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| author | Jay Kwak <82421531+jkwak-work@users.noreply.github.com> | 2024-09-24 20:50:27 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-24 20:50:27 -0700 |
| commit | cb1fc34c7dae3cb8642e150fcc189683c27859d4 (patch) | |
| tree | 2d5bc4aeb17685192a919ee911fac2b7c6164fcc | |
| parent | ef3552d9cbde0c06ddc77150b8ab68674d8422d3 (diff) | |
Fix the incorrect use of GLSL textureGather (#5150)
`$p` was incorrectly removed on the previous commit.
This commit brings it back and fixes the problem.
| -rw-r--r-- | source/slang/hlsl.meta.slang | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 3ea5481b1..bbdfc3b03 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -2202,7 +2202,7 @@ vector<TElement,4> __texture_gather( __target_switch { case glsl: - __intrinsic_asm "textureGather($0, $1, $2, $3)"; + __intrinsic_asm "textureGather($p, $2, $3)"; case metal: if (isArray == 1) { @@ -2275,7 +2275,7 @@ vector<TElement,4> __texture_gather_offset( __target_switch { case glsl: - __intrinsic_asm "textureGatherOffset($0, $1, $2, $3, $4)"; + __intrinsic_asm "textureGatherOffset($p, $2, $3, $4)"; case metal: static_assert(Shape.flavor == $(SLANG_TEXTURE_2D), "Metal supports offset variant of Gather only for 2D textures"); @@ -2343,7 +2343,7 @@ vector<TElement,4> __texture_gather_offsets( __target_switch { case glsl: - __intrinsic_asm "textureGatherOffsets($0, $1, $2, $T3[]($3, $4, $5, $6)), $7"; + __intrinsic_asm "textureGatherOffsets($p, $2, $T3[]($3, $4, $5, $6)), $7"; case spirv: let offsets = __makeArray(offset1,offset2,offset3,offset4); return spirv_asm { @@ -2391,7 +2391,7 @@ vector<TElement,4> __texture_gatherCmp( __target_switch { case glsl: - __intrinsic_asm "textureGather($0, $1, $2, $3)"; + __intrinsic_asm "textureGather($p, $2, $3)"; case metal: if (isArray == 1) { @@ -2459,7 +2459,7 @@ vector<TElement,4> __texture_gatherCmp_offset( __target_switch { case glsl: - __intrinsic_asm "textureGatherOffset($0, $1, $2, $3, $4)"; + __intrinsic_asm "textureGatherOffset($p, $2, $3, $4)"; case metal: static_assert(Shape.flavor == $(SLANG_TEXTURE_2D), "Metal supports depth compare Gather only for 2D texture"); @@ -2516,7 +2516,8 @@ __generic<TElement, T, Shape: __ITextureShape, let isArray:int, let sampleCount: [require(glsl_spirv, texture_gather)] vector<TElement,4> __texture_gatherCmp_offsets( __TextureImpl<T, Shape, isArray, 0, sampleCount, access, isShadow, 0, format> texture, - SamplerComparisonState s, vector<float, Shape.dimensions+isArray> location, + SamplerComparisonState s, + vector<float, Shape.dimensions+isArray> location, TElement compareValue, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, @@ -2526,7 +2527,7 @@ vector<TElement,4> __texture_gatherCmp_offsets( __target_switch { case glsl: - __intrinsic_asm "textureGatherOffsets($0, $1, $2, $3, $T4[]($4, $5, $6, $7))"; + __intrinsic_asm "textureGatherOffsets($p, $2, $3, $T4[]($4, $5, $6, $7))"; case spirv: let offsets = __makeArray(offset1,offset2,offset3,offset4); return spirv_asm { |
