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-rw-r--r--tools/render-test/shader-renderer-util.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/tools/render-test/shader-renderer-util.h b/tools/render-test/shader-renderer-util.h
index 188562fa8..8d0075f3f 100644
--- a/tools/render-test/shader-renderer-util.h
+++ b/tools/render-test/shader-renderer-util.h
@@ -8,33 +8,33 @@ namespace renderer_test {
using namespace Slang;
-ComPtr<ISamplerState> _createSamplerState(IDevice* device, const InputSamplerDesc& srcDesc);
+ComPtr<ISampler> _createSampler(IDevice* device, const InputSamplerDesc& srcDesc);
/// Utility class containing functions that construct items on the renderer using the ShaderInputLayout representation
struct ShaderRendererUtil
{
- /// Generate a texture using the InputTextureDesc and construct a TextureResource using the Renderer with the contents
- static Slang::Result generateTextureResource(
+ /// Generate a texture using the InputTextureDesc and construct a Texture using the Renderer with the contents
+ static Slang::Result generateTexture(
const InputTextureDesc& inputDesc,
ResourceState defaultState,
IDevice* device,
- ComPtr<ITextureResource>& textureOut);
+ ComPtr<ITexture>& textureOut);
/// Create texture resource using inputDesc, and texData to describe format, and contents
- static Slang::Result createTextureResource(
+ static Slang::Result createTexture(
const InputTextureDesc& inputDesc,
const TextureData& texData,
ResourceState defaultState,
IDevice* device,
- ComPtr<ITextureResource>& textureOut);
+ ComPtr<ITexture>& textureOut);
/// Create the BufferResource using the renderer from the contents of inputDesc
- static Slang::Result createBufferResource(
+ static Slang::Result createBuffer(
const InputBufferDesc& inputDesc,
size_t bufferSize,
const void* initData,
IDevice* device,
- ComPtr<IBufferResource>& bufferOut);
+ ComPtr<IBuffer>& bufferOut);
};
} // renderer_test