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* WIP Drop Premake (#3703)Ellie Hermaszewska2024-07-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Remove premake lua * Remove premake generated vs project * remove deps file * Remove premake driving bat files * Full test matrix under CMake * Remove premake based ci workflows * Wiggle CI * remove cmake from ci name * find frameworks correctly on osx * remove cmake from ci name * Cope with sccache not being available * cmake based falcor tests * ci wobble * only install ninja if necessary * more appropriate cache name * Remove premake from build instructions * Add some docs on ci setup * remove premake from regression tests * remove premake from perf test * Set SLANGC_PATH * ci wobble * bump slang-binaries * ci wobble * Bump spirv tools * dont use timestamp in cache * remote debug code * cache key wobble * Install sccache after building llvm * Do not build llvm tools * ci wobble * ci wobble * ci wobble * ci wobble * ci wobble * Tests spirv via glsl in ci * Define SLANG_ENABLE_XLIB=1 * osx builds on aarch64 * ci wobble * ci wobble * ci wobble * ci wobble * ci wobble * ci wobble * package documentation and metadata with cmake * ci wobble * Split hlsl double intrinsic tests * ci wobble * Correct type for double log10 Fixes https://github.com/shader-slang/slang/issues/4549 * remove working test from expected failures * add broken test to expected failures * smaller build for falcor tests * ci wobble * A few exclusions in ci * wip, release script * Enable examples in ci * neaten release script * Correct building docs * Only use xlib vulkan when slang_enable_xlib is true * bump slang-llvm version * Remove toolchain file use * Bump slang-llvm preset version * slash direction * Improve build directions * Add msvc cross build documentation * Disable old release files * Smaller set of releases for test * Allow not building llvm * simplify release matrix * Cross releases * formatting * formatting * ci wiggle * ci wiggle * cleaner * neaten * ci wobble * formatting * Install cross tools on linux * do not clean build dir * neaten ci * neaten ci * neaten ci * remove unused release workflow files * Build llvm on some platforms * neaten ci * notarize on osx * s/x64/x86_64 * ci wobble * Embed stdlib for release build * wobble ci * wobble ci * s/x64/x86_64 * ci wobble * ci wobble * ci wobble * vk-gl-cts on cmake * neaten ci * neaten ci * bump cache action version * Cope with windows being weird about case * old glibc version * old glibc version * Correct action file * Keep cache hot on main branch * separate small script for old glibc releases * ci wobble * ci wobble * Run cmake outside of docker * only sign on releases * Revert "Run cmake outside of docker" This reverts commit a58aaba939a4aa35fe70962fd60d9512b143592f. * python3 on build image * less parallel * ci wobble * ci wobble * ci wobble * newer git * ci wobble * ci wobble * Use newer docker image * Use newer docker image * sccache wobble * permissions issue * neaten * build llvm in ci * build llvm in ci * Remove linux clang build in ci * Only install crossbuild tools on non-aarch64 systems * neaten ci.yml * Correct github matrix * Simplify github matrix * ci wobble * Disable broken test See https://github.com/shader-slang/slang/issues/4589 * ci wobble * Neater slang-llvm archive filename * Neater path for uploading artifacts * Neater ci names * Use Windows SDK 10.0.19041.0 in cmake builds
* Add README.md and LICENSE to binary windows and macos packages (#4535)cheneym22024-07-03
| | | | | | | | | | | | | * Add missing README and LICENSE files to packages Add README.md and LICENSE to binary windows and macos packages. Fixes issue #4117 * Update macos.yml * Update release-macos.yml * Update windows.yml
* Fix macos CI and clang warnings. (#4019)Yong He2024-04-24
| | | | | | | | | | | | | * Fix macos CI. * Fix. * Fix. * Fix. * Fix clang warnings. * Fix more warnings.
* SPIRV Fixes. (#3622)Yong He2024-02-23
| | | | | | | | | | | | | * Use SpvSourceLanguageSlang enum. * Fix spirv entrypoint interface. * Cleanup. * Add error on unknown spirv opcode. * Fix CI. * Fix.
* CI: cancel onging jobs on commit. (#3557)Yong He2024-02-06
| | | | | | | * CI: cancel onging jobs on commit. * test change * Fix.
* deploy slang-glslang with macos releases (#3554)Simon Kallweit2024-02-06
| | | | | | | | | * deploy slang-glslang with macos releases * sign libslang-glslang.dylib and add it to dist package --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Add libgfx to macos release (#3444)skallweitNV2024-01-11
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* Remove use of `::set-output` in github actions. (#3293)Yong He2023-10-26
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Update to checkout@v3 (#2572)Yong He2022-12-19
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Don't run aarch64 builds on PR. (#2426)Yong He2022-09-29
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Fix build script for macos aarch64. (#2420)Yong He2022-09-28
| | | | | | | | | | | * Fix build script for macos aarch64. * fix1 * Fix2. * update vs files Co-authored-by: Yong He <yhe@nvidia.com>
* Make github CI build aarch64 binaries on release. (#2417)Yong He2022-09-28
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* Move -Werror to CI (#2362)Eric Engestrom2022-08-17
| | | | | | | | | | | | | | | | | | | | | | * move -Werror to CI This allows people with a more up-to-date system than you to still compile your project, while still allowing you to block on every warning in your own development. * Fixes. * More fix. * more fix. * Disable werror for gcc. * Fix bash. * fix * fix yml Co-authored-by: Yong He <yonghe@outlook.com> Co-authored-by: Yong He <yhe@nvidia.com>
* Add signing to Macos release workflow. (#2285)Yong He2022-06-15
| | | | | | | | | * Update macos workflow * Fetch submodule * fix Co-authored-by: Yong He <yhe@nvidia.com>
* Sign macos binaries.Yong He2022-06-15
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* Upload artifact in macos build. (#2271)Yong He2022-06-13
| | | | | | | | | | | | | | | | | * Update macos.yml * fix. * Create macos release. * fix. * fix * Update release-macos.yml * Update release-macos.yml * Update macos.yml
* OSX CI Test (#2126)jsmall-nvidia2022-02-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Small fixes. Added compiler crash with generic defined in a function. Added enum-flags test that works (by limiting backing type to int), and using __EnumType constraint. * Add comment about crash. * Disable crashing test. * Fixes to make compile on OSX. * Add github build for OSX. * Make premake generator a utility. * Fix osx compilation issue. * More fixes for OSX build. * OSX fix due to ambiguity around size_t and integer types. * Disable xlib on build on osx. * Use 'prebuildcommands' to make prebuild make utility projects do something. * Small fixes for premake so utility works on linux/osx. * Another hack to try and make generators run when 'utility' * Fix typo in macos.yml. * Revert premake to old style, and disable stdlib embedding on OSX. * OSX testing. * Fix pipe handling for OSX. * Enable testing on OSX. * Small fix because uname -p is not x64 on darwin.
* Fix MacOSX build issues (#2124)jsmall-nvidia2022-02-10
* #include an absolute path didn't work - because paths were taken to always be relative. * Small fixes. Added compiler crash with generic defined in a function. Added enum-flags test that works (by limiting backing type to int), and using __EnumType constraint. * Add comment about crash. * Disable crashing test. * Fixes to make compile on OSX. * Add github build for OSX. * Make premake generator a utility. * Fix osx compilation issue. * More fixes for OSX build. * OSX fix due to ambiguity around size_t and integer types. * Disable xlib on build on osx. * Use 'prebuildcommands' to make prebuild make utility projects do something. * Small fixes for premake so utility works on linux/osx. * Another hack to try and make generators run when 'utility' * Fix typo in macos.yml. * Revert premake to old style, and disable stdlib embedding on OSX.