diff options
Diffstat (limited to 'tools/render-test/d3d-util.h')
| -rw-r--r-- | tools/render-test/d3d-util.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/tools/render-test/d3d-util.h b/tools/render-test/d3d-util.h index 6ac39aefb..51eefd151 100644 --- a/tools/render-test/d3d-util.h +++ b/tools/render-test/d3d-util.h @@ -36,9 +36,7 @@ class D3DUtil /// Calculate size taking into account alignment. Alignment must be a power of 2 static UInt calcAligned(UInt size, UInt alignment) { return (size + alignment - 1) & ~(alignment - 1); } - /// The Slang compiler currently generates HLSL source, so we'll need a utility - /// routine (defined later) to translate that into D3D11 shader bytecode. - /// Definition of the HLSL-to-bytecode compilation logic. + /// Compile HLSL code to DXBC static Slang::Result compileHLSLShader(char const* sourcePath, char const* source, char const* entryPointName, char const* dxProfileName, Slang::ComPtr<ID3DBlob>& shaderBlobOut); /// Given a slang pixel format returns the equivalent DXGI_ pixel format. If the format is not known, will return DXGI_FORMAT_UNKNOWN |
