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2024-10-29Correct URL in auto-format PR body (#5427)Ellie Hermaszewska
2024-10-29Improvements to formatting bot (#5421)Ellie Hermaszewska
* Use github token for formatting command dispatch * Open PR instead of committing directly when formatting * Add --no-version-check option to formatting script * Colorful diff output for cmake formatting
2024-10-28Replace the word stdlib or standard-library with core-module for source code ↵Jay Kwak
(#5415) This commit changes the word "stdlib" or "standard library" to "core module" in the source code.
2024-10-28Rename a directory `source/slang-stdlib` to slang-core-module (#5417)Jay Kwak
The directory name of `source/slang-stdlib` is changed to `source/slang-core-module`. We will use the term "core module" instead of "standard library" from now on.
2024-10-28Assorted auto-diff enhancements for increased performance & more streamlined ↵Sai Praveen Bangaru
auto-diff results (#5394) * Various AD enhancements * Fix issue with pt-loop test * Update pt-loop.slang * More fixes for perf. Final minimal context test now passes. * Fix issue with loop-elimination pass not running after dce * Try fix wgpu test by removing select operator * Disable wgpu * Delete out.wgsl * Remove comments * Update slang-ir-util.cpp * Fix header relative paths for slang-embed * Disbale wgpu for a few other tests * Better way of determining which params to ignore for side-effects * Update slang-ir-dce.cpp * Fix issue with circular reference from previous AD pass being left behind for the next AD pass * Update slang-ir-dce.cpp
2024-10-28Add documentation for buffer types (#5410)kaizhangNV
* Add documentation for buffer types * address comments * Update doc for LoadxAligned functions Update the doc for all Load{2,3,4}Aligned and LoadxAligned<T> functions of buffer type. We assume that those aligned version of Load{2,3,4} and Load<T> will treat the whole buffer as type of unit{2,3,4} or T, so the address must be aligned to size of the loaded type. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-10-28More wasm binding for playground. (#5420)Yong He
2024-10-27Update README.mdYong He
2024-10-27Update README.mdYong He
2024-10-27Export language server to wasm. (#5419)Yong He
2024-10-27Add implicit cast for generic vector types. (#5413)Yong He
2024-10-27Add `InterlockedAddF64` intrinsic. (#5412)Yong He
2024-10-25Swap the term StdLib with Core-Module or Standard-Module in documents (#5414)Jay Kwak
This PR is limited to documents. All use of "Standard library" or "StdLib" are replaced with either "core module" or "standard modules", depending on the context.
2024-10-26Use github token for formatting command dispatch (#5418)Ellie Hermaszewska
2024-10-26Actions workflow to format code on command (#5400)Ellie Hermaszewska
* Add script to perform or check formatting * Actions workflow to format code on command Comment on a PR with /format
2024-10-25Replace stdlib with core-module on files and projects (#5411)Jay Kwak
This commit renames the files and projects to prefer "core-module" over "stdlib". The directory name `source/slang-stdlib` needs to be renamed too, and there will be another commit for it soon.
2024-10-25Replace stdlib on Slang API with CoreModule (#5405)Jay Kwak
This is a breaking change in a way that the Slang API function names are changed. All of them are commented as "experimental" and we wouldn't provide a back-ward compatibility for them. Following functions are renamed: compileStdLib() -> compileCoreModule() loadStdLib() -> loadCoreModule() saveStdLib() -> saveCoreModule() slang_createGlobalSessionWithoutStdLib() -> slang_createGlobalSessionWithoutCoreModule() slang_getEmbeddedStdLib() -> slang_getEmbeddedCoreModule() hasDeferredStdLib() -> hasDeferredCoreModule() Following command-line arguments are renamed: "-load-stdlib" -> "-load-core-module" "-save-stdlib" -> "-save-core-module" "-save-stdlib-bin-source" -> "-save-core-module-bin-source" "-compile-stdlib" -> "-compile-core-module"
2024-10-25Switch back to fetching upstream llvm project (#5408)Ellie Hermaszewska
* backout of commit aa64c853142076b17bd020f1386ea5fc6fcd5e3e * Use github token to fetch llvm
2024-10-24Fix incorrect debug assert in `getLanguagePrelude`. (#5402)Yong He
* Fix incorrect debug assert in `getLanguagePrelude`. * Fix.
2024-10-24Describe experimental COM interfaces (#5397)cheneym2
Fixes #5212 Co-authored-by: Yong He <yonghe@outlook.com>
2024-10-24Use DebugDeclare instead of DebugValue. (#5404)Yong He
* Use DebugDeclare instead of DebugValue. * Avoid generating illegal SPIRV. * Improve DebugLine output. * Fix. * Fix. * Misc improvements.
2024-10-24wasm: Add compile target option when creating slang session (#5403)kaizhangNV
* wasm: Add compile target option when creating slang session Also add a new interface to return spirv code which is binary, because 'std::string ComponentType::getEntryPointCode' is not suitable for returning the binary data. We use a more standard way that wrap the binary data by using emscripten::val as the return type. * Add target of metal
2024-10-24Fix language server crash. (#5395)Yong He
2024-10-24declutter top level CMakeLists.txt (#5391)Ellie Hermaszewska
* Split examples cmake desc * declutter top level CMakeLists.txt * fail if building tests without gfx * Move llvm fetching to another cmake file * Further split CMakeLists.txt * Neaten llvm fetching * Remove last premake remnant * correct cross builds * Neaten * Neaten project organization in vs
2024-10-24Fix a few documentation typos (#5396)cheneym2
2024-10-23Fix several bugs with `specializeWithArgTypes()` (#5365)Sai Praveen Bangaru
* Fix several bugs with `specializeWithArgTypes()` * Make all types L-values for the purposes of reflection API resolution
2024-10-23Document the interfaces in the core module (#5374)Jay Kwak
Co-authored-by: Yong He <yonghe@outlook.com>
2024-10-23Document bit operations (#5373)cheneym2
* Document bit operations Fixes #5307 * Update hlsl.meta.slang
2024-10-22Document derivative core module functions (#5369)cheneym2
2024-10-22Update update_spirv.mdJay Kwak
Rewording the document to make the testing step mandatory.
2024-10-22Update the document, `update_spirv.md` (#5368)Jay Kwak
This commit updates the document about how to update the SPIRV submodules.
2024-10-21Recognize a new spirv header json grammar keyword "aliases" (#5367)Jay Kwak
* Recognize a JSON keyword "aliases" for SPIRV-header This commit will handle the new JSON keyword "aliases" in SPIRV-Header grammar files. "aliases" are used in two places: one for "opname" and another for "enumerants". This commit itself wouldn't do anything until we integrate new commits from SPIRV-Header repo.
2024-10-21Fix spirv codegen for pointer to empty structs. (#5355)Yong He
2024-10-21Stdlib documentation for Atomic, Optional, Tuple (#5358)Ellie Hermaszewska
2024-10-21Add more doc for builtin interfaces. (#5357)Yong He
2024-10-21Fix UAV access for 3d texture mips (#5363)ccummingsNV
2024-10-21Fix incorrect setting of array information for 1d texture arrays in D3D12 ↵ccummingsNV
(#5361)
2024-10-20Mark SPIRV artifact as non-executable. (#5356)Yong He
2024-10-20Properly check switch case. (#5341)Yong He
2024-10-19Remove use of Variable Pointer capability. (#5352)Yong He
* Remove use of Variable Pointer capability.
2024-10-18Make slang-llvm fetching and failure more robust (#5346)Ellie Hermaszewska
* Make slang-llvm fetching and failure more robust Improve error reporting when things go wrong. Fall back by default to a non-llvm build Closes https://github.com/shader-slang/slang/issues/5247 Tested sensible behavior with: - `FETCH_BINARY_IF_POSSIBLE`, valid tag - No errors or warnings, successful build with llvm - `FETCH_BINARY_IF_POSSIBLE`, no valid tag - Warning message, successful llvm build with slang-llvm from latest release - `FETCH_BINARY_IF_POSSIBLE`, no valid tag, bad `SLANG_SLANG_LLVM_BINARY_URL` specified - Warning message, successful no-llvm build - `FETCH_BINARY_IF_POSSIBLE`, no valid tag, unable to fetch release information - Warning message, successful no-llvm build - `FETCH_BINARY`, valid tag - No errors or warnings, successful build with llvm - `FETCH_BINARY`, no valid tag - Warning message, successful llvm build with slang-llvm from latest release - `FETCH_BINARY`, no valid tag, bad `SLANG_SLANG_LLVM_BINARY_URL` specified - Error, explaining that we couldn't fetch it - `FETCH_BINARY`, no valid tag, unable to fetch release info - Error, explaining that we couldn't fetch it * Allow downloading from a local file --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-10-18Update slang-rhi (#5345)Simon Kallweit
2024-10-18Use `VariablePointersStorageBuffer` instead of `VariablePointer` spv … (#5340)Yong He
2024-10-18Remove sccache (#5206)Ellie Hermaszewska
* Remove sccache * CI docs
2024-10-17Cleanup definition of `printf`. (#5330)Yong He
* Cleanup definition of `printf`. * Fix. * Fix spirv generation. * Fix. * enhance test.
2024-10-17Cleanup atomic intrinsics. (#5324)Yong He
* Cleanup atomic intrinsics. * Fix. * Fix glsl. * Remove hacky intrinsic expansion logic for glsl image atomics. * Fix all tests. * Fix. * Add `InterlockedAddF16Emulated`. * Fix glsl intrinsic. * Fix.
2024-10-17Add 'findAndCheckEntryPoint' to wasm binding (#5337)kaizhangNV
2024-10-17update slang-rhi (#5258)Simon Kallweit
* update slang-rhi * update render-test to use new slang-rhi apis --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-10-17Fix D3D12Core.dll loading problem (#5315)Jay Kwak
D3D12Core.dll had been copied to a wrong directory and slang has been using D3D12Core.dll from the system directory, C:\windows\system32. D3D12Core.dll has to be copied from external/slang-binaries/bin/windows-x64 to build/Release/bin/D3D12 not to build/Release/bin. The same is true for the debug build and it had to be copied to build/Debug/bin/D3D12 not build/Debug/bin. It hasn't been a problem for Release build, because the debug-layer is not enabled for Release build and it didn't cause the version mismatching problem with D3D12SDKLayers.dll. The Release build was loaded from either build/Release/bin or from C:\windows\system32, and it didn't matter which one was used. The Debug build, however, got into a problem where D3D12Core.dll was loaded from the system directory whereas D3D12SDKLayers.dll was loaded from build/Debug/bin and it failed to load D3D12.dll entirely. This caused D3D12 to be "Not supported" for "Windows/Debug" configuration. Note that our CI explicitly excludes DX12 tests for the "Windows/Debug" configuration with a command-line argument "-api all-dx12", and DX12 tests were going to be ignored anyway. The actual problem was observed when WGPU is implemented. WGPU started printing explicit errors for the load failure of D3D12.dll. See more detailed explanation: https://devblogs.microsoft.com/directx/gettingstarted-dx12agility/#d3d12sdkpath-should-not-be-the-same-directory-as-the-application-exe Closes #5305 Closes #5276
2024-10-16Fix entrypoint naming in glsl backend. (#5320)Yong He