_0 { EmptyExample_0 query_0; uint hasNonEmptyAbsorbingBoundary_0; }; struct Query_1 { uint hasNonEmptyAbsorbingBoundary_0; }; struct GlobalParams_0 { Query_0* gQuery_0; RWStructuredBuffer<float3 > gInput_0; RWStructuredBuffer<float> gOutput_0; }; ... Query_1 _S4 = *globalParams_0->gQuery_0; // ==> type mismatch at call site! ``` **Root Cause:** During the empty type legalization pass in Slang's IR processing, struct types were being optimized. e.g., `Query_0` → `Query_1` with empty type removed), but this created an inconsistency: **Function parameters were updated:** When Query_compute_0 function was legalized, its parameter type was correctly updated from `Query_0` to the optimized `Query_1` **Global parameter types were NOT updated:** The `ParameterBlock<Struct>` type in globalParams still referenced the old `Query_0` type The PR adds special handling for type operands in the `legalizeInst` function. This triggers the legalization of the `StructType` from the original `legalizeOperand` call site. The leaglized result will be saved in the type-to-legal-type map and be re-used when the same type requires legalization again (e.g. in the `IRFunc` as parameter) Fixes: https://github.com/shader-slang/slang/issues/7905
2025-09-23Lookup refactor (#8467)kaizhangNV
Close #8201. This PR unify the lowering logic for LookupDeclRef of an interface requirement. We will always lower this AST node to a LookupWitness IR. The key of this IR is the special witnessTableType `ThisTypeWitness`, this witness Table is simply a wrapper for an interface type. Our current specialization pass doesn't handle this kind of LookupWitness IR at all, so we will also add the specialization of this_type IR as well.
2025-09-23fix a crash when using type equality constaint (#8515)kaizhangNV
Close #8193. When constructing `TransitiveTypeWitness` node, we should check if there is operand that represents two equal times. Currently, we only check whether the operand is `TypeEqualityWitness`, which is not good enough, because a `DeclaredSubtypeWitness` could also be representing two same types, in that case, we should also const fold this kind of witness. Fails to do so, we could finally ends up with a generating a lookup witness IR on a generic parameter that is not supposed to be looked up.
2025-09-23Fix varying output structs in GLSL source (#8501)Julius Ikkala
Closes #8500. `slang-ir-translate-global-varying-var.cpp` turns the global varying outputs into a struct that's returned from the entry point. Currently, there's a problem when one of the outputs is a struct. It always creates a generic `IRTypeLayout`, even when a correct type layout already exists. Somehow, this appears to work when the global varying outputs aren't structs. The crash occurs in `slang-ir-glsl-legalize.cpp:createGLSLGlobalVaryingsImpl()`. It correctly handles the generated outer struct, but when that contains an inner struct, it's been given a non-struct type layout and crashes. This PR uses the correct layout if found, instead of generating a broken placeholder. This matches the behaviour that has already been implemented for inputs. Additionally, I removed a call to `addResourceUsage` from both the input and output side. I can't see any way in which it would've affected anything, the layout builder is never used after that call and it doesn't retroactively modify the layout that was already created.