diff options
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/gfx/gfx.slang | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/tools/gfx/gfx.slang b/tools/gfx/gfx.slang index 7c6aefe79..02e31fad2 100644 --- a/tools/gfx/gfx.slang +++ b/tools/gfx/gfx.slang @@ -808,7 +808,7 @@ struct AccelerationStructureBuildInputs struct AccelerationStructureCreateDesc { AccelerationStructureKind kind; - IBufferResource *buffer; + NativeRef<IBufferResource> buffer; Offset offset; Size size; }; @@ -816,8 +816,8 @@ struct AccelerationStructureCreateDesc struct AccelerationStructureBuildDesc { AccelerationStructureBuildInputs inputs; - IAccelerationStructure *source; - IAccelerationStructure *dest; + NativeRef<IAccelerationStructure> source; + NativeRef<IAccelerationStructure> dest; DeviceAddress scratchData; }; @@ -889,7 +889,7 @@ interface IShaderObject Size getSize(); /// Use the provided constant buffer instead of the internally created one. - Result setConstantBufferOverride(IBufferResource *constantBuffer); + Result setConstantBufferOverride(IBufferResource constantBuffer); }; enum class StencilOp : uint8_t @@ -1358,7 +1358,7 @@ interface IResourceCommandEncoder : ICommandEncoder ResourceState dstState, SubresourceRange dstSubresource, int3 dstOffset, - ITextureResource *src, + NativeRef<ITextureResource> src, ResourceState srcState, SubresourceRange srcSubresource, int3 srcOffset, @@ -1422,7 +1422,7 @@ interface IRenderCommandEncoder : IResourceCommandEncoder Result bindPipeline(IPipelineState state, out IShaderObject outRootShaderObject); // Sets the current pipeline state along with a pre-created mutable root shader object. - Result bindPipelineWithRootObject(IPipelineState state, IShaderObject *rootObject); + Result bindPipelineWithRootObject(IPipelineState state, NativeRef<IShaderObject> rootObject); void setViewports(GfxCount count, Viewport *viewports); void setScissorRects(GfxCount count, ScissorRect *scissors); @@ -1504,8 +1504,8 @@ interface IRayTracingCommandEncoder : IResourceCommandEncoder GfxCount propertyQueryCount, AccelerationStructureQueryDesc *queryDescs); void copyAccelerationStructure( - IAccelerationStructure *dest, - IAccelerationStructure *src, + NativeRef<IAccelerationStructure> dest, + NativeRef<IAccelerationStructure> src, AccelerationStructureCopyMode mode); void queryAccelerationStructureProperties( GfxCount accelerationStructureCount, @@ -1523,7 +1523,7 @@ interface IRayTracingCommandEncoder : IResourceCommandEncoder /// `rayGenShaderIndex` specifies the index into the shader table that identifies the ray generation shader. void dispatchRays( GfxIndex rayGenShaderIndex, - IShaderTable *shaderTable, + NativeRef<IShaderTable> shaderTable, GfxCount width, GfxCount height, GfxCount depth); @@ -1565,9 +1565,6 @@ struct CommandQueueDesc [COM("14e2bed0-0ad0-4dc8-b341-06-3f-e7-2d-bf-0e")] interface ICommandQueue { - // For D3D12, this is the pointer to the queue. For Vulkan, this is the queue itself. - typedef uint64_t NativeHandle; - const CommandQueueDesc* getDesc(); void executeCommandBuffers( @@ -1936,7 +1933,7 @@ SLANG_GFX_IMPORT bool gfxIsTypelessFormat(Format format); SLANG_GFX_IMPORT Result gfxGetFormatInfo(Format format, FormatInfo *outInfo); /// Given a type returns a function that can construct it, or nullptr if there isn't one -SLANG_GFX_IMPORT Result gfxCreateDevice(const DeviceDesc* desc, out IDevice outDevice); +SLANG_GFX_IMPORT Result gfxCreateDevice(const DeviceDesc* desc, out Optional<IDevice> outDevice); /// Sets a callback for receiving debug messages. /// The layer does not hold a strong reference to the callback object. |
