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-rw-r--r--tools/render-test/slang-support.cpp132
1 files changed, 132 insertions, 0 deletions
diff --git a/tools/render-test/slang-support.cpp b/tools/render-test/slang-support.cpp
index d45ce55a4..a9079b52c 100644
--- a/tools/render-test/slang-support.cpp
+++ b/tools/render-test/slang-support.cpp
@@ -1,5 +1,7 @@
// slang-support.cpp
+#define _CRT_SECURE_NO_WARNINGS 1
+
#include "slang-support.h"
#include <assert.h>
@@ -291,6 +293,136 @@ SlangResult createInputBufferResource(const InputBufferDesc& inputDesc, bool isO
return SLANG_OK;
}
+static BindingState::SamplerDesc _calcSamplerDesc(const InputSamplerDesc& srcDesc)
+{
+ BindingState::SamplerDesc dstDesc;
+ dstDesc.isCompareSampler = srcDesc.isCompareSampler;
+ return dstDesc;
+}
+
+SlangResult createBindingStateDesc(ShaderInputLayoutEntry* srcEntries, int numEntries, Renderer* renderer, BindingState::Desc& descOut)
+{
+ using namespace Slang;
+
+ const int textureBindFlags = Resource::BindFlag::NonPixelShaderResource | Resource::BindFlag::PixelShaderResource;
+
+ descOut.clear();
+ for (int i = 0; i < numEntries; i++)
+ {
+ const ShaderInputLayoutEntry& srcEntry = srcEntries[i];
+
+ BindingState::RegisterDesc registerDesc;
+ registerDesc.registerSets[int(BindingState::ShaderStyle::Hlsl)] = descOut.addRegisterSet(srcEntry.hlslBinding);
+ registerDesc.registerSets[int(BindingState::ShaderStyle::Glsl)] = descOut.addRegisterSet(srcEntry.glslBinding.Buffer(), int(srcEntry.glslBinding.Count()));
+
+ switch (srcEntry.type)
+ {
+ case ShaderInputType::Buffer:
+ {
+ const InputBufferDesc& srcBuffer = srcEntry.bufferDesc;
+
+ const size_t bufferSize = srcEntry.bufferData.Count() * sizeof(uint32_t);
+
+ RefPtr<BufferResource> bufferResource;
+ SLANG_RETURN_ON_FAIL(createInputBufferResource(srcEntry.bufferDesc, srcEntry.isOutput, bufferSize, srcEntry.bufferData.Buffer(), renderer, bufferResource));
+
+ descOut.addBufferResource(bufferResource, registerDesc);
+ break;
+ }
+ case ShaderInputType::CombinedTextureSampler:
+ {
+ RefPtr<TextureResource> texture;
+ SLANG_RETURN_ON_FAIL(generateTextureResource(srcEntry.textureDesc, textureBindFlags, renderer, texture));
+ descOut.addCombinedTextureSampler(texture, _calcSamplerDesc(srcEntry.samplerDesc), registerDesc);
+ break;
+ }
+ case ShaderInputType::Texture:
+ {
+ RefPtr<TextureResource> texture;
+ SLANG_RETURN_ON_FAIL(generateTextureResource(srcEntry.textureDesc, textureBindFlags, renderer, texture));
+
+ descOut.addTextureResource(texture, registerDesc);
+ break;
+ }
+ case ShaderInputType::Sampler:
+ {
+ descOut.addSampler(_calcSamplerDesc(srcEntry.samplerDesc), registerDesc);
+ break;
+ }
+ default:
+ {
+ assert(!"Unhandled type");
+ return SLANG_FAIL;
+ }
+ }
+ }
+
+ return SLANG_OK;
+}
+
+SlangResult createBindingStateDesc(const ShaderInputLayout& layout, Renderer* renderer, BindingState::Desc& descOut)
+{
+ SLANG_RETURN_ON_FAIL(createBindingStateDesc(layout.entries.Buffer(), int(layout.entries.Count()), renderer, descOut));
+ descOut.m_numRenderTargets = layout.numRenderTargets;
+
+ return SLANG_OK;
+}
+
+SlangResult serializeBindingOutput(const ShaderInputLayout& layout, BindingState* bindingState, Renderer* renderer, const char* fileName)
+{
+ // Submit the work
+ renderer->submitGpuWork();
+ // Wait until everything is complete
+ renderer->waitForGpu();
+
+ FILE * f = fopen(fileName, "wb");
+ if (!f)
+ {
+ return SLANG_FAIL;
+ }
+
+ const BindingState::Desc& bindingStateDesc = bindingState->getDesc();
+ // Must be the same amount of entries
+ assert(bindingStateDesc.m_bindings.Count() == layout.entries.Count());
+
+ const int numBindings = int(bindingStateDesc.m_bindings.Count());
+
+ for (int i = 0; i < numBindings; ++i)
+ {
+ const auto& layoutBinding = layout.entries[i];
+ const auto& binding = bindingStateDesc.m_bindings[i];
+
+ if (layoutBinding.isOutput)
+ {
+ if (binding.resource && binding.resource->isBuffer())
+ {
+ BufferResource* bufferResource = static_cast<BufferResource*>(binding.resource.Ptr());
+ const size_t bufferSize = bufferResource->getDesc().sizeInBytes;
+
+ unsigned int* ptr = (unsigned int*)renderer->map(bufferResource, MapFlavor::HostRead);
+ if (!ptr)
+ {
+ fclose(f);
+ return SLANG_FAIL;
+ }
+
+ const int size = int(bufferSize / sizeof(unsigned int));
+ for (int i = 0; i < size; ++i)
+ {
+ fprintf(f, "%X\n", ptr[i]);
+ }
+ renderer->unmap(bufferResource);
+ }
+ else
+ {
+ printf("invalid output type at %d.\n", i);
+ }
+ }
+ }
+ fclose(f);
+
+ return SLANG_OK;
+}
} // renderer_test