diff options
Diffstat (limited to 'tools/render-test/resource-d3d12.cpp')
| -rw-r--r-- | tools/render-test/resource-d3d12.cpp | 214 |
1 files changed, 0 insertions, 214 deletions
diff --git a/tools/render-test/resource-d3d12.cpp b/tools/render-test/resource-d3d12.cpp deleted file mode 100644 index 160c7f898..000000000 --- a/tools/render-test/resource-d3d12.cpp +++ /dev/null @@ -1,214 +0,0 @@ -// resource-d3d12.cpp -#include "resource-d3d12.h" - -namespace renderer_test { -using namespace Slang; - -/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! D3D12BarrierSubmitter !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ - -void D3D12BarrierSubmitter::_flush() -{ - assert(m_numBarriers > 0); - - if (m_commandList) - { - m_commandList->ResourceBarrier(UINT(m_numBarriers), m_barriers); - } - m_numBarriers = 0; -} - -D3D12_RESOURCE_BARRIER& D3D12BarrierSubmitter::_expandOne() -{ - _flush(); - return m_barriers[m_numBarriers++]; -} - -void D3D12BarrierSubmitter::transition(ID3D12Resource* resource, D3D12_RESOURCE_STATES prevState, D3D12_RESOURCE_STATES nextState) -{ - if (nextState != prevState) - { - D3D12_RESOURCE_BARRIER& barrier = expandOne(); - - const UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; - const D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; - - ::memset(&barrier, 0, sizeof(barrier)); - barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; - barrier.Flags = flags; - barrier.Transition.pResource = resource; - barrier.Transition.StateBefore = prevState; - barrier.Transition.StateAfter = nextState; - barrier.Transition.Subresource = subresource; - } - else - { - if (nextState == D3D12_RESOURCE_STATE_UNORDERED_ACCESS) - { - D3D12_RESOURCE_BARRIER& barrier = expandOne(); - - ::memset(&barrier, 0, sizeof(barrier)); - barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; - barrier.UAV.pResource = resource; - } - } -} - -/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! D3D12ResourceBase !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ - -/* static */DXGI_FORMAT D3D12ResourceBase::calcFormat(D3DUtil::UsageType usage, ID3D12Resource* resource) -{ - return resource ? D3DUtil::calcFormat(usage, resource->GetDesc().Format) : DXGI_FORMAT_UNKNOWN; -} - -void D3D12ResourceBase::transition(D3D12_RESOURCE_STATES nextState, D3D12BarrierSubmitter& submitter) -{ - // Transition only if there is a resource - if (m_resource) - { - submitter.transition(m_resource, m_state, nextState); - m_state = nextState; - } -} - -/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! D3D12CounterFence !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ - -D3D12CounterFence::~D3D12CounterFence() -{ - if (m_event) - { - CloseHandle(m_event); - } -} - -Result D3D12CounterFence::init(ID3D12Device* device, uint64_t initialValue) -{ - m_currentValue = initialValue; - - SLANG_RETURN_ON_FAIL(device->CreateFence(m_currentValue, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(m_fence.writeRef()))); - // Create an event handle to use for frame synchronization. - m_event = ::CreateEvent(nullptr, FALSE, FALSE, nullptr); - if (m_event == nullptr) - { - Result res = HRESULT_FROM_WIN32(GetLastError()); - return SLANG_FAILED(res) ? res : SLANG_FAIL; - } - return SLANG_OK; -} - -UInt64 D3D12CounterFence::nextSignal(ID3D12CommandQueue* commandQueue) -{ - // Increment the fence value. Save on the frame - we'll know that frame is done when the fence value >= - m_currentValue++; - // Schedule a Signal command in the queue. - Result res = commandQueue->Signal(m_fence, m_currentValue); - if (SLANG_FAILED(res)) - { - assert(!"Signal failed"); - } - return m_currentValue; -} - -void D3D12CounterFence::waitUntilCompleted(uint64_t completedValue) -{ - // You can only wait for a value that is less than or equal to the current value - assert(completedValue <= m_currentValue); - - // Wait until the previous frame is finished. - while (m_fence->GetCompletedValue() < completedValue) - { - // Make it signal with the current value - SLANG_ASSERT_VOID_ON_FAIL(m_fence->SetEventOnCompletion(completedValue, m_event)); - WaitForSingleObject(m_event, INFINITE); - } -} - -void D3D12CounterFence::nextSignalAndWait(ID3D12CommandQueue* commandQueue) -{ - waitUntilCompleted(nextSignal(commandQueue)); -} - -/* !!!!!!!!!!!!!!!!!!!!!!!!! D3D12Resource !!!!!!!!!!!!!!!!!!!!!!!! */ - -/* static */void D3D12Resource::setDebugName(ID3D12Resource* resource, const char* name) -{ - if (resource) - { - size_t len = ::strlen(name); - List<wchar_t> buf; - buf.SetSize(len + 1); - - D3DUtil::appendWideChars(name, buf); - resource->SetName(buf.begin()); - } -} - -void D3D12Resource::setDebugName(const char* name) -{ - setDebugName(m_resource, name); -} - -void D3D12Resource::setDebugName(const wchar_t* name) -{ - if (m_resource) - { - m_resource->SetName(name); - } -} - -void D3D12Resource::setResource(ID3D12Resource* resource, D3D12_RESOURCE_STATES initialState) -{ - if (resource != m_resource) - { - if (resource) - { - resource->AddRef(); - } - if (m_resource) - { - m_resource->Release(); - } - m_resource = resource; - } - m_prevState = initialState; - m_state = initialState; -} - -void D3D12Resource::setResourceNull() -{ - if (m_resource) - { - m_resource->Release(); - m_resource = nullptr; - } -} - -Result D3D12Resource::initCommitted(ID3D12Device* device, const D3D12_HEAP_PROPERTIES& heapProps, D3D12_HEAP_FLAGS heapFlags, const D3D12_RESOURCE_DESC& resourceDesc, D3D12_RESOURCE_STATES initState, const D3D12_CLEAR_VALUE * clearValue) -{ - setResourceNull(); - ComPtr<ID3D12Resource> resource; - SLANG_RETURN_ON_FAIL(device->CreateCommittedResource(&heapProps, heapFlags, &resourceDesc, initState, clearValue, IID_PPV_ARGS(resource.writeRef()))); - setResource(resource, initState); - return SLANG_OK; -} - -ID3D12Resource* D3D12Resource::detach() -{ - ID3D12Resource* resource = m_resource; - m_resource = nullptr; - return resource; -} - -void D3D12Resource::swap(ComPtr<ID3D12Resource>& resourceInOut) -{ - ID3D12Resource* tmp = m_resource; - m_resource = resourceInOut.detach(); - resourceInOut.attach(tmp); -} - -void D3D12Resource::setState(D3D12_RESOURCE_STATES state) -{ - m_prevState = state; - m_state = state; -} - -} // renderer_test |
