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2024-10-02Fix the broken CI (#5216)Jay Kwak
The type of `sizeof` has to be int not uint.
2024-10-01Fix crash when compiling associatedtypes with generic interface constraints. ↵Yong He
(#5200) * Fix crash when compiling associatedtypes with generic interface constraints. * delete hlsl.meta.slang.temp.h. * Fix.
2024-10-01SizeOfLikeExpr has type int (#5205)Ellie Hermaszewska
* Correct typo in parser * SizeOfLineExprs have type int Fixes https://github.com/shader-slang/slang/issues/5191
2024-09-30Enable debug log for VK CTS workflow (#5197)Jay Kwak
This commit enables the workflow debug message for running VK CTS workflow. Currently three CTS tests are causing a crash of deqp with an exit code 1. And when the debug message printing is enabled, this crash is no longer happening, which is unexpected. It seems like the issue is on the CI runner process rather than Slang, driver nor deqp. We will keep the log message enabled not only to avoid the crash but also to see more information when things went wrong. This commit also prints the last 1,000 lines of TestResults.qpa when deqp had a failing test or deqp was exited unexpectedly. This will help us to debug the problem faster.
2024-09-30Fix diagnostics for [PreferRecompute] (#5159)Sai Praveen Bangaru
* Fix diagnostics for [PreferRecompute] * Update dont-warn-on-simple-prefer-recompute.slang * Update slang-ir-autodiff.cpp * Update dont-warn-on-simple-prefer-recompute.slang * Update warn-on-prefer-recompute-side-effects.slang
2024-09-30Disable the building of slang-llvm when targeting wasm platform (#5196)Jay Kwak
Co-authored-by: Yong He <yonghe@outlook.com>
2024-09-30Add COM API for querying metadata. (#5168)Yong He
* Add COM API for querying metadata. * Fix tests. * fix test.
2024-09-30Update slang-rhi (#5187)Simon Kallweit
* update slang-rhi * fix render-test * update slang-rhi --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-09-30Switch sccache action to Mozilla-Actions version (#5189)Ellie Hermaszewska
2024-09-30Add compile_commands.json to .gitignore (#5169)Ellie Hermaszewska
2024-09-30Disable wgpu on linux (#5186)Simon Kallweit
* remove setting CMAKE_SYSTEM_PROCESSOR we will need a proper toolchain file to setup cross-compilation * disable slang-rhi webgpu backend on linux this is a temporary fix for allowing the release workflow to run
2024-09-27Fix target switch lowering bug. (#5182)Yong He
2024-09-27Fix bug in `translateGlslGlobalVar()`. (#5181)Yong He
2024-09-27Fix hull shader spirv legalization bug. (#5180)Yong He
2024-09-27Fix l-value computation for subscript call. (#5177)Yong He
2024-09-27Add CI step to build WebAssembly version of Slang (#5164)Jay Kwak
Closes #5117 This adds a build step of WebAssembly version of Slang. Currently it is enabled only for Linux/Release to reduce the time cost of CI, but the builds were all successful on all platforms and configurations when tested.
2024-09-27Design proposal for initialization. (#5142)Yong He
* Design proposal for initialization. * extension * QA * wording * Update design. * more revisions. * revise text. * rewording to be more accurate. * Fix wording and add explanation to examples. * clarify on zero initialization. * refine the rules and examples. * update status.
2024-09-27Update slang-rhi (#5176)Yong He
2024-09-27Add fallback flag for sccache (#5170)Ellie Hermaszewska
SCCACHE_IGNORE_SERVER_IO_ERROR=1 Closes https://github.com/shader-slang/slang/issues/5163 Co-authored-by: Yong He <yonghe@outlook.com>
2024-09-27export CMAKE_SYSTEM_PROCESSOR for cross compilation builds (#5171)Simon Kallweit
2024-09-26Implement texture_storage_Xd in WGSL (#5158)Jay Kwak
* Implement texture_storage_Xd in WGSL This commit implements `texture_storage_Xd` in WGSL, which is similar to RWTextureXD in HLSL. It is intresting that `texture_storage_Xd` doesn't take the shader type as its input argument at all. Instead, it takes "texel format" enum value as its first template parameter, which can be found here: https://www.w3.org/TR/WGSL/#storage-texel-formats As an example, `texture_storage_2d<rg32uint, read_write>` expects vec4<u32> as a value type for `Load` and `Store`, where Z-component will be ignored and treated as zero and W-component will be treated always as 1. The type `u32` is inferred from the enum value `rg32uint`. Note that the number of component is always fixed to 4 regardless how many components are actually stored.
2024-09-26Update slang-rhi (#5160)Simon Kallweit
2024-09-26Move texture format inference to frontend and add reflection api for it. (#5155)Yong He
2024-09-26Always run AD cleanup pass. (#5157)Sai Praveen Bangaru
2024-09-25Update README.md for platform supportYong He
2024-09-25update slang-rhi (wgpu graphics support) (#5151)Simon Kallweit
Co-authored-by: Yong He <yonghe@outlook.com>
2024-09-25Remove text on inheritance support in user-guide. (#5154)Yong He
2024-09-25WGSL texture support for depth and multisampled (#5152)Jay Kwak
* WGSL texture support for depth and multisampled This commit fixes a few issues with WGSL texture intrinsics. - static_assert-s are corrected. - Gather functions work properly with depth textures - Load functions work properly with depth textures and multisampled textures
2024-09-25Make release note generation script shebang portable (#5145)Ellie Hermaszewska
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-09-25Fixing bug when writing primitives in metal mesh shaders (#5069)Dynamitos
2024-09-25Enable emscripten builds to compile slang.dll to WebAssembly. (#5131)Anders Leino
* Compile fixes for Wasm The issues are all are due to 'long' types being 32 bits on WASM. - class members redeclared errors - << with StringBuilder and unsigned long is ambiguous This helps to address issue #5115. * Use the host executable suffix for generators Since the generators are run at build-time, we should not use CMAKE_EXECUTABLE_SUFFIX, which is the suffix for the target platform. Instead, define CMAKE_HOST_EXECUTABLE_SUFFIX as appropriate, and use that suffix instead. This helps to address issue #5115. * Add support for Wasm as a platform This helps to address issue #5115. * Add emscripten build This closes #5115.
2024-09-24Fix the incorrect use of GLSL textureGather (#5150)Jay Kwak
`$p` was incorrectly removed on the previous commit. This commit brings it back and fixes the problem.
2024-09-23Feature/wgsl intrinsic texture gather (#5141)Jay Kwak
This PR implements the texture gather functions for WGSL. The pattern was very similar to how Metal was implemented. Before copy and paste from the Metal implementation, I had to clean up the Metal implementation to make it more readable and maintainable. Gather functions are available only for 2D and 3D textures. Their `array` and `depth` variants may or may not be supported depending on the target. `static_assert` ensures that Gather functions are available only for 2D and 3D textures. Removed incorrect use of "$p" argument for targeting GLSL.
2024-09-23Implemented Combined-texture for WGSL (#5130)Jay Kwak
* Implemented Combined-texture for WGSL * Remove unnecessary comment * Limit to std430 layout * Fix compiler warning for unused variable --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-09-23update slang-rhi with initial wgpu support (#5137)Simon Kallweit
* update slang-rhi with initial wgpu support * update slang-rhi --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-09-23Fix incorrect use of pointer in WGSL (#5144)Jay Kwak
Closes #5143 Recently there was a commit that changed the behavior of the memory pointer for WGSL. This commit fixes some issues came up after the change.
2024-09-20Fix handling of pointer logic in wgsl backend. (#5129)Yong He
2024-09-20WGSL implement texture intrinsics except gather and sampler-less (#5123)Jay Kwak
This commit implements all of the texture intrinsics for WGSL except "Gather" and sampler-less. They will be implemented in a separate PR. A few things to note: - texture sampling functions are available only for the fragment shader stage; not for compute - WGSL doesn't have any functions similar to CalculateLevelOfDetail or CalculateLevelOfDetailUnclamped. - WGSL doesn't have a function overlaoding for textureSample with "clamp" or "status" arguments. - WGSL doesn't support Load operation with offset for texture_multisampled_XX and texture_storage_XX. - WGSL supports only four types of depth textures: 2D, 2D_array, cube and cube_array. - WGSL doesn't support "offset" variants for cube and cube_array.
2024-09-20Update 003-atomic-t.mdYong He
2024-09-20Initial `Atomic<T>` type implementation. (#5125)Yong He
* Initial Atomic<T> type implementation. * Update design doc. * Fix. * Add test. * Fixes and add tests. * Fix WGSL. * Fix glsl. * Fix metal. * experiemnt with github metal. * experiment github metal 2 * github metal experiment 3 * experiment with github metal 4. * experiment with metal 5. * experiment 7. * metal experiment 8. * Fix metal tests. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2024-09-19Add diagnostic to verify the left hand side of a generic constraint. (#5112)Yong He
* Add diagnostic to verify the left hand side of a generic constraint. * Fix comment.
2024-09-19Re-enable slang-test for WGSL (#5120)Jay Kwak
My previous commit disabled the WGSL test by a mistake. This commit fixes the mistake and run the slang-test for WGSL tests. frexp and modf were still not working for the vector types.
2024-09-19Synthesize conformance for generic requirements. (#5111)Yong He
* Synthesize conformance for generic requirements. * Fix. * Fix build error. * address code review.
2024-09-19Allow lookups of overloaded methods. (#5110)Sai Praveen Bangaru
* Allow lookups of overloaded methods. * Update slang-reflection-api.cpp * Update slang.cpp --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-09-19Update spirv-tools version (#5089)cheneym2
* Update spirv-headers and spirv-tools versions * Fix compute-derivative regressions with upgraded spirv headers Extension was promoted from NV to KHR while retaining same enums. Fixes #5106 * Prevent DCE on ray trace position fetch Adds dummy usage to the intersection positions fetched from HitTriangleVertexPositions to prevent DCE from removing their usage. Fixes #5105 * Update spirv-tools-generated * More DerivativeGroup*KHR test fixes Add fixes for a missing test intrinsic-derivative-function-in-compute.slang Use the {{NV|KHR}} syntax to tolerate either enum. Fixes #5106 * Squash tabs in closesthit test * HACK test CI * Avoid multiple IncomingRayPayloadKHR storage params * Revert "HACK test CI" This reverts commit c2556ea2baef0bd48e4c86f90cf17dfab80015c1. * Avoid multiple IncomingRayPayloadKHR storage params in anyhit
2024-09-19Add design doc for atomic<T> type. (#5101)Yong He
* Add design doc for atomic<T> type. * Update design doc. * Fix. * More comment on parameters.
2024-09-19refactor render test to use latest slang-rhi (#5119)Simon Kallweit
* refactor render test to use latest slang-rhi * update slang-rhi * update slang-rhi * update slang-rhi * update slang-rhi
2024-09-19Add WGSL intrinsics for synchronization (#5114)Anders Leino
This closes issue #5085.
2024-09-19Use GITHUB_TOKEN if set (#5070)Jay Kwak
* Use GITHUB_TOKEN if set We have been having an error from Github saying that API rate limit exceeded for IP. It hits the limit more often if your public IP is shared by many other collegues. {"message":"API rate limit exceeded for 216.228.112.22. (But here's the good news: Authenticated requests get a higher rate limit. Check out the documentation for more details.)","documentation_url":"https://docs.github.com/rest/overview/resources-in-the-rest-api#rate-limiting"} The suggested solution from GitHub is to use gh.exe tool with "auth login" arguments. It will store a token and allow us to use API more than the limit set for IP without token. However, our cmake build doesn't use gh.exe and API is called via REST. This commit adds an extra header to the HTTP request with the infomration of the github token if the value is. Usage: cmake.exe --preset vs2019 -DSLANG_GITHUB_TOKEN=your_token_here * Adding a warning message to use LANG_GITHUB_TOKEN --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-09-19Fix dx on vk with rhi (#5086)Ellie Hermaszewska
Requires this PR https://github.com/shader-slang/slang-rhi/pull/40 Co-authored-by: Yong He <yonghe@outlook.com>