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-rw-r--r--tools/render-test/render-test-main.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp
index 7c65da5e7..3f26f6d9b 100644
--- a/tools/render-test/render-test-main.cpp
+++ b/tools/render-test/render-test-main.cpp
@@ -539,9 +539,9 @@ SlangResult RenderTestApp::initialize(
// fixed/known set of attributes.
//
const InputElementDesc inputElements[] = {
- { "A", 0, Format::RGB_Float32, offsetof(Vertex, position) },
- { "A", 1, Format::RGB_Float32, offsetof(Vertex, color) },
- { "A", 2, Format::RG_Float32, offsetof(Vertex, uv) },
+ { "A", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, position) },
+ { "A", 1, Format::R32G32B32_FLOAT, offsetof(Vertex, color) },
+ { "A", 2, Format::R32G32_FLOAT, offsetof(Vertex, uv) },
};
ComPtr<IInputLayout> inputLayout;
@@ -600,7 +600,7 @@ void RenderTestApp::_initializeRenderPass()
depthBufferDesc.size.height = gWindowHeight;
depthBufferDesc.size.depth = 1;
depthBufferDesc.numMipLevels = 1;
- depthBufferDesc.format = Format::D_Float32;
+ depthBufferDesc.format = Format::D32_FLOAT;
depthBufferDesc.defaultState = ResourceState::DepthWrite;
depthBufferDesc.allowedStates = ResourceState::DepthWrite;
@@ -613,14 +613,14 @@ void RenderTestApp::_initializeRenderPass()
colorBufferDesc.size.height = gWindowHeight;
colorBufferDesc.size.depth = 1;
colorBufferDesc.numMipLevels = 1;
- colorBufferDesc.format = Format::RGBA_Unorm_UInt8;
+ colorBufferDesc.format = Format::R8G8B8A8_UNORM;
colorBufferDesc.defaultState = ResourceState::RenderTarget;
colorBufferDesc.allowedStates = ResourceState::RenderTarget;
m_colorBuffer = m_device->createTextureResource(colorBufferDesc, nullptr);
gfx::IResourceView::Desc colorBufferViewDesc;
memset(&colorBufferViewDesc, 0, sizeof(colorBufferViewDesc));
- colorBufferViewDesc.format = gfx::Format::RGBA_Unorm_UInt8;
+ colorBufferViewDesc.format = gfx::Format::R8G8B8A8_UNORM;
colorBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D;
colorBufferViewDesc.type = gfx::IResourceView::Type::RenderTarget;
ComPtr<gfx::IResourceView> rtv =
@@ -628,14 +628,14 @@ void RenderTestApp::_initializeRenderPass()
gfx::IResourceView::Desc depthBufferViewDesc;
memset(&depthBufferViewDesc, 0, sizeof(depthBufferViewDesc));
- depthBufferViewDesc.format = gfx::Format::D_Float32;
+ depthBufferViewDesc.format = gfx::Format::D32_FLOAT;
depthBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D;
depthBufferViewDesc.type = gfx::IResourceView::Type::DepthStencil;
ComPtr<gfx::IResourceView> dsv =
m_device->createTextureView(depthBufferResource.get(), depthBufferViewDesc);
- IFramebufferLayout::AttachmentLayout colorAttachment = {gfx::Format::RGBA_Unorm_UInt8, 1};
- IFramebufferLayout::AttachmentLayout depthAttachment = {gfx::Format::D_Float32, 1};
+ IFramebufferLayout::AttachmentLayout colorAttachment = {gfx::Format::R8G8B8A8_UNORM, 1};
+ IFramebufferLayout::AttachmentLayout depthAttachment = {gfx::Format::D32_FLOAT, 1};
gfx::IFramebufferLayout::Desc framebufferLayoutDesc;
framebufferLayoutDesc.renderTargetCount = 1;
framebufferLayoutDesc.renderTargets = &colorAttachment;
@@ -703,7 +703,7 @@ void RenderTestApp::_initializeAccelerationStructure()
geomDesc.content.triangles.indexFormat = Format::Unknown;
geomDesc.content.triangles.vertexCount = kVertexCount;
geomDesc.content.triangles.vertexData = vertexBuffer->getDeviceAddress();
- geomDesc.content.triangles.vertexFormat = Format::RGB_Float32;
+ geomDesc.content.triangles.vertexFormat = Format::R32G32B32_FLOAT;
geomDesc.content.triangles.vertexStride = sizeof(Vertex);
geomDesc.content.triangles.transform3x4 = transformBuffer->getDeviceAddress();
accelerationStructureBuildInputs.geometryDescs = &geomDesc;