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-rw-r--r--tools/render-test/shader-renderer-util.h27
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diff --git a/tools/render-test/shader-renderer-util.h b/tools/render-test/shader-renderer-util.h
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+++ b/tools/render-test/shader-renderer-util.h
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+// shader-renderer-util.h
+#pragma once
+
+#include "render.h"
+#include "shader-input-layout.h"
+
+namespace renderer_test {
+
+/// Utility class containing functions that construct items on the renderer using the ShaderInputLayout representation
+struct ShaderRendererUtil
+{
+ /// Generate a texture using the InputTextureDesc and construct a TextureResource using the Renderer with the contents
+ static Slang::Result generateTextureResource(const InputTextureDesc& inputDesc, int bindFlags, Renderer* renderer, Slang::RefPtr<TextureResource>& textureOut);
+
+ /// Create texture resource using inputDesc, and texData to describe format, and contents
+ static Slang::Result createTextureResource(const InputTextureDesc& inputDesc, const TextureData& texData, int bindFlags, Renderer* renderer, Slang::RefPtr<TextureResource>& textureOut);
+
+ /// Create the BufferResource using the renderer from the contents of inputDesc
+ static Slang::Result createBufferResource(const InputBufferDesc& inputDesc, bool isOutput, size_t bufferSize, const void* initData, Renderer* renderer, Slang::RefPtr<BufferResource>& bufferOut);
+
+ /// Create BindingState::Desc from the contents of layout
+ static Slang::Result createBindingStateDesc(const ShaderInputLayout& layout, Renderer* renderer, BindingState::Desc& descOut);
+ /// Create BindingState::Desc from a list of ShaderInputLayout entries
+ static Slang::Result createBindingStateDesc(ShaderInputLayoutEntry* srcEntries, int numEntries, Renderer* renderer, BindingState::Desc& descOut);
+};
+
+} // renderer_test