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Making it easier to work with shaders
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Author
2022-03-01
Fix some typos in command line docs. (#2150)
jsmall-nvidia
2022-03-01
Fix folding of no-arg constructs in SCCP pass (#2148)
Theresa Foley
2022-02-28
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-23
Add SPIR-V debug information via GLSLANG (#2142)
jsmall-nvidia
2022-02-23
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-20
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-19
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-18
Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)
lucy96chen
2022-02-18
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-17
Add target option to force `scalar` layout for storage buffers. (#2135)
Yong He
2022-02-16
Various gfx fixes. (#2132)
Yong He
2022-02-15
Add OSX LLVM JIT support (#2130)
jsmall-nvidia
2022-02-15
Fix linux gfx issue (#2131)
jsmall-nvidia
2022-02-11
gfx: Various Vulkan fixes. (#2129)
Yong He
2022-02-11
Add interface for querying downstream compiler time (#2127)
Yong He
2022-02-10
Add glslang OSX (#2128)
jsmall-nvidia
2022-02-10
OSX CI Test (#2126)
jsmall-nvidia
2022-02-10
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-10
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-10
Fix MacOSX build issues (#2124)
jsmall-nvidia
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-02-09
Added a simple test for getFormatSupportedResourceStates() (#2118)
lucy96chen
2022-02-09
Generic experiments (#2119)
jsmall-nvidia
2022-02-03
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-03
Fixed naming conflicts in heterogeneous-hello-world (#2114)
David Siher
2022-02-03
Added Vulkan implementation for createRayTracingPipelineState() (#2109)
lucy96chen
2022-02-03
Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)
lucy96chen
2022-02-03
'Explicit specialization' experiments with extensions (#2099)
jsmall-nvidia
2022-02-01
GFX: Add API interception mechanism for pipeline creation. (#2115)
Yong He
2022-01-31
Revise entrypoint renaming interface. (#2113)
Yong He
2022-01-27
Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...
lucy96chen
2022-01-27
Turn off edit and continue to prevent warnings. (#2097)
Yong He
2022-01-27
Update heterogeneous-hello-world to use gfx changes + delete shader.cpp (#2085)
David Siher
2022-01-25
gfx: Allow null entries in shader table. (#2096)
Yong He
2022-01-25
Add support for HLSL unorm/snorm (#2095)
Theresa Foley
2022-01-25
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
lucy96chen
2022-01-21
Add entry-point name override feature. (#2089)
Yong He
2022-01-21
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-19
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
Fixes to GFX. (#2083)
Yong He
2022-01-18
Fix for issue #2069 (#2082)
jsmall-nvidia
2022-01-14
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-10
Update build status in README
Yong He
2022-01-10
Various fixes to gfx. (#2074)
Yong He
2022-01-10
Enable running tests in parallel. (#2078)
Yong He
2022-01-10
Fix hexadecimal escape is string literals (#2072)
JKot
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