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Making it easier to work with shaders
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windows.yml
Commit message (
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Author
Age
*
WIP Drop Premake (#3703)
Ellie Hermaszewska
2024-07-10
*
Add README.md and LICENSE to binary windows and macos packages (#4535)
cheneym2
2024-07-03
*
SPIRV Fixes. (#3622)
Yong He
2024-02-23
*
CI: cancel onging jobs on commit. (#3557)
Yong He
2024-02-06
*
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-09
*
Fix github ci. (#3177)
Yong He
2023-09-01
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SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
Fixes to GitHub Windows CI build (#2664)
Theresa Foley
2023-02-28
*
Update to checkout@v3 (#2572)
Yong He
2022-12-19
*
Set slang-tag-version.h on windows builds (#2429)
jsmall-nvidia
2022-10-04
*
Make github CI build aarch64 binaries on release. (#2417)
Yong He
2022-09-28
*
Move -Werror to CI (#2362)
Eric Engestrom
2022-08-17
*
Small fixes for github actions for windows. (#2337)
jsmall-nvidia
2022-07-21
*
Add signing to Macos release workflow. (#2285)
Yong He
2022-06-15
*
Major language server features. (#2264)
Yong He
2022-06-07
*
Initial `slang-pack` integration (#1974)
jsmall-nvidia
2021-10-20
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
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Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
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Enable embedding stdlib for github builds (#1640)
jsmall-nvidia
2020-12-14
*
Integrate github actions for build+test on Windows. (#1606)
Yong He
2020-11-17