diff options
Diffstat (limited to 'tools/render-test/render.cpp')
| -rw-r--r-- | tools/render-test/render.cpp | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/tools/render-test/render.cpp b/tools/render-test/render.cpp index 292aa75f7..3346317e7 100644 --- a/tools/render-test/render.cpp +++ b/tools/render-test/render.cpp @@ -21,6 +21,134 @@ using namespace Slang; BindFlag::Enum(BindFlag::PixelShaderResource | BindFlag::NonPixelShaderResource), // GenericRead }; +static const Resource::DescBase s_emptyDescBase = {}; + +const Resource::DescBase& Resource::getDescBase() const +{ + if (isBuffer()) + { + return static_cast<const BufferResource *>(this)->getDesc(); + } + else if (isTexture()) + { + return static_cast<const TextureResource *>(this)->getDesc(); + } + return s_emptyDescBase; +} + +/* !!!!!!!!!!!!!!!!!!!!!!!!!!! BindingState::Desc !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ + +void BindingState::Desc::addSampler(const SamplerDesc& desc, const RegisterDesc& registerDesc) +{ + int descIndex = int(m_samplerDescs.Count()); + m_samplerDescs.Add(desc); + + Binding binding; + binding.bindingType = BindingType::Sampler; + binding.resource = nullptr; + binding.registerDesc = registerDesc; + binding.descIndex = descIndex; + + m_bindings.Add(binding); +} + +void BindingState::Desc::addResource(BindingType bindingType, Resource* resource, const RegisterDesc& registerDesc) +{ + assert(resource); + + Binding binding; + binding.bindingType = bindingType; + binding.resource = resource; + binding.descIndex = -1; + binding.registerDesc = registerDesc; + m_bindings.Add(binding); +} + +void BindingState::Desc::addCombinedTextureSampler(TextureResource* resource, const SamplerDesc& samplerDesc, const RegisterDesc& registerDesc) +{ + assert(resource); + + int samplerDescIndex = int(m_samplerDescs.Count()); + m_samplerDescs.Add(samplerDesc); + + Binding binding; + binding.bindingType = BindingType::CombinedTextureSampler; + binding.resource = resource; + binding.descIndex = samplerDescIndex; + binding.registerDesc = registerDesc; + m_bindings.Add(binding); +} + +BindingState::RegisterSet BindingState::Desc::addRegisterSet(int index) +{ + if (index < 0) + { + return RegisterSet(); + } + return RegisterSet(index, 1); +} + +BindingState::RegisterSet BindingState::Desc::addRegisterSet(const int* srcIndices, int numIndices) +{ + assert(numIndices >= 0); + switch (numIndices) + { + case 0: return RegisterSet(); + case 1: return RegisterSet(srcIndices[0], 1); + default: + { + int startIndex = int(m_indices.Count()); + m_indices.SetSize(startIndex + numIndices); + uint16_t* dstIndices = m_indices.Buffer() + startIndex; + for (int i = 0; i < numIndices; i++) + { + assert(srcIndices[i] >= 0); + dstIndices[i] = uint16_t(srcIndices[i]); + } + return RegisterSet(startIndex, numIndices); + } + } +} + +int BindingState::Desc::getFirst(const RegisterSet& set) const +{ + switch (set.m_numIndices) + { + case 0: return -1; + case 1: return set.m_indexOrBase; + default: return m_indices[set.m_indexOrBase]; + } +} + +int BindingState::Desc::getFirst(ShaderStyle style, const RegisterDesc& registerDesc) const +{ + return getFirst(registerDesc.registerSets[int(style)]); +} + +void BindingState::Desc::clear() +{ + m_bindings.Clear(); + m_samplerDescs.Clear(); + m_indices.Clear(); + m_numRenderTargets = 1; +} + +BindingState::RegisterList BindingState::Desc::asRegisterList(const RegisterSet& set) const +{ + switch (set.m_numIndices) + { + case 0: return RegisterList{ nullptr, 0 }; + case 1: return RegisterList{ &set.m_indexOrBase, 1 }; + default: return RegisterList{ m_indices.Buffer() + set.m_indexOrBase, set.m_numIndices }; + } +} + +BindingState::RegisterList BindingState::Desc::asRegisterList(ShaderStyle style, const RegisterDesc& registerDesc) const +{ + return asRegisterList(registerDesc.registerSets[int(style)]); +} + + /* !!!!!!!!!!!!!!!!!!!!!!!!!!! TextureResource::Size !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ int TextureResource::Size::calcMaxDimension(Type type) const |
