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Diffstat (limited to 'tools/render-test/d3d-util.cpp')
| -rw-r--r-- | tools/render-test/d3d-util.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/render-test/d3d-util.cpp b/tools/render-test/d3d-util.cpp index bef0e6baa..08aa563ca 100644 --- a/tools/render-test/d3d-util.cpp +++ b/tools/render-test/d3d-util.cpp @@ -214,6 +214,10 @@ bool D3DUtil::isTypeless(DXGI_FORMAT format) } } +// Note: this subroutine is now only used by D3D11 for generating bytecode to go into input layouts. +// +// TODO: we can probably remove that code completely by switching to a PSO-like model across all APIs. +// /* static */Result D3DUtil::compileHLSLShader(char const* sourcePath, char const* source, char const* entryPointName, char const* dxProfileName, ComPtr<ID3DBlob>& shaderBlobOut) { // Rather than statically link against the `d3dcompile` library, we |
