diff options
Diffstat (limited to 'tools/render-test')
| -rw-r--r-- | tools/render-test/render-test-main.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp index a3cde1c0a..1cb25bebb 100644 --- a/tools/render-test/render-test-main.cpp +++ b/tools/render-test/render-test-main.cpp @@ -202,7 +202,7 @@ struct AssignValsFromLayoutContext ComPtr<IBufferResource> bufferResource; SLANG_RETURN_ON_FAIL(ShaderRendererUtil::createBufferResource(srcBuffer, /*entry.isOutput,*/ bufferSize, bufferData.getBuffer(), device, bufferResource)); - IResourceView::Desc viewDesc; + IResourceView::Desc viewDesc = {}; viewDesc.type = IResourceView::Type::UnorderedAccess; viewDesc.format = srcBuffer.format; auto bufferView = device->createBufferView( @@ -225,7 +225,7 @@ struct AssignValsFromLayoutContext auto sampler = _createSamplerState(device, samplerEntry->samplerDesc); - IResourceView::Desc viewDesc; + IResourceView::Desc viewDesc = {}; viewDesc.type = IResourceView::Type::ShaderResource; auto textureView = device->createTextureView( texture, @@ -252,7 +252,7 @@ struct AssignValsFromLayoutContext SLANG_RETURN_ON_FAIL(ShaderRendererUtil::generateTextureResource( srcVal->textureDesc, defaultState, device, texture)); - IResourceView::Desc viewDesc; + IResourceView::Desc viewDesc = {}; viewDesc.type = viewType; viewDesc.format = texture->getDesc()->format; auto textureView = device->createTextureView( @@ -618,7 +618,7 @@ void RenderTestApp::_initializeRenderPass() colorBufferDesc.allowedStates = ResourceState::RenderTarget; m_colorBuffer = m_device->createTextureResource(colorBufferDesc, nullptr); - gfx::IResourceView::Desc colorBufferViewDesc; + gfx::IResourceView::Desc colorBufferViewDesc = {}; memset(&colorBufferViewDesc, 0, sizeof(colorBufferViewDesc)); colorBufferViewDesc.format = gfx::Format::R8G8B8A8_UNORM; colorBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D; @@ -626,7 +626,7 @@ void RenderTestApp::_initializeRenderPass() ComPtr<gfx::IResourceView> rtv = m_device->createTextureView(m_colorBuffer.get(), colorBufferViewDesc); - gfx::IResourceView::Desc depthBufferViewDesc; + gfx::IResourceView::Desc depthBufferViewDesc = {}; memset(&depthBufferViewDesc, 0, sizeof(depthBufferViewDesc)); depthBufferViewDesc.format = gfx::Format::D32_FLOAT; depthBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D; |
