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* Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1...Tim Foley2021-03-16
* Update binaries (#1758)Tim Foley2021-03-16
* Enable building glslang from source (#1757)Tim Foley2021-03-16
* Enable `gfx::CUDADevice` on linux. (#1756)Yong He2021-03-15
* Preliminary docs on 'Doc System'. (#1755)jsmall-nvidia2021-03-15
* Test Doc System (#1754)jsmall-nvidia2021-03-15
* Fix handling of RT accelerations structures for non-RT stages (#1753)Tim Foley2021-03-15
* Improvements in Docs requirements/availability (#1751)jsmall-nvidia2021-03-15
* Cleanup CPU renderer. (#1752)Yong He2021-03-12
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* MarkDown -> Markdown (#1748)jsmall-nvidia2021-03-11
* stdlib documentation (#1745)jsmall-nvidia2021-03-11
* Change representation of initial data for textures (#1747)Tim Foley2021-03-11
* Add Linux support to `platform` and `gfx`. (#1744)Yong He2021-03-11
* A bunch of overlapping semantic-checking fixes (#1743)Tim Foley2021-03-10
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Add GLSL support for SV_InnerCoverage (#1740)Tim Foley2021-03-08
* Refactor window library. (#1739)Yong He2021-03-08
* Bug fix in window creation. (#1738)Yong He2021-03-07
* Add Vulkan/SPIR-V support for TraceRayInline() (#1737)Tim Foley2021-03-05
* Doc tooling improvements (#1734)jsmall-nvidia2021-03-05
* Cache stdlib when creating global session. (#1736)Yong He2021-03-05
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)Tim Foley2021-03-03
* Clean up declarator handling during source emit (#1732)Tim Foley2021-03-02
* Fix issue with long identifier names in GLSL output (#1731)jsmall-nvidia2021-03-02
* Add command-line control over SPIR-V version (#1730)Tim Foley2021-03-02
* Doc improvements (#1729)jsmall-nvidia2021-03-01
* Shader object specialization work-in-progress (#1728)Tim Foley2021-02-26
* Partial fix for macro expasnion of token pastes (#1727)Tim Foley2021-02-24
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Add support for GetAttributeAtVertex for D3D (#1725)Tim Foley2021-02-24
* Documentation markup extraction (#1724)jsmall-nvidia2021-02-23
* Some ad hoc parser fixes (#1723)Tim Foley2021-02-23
* Add basic support for fragment shader interlock (FSI) (#1722)Tim Foley2021-02-22
* Add a chapter on target platforms (#1720)Tim Foley2021-02-19
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Fix typo in user guide.Yong He2021-02-17
* Streamline shader object creation (#1717)Tim Foley2021-02-17
* Further documentation on Slang specific features (#1716)Yong He2021-02-17
* Use CPU memory for shader object ordinary data (#1714)Tim Foley2021-02-17
* More #line improvements (#1713)jsmall-nvidia2021-02-17
* Add `SampleGrad` overload for lod clamp. (#1711)Yong He2021-02-17
* Fixes to get shader-object example working on CUDA (#1708)Tim Foley2021-02-16
* Add an accessor for IRInst opcode (#1707)Tim Foley2021-02-16
* Add associated type and generic value parameter doc section (#1706)Yong He2021-02-12
* Initial support for DXR payload access qualifiers (#1705)Tim Foley2021-02-12
* First part of interfaces and generics doc. (#1704)Yong He2021-02-12
* Further documentation work (#1703)Tim Foley2021-02-12
* Support `bit_cast` between complex types. (#1702)Yong He2021-02-12