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Making it easier to work with shaders
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2022-02-09
Added a simple test for getFormatSupportedResourceStates() (#2118)
lucy96chen
2022-02-09
Generic experiments (#2119)
jsmall-nvidia
2022-02-03
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-03
Fixed naming conflicts in heterogeneous-hello-world (#2114)
David Siher
2022-02-03
Added Vulkan implementation for createRayTracingPipelineState() (#2109)
lucy96chen
2022-02-03
Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)
lucy96chen
2022-02-03
'Explicit specialization' experiments with extensions (#2099)
jsmall-nvidia
2022-02-01
GFX: Add API interception mechanism for pipeline creation. (#2115)
Yong He
2022-01-31
Revise entrypoint renaming interface. (#2113)
Yong He
2022-01-27
Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...
lucy96chen
2022-01-27
Turn off edit and continue to prevent warnings. (#2097)
Yong He
2022-01-27
Update heterogeneous-hello-world to use gfx changes + delete shader.cpp (#2085)
David Siher
2022-01-25
gfx: Allow null entries in shader table. (#2096)
Yong He
2022-01-25
Add support for HLSL unorm/snorm (#2095)
Theresa Foley
2022-01-25
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
lucy96chen
2022-01-21
Add entry-point name override feature. (#2089)
Yong He
2022-01-21
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-19
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
Fixes to GFX. (#2083)
Yong He
2022-01-18
Fix for issue #2069 (#2082)
jsmall-nvidia
2022-01-14
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-10
Update build status in README
Yong He
2022-01-10
Various fixes to gfx. (#2074)
Yong He
2022-01-10
Enable running tests in parallel. (#2078)
Yong He
2022-01-10
Fix hexadecimal escape is string literals (#2072)
JKot
2022-01-10
Test for dynamicDispatch/resource internal error (#2071)
jsmall-nvidia
2022-01-10
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-08
Fix random d3d12 crash related to readTextureResource(). (#2075)
Yong He
2022-01-06
Fix cuda texture creation bug (#2076)
Yong He
2022-01-04
gfx: Fix root shader object implementation in debug layer. (#2059)
Yong He
2022-01-04
Buffer allocation backend. (#2045)
ZanderMajercik
2021-12-22
Hotfix/doc typo5 (#2070)
jsmall-nvidia
2021-12-21
Language experiments (#2068)
jsmall-nvidia
2021-12-21
Assorted disabled tests around generics (#2062)
jsmall-nvidia
2021-12-21
Hotfix/doc typos4 (#2067)
jsmall-nvidia
2021-12-20
Shader playground improvements (#2066)
jsmall-nvidia
2021-12-20
Hotfix/doc typos3 (#2065)
jsmall-nvidia
2021-12-20
Hotfix/doc typos2 (#2064)
jsmall-nvidia
2021-12-20
Hotfix/doc typos (#2063)
jsmall-nvidia
2021-12-17
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-12-16
gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)
lucy96chen
2021-12-13
Fixes to `uploadTextureData`. (#2058)
Yong He
2021-12-13
gfx: Implement `setSamplePositions`. (#2056)
Yong He
2021-12-13
gfx: use uint32_t in draw calls and implement current size query. (#2055)
Yong He
2021-12-13
gfx: Implement remaining resource commands on D3D12. (#2054)
Yong He
2021-12-09
Implement instanced and indirect draw calls (#2053)
lucy96chen
2021-12-09
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
gfx: Implement `claerResourceView`. (#2052)
Yong He
2021-12-08
gfx Fence implementation improvements. (#2049)
Yong He
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