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Making it easier to work with shaders
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Author
Age
*
Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1...
Tim Foley
2021-03-16
*
Update binaries (#1758)
Tim Foley
2021-03-16
*
Enable building glslang from source (#1757)
Tim Foley
2021-03-16
*
Enable `gfx::CUDADevice` on linux. (#1756)
Yong He
2021-03-15
*
Preliminary docs on 'Doc System'. (#1755)
jsmall-nvidia
2021-03-15
*
Test Doc System (#1754)
jsmall-nvidia
2021-03-15
*
Fix handling of RT accelerations structures for non-RT stages (#1753)
Tim Foley
2021-03-15
*
Improvements in Docs requirements/availability (#1751)
jsmall-nvidia
2021-03-15
*
Cleanup CPU renderer. (#1752)
Yong He
2021-03-12
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
*
MarkDown -> Markdown (#1748)
jsmall-nvidia
2021-03-11
*
stdlib documentation (#1745)
jsmall-nvidia
2021-03-11
*
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-11
*
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-11
*
A bunch of overlapping semantic-checking fixes (#1743)
Tim Foley
2021-03-10
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Add GLSL support for SV_InnerCoverage (#1740)
Tim Foley
2021-03-08
*
Refactor window library. (#1739)
Yong He
2021-03-08
*
Bug fix in window creation. (#1738)
Yong He
2021-03-07
*
Add Vulkan/SPIR-V support for TraceRayInline() (#1737)
Tim Foley
2021-03-05
*
Doc tooling improvements (#1734)
jsmall-nvidia
2021-03-05
*
Cache stdlib when creating global session. (#1736)
Yong He
2021-03-05
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
2021-03-03
*
Clean up declarator handling during source emit (#1732)
Tim Foley
2021-03-02
*
Fix issue with long identifier names in GLSL output (#1731)
jsmall-nvidia
2021-03-02
*
Add command-line control over SPIR-V version (#1730)
Tim Foley
2021-03-02
*
Doc improvements (#1729)
jsmall-nvidia
2021-03-01
*
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-26
*
Partial fix for macro expasnion of token pastes (#1727)
Tim Foley
2021-02-24
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Add support for GetAttributeAtVertex for D3D (#1725)
Tim Foley
2021-02-24
*
Documentation markup extraction (#1724)
jsmall-nvidia
2021-02-23
*
Some ad hoc parser fixes (#1723)
Tim Foley
2021-02-23
*
Add basic support for fragment shader interlock (FSI) (#1722)
Tim Foley
2021-02-22
*
Add a chapter on target platforms (#1720)
Tim Foley
2021-02-19
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Fix typo in user guide.
Yong He
2021-02-17
*
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
*
Further documentation on Slang specific features (#1716)
Yong He
2021-02-17
*
Use CPU memory for shader object ordinary data (#1714)
Tim Foley
2021-02-17
*
More #line improvements (#1713)
jsmall-nvidia
2021-02-17
*
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-17
*
Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
2021-02-16
*
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-02-16
*
Add associated type and generic value parameter doc section (#1706)
Yong He
2021-02-12
*
Initial support for DXR payload access qualifiers (#1705)
Tim Foley
2021-02-12
*
First part of interfaces and generics doc. (#1704)
Yong He
2021-02-12
*
Further documentation work (#1703)
Tim Foley
2021-02-12
*
Support `bit_cast` between complex types. (#1702)
Yong He
2021-02-12
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