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AgeCommit message (Expand)Author
2022-02-09Added a simple test for getFormatSupportedResourceStates() (#2118)lucy96chen
2022-02-09Generic experiments (#2119)jsmall-nvidia
2022-02-03Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He
2022-02-03Fixed naming conflicts in heterogeneous-hello-world (#2114)David Siher
2022-02-03Added Vulkan implementation for createRayTracingPipelineState() (#2109)lucy96chen
2022-02-03Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)lucy96chen
2022-02-03'Explicit specialization' experiments with extensions (#2099)jsmall-nvidia
2022-02-01GFX: Add API interception mechanism for pipeline creation. (#2115)Yong He
2022-01-31Revise entrypoint renaming interface. (#2113)Yong He
2022-01-27Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...lucy96chen
2022-01-27Turn off edit and continue to prevent warnings. (#2097)Yong He
2022-01-27Update heterogeneous-hello-world to use gfx changes + delete shader.cpp (#2085)David Siher
2022-01-25gfx: Allow null entries in shader table. (#2096)Yong He
2022-01-25Add support for HLSL unorm/snorm (#2095)Theresa Foley
2022-01-25Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen
2022-01-21Add entry-point name override feature. (#2089)Yong He
2022-01-21GFX: seperated ShaderTable. (#2090)Yong He
2022-01-19Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen
2022-01-19More fixes to GFX d3d12. (#2084)Yong He
2022-01-19Fixes to GFX. (#2083)Yong He
2022-01-18Fix for issue #2069 (#2082)jsmall-nvidia
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Update build status in READMEYong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2022-01-10Enable running tests in parallel. (#2078)Yong He
2022-01-10Fix hexadecimal escape is string literals (#2072)JKot
2022-01-10Test for dynamicDispatch/resource internal error (#2071)jsmall-nvidia
2022-01-10Draw call tests for Vulkan (#2073)lucy96chen
2022-01-08Fix random d3d12 crash related to readTextureResource(). (#2075)Yong He
2022-01-06Fix cuda texture creation bug (#2076)Yong He
2022-01-04gfx: Fix root shader object implementation in debug layer. (#2059)Yong He
2022-01-04Buffer allocation backend. (#2045)ZanderMajercik
2021-12-22Hotfix/doc typo5 (#2070)jsmall-nvidia
2021-12-21Language experiments (#2068)jsmall-nvidia
2021-12-21Assorted disabled tests around generics (#2062)jsmall-nvidia
2021-12-21Hotfix/doc typos4 (#2067)jsmall-nvidia
2021-12-20Shader playground improvements (#2066)jsmall-nvidia
2021-12-20Hotfix/doc typos3 (#2065)jsmall-nvidia
2021-12-20Hotfix/doc typos2 (#2064)jsmall-nvidia
2021-12-20Hotfix/doc typos (#2063)jsmall-nvidia
2021-12-17Cleanup refactoring work around the IR builder (#2061)Theresa Foley
2021-12-16gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)lucy96chen
2021-12-13Fixes to `uploadTextureData`. (#2058)Yong He
2021-12-13gfx: Implement `setSamplePositions`. (#2056)Yong He
2021-12-13gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He
2021-12-13gfx: Implement remaining resource commands on D3D12. (#2054)Yong He
2021-12-09Implement instanced and indirect draw calls (#2053)lucy96chen
2021-12-09Remove `PipelineType` from gfx header. (#2051)Yong He
2021-12-09gfx: Implement `claerResourceView`. (#2052)Yong He
2021-12-08gfx Fence implementation improvements. (#2049)Yong He