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2024-03-04Add `IGlobalSession::getSessionDescDigest`. (#3669)Yong He
* Add `IGlobalSession::getSessionDescDigest`. * Fix.
2024-03-04Fix lowering logic around imported modules. (#3668)Yong He
* Fix lowering logic around imported modules. * Use actual source loc when emitting SPIRV.
2024-03-03Fix SPIRV pointer codegen. (#3664)Yong He
2024-03-01Enable debug info for swizzledStore. (#3659)Yong He
2024-03-01Make slangc commandline parsing compatible with renderdoc. (#3658)Yong He
* Make slangc commandline parsing compatible with renderdoc. * Fix tests.
2024-03-01Update doc TOC (#3657)Yong He
2024-03-01Add documentation for debugging. (#3656)Yong He
* Add documentation for debugging. * typo
2024-03-01Small cleanups for bitfield accessor synthesis (#3651)Ellie Hermaszewska
* Remove duplicate function * neaten --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-03-01warnings (#3653)Ellie Hermaszewska
* Remove unused code * unused variable warnings * unused variable --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-03-01Various SPIRV fixes. (#3655)Yong He
* Various SPIRV fixes. * Fix debugValue.
2024-02-29Fix various crashes when generating debug info. (#3650)Yong He
* Fix crash when generating debug info for geometry shaders. * Fix. * Fix source language field in DebugCompilationUnit. * Fix. * Emit DebugEntryPoint inst. * Add trivial test. * Cleanup. * More cleanup.
2024-02-29[SPIRV] Fix logic for emitting debug matrix type. (#3649)Yong He
2024-02-29[SPIRV Debug] Properly update output arguments after call. (#3648)Yong He
2024-03-01Add support for bitfields (#3639)Ellie Hermaszewska
* Add support for bitfields Closes https://github.com/shader-slang/slang/issues/3559 * Set scopes for syntsized bitfield accessors * Simplify generated code for bitfield accessors * spelling * regenerate vs project * warnings
2024-02-29Fix crash in `insertDebugValueStore`. (#3647)Yong He
2024-02-28Allow non-static const to be considered compile-time constant. (#3645)Yong He
2024-02-28[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He
* [SPIRV] Add NonSemanticDebugInfo for step-through debugging. * Fix. * Fix.
2024-02-27Update documentation TOC. (#3641)Yong He
2024-02-27Update 08-compiling.mdYong He
2024-02-27Update doc links. (#3640)Yong He
2024-02-27Add documentation for link-time specialization. (#3638)Yong He
2024-02-27Update links in user-guide documentationYong He
2024-02-27add support for shared resources on vulkan/linux (#3636)skallweitNV
2024-02-26Update documentation on compilation API. (#3634)Yong He
2024-02-26Allow default values for `extern` symbols. (#3632)Yong He
* Allow default values for `extern` symbols. * Fix. * Fix test.
2024-02-26WAR for ForceInline not working issue in stdlib (#3630)Jay Kwak
* WAR for ForceInline not working issue in stdlib Work-around for an issue #3628 This commit allows __init() functions in stdlib to be decleared without "[__unsafeForceInlineEarly]" or "[ForceInline]". We need to find a proper solution for the issue later. * Remove unnecessary checking of the missing body This fixes an issue #3628 This commmit removes an unnecessary checking of the missing body of the constructors in stdlib. This change was suggested by Yong. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-02-26atomic intrinsic test (#3623)tgrimesnv
* Add first draft of atomic intrinsic test * Disable CUDA in atomic intrinsic test --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-02-26Partially implement shader_subgroup extension(s); Partially resolves #3548 ↵ArielG-NV
(#3580) * Partially Implement with tests, functions and built-in variables apart of GL_KHR_shader_subgroup; Partially resolves #3548 Partially Implement with tests, functions and built-in variables apart of GL_KHR_shader_subgroup; Partially resolves #3548 GL_KHR_shader_subgroup implemented based on https://github.com/KhronosGroup/GLSL/blob/main/extensions/khr/GL_KHR_shader_subgroup.txt Implementation is broken down into seperate glsl extensions due to the ***large differences*** in implementation of each section, and functionality/testing. GL_KHR_shader_subgroup_basic{ **Partially implemented** Implementation: * All 9 built-in variables have been stubbed without proper value; implementation is still required for these system variables; related to #411. * Functions were reimplemented despite nearly mirrored HLSL functions due to: * hlsl.meta implementations targetting workgroups rather than a warp/wave/subgroup: * `__syncwarp` vs `__syncthreads` * `SubgroupMemory` vs `WorkgroupMemory` * etc. * hlsl.meta implementations target broader SPIR-V memory targets to block on: * ImageMemory|UniformMemory versus SPIR-V specifying barriers for ImageMemory and seperately an option for UniformMemory * `subgroupElect` for CUDA has a different implementation than `WaveIsFirstLane`, this is because spec states that `subgroupElect()` only returns the lowest active gl_SubgroupInvocationID; therefore we are supposed to fetch the current active mask even if some invocations are turned off by branches Testing: tests for the variable -- `tests/glsl/shader-subgroup-built-in-variables.slang` * these tests do not test functionality since not implemented yet tests for the functions -- `tests/glsl/shader-subgroup-basic.slang` * concurrency is tested for using SubgroupMemory, UniformMemory through attempting to create a GPU side race condition with writing and reading memory * due to testing tools avaible there are no tests for ImageMemory * subgroupElect is tested to return invocation #0, the lowest invocation that will always run; wave size is 32, therefore #0 is always active and will always be the elected invocation. } GL_KHR_shader_subgroup_vote{ **Fully implemented** Implementation: * 3/3 functions are using the hlsl.meta implementation Testing: `tests/glsl/shader-subgroup-vote.slang` * Testing each a positive (returns true) and negative (returns false) test case to ensure vote results are correct } GL_KHR_shader_subgroup_ballot{ **Partially implemented** Implementation: There are 10/10 functions that are implemented: * 3 are using hlsl.meta implementation * 7 are using new implementations -- only support GLSL, SPIR-V, HLSL, CUDA * These implementations do not exist in hlsl.meta, so they were added * `subgroupInverseBallot` lacks an analog function to call; this feature was emulated: * in CUDA through knowing waves are 32bit and lanes are 0 indexed, this implys that ` (ballotResult >> YOUR_INVOCATION) & 1` checks if your invocation is active, for example, `(0b11001 >> 3) & 1` would mean that only invocation 5, 4, and 1 is active, 3 would mean `YOUR_INVOCATION` is the fourth invocation in the subgroup. `(0b11001>>3) & 1` would return true since your bit is toggled and evaluates to `0b11 & 0b1` * in HLSL through testing if the wave count is 32 or less (use the same logic as CUDA in this case); else find the index `YOUR_INVOCATION` corrisponds with where each vector has 32bits (32 waves); avoid division in the process. then run the same algorithm cuda employs. * `subgroupBallotBitExtract` is logically the same as `subgroupInverseBallot` * 5 implementations do not have a CUDA, HLSL, and CPP imlementation yet (subgroupBallotFindMSB, subgroupBallotFindLSB, subgroupBallotExclusiveBitCount, subgroupBallotInclusiveBitCount, subgroupBallotBitCount) due to being out of scope for the commit Testing: `tests/glsl/shader-subgroup-ballot.slang` * the function tests for an expected value of each ballot function; tests try inputting larger than 32 toggled bits as function parameters to ensure the implementation correctly identifies values up to a maximum of the subgroup invocation count as per extension specification (otherwise the functionality is fairly trivial to test) } GL_KHR_shader_subgroup_arithmetic{ **Partially implemented** Implementation: * There are 21 functions to implement: * 14 functions are using the hlsl.meta implementation * 7 functions are new implementations -- only implemented for GLSL and SPIR-V * GLSL & SPIR-V both use their related functions, no emulation required * CUDA, CPP, HLSL are out of scope for the commit Testing: `tests/glsl/shader-subgroup-arithmetic.slang` * all tests silently kill the shader; outputted GLSL was checked, could not see an issue * these tests only check basic functionality and correctness of all functions implemented; not an exaustive test [further continued in "Other notes of worthy" at end of commit] } GL_KHR_shader_subgroup_shuffle{ **Partially implemented** Implementation: * There are 2 functions to implement: * 1 function is using the existing hlsl.meta implmentation * 1 function is using a new implmentation (subgroupShuffleXor) -- only implmented for GLSL & SPIR-V * GLSL & SPIR-V both use their related functions, no emulation required Testing: `tests/glsl/shader-subgroup-shuffle.slang` * these tests only check basic functionality and correctness of all functions implemented; not an exaustive test [further continued in "Other notes of worthy" at end of commit] * tests fail with cpp due to `kIROp_WaveGetActiveMask` failing to be called } GL_KHR_shader_subgroup_shuffle_relative{ **Partially implemented** Implementation: * There are 2 functions to implement: * all 2 functions are using a new implmentation -- only implmented for GLSL & SPIR-V * GLSL & SPIR-V both use their related functions, no emulation required Testing: `tests/glsl/shader-subgroup-shuffle-relative.slang` * these tests only check basic functionality and correctness of all functions implemented; not an exaustive test [further continued in "Other notes of worthy" at end of commit] } GL_KHR_shader_subgroup_clustered{ **Partially implemented** Implementation: * There are 7 functions to implement: * all 7 functions are using a new implmentation -- only implmented for GLSL & SPIR-V * GLSL & SPIR-V both use their related functions, no emulation required Testing: `tests/glsl/shader-subgroup-shuffle-clustered.slang` * these tests only check basic functionality and correctness of all functions implemented; not an exaustive test [further continued in "Other notes of worthy" at end of commit] } GL_KHR_shader_subgroup_quad{ **Partially implemented** Implementation: * There are 4 functions to implement: * all 4 functions are using hlsl.meta implmentations -- only implemented for GLSL & SPIR-V & HLSL Testing: `tests/glsl/shader-subgroup-shuffle-quad.slang` * these tests only check basic functionality and correctness of all functions implemented; not an exaustive test [further continued in "Other notes of worthy" at end of commit] } --------- Failing tests and why: Note: due to system variables not being implemented largly for CUDA and CPP, these tests will fail (#3 and #4){ tests/glsl/shader-subgroup-arithmetic.slang.3 tests/glsl/shader-subgroup-arithmetic.slang.4 tests/glsl/shader-subgroup-ballot.slang.4 tests/glsl/shader-subgroup-basic.slang.3 tests/glsl/shader-subgroup-basic.slang.4 tests/glsl/shader-subgroup-quad.slang.3 tests/glsl/shader-subgroup-quad.slang.4 tests/glsl/shader-subgroup-vote.slang.3 tests/glsl/shader-subgroup-vote.slang.4 } Note: due to kIROp_WaveGetActiveMask not being loaded for cpp the following test will fail{ tests/glsl/shader-subgroup-shuffle.slang.4 } Note: due to a unknown silent error the following will fail [could not spot an error in the generated glsl and spir-v]{ tests/glsl/shader-subgroup-arithmetic.slang.5 (vk) tests/glsl/shader-subgroup-arithmetic.slang.6 (vk) } Other notes of worthy:{ * only a few types are checked currently in tests due to equality templates not allowing freely casting to int/uint, meaning to test types en-mass is not trivial and will most likley be completly replaced once templates can cast & check equality more freely. * did not implement vector types for any functions that may use them (mostly in reference to SPIR-V, since many may accept scalar or vector inputs); applicable to subgroup-shuffle, subgroup-shuffle-relative, subgroup-arithmetic, subgroup-shuffle, subgroup_clustered, subgroup_quad * did not implement checks for half floats * CUDA, CPP, HLSL implementations were largly out of scope and if not implemented, this is due to the implementation not being trivial } Random fixes encountered:{ * hlsl.meta incorrectly sets `OpCapability` as `GroupNonUniformBallot` when the `OpCapability` should be `GroupNonUniformVote`; this is as per SPIR-V spec for all SPIR-V calls used in `GL_KHR_shader_subgroup_vote`: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#OpGroupNonUniformAll } * added vector types and tests; Partially Implement with tests, functions and built-in variables apart of GL_KHR_shader_subgroup; Partially resolves #3548 GL_KHR_shader_subgroup implemented based on https://github.com/KhronosGroup/GLSL/blob/main/extensions/khr/GL_KHR_shader_subgroup.txt GL_KHR_shader_subgroup_* & GLSL ref: * https://github.com/KhronosGroup/GLSL/blob/main/extensions/khr/GL_KHR_shader_subgroup.txt * https://www.khronos.org/blog/vulkan-subgroup-tutorial * https://www.khronos.org/assets/uploads/developers/library/2018-vulkan-devday/06-subgroups.pdf HLSL ref: * https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions * https://github.com/Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics CUDA ref: * https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html SPIR-V ref: * https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_memory_semantics_id Implementation is broken down into seperate glsl extensions due to the ***large differences*** in implementation of each section, and functionality/testing. GL_KHR_shader_subgroup_basic{ **Partially implemented** Implementation: * All 9 built-in variables have been stubbed without proper value; implementation is still required for these system variables; related to #411. * Functions were reimplemented despite nearly mirrored HLSL functions due to: * hlsl.meta implementations targetting workgroups rather than a warp/wave/subgroup: * `__syncwarp` vs `__syncthreads` * `SubgroupMemory` vs `WorkgroupMemory` * etc. * hlsl.meta implementations target broader SPIR-V memory targets to block on: * ImageMemory|UniformMemory versus SPIR-V specifying barriers for ImageMemory and seperately an option for UniformMemory * `subgroupElect` for CUDA has a different implementation than `WaveIsFirstLane`, this is because spec states that `subgroupElect()` only returns the lowest active gl_SubgroupInvocationID; therefore we are supposed to fetch the current active mask even if some invocations are turned off by branches Testing: tests for the variable -- `tests/glsl/shader-subgroup-built-in-variables.slang` * these tests do not test functionality since not implemented yet tests for the functions -- `tests/glsl/shader-subgroup-basic.slang` * concurrency is tested for using SubgroupMemory, UniformMemory through attempting to create a GPU side race condition with writing and reading memory * due to testing tools avaible there are no tests for ImageMemory * subgroupElect is tested to return invocation #0, the lowest invocation that will always run; wave size is 32, therefore #0 is always active and will always be the elected invocation. } GL_KHR_shader_subgroup_vote{ **Fully implemented** Implementation: * 3/3 functions are using the hlsl.meta implementation Testing: `tests/glsl/shader-subgroup-vote.slang` * Testing each a positive (returns true) and negative (returns false) test case to ensure vote results are correct } GL_KHR_shader_subgroup_ballot{ **Partially implemented** Implementation: There are 10/10 functions that are implemented: * 3 are using hlsl.meta implementation * 7 are using new implementations -- only support GLSL, SPIR-V, HLSL, CUDA * These implementations do not exist in hlsl.meta, so they were added * `subgroupInverseBallot` lacks an analog function to call; this feature was emulated: * in CUDA through knowing waves are 32bit and lanes are 0 indexed, this implys that ` (ballotResult >> YOUR_INVOCATION) & 1` checks if your invocation is active, for example, `(0b11001 >> 3) & 1` would mean that only invocation 5, 4, and 1 is active, 3 would mean `YOUR_INVOCATION` is the fourth invocation in the subgroup. `(0b11001>>3) & 1` would return true since your bit is toggled and evaluates to `0b11 & 0b1` * in HLSL through testing if the wave count is 32 or less (use the same logic as CUDA in this case); else find the index `YOUR_INVOCATION` corrisponds with where each vector has 32bits (32 waves); avoid division in the process. then run the same algorithm cuda employs. * `subgroupBallotBitExtract` is logically the same as `subgroupInverseBallot` * 5 implementations do not have a CUDA, HLSL, and CPP imlementation yet (subgroupBallotFindMSB, subgroupBallotFindLSB, subgroupBallotExclusiveBitCount, subgroupBallotInclusiveBitCount, subgroupBallotBitCount) due to being out of scope for the commit Testing: `tests/glsl/shader-subgroup-ballot.slang` * the function tests for an expected value of each ballot function; tests try inputting larger than 32 toggled bits as function parameters to ensure the implementation correctly identifies values up to a maximum of the subgroup invocation count as per extension specification (otherwise the functionality is fairly trivial to test) } GL_KHR_shader_subgroup_arithmetic{ **Partially implemented** Implementation: * There are 21 functions to implement: * 14 functions are using the hlsl.meta implementation * 7 functions are new implementations -- only implemented for GLSL and SPIR-V * GLSL & SPIR-V both use their related functions, no emulation required * CUDA, CPP, HLSL are out of scope for the commit Testing: `tests/glsl/shader-subgroup-arithmetic.slang` * all tests silently kill the shader; outputted GLSL was checked, could not see an issue * these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit] } GL_KHR_shader_subgroup_shuffle{ **Partially implemented** Implementation: * There are 2 functions to implement: * 1 function is using the existing hlsl.meta implmentation * 1 function is using a new implmentation (subgroupShuffleXor) -- only implmented for GLSL & SPIR-V * GLSL & SPIR-V both use their related functions, no emulation required Testing: `tests/glsl/shader-subgroup-shuffle.slang` * these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit] * tests fail with cpp due to `kIROp_WaveGetActiveMask` failing to be called } GL_KHR_shader_subgroup_shuffle_relative{ **Partially implemented** Implementation: * There are 2 functions to implement: * all 2 functions are using a new implmentation -- only implmented for GLSL & SPIR-V * GLSL & SPIR-V both use their related functions, no emulation required Testing: `tests/glsl/shader-subgroup-shuffle-relative.slang` * these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit] } GL_KHR_shader_subgroup_clustered{ **Partially implemented** Implementation: * There are 7 functions to implement: * all 7 functions are using a new implmentation -- only implmented for GLSL & SPIR-V * GLSL & SPIR-V both use their related functions, no emulation required Testing: `tests/glsl/shader-subgroup-shuffle-clustered.slang` * these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit] } GL_KHR_shader_subgroup_quad{ **Partially implemented** Implementation: * There are 4 functions to implement: * all 4 functions are using hlsl.meta implmentations -- only implemented for GLSL & SPIR-V & HLSL Testing: `tests/glsl/shader-subgroup-shuffle-quad.slang` * these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit] } --------- Failing tests and why: Note: test numbers are assuming none of the existing tests are toggled off Note: due to system variables not being implemented largly for CUDA and CPP, these tests will fail (#3 and #4){ tests/glsl/shader-subgroup-arithmetic.slang.3 tests/glsl/shader-subgroup-arithmetic.slang.4 tests/glsl/shader-subgroup-ballot.slang.4 tests/glsl/shader-subgroup-basic.slang.3 tests/glsl/shader-subgroup-basic.slang.4 tests/glsl/shader-subgroup-quad.slang.3 tests/glsl/shader-subgroup-quad.slang.4 tests/glsl/shader-subgroup-vote.slang.3 tests/glsl/shader-subgroup-vote.slang.4 } Note: due to kIROp_WaveGetActiveMask not being loaded for cpp the following test will fail{ tests/glsl/shader-subgroup-shuffle.slang.4 tests/glsl/shader-subgroup-shuffle-relative.slang.4 tests/glsl/shader-subgroup-basic.slang.4 } Note: due to a unknown silent error the following will fail [could not spot an error in the generated glsl and spir-v]{ tests/glsl/shader-subgroup-arithmetic.slang.5 (vk) tests/glsl/shader-subgroup-arithmetic.slang.6 (vk) } Other notes of worthy:{ * only a few types are checked currently in arithmetic test; this is due to the test silently failing, meaning I can't actually test anything implemented * did not implement checks for half floats * CUDA, CPP, HLSL implementations were largly out of scope and not implemented, this is due to the implementation being non trivial for many functions } Random fixes encountered:{ * hlsl.meta incorrectly sets `OpCapability` as `GroupNonUniformBallot` when the `OpCapability` should be `GroupNonUniformVote`; this is as per SPIR-V spec for all SPIR-V calls used in `GL_KHR_shader_subgroup_vote`: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#OpGroupNonUniformAll } * Partially Implement with tests, functions and built-in variables apart of GL_KHR_shader_subgroup; Partially resolves #3548 Partially Implement with tests, functions and built-in variables apart of GL_KHR_shader_subgroup; Partially resolves #3548 GL_KHR_shader_subgroup implemented based on https://github.com/KhronosGroup/GLSL/blob/main/extensions/khr/GL_KHR_shader_subgroup.txt GL_KHR_shader_subgroup_* & GLSL ref: * https://github.com/KhronosGroup/GLSL/blob/main/extensions/khr/GL_KHR_shader_subgroup.txt * https://www.khronos.org/blog/vulkan-subgroup-tutorial * https://www.khronos.org/assets/uploads/developers/library/2018-vulkan-devday/06-subgroups.pdf HLSL ref: * https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions * https://github.com/Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics CUDA ref: * https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html SPIR-V ref: * https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_memory_semantics_id Implementation is broken down into seperate glsl extensions due to the ***large differences*** in implementation of each section, and functionality/testing. GL_KHR_shader_subgroup_basic{ **Partially implemented** Implementation: * All 9 built-in variables have been stubbed without proper value; implementation is still required for these system variables; related to #411. * Functions were reimplemented despite nearly mirrored HLSL functions due to: * hlsl.meta implementations targetting workgroups rather than a warp/wave/subgroup: * `__syncwarp` vs `__syncthreads` * `SubgroupMemory` vs `WorkgroupMemory` * etc. * hlsl.meta implementations target broader SPIR-V memory targets to block on: * ImageMemory|UniformMemory versus SPIR-V specifying barriers for ImageMemory and seperately an option for UniformMemory * `subgroupElect` for CUDA has a different implementation than `WaveIsFirstLane`, this is because spec states that `subgroupElect()` only returns the lowest active gl_SubgroupInvocationID; therefore we are supposed to fetch the current active mask even if some invocations are turned off by branches Testing: tests for the variable -- `tests/glsl/shader-subgroup-built-in-variables.slang` * these tests do not test functionality since not implemented yet tests for the functions -- `tests/glsl/shader-subgroup-basic.slang` * concurrency is tested for using SubgroupMemory, UniformMemory through attempting to create a GPU side race condition with writing and reading memory * due to testing tools avaible there are no tests for ImageMemory * subgroupElect is tested to return invocation #0, the lowest invocation that will always run; wave size is 32, therefore #0 is always active and will always be the elected invocation. } GL_KHR_shader_subgroup_vote{ **Fully implemented** Implementation: * 3/3 functions are using the hlsl.meta implementation Testing: `tests/glsl/shader-subgroup-vote.slang` * Testing each a positive (returns true) and negative (returns false) test case to ensure vote results are correct } GL_KHR_shader_subgroup_ballot{ **Partially implemented** Implementation: There are 10/10 functions that are implemented: * 3 are using hlsl.meta implementation * 7 are using new implementations -- only support GLSL, SPIR-V, HLSL, CUDA * These implementations do not exist in hlsl.meta, so they were added * `subgroupInverseBallot` lacks an analog function to call; this feature was emulated: * in CUDA through knowing waves are 32bit and lanes are 0 indexed, this implys that ` (ballotResult >> YOUR_INVOCATION) & 1` checks if your invocation is active, for example, `(0b11001 >> 3) & 1` would mean that only invocation 5, 4, and 1 is active, 3 would mean `YOUR_INVOCATION` is the fourth invocation in the subgroup. `(0b11001>>3) & 1` would return true since your bit is toggled and evaluates to `0b11 & 0b1` * in HLSL through testing if the wave count is 32 or less (use the same logic as CUDA in this case); else find the index `YOUR_INVOCATION` corrisponds with where each vector has 32bits (32 waves); avoid division in the process. then run the same algorithm cuda employs. * `subgroupBallotBitExtract` is logically the same as `subgroupInverseBallot` * 5 implementations do not have a CUDA, HLSL, and CPP imlementation yet (subgroupBallotFindMSB, subgroupBallotFindLSB, subgroupBallotExclusiveBitCount, subgroupBallotInclusiveBitCount, subgroupBallotBitCount) due to being out of scope for the commit Testing: `tests/glsl/shader-subgroup-ballot.slang` * the function tests for an expected value of each ballot function; tests try inputting larger than 32 toggled bits as function parameters to ensure the implementation correctly identifies values up to a maximum of the subgroup invocation count as per extension specification (otherwise the functionality is fairly trivial to test) } GL_KHR_shader_subgroup_arithmetic{ **Partially implemented** Implementation: * There are 21 functions to implement: * 14 functions are using the hlsl.meta implementation * 7 functions are new implementations -- only implemented for GLSL and SPIR-V * GLSL & SPIR-V both use their related functions, no emulation required * CUDA, CPP, HLSL are out of scope for the commit Testing: `tests/glsl/shader-subgroup-arithmetic.slang` * all tests silently kill the shader; outputted GLSL was checked, could not see an issue * these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit] } GL_KHR_shader_subgroup_shuffle{ **Partially implemented** Implementation: * There are 2 functions to implement: * 1 function is using the existing hlsl.meta implmentation * 1 function is using a new implmentation (subgroupShuffleXor) -- only implmented for GLSL & SPIR-V * GLSL & SPIR-V both use their related functions, no emulation required Testing: `tests/glsl/shader-subgroup-shuffle.slang` * these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit] * tests fail with cpp due to `kIROp_WaveGetActiveMask` failing to be called } GL_KHR_shader_subgroup_shuffle_relative{ **Partially implemented** Implementation: * There are 2 functions to implement: * all 2 functions are using a new implmentation -- only implmented for GLSL & SPIR-V * GLSL & SPIR-V both use their related functions, no emulation required Testing: `tests/glsl/shader-subgroup-shuffle-relative.slang` * these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit] } GL_KHR_shader_subgroup_clustered{ **Partially implemented** Implementation: * There are 7 functions to implement: * all 7 functions are using a new implmentation -- only implmented for GLSL & SPIR-V * GLSL & SPIR-V both use their related functions, no emulation required Testing: `tests/glsl/shader-subgroup-shuffle-clustered.slang` * these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit] } GL_KHR_shader_subgroup_quad{ **Partially implemented** Implementation: * There are 4 functions to implement: * all 4 functions are using hlsl.meta implmentations -- only implemented for GLSL & SPIR-V & HLSL Testing: `tests/glsl/shader-subgroup-shuffle-quad.slang` * these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit] } --------- Failing tests and why: Note: test numbers are assuming none of the existing tests are toggled off Note: due to system variables not being implemented largly for CUDA and CPP, these tests will fail (#3 and #4){ tests/glsl/shader-subgroup-arithmetic.slang.3 tests/glsl/shader-subgroup-arithmetic.slang.4 tests/glsl/shader-subgroup-ballot.slang.4 tests/glsl/shader-subgroup-basic.slang.3 tests/glsl/shader-subgroup-basic.slang.4 tests/glsl/shader-subgroup-quad.slang.3 tests/glsl/shader-subgroup-quad.slang.4 tests/glsl/shader-subgroup-vote.slang.3 tests/glsl/shader-subgroup-vote.slang.4 } Note: due to kIROp_WaveGetActiveMask not being loaded for cpp the following test will fail{ tests/glsl/shader-subgroup-shuffle.slang.4 tests/glsl/shader-subgroup-shuffle-relative.slang.4 tests/glsl/shader-subgroup-basic.slang.4 } Other notes of worthy:{ * added preamble function and macros for implementing subgroup functionality (and tests) to make it possible to iterate on the functionality with reasonable effort in the future * CUDA, CPP, HLSL implementations were largly out of scope and not implemented, this is due to the implementation being non trivial for many functions * doubles cause a silent crash on most subgroup functions tested (silent shader hang) * __requireGLSLExtension does not work as intended inside glsl.meta; as a result half, int16, int64 int8, all are ommited from testing } Random fixes encountered:{ * hlsl.meta incorrectly sets `OpCapability` as `GroupNonUniformBallot` when the `OpCapability` should be `GroupNonUniformVote`; this is as per SPIR-V spec for all SPIR-V calls used in `GL_KHR_shader_subgroup_vote`: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#OpGroupNonUniformAll * hlsl.meta incorrectly uses for WaveMaskPrefixBitOr (SPIR-V) OpGroupNonUniformBitwiseAnd intead of OpGroupNonUniformBitwiseOr; this was fixed } * redesign tests under suggestions that they should be smaller, more maintainable, and test the most amount of data reasonabley possible (balance with fast iterations); optional double testing varying parameter testing most tests chain results now * fix missing impl and merge conflict resolutions * reundant test code cleanup and organization move tests to proper location (glsl-intrinsic) clean up redundant code (input buffers) * add missing logical operands support (and remove hlsl/cuda code reuse due to the functional differences) under all And, Or, Xor ops redesign tests to conform to a better testing paradigm * testing code style change to not use white space as a toggle for tests * provided crash reason for doubles (intel iris gpu's crash in glsl with doubles due to missing support in device caps [as per vulkan validation layer) uncommented the `__requireGLSLExtension` code so once it is fixed int16/8/64/half wil work with subgroup not requiring future intervention * fixing some vk validation layer errors (OpMemoryBarrier, Shuffle operations) modified style of tests; removed redundancy (extra code that does nothing); fixed some incorrect run targets; added error reasons for all encountered problems (and if needed, a #define/#if toggle) * remove comments of important tests inplace of #define over the broken feature of extended shader_subgroup types * removed macros inside glsl.meta removed erroneous __target_switch to directly call hlsl.meta function added elaboration on the problem with __requireGLSLExtension changed WaveMaskPrefixBit[or|and|xor] to support the expected type of <int> only as per `HLSL Shader Model 6.5` specs removed "precision highp" since it does not affect tests * changes some hlsl.meta functions used to be more appropriate (as per suggested) WaveMask -> WaveActive.* WaveMaskPrefix.* -> WavePrefix.* remove __target_switch case's for unimplemented case's of intrinsics fix _getLaneId() being removed from some regex used earlier * fix usage of __target_intrinsic instead of __intrinsic_asm; silently would cause only arguments to be emmitted as return changed usage of `__requireGLSLExtension` because now it causes a crash from the missing intrinsic (instead of a silent error) * fix shader subgroup extended types support for GLSL and SPIR-V: 1. seperate intrinsic/__requireGLSL generating functionality of shader_subgroup_preamble into child function calls due to otherwise `__requireGLSLExtension` being ignored if the calling function of shader_subgroup_preamble calls an `__intrinsic_asm` 2. fixed HLSL.meta logic for wave operations (Add, Mul, exclusiveAdd, exclusiveMul) to no longer cast the input type T into a uint due to cost-of-op & crash. * Int8_t bit casted into uint32_t crashed the compiler. As per SPIR-V spec, OpGroupNonUniformI.* work on uint and int types meaning the function has no need to cast to a unit. 3. removed erroneous __target_switch for subgroupShuffle * 1. ignore tests gracefully 2. remove un-needed SPIRV capability specifying (with OpCapability) 3. clean up structure of typeRequireChecks_shader_subgroup_GLSL 4. explain why HLSL/CUDA are not targeted for shader-subgroup-arithmetic.slang * syntax changes + `property` declaration fix + builtin var glsl implementation + changed incorrect HLSL.meta assumptions (#1)`property` declaration as *non member* implementation change/fix (all of the changes to `slang-lower-to-ir.cpp`) using (#1), implemented subgroup builtin's for GLSL/SPIR-V; did not implement built'ins completly for HLSL/CUDA due to non trivial implementations. CPP has no implementation due to missing support of system values changed some incorrect HLSL.meta subgroup implementation assumptions of type usage (bit casting 8bit->32bit, wrong capabilities causing errors) dumping ast crash with spir-v when using builtin's fixed by adding the `builtin` spirv case (all of the changes to `slang-ast-dump.cpp`) [ForceInline] addition to functions missing it return instead of spirv_asm when empty blocks are used * syntax & organization of tests adjustment (specifically how if'def's are managed) * figuring out where ci fails * figuring out where ci fails -- testing with enclusive & regular * testing CI with exclusive, regular, inclusive * remove unneeded white space test CI inconsistency issues further with arithmetic.slang * testing if the ci run fails due to some timeout/recovery issue * split up arithmetic tests and push to test with CI --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-02-26switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)Simon Kallweit
* switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain * fix window content size on macos --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-02-26AD: Handle case where struct is created with `no_diff`-wrapped operands. (#3629)Sai Praveen Bangaru
* Handle case where struct is created with `no_diff`-wrapped operands. * Add test to reproduce crash upon initializing a struct with `no_diff`-wrapped operand type * Add expected result for test
2024-02-24Enable SLANG_MAKE_VECTOR calls when using SLANG_CUDA_ENABLE_HALF without ↵NBickford
SLANG_CUDA_RTC (#3624)
2024-02-23SPIRV Fixes. (#3622)Yong He
* Use SpvSourceLanguageSlang enum. * Fix spirv entrypoint interface. * Cleanup. * Add error on unknown spirv opcode. * Fix CI. * Fix.
2024-02-23Add slangc interface to compile and use ir modules. (#3615)Yong He
* Add slangc interface to compile and use ir modules. * Fix glsl scalar layout settings not copied to target. * Fix. * Cleanups.
2024-02-22Fix linking of slang-bootstrap by linking with slang-lookup-tables (#3618)NBickford
2024-02-22Add API for querying and reusing precompiled binary modules. (#3614)Yong He
2024-02-21Add release package build for linux aarch64 (#3612)kaizhangNV
2024-02-21Revert "Add new release package for aarch64 linux (#3609)" (#3611)kaizhangNV
This reverts commit 255ecf7993cc69d38525af7e711c24fae6f94ba5. Co-authored-by: Yong He <yonghe@outlook.com>
2024-02-21Fix parsing of literals in stdlib. (#3610)Yong He
* Fix parsing of literals in stdlib. * Fix double lit limits.
2024-02-21Add new release package for aarch64 linux (#3609)kaizhangNV
Co-authored-by: Yong He <yonghe@outlook.com>
2024-02-21Fix SPIRV lowering issue. (#3608)Yong He
* Fix SPIRV pointer lowering issue. Fixes #3605. * Add another pointer test. Fixes #3601. * Fixes #3600. * Fix #3595.
2024-02-20derive approximate DX12 shader model in vulkan (#3596)skallweitNV
Co-authored-by: Yong He <yonghe@outlook.com>
2024-02-20Language server robustness fix. (#3607)Yong He
* Language server robustness fix. * Allow parameter name to be the same as its type. * fix * Fix test.
2024-02-20Add wrapper type syntax for link time specialization. (#3606)Yong He
* Add wrapper type syntax for link time specialization. * Cleanup.
2024-02-20Support link time type specialization. (#3604)Yong He
2024-02-20Refactor compiler option representations. (#3598)Yong He
* Refactor compiler option representation. * Fix binary compatibility. * Add a test for specifying compiler options at link time. * Fix binary compatibility. * Fix binary compatibility. * Fix backward compatibility on matrix layout. * Fix. * Fix. * Fix. * Fix gfx. * Fix gfx. * Fix dynamic dispatch. * Polish.
2024-02-17Fix the build when you try to build slang-glslang (#3599)Jay Kwak
2024-02-15cmake: option to build a static library version of slang (#3578)Lukas Lipp
* cmake: slang lib type setting * cmake: change name for slang lib type setting --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-02-15HLSL texture intrinsic test first draft. (#3583)tgrimesnv
* HLSL texture intrinsic test first draft. * Some updated to texture-intrinsics.slang * Update dx11 test config in texture-intrinsics.slang * made some edits that shouldn't matter, but commiting once more to be sure * Switch to filecheck-buffer and differing output values per api * Forgot to uncomment one function and updated expected values. * Delete tests/hlsl-intrinsic/texture/texture-intrinsics.slang.expected.txt * Cubemap SampleGrad * Enable Vulkan and have SampleCmpLevelZero ifdefed out for Vulkan
2024-02-15Support loading serialized modules. (#3588)Yong He
* Support loading serialized modules. * Fix. * Fix vs solution files * Fix glsl module loading. * C++ fix. * Fix. * Try fix c++ error. * Try fix. * Fix. * Fix.
2024-02-14Deploy the falcor-perf-test (#3579)kaizhangNV
* Deploy the falcor-compiler-perf-test Deploy the falcor-compiler-perf-test to falcor-test.yml file. It will download the release pre-build from: https://github.com/shader-slang/falcor-compile-perf-test and run the test executable with newly built slang libraries. It only works on win64 now. Disable running the tests on macos and linux platform. * make a separate yml file to only run falcor-perf-test * Remove falcor-perf-test from dependency Remove falcor-perf-test from dependency, instead download the binary in github action. --------- Co-authored-by: Yong He <yonghe@outlook.com>