| Age | Commit message (Collapse) | Author |
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Use memcpy to replace strncpy_s in SlangProfiler::SlangProfiler to fix
the error in Windows.
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* Add APIs to get profile of compile time
Add serial time measurement
Add profiler to measure lots of stages in slang compilation, and it
can accumulate the time spent in each thread in multi-threads case and
finally report a serial timing info.
* Add invocation times to the profiler
* Simplify the profiler and provide a 'clear' option
Change the profiler design to only return the thread_local
profiler to user.
We create a ISlangProfiler interface to carry the thread_local
variable PerformanceProfilerImpl profiler to user.
In addition, we provide a new option in the input parameter to
control whether or not user want to clear the previous profile
data. So spGetCompileProfile() can always returns a fresh new
profiling data.
* Change to use slang container List
Stop using std::vector, instead use slang's container List.
Generate a UUID for ISlangProfiler
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This CL fixes a typo in the profile string for the hello-world example.
Currently "glsl440" is passed into findProfile() resulting in a return
value of SLANG_UNKNOWN_PROFILE since format of the profile name is
incorrect. The correct profile name is glsl_440, therefore the string
passed into findProfile() should be "glsl_440".
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* Print warning when operator<< shifting too much
Closes #3944
For the given type of the left side operand to `operator<<` is not big
enough for the right side operand, print a warning that the result will
be always zero.
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Add option "-disable-source-map" to disable the source map in obfuscation.
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code (#4250)
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* Fix a bug on default initialization of interface typed value.
* Fix.
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Fixed as I was testing release `v2024.1.17` (latest)
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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And also add an actual test case from the User Guide example.
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I think the sentence was saying the opposite of what it meant!
Co-authored-by: Yong He <yonghe@outlook.com>
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* Handle type check cache update on extensions more gracefully.
* Correctness fix.
* Cache implcit cast overload resolution results.
* Fix.
* More optimizations.
* Cache implicit default ctor resolution.
* Disable redundancy removal.
* Fix.
* Fix test.
* Fix.
* Correctness fix.
* Fix.
* Fix,
* Fix test.
* Small tweak.
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* Add options to speedup compilation.
* Fix.
* Plumb options to DCE pass.
* Revert debug change.
* Fix regressions.
* More optimizations.
* more cleanup and fixes.
* remove comment.
* Fixes.
* Another fix.
* Fix errors.
* Fix errors.
* Add comments.
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When memory leak is detected, this commit will dump the information
about the memory leak. This feature is available only in Debug build
on Windows platform.
Also note that the message will not be printed on the client
applications that use slang.dll, because the printing happens as a part
of slangc.exe not slang.dll.
I found a bug that Slang::StdWriters was closing `stdout` and `stderr`
in its destructor, which prevented Crt functions to print the messages
to `stdout` and `stderr`.
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When slang-test.exe ran with a file name doesn't exactly match
character-by-character, those tests don't run.
This commit alters the file name given from the command-line and it will
behave in a more expected way.
- "./" are removed.
- "../" gets removed along with its parent directory name.
- Back-slash characters will be converted to slash on Windows.
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Stage some known failure test cases, will enable them back when the fix
is merged.
The failure tests can be checked in
https://github.com/shader-slang/VK-GL-CTS/blob/main/test-lists/slang-waiver-tests.xml
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Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* add metal-cpp submodule
* add metal-cpp cmake target
* gfx metal backend skeleton
* add premake support
* add foundation framework
* add metal-cpp include to premake
* update vs project file
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Co-authored-by: Simon Kallweit <skallweit@nvidia.com>
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* Update slang-performance-profiler.cpp
* modified: source/core/slang-performance-profiler.cpp
* reviews
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Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* push fix: if no sample, set to 0 for textureMS
* push fixes to hlsl [] operator + test so it will error
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* Fix pointer example
Make the example shown for pointers something that would compile. Don't redefine pNext and do define MyType.
* Fix formatting of struct in pointer example
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Adding (limited) to the header in a previous doc change broke the link.
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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The CTS nightly stops report error because of `continue-on-error` is set
to true. Remove that field such that it will fail the job.
Add slack notification about the CTS status, this will report the status
of CTS nightly result to our slack dev channel.
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Increase timeout from 100 to 180 minutes
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* fix all Clang-14 warnings
* remove a clang-14 warning fix because it is a MSVC warning...
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I was trying to see if I can lower it to 3.16, but I found that we are currently using CMake feature that requires a version 3.25 not 3.20.
This finding is not new. I made a similar change to CMakePresets.json a few days ago. At that time, I didn't realize that the same change had to be made for CMakeList.txt as well.
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per shader program. (#4189)
* Emit only 1 execution mode of type per entry point
Added a dictionary<SpvWord,Hash<ExecutionMode>> to ensure we don't emit multiple.
* get inst->id directly
* address review + fix test
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Co-authored-by: Yong He <yonghe@outlook.com>
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* SPIR-V support for GLSL texture functions
Closes #4147
This commit implements GLSL texture functions with SPIR-V intrinsics.
It also implements some of missing GLSL implementations.
- textureProj
- textureLod
- texelFetchOffset
- textureProjOffset
- textureLodOffset
- textureProjLod
- textureProjLodOffset
- textureGrad
- textureGradOffset
- textureProjGrad
- textureProjGradOffset
* Fix SPIR-V issues discovered while improving the test case.
* Add __requireComputeDerivative() whenever sampling
* Do not touch GetDimensions
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Currently CMake version is required to be 3.20 or above.
The version requirement is properly defined in our CMakeList.txt file.
But older versions of CMake may not even print an error about the version requirement.
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* capture/relay: Add capture interface classes
Add `ModuleCapture` class for capturing `IModule`
- The `IModule` can only be created from
-- `ISession::loadModule`
-- `ISession::loadModuleFromIRBlob`
-- `ISession::loadModuleFromSource`
-- `ISession::loadModuleFromSourceString`
so, we create the `ModuleCapture` at those methods in `SessionCapture`
class. We use a hash map to store a map from `IModule` to `ModuleCapture`
to avoid creating new `ModuleCapture` when there is already an old one.
- In `SessionCapture::getLoadedModule`, we will assert on not finding
a `ModuleCapture` instance.
Add `EntryPointCapture` class for capturing `IEntryPoint`.
- The `IEntryPoint` can only be created from:
-- `IModule::findEntryPointByName`
-- `IModule::findAndCheckEntryPoint`
so, we create the `EntryPointCapture` at those methods in `ModuleCapture`.
Similarly, we use a hash map to store a map from `IEntryPoint` to
`EntryPointCapture`.
- In `IModule::getDefinedEntryPoint`, we will assert on not finding
a `EntryPointCapture` instance.
Add `CompositeComponentTypeCapture` class for capturing CompositeComponentType,
but since user is only exposed to `IComponentType`, so `CompositeComponentTypeCapture`
just inherits from `IComponentType`.
- `CompositeComponentType` can only be created from:
-- ISession::createCompositeComponentType
so create it here.
Add `TypeConformanceCapture` class for capturing `ITypeConformance`.
- The `ITypeConformance` can only be created from:
-- `ISession::createTypeConformanceComponentType`
so create it here.
In addition, because `EntryPointCapture` and `ModuleCapture` share a some
base class `IComponentType`, we generate the COM GUID for those two
classes to differentiate them.
* Fix the build issue
* Add nullptr check for output parameter
* define the SLANG_CAPTURE_ASSERT macro used in both debug and release build
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add member init expr and constructor logic to the docs
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* RasterizerOrder resource for spirv and metal.
Also fixes the byte address buffer logic for metal.
* Fix.
* Delete commented lines.
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Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* Fixes running examples from generated SLN
This CL contains changes to CMakeLists.txt that enables the examples to
run from within Visual Studio when using CMake generated solution.
Previously the working directory was set to examples/<example name> and
which resulted in an invalid path in the generated project files.
Additionally, the assets (shaders, images, models) were not in location
that was accessible to the executable when ran from within Visual
Studio.
- Changed examples to use ${CMAKE_BINARY_DIR}/${dir} instead of ${dir} if generator is MSVC.
- Add custom target to assets (shaders, images, models, etc) to example subdir under ${CMAKE_BINARY_DIR}
- Add dependency to copy prebuilt binaries if building examples in MSVC so DirectX shader signing doesn't fail
- Changed copy-prebuilt-binaries to use copy_if_different to avoid redundant copies
The initial build time is increased by 20 seconds (16%) from 2m3s to 2m23s, due to the asset copy.
The incremental build time remained same at 4 seconds.
* Corrected tabs to spaces
Corrected unintentional use of tabs instead of spaces.
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Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Capabilities System, Backing Logic Overhaul
Fixes #4015
Problems to address:
1. Currently the capabilities system spends anywhere from 25-50% of compile time on the CapabilityVisitor. Most of this time is spent on join logic: 1. Finding abstract atoms 2. Comparing list1<->list2. This should and can be made significantly faster.
2. Error system does not produce errors with auxiliary information. This will require a partial redesign to provide more useful semantic information for debugging.
What was addressed:
1. Array backed `CapabilityConjunctionSet` was replaced in-favor for a `UIntSet` backed `CapabilityTargetSets`. The design is described below.
Design:
* `CapabilityTargetSets` is a `Dictionary<targetAtom, CapabilityTargetSet>`. This is not an array for 2 reasons: 1. Easy to figure out which target is missing between two `CapabilityTargetSets` 2. To statically allocate an array requires the preprocessor to manually annotate which Capability is a target and link that Capability to an index. This means a dictionary is required for lookup regardless of implementation.
* `CapabilityTargetSet` is an intermediate representation of all capabilities for a singular `target` atom (`glsl`, `hlsl`, `metal`, ...). This structure contains a dictionary to all stage specific capability sets for fast lookup of stage capabilities supported by a `CapabilitySet` for a `target` atom. This reduces number of sets searched.
* `CapabilityStageSet` is an intermediate representation of all capabilities for a singular `stage` atom (`vertex`, `fragment`, ...). This structure holds all disjoint capability sets for a `stage`. A disjoint set is rare, but may exist in some scenarios (as an example): `{glsl, EXT_GL_FOO}{glsl, _GLSL_130, _GLSL_150}`. This reduces the number of sets searched.
* `UIntSet` is the main reason for the redesign for better performance and memory usage. All set operations only require a few operations, making all set logic trivial and with minimal cost to run. All algorithms were modified to focus around `UIntSet` operations.
2. Errors
* Semantic information are now better linked to the calling function to provide a connection of function<->function_body for when saving semantic information for errors.
* Missing targets now print errors much like other error code by finding code which could be a cause of incompatibility.
What is missing:
1. Add non naive support for non-stage specific capabilities such as `{hlsl, _sm_5_0}`. Currently non stage specific targets emulate the behavior through assigning such capabilities to every stage: `{hlsl, _sm_5_0, vertex} {hlsl, _sm_5_0, fragment}...`. Removal of this behavior would remove redundant shader stage sets being made at construction time (~80% of new implementation runtime). This is an addition, not an overhaul.
2. Optionally: `UIntSet` should be modified to support SIMD operations for significantly faster operations. This is not required immediately since `UIntSet` is already not a performance constraint.
Notes:
* UIntSet had implementation bugs which were fixed in this PR.
* The old capabilities system had bugs which were fixed in this PR when transforming to the new implementation.
* fix .natvis debug view
* Small optimizations I found while working on the addition
the AST building pass looks like so now:
1% = ~capabilitySet
2% = capabilitySet()
1.5% capabilitySet::unionWith()
0.8% capabilitySet::join()
1.5% auxillary info for debugging
~0.5-1% extra visitor overhead
~5% total for the visitor
~6.5% for total runtime costs
* fix caps which were wrong but worked
* push minor syntax fix (still looking for why other tests fail)
* perf & bug fixes
1. did not properly remake isBetterForTarget for this->empty case with that as Invalid. This is best case in this senario.
2. Remade seralizer for stdlib generation. Faster (more direct) & cleaner code.
NOTE: did not address review comments
* fix glsl.meta caps error
* fixing findBest logic again & UIntSet wrapper
findBest was not checking for 'more specialized' targets & was element counter was flawed
* faster getElements algorithm + natvis for UIntSet + wrong warning
* type incompatability of bitscanForward implementations
* try to fix warnings again
* remove ptr for clang intrinsic
* add missing header
* ifdef to allow clang compile
* compiler hackery to fix up platform/type independent operations
* bracket
* fix MSVC error
* missing template
* change types out again
* changes to fix compiling
* adjustment to parameter for Clang/GCC
* added iterator to delay processing all atomSets of a CapabilitySet
* add a few missing consts's
* ensure we never have more than 1 disjointSet
Added a wrapper + assert + union functionality to all possible disjoint sets. This was done in favor of a removal of the LinkedList for 2 reasons:
1. We still need 0-1 set functionality.
2. Might as well keep the code, just disallow the problematic functionality.
* address review comments
non linked-list refactor review comments addressed; add doc comments + remove redundant code
* comments + remove isValid for bool operator
* push removal of linkedlist for capabilities
* add missing break
* address review comments
minor adjustments of syntax
* push a fix to the `CapabilitySet({shader, missing target})` code
* quality + error
1. add iterator to UIntSet
2. do not specialize target_switch if profile is derived from case (GLSL_150 is not compatable with GLSL_400)
* fix target_switch erroring + temporarily remove UIntSet::Interator
temporarily remove UIntSet::Interator. It will be added after, testing code on CI first so I can multi-task fixing the UIntSet Iterator
* fix the UIntSet iterator
* Revert "fix the UIntSet iterator" temporarily to pull from master
* add metal error as per texture.slang
(took a while I realize this was why things were breaking, likely should adjust errors to reflect this)
* Rework UIntSet to have a template for output type
This is done so it is reasonable to debug the iterator output and not just dealing with messy int's
Fix problems with the iterators implemented + invalid capabilities handling
* removed incorrect `__target_switch` capability
barycentric was being used with anticipation of `profile glsl450`, this does not expand into `GL_EXT_fragment_shader_barycentric`, this instead caused an error which is hidden during cross-compile.
* remove some uses of getElements
* remove undeclared_stage for now
* remove redundant code associated with `undeclared_stage`
* remove unused variable
* address review
specifically to note removed static in a thread dangerous scope. Now using a `const static` for read only (thread safe) which precompile steps generate
* move GLSL_150 capdef change to sm_4_1 (more accurate)
* address most review comments
did not address: https://github.com/shader-slang/slang/pull/4145#discussion_r1602256776
* revert incorrect code review suggestion
* push changes for all code review suggestions
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* Add diagnostic to prevent defining unsized static variables.
* Fix tests.
* Add more tests.
* Fix to allow defining variables of link-time size.
* update diagnostic message.
* Fix tests.
* Simplify code.
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