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-rw-r--r--tools/render-test/shader-renderer-util.h46
1 files changed, 0 insertions, 46 deletions
diff --git a/tools/render-test/shader-renderer-util.h b/tools/render-test/shader-renderer-util.h
index 9d583331f..8771d21f6 100644
--- a/tools/render-test/shader-renderer-util.h
+++ b/tools/render-test/shader-renderer-util.h
@@ -8,45 +8,6 @@ namespace renderer_test {
using namespace Slang;
-struct BindingStateImpl : public Slang::RefObject
-{
- /// A register set consists of one or more contiguous indices.
- /// To be valid index >= 0 and size >= 1
- struct RegisterRange
- {
- /// True if contains valid contents
- bool isValid() const { return size > 0; }
- /// True if valid single value
- bool isSingle() const { return size == 1; }
- /// Get as a single index (must be at least one index)
- int getSingleIndex() const { return (size == 1) ? index : -1; }
- /// Return the first index
- int getFirstIndex() const { return (size > 0) ? index : -1; }
- /// True if contains register index
- bool hasRegister(int registerIndex) const { return registerIndex >= index && registerIndex < index + size; }
-
- static RegisterRange makeInvalid() { return RegisterRange{ -1, 0 }; }
- static RegisterRange makeSingle(int index) { return RegisterRange{ int16_t(index), 1 }; }
- static RegisterRange makeRange(int index, int size) { return RegisterRange{ int16_t(index), uint16_t(size) }; }
-
- int16_t index; ///< The base index
- uint16_t size; ///< The amount of register indices
- };
-
- void apply(ICommandEncoder* encoder, PipelineType pipelineType);
-
- struct OutputBinding
- {
- ComPtr<IResource> resource;
- Slang::UInt entryIndex;
- };
- List<OutputBinding> outputBindings;
-
- ComPtr<IPipelineLayout> pipelineLayout;
- ComPtr<IDescriptorSet> descriptorSet;
- int m_numRenderTargets = 1;
-};
-
ComPtr<ISamplerState> _createSamplerState(IDevice* device, const InputSamplerDesc& srcDesc);
/// Utility class containing functions that construct items on the renderer using the ShaderInputLayout representation
@@ -75,13 +36,6 @@ struct ShaderRendererUtil
const void* initData,
IDevice* device,
ComPtr<IBufferResource>& bufferOut);
-
- /// Create BindingState::Desc from the contents of layout
- static Slang::Result createBindingState(
- const ShaderInputLayout& layout,
- IDevice* device,
- IBufferResource* addedConstantBuffer,
- BindingStateImpl** outBindingState);
};
} // renderer_test