diff options
| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2021-03-05 15:02:44 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-05 15:02:44 -0800 |
| commit | e962f1a1c12e87baa7adc2ade507512dc8269348 (patch) | |
| tree | fd5c3c1e742ea137973a65c146b8ccf70223212e | |
| parent | 860d17b6876822ef7023fdce70c725d3f8be37b1 (diff) | |
Add Vulkan/SPIR-V support for TraceRayInline() (#1737)
For the most part, this translation is straightforward because the `GL_EXT_ray_query` extension is well aligned with the DXR 1.1 `RayQuery` feature. Many function map one-to-one from one extension to the other.
A few notable details:
* The equivalent of the `RayQuery<Flags>` type is non-generic in GLSL, and the GLSL path previously didn't have support for trying to look up an intrinsic type name on an IR type declaration, so that required some tweaks to the emit logic.
* All the GLSL functions are free functions instead of member functions, but our IR doesn't recognize that distinction anyway
* The main `TraceRayInline()` call is the one that took the most tweaking, just because it takes a `RayDesc` structure for D3D/HLSL but takes individual vector sand scalars for VK/GLSL. The approach here is a standard one for how we manage this stuff in the stdlib (and I wanted to avoid adding even more `$` magic for intrinsics).
* For several other calls, the HLSL API had distinct `Candidate***()` and `Committed***()` calls that return information about a candidate hit vs. the one committed into the query. In contrast, the GLSL API uses a single call that takes an additional "must be compile-time constant" `bool` parameter to select between the two behaviors. This is even the case for one call that basically returns a value of a different `enum` type depending on the state of that `bool`. The D3D API model here seems almost strictly better and I have no idea why the GLSL extension was defined this way.
* Because both the `GL_EXT_ray_query` and `GL_EXT_ray_tracing` extensions declare the `accelerationStructureEXT` type, we can no longer infer what extension is supposed to be used based only on the presene of such a type. The logic right now is a bit slippery, because in theory a program that declares an acceleration structure but never traces into it could end up getting a compilation error now. We will have to see if that corner case comes up in practice. :(
The one big detail that is looming after doing this work is that both the HLSL and GLSL exposures of ray queries are extremely "slippery" about the actual identity of queries (e.g., when is one query a copy of another, vs. just being a new variable that references the existing query). Somehow queries get their identity from the original declaration, and as such our "default constructor" approach to them seems semanticay correct, but the whole thing is kind of slippery at a foundational level and I don't know how to fix it with the API as defined. Oh well; just something to keep an eye on.
Co-authored-by: Yong He <yonghe@outlook.com>
| -rw-r--r-- | source/slang/hlsl.meta.slang | 197 | ||||
| -rw-r--r-- | source/slang/slang-emit-glsl.cpp | 44 | ||||
| -rw-r--r-- | source/slang/slang.natvis | 26 | ||||
| -rw-r--r-- | tests/pipeline/ray-tracing/trace-ray-inline.slang | 172 | ||||
| -rw-r--r-- | tests/pipeline/ray-tracing/trace-ray-inline.slang.glsl | 219 | ||||
| -rw-r--r-- | tests/pipeline/ray-tracing/trace-ray-inline.slang.hlsl | 238 |
6 files changed, 873 insertions, 23 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 77b371662..761016866 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -4678,6 +4678,9 @@ static const CANDIDATE_TYPE CANDIDATE_PROCEDURAL_PRIMITIVE = 1; // back to the user code at interesting events along the ray. // __target_intrinsic(hlsl, RayQuery) +__target_intrinsic(glsl, rayQueryEXT) +__glsl_extension(GL_EXT_ray_query) +__glsl_version(460) struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE> { // Initialize the query object in a "fresh" state. @@ -4697,7 +4700,42 @@ struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE> // `RayQuery` to get the effective ray flags, which // must obey any API-imposed restrictions. // - void TraceRayInline(RaytracingAccelerationStructure accelerationStructure, RAY_FLAG rayFlags, uint instanceInclusionMask, RayDesc ray); + __target_intrinsic(hlsl) + void TraceRayInline( + RaytracingAccelerationStructure accelerationStructure, + RAY_FLAG rayFlags, + uint instanceInclusionMask, + RayDesc ray); + + __target_intrinsic(glsl, "rayQueryInitializeEXT($0, $1, $2, $3, $4, $5, $6, $7)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) + void __rayQueryInitializeEXT( + RaytracingAccelerationStructure accelerationStructure, + RAY_FLAG rayFlags, + uint instanceInclusionMask, + float3 origin, + float tMin, + float3 direction, + float tMax); + + [__unsafeForceInlineEarly] + __specialized_for_target(glsl) + void TraceRayInline( + RaytracingAccelerationStructure accelerationStructure, + RAY_FLAG rayFlags, + uint instanceInclusionMask, + RayDesc ray) + { + __rayQueryInitializeEXT( + accelerationStructure, + rayFlags, + instanceInclusionMask, + ray.Origin, + ray.TMin, + ray.Direction, + ray.TMax); + } // Resume the ray query coroutine. // @@ -4713,6 +4751,9 @@ struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE> // functions to appropriately handle the closest hit (it any) // that was found. // + __target_intrinsic(glsl, rayQueryProceedEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) bool Proceed(); // Causes the ray query to terminate. @@ -4721,6 +4762,9 @@ struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE> // traversal has terminated, so that subsequent // `Proceed()` calls will return `false`. // + __target_intrinsic(glsl, rayQueryTerminateEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) void Abort(); // Get the type of candidate hit being considered. @@ -4732,73 +4776,210 @@ struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE> // the kind of candidate hit that must be resolved by // user code. // + __target_intrinsic(glsl, "rayQueryGetIntersectionTypeEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) CANDIDATE_TYPE CandidateType(); // Access properties of a candidate hit. - // + + __target_intrinsic(glsl, "transpose(rayQueryGetIntersectionObjectToWorldEXT($0, false))") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3x4 CandidateObjectToWorld3x4(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionObjectToWorldEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float4x3 CandidateObjectToWorld4x3(); + + __target_intrinsic(glsl, "transpose(rayQueryGetIntersectionWorldToObjectEXT($0, false))") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3x4 CandidateWorldToObject3x4(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionWorldToObjectEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float4x3 CandidateWorldToObject4x3(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionInstanceCustomIndexEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CandidateInstanceIndex(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionInstanceIdEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CandidateInstanceID(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionGeometryIndexEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CandidateGeometryIndex(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionPrimitiveIndexEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CandidatePrimitiveIndex(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CandidateInstanceContributionToHitGroupIndex(); // Access properties of the ray being traced // in the object space of a candidate hit. - // + + __target_intrinsic(glsl, "rayQueryGetIntersectionObjectRayOriginEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3 CandidateObjectRayOrigin(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionObjectRayDirectionEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3 CandidateObjectRayDirection(); // Access properties of a candidate procedural primitive hit. - // + + __target_intrinsic(glsl, "rayQueryGetIntersectionCandidateAABBOpaqueEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) bool CandidateProceduralPrimitiveNonOpaque(); - // Access properties of a candidate no-opaque triangle hit. - // + // Access properties of a candidate non-opaque triangle hit. + + __target_intrinsic(glsl, "rayQueryGetIntersectionFrontFaceEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) bool CandidateTriangleFrontFace(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionBarycentricsEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float2 CandidateTriangleBarycentrics(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionTEXT($0, false)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float CandidateTriangleRayT(); // Commit the current non-opaque triangle hit. + __target_intrinsic(glsl, rayQueryConfirmIntersectionEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) void CommitNonOpaqueTriangleHit(); // Commit the current procedural primitive hit, with hit time `t`. + __target_intrinsic(glsl, rayQueryGenerateIntersectionEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) void CommitProceduralPrimitiveHit(float t); // Get the status of the committed (closest) hit, if any. + __target_intrinsic(glsl, "rayQueryGetIntersectionTypeEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) COMMITTED_STATUS CommittedStatus(); // Access properties of the committed hit. // + __target_intrinsic(glsl, "transpose(rayQueryGetIntersectionObjectToWorldEXT($0, true))") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3x4 CommittedObjectToWorld3x4(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionObjectToWorldEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float4x3 CommittedObjectToWorld4x3(); + + __target_intrinsic(glsl, "transpose(rayQueryGetIntersectionWorldToObjectEXT($0, true))") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3x4 CommittedWorldToObject3x4(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionWorldToObjectEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float4x3 CommittedWorldToObject4x3(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionTEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float CommittedRayT(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionInstanceCustomIndexEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CommittedInstanceIndex(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionInstanceIdEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CommittedInstanceID(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionGeometryIndexEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CommittedGeometryIndex(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionPrimitiveIndexEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CommittedPrimitiveIndex(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint CommittedInstanceContributionToHitGroupIndex(); // Access properties of the ray being traced // in the object space of a committed hit. - // + + __target_intrinsic(glsl, "rayQueryGetIntersectionObjectRayOriginEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3 CommittedObjectRayOrigin(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionObjectRayDirectionEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3 CommittedObjectRayDirection(); // Access properties of a committed triangle hit. - // + + __target_intrinsic(glsl, "rayQueryGetIntersectionFrontFaceEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) bool CommittedTriangleFrontFace(); + + __target_intrinsic(glsl, "rayQueryGetIntersectionBarycentricsEXT($0, true)") + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float2 CommittedTriangleBarycentrics(); // Access properties of the ray being traced. + + __target_intrinsic(glsl, rayQueryGetRayFlagsEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) uint RayFlags(); + + __target_intrinsic(glsl, rayQueryGetWorldRayOriginEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3 WorldRayOrigin(); + + __target_intrinsic(glsl, rayQueryGetWorldRayDirectionEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float3 WorldRayDirection(); + + __target_intrinsic(glsl, rayQueryGetRayTMinEXT) + __glsl_extension(GL_EXT_ray_query) + __glsl_version(460) float RayTMin(); } diff --git a/source/slang/slang-emit-glsl.cpp b/source/slang/slang-emit-glsl.cpp index 7b784de8d..fb4417119 100644 --- a/source/slang/slang-emit-glsl.cpp +++ b/source/slang/slang-emit-glsl.cpp @@ -95,6 +95,7 @@ void GLSLSourceEmitter::_requireGLSLVersion(int version) CASE(430); CASE(440); CASE(450); + CASE(460); #undef CASE } @@ -1801,14 +1802,46 @@ void GLSLSourceEmitter::emitSimpleTypeImpl(IRType* type) { case kIROp_RaytracingAccelerationStructureType: { - _requireRayTracing(); - + // Note: We have the problem here that we want to do `_requireRayTracing()`, + // but just based on the use of a ray-tracing acceleration structure we + // cannot know which extension the user means to use. The current options are: + // + // * GL_NV_ray_tracing + // * GL_EXT_ray_tracing + // * GL_EXT_ray_query + // + // The first two options there are basically equivalent extensions with + // different GLSL syntax. We end up requiring the user to opt in to + // `GL_NV_ray_tracing` using target capabilities, and will always default + // to `GL_EXT_ray_tracing` otherwise. + // if( getTargetCaps().implies(CapabilityAtom::GL_NV_ray_tracing) ) { + // If the user has explicitly opted in to `GL_NV_ray_tracing`, + // then we don't need to explicitly request the extentsion again. + // We know that the acceleration structure type will translate + // to the one from that extension: + // m_writer->emit("accelerationStructureNV"); } else { + // If the user does *not* opt into a specific extension, then we + // have the problem that either `GL_EXT_ray_tracing` or `GL_EXT_ray-query` + // could provide the `accelerationSturctureEXT` type, but there + // can be drivers that provide only one and not the other. + // + // Because we can't pick one upon just seeing the type, we need to + // emit the type here but *not* call `_requireRayTracing()` or + // anything like it, because we don't yet know the specific extension + // we should ask for. + // + // TODO: We might eventually want to have this step set a flag that + // will cause a compilation error if nothing else in the code requires + // a specific concrete ray-tracing extension. Ideally all of these + // details could be subusmed under the capability system sooner or + // later. + // m_writer->emit("accelerationStructureEXT"); } break; @@ -1827,6 +1860,13 @@ void GLSLSourceEmitter::emitSimpleTypeImpl(IRType* type) return; } + auto decorated = getResolvedInstForDecorations(type); + if(auto targetIntrinsicDecor = findBestTargetIntrinsicDecoration(decorated)) + { + m_writer->emit(targetIntrinsicDecor->getDefinition()); + return; + } + SLANG_DIAGNOSE_UNEXPECTED(getSink(), SourceLoc(), "unhandled type"); } diff --git a/source/slang/slang.natvis b/source/slang/slang.natvis index 63ee313da..cb272f974 100644 --- a/source/slang/slang.natvis +++ b/source/slang/slang.natvis @@ -72,9 +72,9 @@ </Expand> </Type> <Type Name="Slang::IRInst"> - <DisplayString>{{{op}}}</DisplayString> + <DisplayString>{{{m_op}}}</DisplayString> <Expand> - <Item Name="[op]">op</Item> + <Item Name="[op]">m_op</Item> <Item Name="[type]">typeUse.usedValue</Item> <CustomListItems MaxItemsPerView="3"> <Variable Name="child" InitialValue="m_decorationsAndChildren.first"/> @@ -82,20 +82,20 @@ <If Condition="child == 0"> <Break/> </If> - <If Condition="child->op == Slang::kIROp_NameHintDecoration"> + <If Condition="child->m_op == Slang::kIROp_NameHintDecoration"> <Item Name="[name]">((Slang::IRStringLit*)(((Slang::IRUse*)(child + 1))->usedValue))->value.stringVal.chars,[((Slang::IRStringLit*)(((Slang::IRUse*)(child + 1))->usedValue))->value.stringVal.numChars]s8</Item> </If> - <If Condition="child->op == Slang::kIROp_ExportDecoration"> + <If Condition="child->m_op == Slang::kIROp_ExportDecoration"> <Item Name="[exportName]">((Slang::IRStringLit*)(((Slang::IRUse*)(child + 1))->usedValue))->value.stringVal.chars,[((Slang::IRStringLit*)(((Slang::IRUse*)(child + 1))->usedValue))->value.stringVal.numChars]s8</Item> </If> - <If Condition="child->op == Slang::kIROp_ImportDecoration"> + <If Condition="child->m_op == Slang::kIROp_ImportDecoration"> <Item Name="[importName]">((Slang::IRStringLit*)(((Slang::IRUse*)(child + 1))->usedValue))->value.stringVal.chars,[((Slang::IRStringLit*)(((Slang::IRUse*)(child + 1))->usedValue))->value.stringVal.numChars]s8</Item> </If> <Exec>child = child->next</Exec> </Loop> </CustomListItems> - <Item Name="[value]" Condition="op == Slang::kIROp_StringLit">((IRStringLit*)this)->value.stringVal.chars,[((IRStringLit*)this)->value.stringVal.numChars]s8</Item> - <Item Name="[value]" Condition="op == Slang::kIROp_IntLit">((IRIntLit*)this)->value.intVal</Item> + <Item Name="[value]" Condition="m_op == Slang::kIROp_StringLit">((IRStringLit*)this)->value.stringVal.chars,[((IRStringLit*)this)->value.stringVal.numChars]s8</Item> + <Item Name="[value]" Condition="m_op == Slang::kIROp_IntLit">((IRIntLit*)this)->value.intVal</Item> <!-- <Synthetic Name="[operands]"> <DisplayString>{{count = {operandCount}}}</DisplayString> @@ -120,14 +120,14 @@ <Exec>child = pOperandInst->m_decorationsAndChildren.first</Exec> <Exec>nameDecoration = 0</Exec> <Loop Condition="child != 0"> - <If Condition="child->op == Slang::kIROp_NameHintDecoration"> + <If Condition="child->m_op == Slang::kIROp_NameHintDecoration"> <Exec>nameDecoration = child</Exec> <Break/> </If> - <If Condition="child->op == Slang::kIROp_ExportDecoration && (nameDecoration == 0 || nameDecoration->op != Slang::kIROp_NameHintDecoration)"> + <If Condition="child->m_op == Slang::kIROp_ExportDecoration && (nameDecoration == 0 || nameDecoration->m_op != Slang::kIROp_NameHintDecoration)"> <Exec>nameDecoration = child</Exec> </If> - <If Condition="child->op == Slang::kIROp_ImportDecoration && (nameDecoration == 0 || nameDecoration->op != Slang::kIROp_NameHintDecoration)"> + <If Condition="child->m_op == Slang::kIROp_ImportDecoration && (nameDecoration == 0 || nameDecoration->m_op != Slang::kIROp_NameHintDecoration)"> <Exec>nameDecoration = child</Exec> </If> <Exec>child = child->next</Exec> @@ -149,14 +149,14 @@ <Exec>child = pItem->m_decorationsAndChildren.first </Exec> <Exec>nameDecoration = 0</Exec> <Loop Condition="child != 0"> - <If Condition="child->op == Slang::kIROp_NameHintDecoration"> + <If Condition="child->m_op == Slang::kIROp_NameHintDecoration"> <Exec>nameDecoration = child</Exec> <Break/> </If> - <If Condition="child->op == Slang::kIROp_ExportDecoration && (nameDecoration == 0 || nameDecoration->op != Slang::kIROp_NameHintDecoration)"> + <If Condition="child->m_op == Slang::kIROp_ExportDecoration && (nameDecoration == 0 || nameDecoration->m_op != Slang::kIROp_NameHintDecoration)"> <Exec>nameDecoration = child</Exec> </If> - <If Condition="child->op == Slang::kIROp_ImportDecoration && (nameDecoration == 0 || nameDecoration->op != Slang::kIROp_NameHintDecoration)"> + <If Condition="child->m_op == Slang::kIROp_ImportDecoration && (nameDecoration == 0 || nameDecoration->m_op != Slang::kIROp_NameHintDecoration)"> <Exec>nameDecoration = child</Exec> </If> <Exec>child = child->next</Exec> diff --git a/tests/pipeline/ray-tracing/trace-ray-inline.slang b/tests/pipeline/ray-tracing/trace-ray-inline.slang new file mode 100644 index 000000000..30c32ee4f --- /dev/null +++ b/tests/pipeline/ray-tracing/trace-ray-inline.slang @@ -0,0 +1,172 @@ +// trace-ray-inline.slang + +//TEST:CROSS_COMPILE:-target dxil-asm -stage compute -profile sm_6_5 -entry main +//TEST:CROSS_COMPILE:-target spirv-asm -stage compute -profile sm_6_5 -entry main + +// The goal of this shader is to use all the main pieces +// of functionality in DXR 1.1's `TraceRayInline` feature, +// to ensure that they survive translation to HLSL. + +// In order to trace rays, we need an acceleration structure. +// +RaytracingAccelerationStructure myAccelerationStructure; + +// We also need to decide what to do with hits/misses. +// The `TraceRayInline` approach eschews separate shader +// stages for RT, and instead expects users to write +// those operations as subroutines instead. +// +// We will mimic the style and naming of DXR 1.0 here +// to try and make the parallels clear. +// +// We start with a ray "payload" type that will be +// used for input/output on hit and miss shaders +// + +struct MyRayPayload +{ + int value; +}; + +// The first and simplest shader is the miss shader. +// +void myMiss(inout MyRayPayload payload) +{ + payload.value = 0; +} + +// Next, up is a closest hit shader for opaque triangles. +// +void myTriangleClosestHit(inout MyRayPayload payload) +{ + payload.value = 1; +} + +// In order to support alpha testing, we need an any-hit +// shader for triangles. +// +// In this case, the return value is used to specify +// whether the hit should be accepted (true) or ignored (false). +// +bool myTriangleAnyHit(inout MyRayPayload payload) +{ + return true; +} + +// Procedural primitives are different than triangles +// in that they need user-defined hit attributes. +// +struct MyProceduralHitAttrs { int value; } + +// Otherwise, the closest- and any-hit shaders +// for procedural primitives are similar to those +// for triangles. +// +void myProceduralClosestHit(inout MyRayPayload payload, MyProceduralHitAttrs attrs) +{ + payload.value = attrs.value; +} +bool myProceduralAnyHit(inout MyRayPayload payload) +{ + return true; +} + +// The new piece of the puzzle for procedural primitives +// is the intersection shader, which should be able to +// report zero or more intersections. +// +// For now we will only deal with the single-intersection +// case. +// +bool myProceduralIntersection(inout float tHit, inout MyProceduralHitAttrs hitAttrs) +{ + return true; +} + +// In order to kick of tracing we need the properties of a ray +// query to trace, so we will pipe those in via a constant buffer. +// +cbuffer C +{ + float3 origin; + float tMin; + float3 direction; + float tMax; + uint rayFlags; + uint instanceMask; + uint shouldStopAtFirstHit; +} + +// The actual tracing is handled by a compute shader, +// which here takes on the role of a ray generation shader. +// +void main(uint3 tid : SV_DispatchThreadID) +{ + uint index = tid.x; + + RayQuery<RAY_FLAG_NONE> query; + MyProceduralHitAttrs committedProceduralAttrs; + + MyRayPayload payload = { -1 }; + RayDesc ray = { origin, tMin, direction, tMax }; + query.TraceRayInline( + myAccelerationStructure, + rayFlags, + instanceMask, + ray); + + + for(;;) + { + if(!query.Proceed()) break; + + switch(query.CandidateType()) + { + case CANDIDATE_PROCEDURAL_PRIMITIVE: + { + MyProceduralHitAttrs candidateProceduralAttrs = { 0 }; + float tHit = 0.0f; + if(myProceduralIntersection(tHit, candidateProceduralAttrs)) + { + if(myProceduralAnyHit(payload)) + { + query.CommitProceduralPrimitiveHit(tHit); + committedProceduralAttrs = candidateProceduralAttrs; + if(shouldStopAtFirstHit) + query.Abort(); + } + } + } + break; + + case CANDIDATE_NON_OPAQUE_TRIANGLE: + { + if(myTriangleAnyHit(payload)) + { + query.CommitNonOpaqueTriangleHit(); + if(shouldStopAtFirstHit) + query.Abort(); + } + } + break; + + } + + + } + + switch(query.CommittedStatus()) + { + case COMMITTED_TRIANGLE_HIT: + myTriangleClosestHit(payload); + break; + + case COMMITTED_PROCEDURAL_PRIMITIVE_HIT: + myProceduralClosestHit(payload, committedProceduralAttrs); + break; + + case COMMITTED_NOTHING: + myMiss(payload); + break; + } +}
\ No newline at end of file diff --git a/tests/pipeline/ray-tracing/trace-ray-inline.slang.glsl b/tests/pipeline/ray-tracing/trace-ray-inline.slang.glsl new file mode 100644 index 000000000..883742020 --- /dev/null +++ b/tests/pipeline/ray-tracing/trace-ray-inline.slang.glsl @@ -0,0 +1,219 @@ +// trace-ray-inline.slang.glsl +//TEST_IGNORE_FILE: + +#version 460 +#extension GL_EXT_ray_query : require + +struct SLANG_ParameterGroup_C_0 +{ + vec3 origin_0; + float tMin_0; + vec3 direction_0; + float tMax_0; + uint rayFlags_0; + uint instanceMask_0; + uint shouldStopAtFirstHit_0; +}; + +layout(binding = 1) +layout(std140) uniform _S1 +{ + SLANG_ParameterGroup_C_0 _data; +} C_0; + +struct RayDesc_0 +{ + vec3 Origin_0; + float TMin_0; + vec3 Direction_0; + float TMax_0; +}; + +void RayQuery_TraceRayInline_0(rayQueryEXT this_0, accelerationStructureEXT accelerationStructure_0, uint rayFlags_1, uint instanceInclusionMask_0, RayDesc_0 ray_0) +{ + rayQueryInitializeEXT((this_0), (accelerationStructure_0), (rayFlags_1), (instanceInclusionMask_0), (ray_0.Origin_0), (ray_0.TMin_0), (ray_0.Direction_0), (ray_0.TMax_0)); + return; +} + +layout(binding = 0) +uniform accelerationStructureEXT myAccelerationStructure_0; + +struct MyProceduralHitAttrs_0 +{ + int value_0; +}; + +bool myProceduralIntersection_0(inout float tHit_0, inout MyProceduralHitAttrs_0 hitAttrs_0) +{ + return true; +} + +struct MyRayPayload_0 +{ + int value_1; +}; + +bool myProceduralAnyHit_0(inout MyRayPayload_0 payload_0) +{ + return true; +} + +bool myTriangleAnyHit_0(inout MyRayPayload_0 payload_1) +{ + return true; +} + +void myTriangleClosestHit_0(inout MyRayPayload_0 payload_2) +{ + payload_2.value_1 = 1; + return; +} + +void myProceduralClosestHit_0(inout MyRayPayload_0 payload_3, MyProceduralHitAttrs_0 attrs_0) +{ + payload_3.value_1 = attrs_0.value_0; + return; +} + +void myMiss_0(inout MyRayPayload_0 payload_4) +{ + payload_4.value_1 = 0; + return; +} + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +void main() +{ + MyRayPayload_0 payload_5; + MyProceduralHitAttrs_0 committedProceduralAttrs_0; + MyProceduralHitAttrs_0 committedProceduralAttrs_1; + MyRayPayload_0 payload_6; + MyProceduralHitAttrs_0 committedProceduralAttrs_2; + MyRayPayload_0 payload_7; + MyProceduralHitAttrs_0 committedProceduralAttrs_3; + rayQueryEXT query_0; + MyRayPayload_0 _S2 = { -1 }; + RayDesc_0 ray_1 = { C_0._data.origin_0, C_0._data.tMin_0, C_0._data.direction_0, C_0._data.tMax_0 }; + RayQuery_TraceRayInline_0(query_0, myAccelerationStructure_0, C_0._data.rayFlags_0, C_0._data.instanceMask_0, ray_1); + MyProceduralHitAttrs_0 _S3; + payload_5 = _S2; + committedProceduralAttrs_0 = _S3; + for(;;) + { + bool _S4 = rayQueryProceedEXT(query_0); + if(!_S4) + { + break; + } + uint _S5 = (rayQueryGetIntersectionTypeEXT((query_0), false)); + switch(_S5) + { + case uint(1): + { + MyProceduralHitAttrs_0 candidateProceduralAttrs_0 = { 0 }; + float _S6; + _S6 = 0.00000000000000000000; + MyProceduralHitAttrs_0 _S7; + _S7 = candidateProceduralAttrs_0; + bool _S8 = myProceduralIntersection_0(_S6, _S7); + float tHit_1 = _S6; + MyProceduralHitAttrs_0 candidateProceduralAttrs_1 = _S7; + if(_S8) + { + MyRayPayload_0 _S9; + _S9 = payload_5; + bool _S10 = myProceduralAnyHit_0(_S9); + MyRayPayload_0 _S11 = _S9; + if(_S10) + { + rayQueryGenerateIntersectionEXT(query_0, tHit_1); + if(bool(C_0._data.shouldStopAtFirstHit_0)) + { + rayQueryTerminateEXT(query_0); + } + else + { + } + committedProceduralAttrs_1 = candidateProceduralAttrs_1; + } + else + { + committedProceduralAttrs_1 = committedProceduralAttrs_0; + } + payload_6 = _S11; + committedProceduralAttrs_2 = committedProceduralAttrs_1; + } + else + { + payload_6 = payload_5; + committedProceduralAttrs_2 = committedProceduralAttrs_0; + } + payload_7 = payload_6; + committedProceduralAttrs_3 = committedProceduralAttrs_2; + break; + } + case uint(0): + { + MyRayPayload_0 _S12; + _S12 = payload_5; + bool _S13 = myTriangleAnyHit_0(_S12); + MyRayPayload_0 _S14 = _S12; + if(_S13) + { + rayQueryConfirmIntersectionEXT(query_0); + if(bool(C_0._data.shouldStopAtFirstHit_0)) + { + rayQueryTerminateEXT(query_0); + } + else + { + } + } + else + { + } + payload_7 = _S14; + committedProceduralAttrs_3 = committedProceduralAttrs_0; + break; + } + default: + { + payload_7 = payload_5; + committedProceduralAttrs_3 = committedProceduralAttrs_0; + break; + } + } + payload_5 = payload_7; + committedProceduralAttrs_0 = committedProceduralAttrs_3; + } + uint _S15 = (rayQueryGetIntersectionTypeEXT((query_0), true)); + switch(_S15) + { + case uint(1): + { + MyRayPayload_0 _S16; + _S16 = payload_5; + myTriangleClosestHit_0(_S16); + break; + } + case uint(2): + { + MyRayPayload_0 _S17; + _S17 = payload_5; + myProceduralClosestHit_0(_S17, committedProceduralAttrs_0); + break; + } + case uint(0): + { + MyRayPayload_0 _S18; + _S18 = payload_5; + myMiss_0(_S18); + break; + } + default: + { + break; + } + } + return; +} diff --git a/tests/pipeline/ray-tracing/trace-ray-inline.slang.hlsl b/tests/pipeline/ray-tracing/trace-ray-inline.slang.hlsl new file mode 100644 index 000000000..cdea1668a --- /dev/null +++ b/tests/pipeline/ray-tracing/trace-ray-inline.slang.hlsl @@ -0,0 +1,238 @@ +// trace-ray-inline.slang.hlsl +//TEST_IGNORE_FILE: + +struct SLANG_ParameterGroup_C_0 +{ + vector<float,3> origin_0; + float tMin_0; + vector<float,3> direction_0; + float tMax_0; + uint rayFlags_0; + uint instanceMask_0; + uint shouldStopAtFirstHit_0; +}; + +cbuffer C_0 : register(b0) +{ + SLANG_ParameterGroup_C_0 C_0; +} + +RaytracingAccelerationStructure myAccelerationStructure_0 : register(t0); + +struct MyProceduralHitAttrs_0 +{ + int value_0; +}; + +bool myProceduralIntersection_0(inout float tHit_0, inout MyProceduralHitAttrs_0 hitAttrs_0) +{ + return true; +} + +struct MyRayPayload_0 +{ + int value_1; +}; + +bool myProceduralAnyHit_0(inout MyRayPayload_0 payload_0) +{ + return true; +} + +bool myTriangleAnyHit_0(inout MyRayPayload_0 payload_1) +{ + return true; +} + +void myTriangleClosestHit_0(inout MyRayPayload_0 payload_2) +{ + payload_2.value_1 = int(1); + return; +} + +void myProceduralClosestHit_0(inout MyRayPayload_0 payload_3, MyProceduralHitAttrs_0 attrs_0) +{ + payload_3.value_1 = attrs_0.value_0; + return; +} + +void myMiss_0(inout MyRayPayload_0 payload_4) +{ + payload_4.value_1 = int(0); + return; +} + + +[shader("compute")] +[numthreads(1, 1, 1)] +void main(vector<uint,3> tid_0 : SV_DISPATCHTHREADID) +{ + MyRayPayload_0 payload_5; + MyProceduralHitAttrs_0 committedProceduralAttrs_0; + MyProceduralHitAttrs_0 committedProceduralAttrs_1; + MyRayPayload_0 payload_6; + MyProceduralHitAttrs_0 committedProceduralAttrs_2; + MyRayPayload_0 payload_7; + MyProceduralHitAttrs_0 committedProceduralAttrs_3; + + RayQuery<int(0) > query_0; + + MyRayPayload_0 _S1 = { int(-1) }; + RayDesc ray_0 = { C_0.origin_0, C_0.tMin_0, C_0.direction_0, C_0.tMax_0 }; + query_0.TraceRayInline(myAccelerationStructure_0, C_0.rayFlags_0, C_0.instanceMask_0, ray_0); + + MyProceduralHitAttrs_0 _S2; + + payload_5 = _S1; + committedProceduralAttrs_0 = _S2; + for(;;) + { + bool _S3 = query_0.Proceed(); + + if(!_S3) + { + break; + } + uint _S4 = query_0.CandidateType(); + + switch(_S4) + { + case (uint) int(1): + { + MyProceduralHitAttrs_0 candidateProceduralAttrs_0 = { int(0) }; + + float _S5; + + _S5 = 0.00000000000000000000; + + MyProceduralHitAttrs_0 _S6; + + _S6 = candidateProceduralAttrs_0; + + bool _S7 = myProceduralIntersection_0(_S5, _S6); + + float tHit_1 = _S5; + + MyProceduralHitAttrs_0 candidateProceduralAttrs_1 = _S6; + + if(_S7) + { + MyRayPayload_0 _S8; + + _S8 = payload_5; + + bool _S9 = myProceduralAnyHit_0(_S8); + + MyRayPayload_0 _S10 = _S8; + + if(_S9) + { + query_0.CommitProceduralPrimitiveHit(tHit_1); + + if((bool) C_0.shouldStopAtFirstHit_0) + { + + query_0.Abort(); + } + else + { + } + + committedProceduralAttrs_1 = candidateProceduralAttrs_1; + } + else + { + committedProceduralAttrs_1 = committedProceduralAttrs_0; + } + + payload_6 = _S10; + committedProceduralAttrs_2 = committedProceduralAttrs_1; + } + else + { + payload_6 = payload_5; + committedProceduralAttrs_2 = committedProceduralAttrs_0; + } + + payload_7 = payload_6; + committedProceduralAttrs_3 = committedProceduralAttrs_2; + break; + } + case (uint) int(0): + { + MyRayPayload_0 _S11; + _S11 = payload_5; + + bool _S12 = myTriangleAnyHit_0(_S11); + MyRayPayload_0 _S13 = _S11; + + if(_S12) + { + query_0.CommitNonOpaqueTriangleHit(); + if((bool) C_0.shouldStopAtFirstHit_0) + { + query_0.Abort(); + } + else + { + } + } + else + { + } + + payload_7 = _S13; + committedProceduralAttrs_3 = committedProceduralAttrs_0; + break; + } + default: + { + payload_7 = payload_5; + committedProceduralAttrs_3 = committedProceduralAttrs_0; + break; + } + } + + payload_5 = payload_7; + committedProceduralAttrs_0 = committedProceduralAttrs_3; + } + + uint _S14 = query_0.CommittedStatus(); + + switch(_S14) + { + case (uint) int(1): + { + MyRayPayload_0 _S15; + + _S15 = payload_5; + + myTriangleClosestHit_0(_S15); + break; + } + case (uint) int(2): + { + + MyRayPayload_0 _S16; + _S16 = payload_5; + + myProceduralClosestHit_0(_S16, committedProceduralAttrs_0); + break; + } + case (uint) int(0): + { + MyRayPayload_0 _S17; + + _S17 = payload_5; + + myMiss_0(_S17); + break; + } + default: + { + break; + } + } + + return; +} |
