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-rw-r--r--tools/render-test/cpu-compute-util.cpp75
1 files changed, 59 insertions, 16 deletions
diff --git a/tools/render-test/cpu-compute-util.cpp b/tools/render-test/cpu-compute-util.cpp
index 4294ad539..1b1adef82 100644
--- a/tools/render-test/cpu-compute-util.cpp
+++ b/tools/render-test/cpu-compute-util.cpp
@@ -301,7 +301,7 @@ static CPUComputeUtil::Resource* _newOneTexture2D(int elemCount)
return SLANG_OK;
}
-/* static */SlangResult CPUComputeUtil::execute(const ShaderCompilerUtil::OutputAndLayout& compilationAndLayout, Context& context)
+/* static */SlangResult CPUComputeUtil::execute(const uint32_t dispatchSize[3], const ShaderCompilerUtil::OutputAndLayout& compilationAndLayout, Context& context)
{
auto request = compilationAndLayout.output.request;
auto reflection = (slang::ShaderReflection*) spGetReflection(request);
@@ -313,10 +313,12 @@ static CPUComputeUtil::Resource* _newOneTexture2D(int elemCount)
struct UniformState;
typedef void(*Func)(CPPPrelude::ComputeVaryingInput* varyingInput, CPPPrelude::UniformEntryPointParams* uniformEntryPointParams, UniformState* uniformState);
+ typedef void(*GroupRangeFunc)(CPPPrelude::GroupComputeVaryingInput* varyingInput, CPPPrelude::UniformEntryPointParams* uniformEntryPointParams, UniformState* uniformState);
slang::EntryPointReflection* entryPoint = nullptr;
Func func = nullptr;
Func groupFunc = nullptr;
+ GroupRangeFunc groupRangeFunc = nullptr;
{
auto entryPointCount = reflection->getEntryPointCount();
SLANG_ASSERT(entryPointCount == 1);
@@ -326,27 +328,58 @@ static CPUComputeUtil::Resource* _newOneTexture2D(int elemCount)
const char* entryPointName = entryPoint->getName();
func = (Func)sharedLibrary->findFuncByName(entryPointName);
- StringBuilder groupEntryPointName;
- groupEntryPointName << entryPointName << "_Group";
+ {
+ StringBuilder groupEntryPointName;
+ groupEntryPointName << entryPointName << "_Group";
+
+ groupFunc = (Func)sharedLibrary->findFuncByName(groupEntryPointName.getBuffer());
+ }
- groupFunc = (Func)sharedLibrary->findFuncByName(groupEntryPointName.getBuffer());
+ {
+ StringBuilder groupRangeEntryPointName;
+ groupRangeEntryPointName << entryPointName << "_GroupRange";
+
+ groupRangeFunc = (GroupRangeFunc)sharedLibrary->findFuncByName(groupRangeEntryPointName.getBuffer());
+ }
- if (func == nullptr && groupFunc == nullptr)
+ if (func == nullptr && groupFunc == nullptr && groupRangeFunc == nullptr)
{
return SLANG_FAIL;
}
}
// If we have the group function, that's the faster way to execute all threads in group...
- if (groupFunc)
+ if (groupRangeFunc)
{
UniformState* uniformState = (UniformState*)context.binding.m_rootBuffer.m_data;
CPPPrelude::UniformEntryPointParams* uniformEntryPointParams = (CPPPrelude::UniformEntryPointParams*)context.binding.m_entryPointBuffer.m_data;
+ CPPPrelude::GroupComputeVaryingInput varying;
+ varying.startGroupID = {};
+ varying.endGroupID = { dispatchSize[0], dispatchSize[1], dispatchSize[2] };
+
+ groupRangeFunc(&varying, uniformEntryPointParams, uniformState);
+ }
+ else if (groupFunc)
+ {
CPPPrelude::ComputeVaryingInput varying;
- varying.groupID = {};
- groupFunc(&varying, uniformEntryPointParams, uniformState);
+ for (uint32_t groupZ = 0; groupZ < dispatchSize[2]; ++groupZ)
+ {
+ for (uint32_t groupY = 0; groupY < dispatchSize[1]; ++groupY)
+ {
+ for (uint32_t groupX = 0; groupX < dispatchSize[0]; ++groupX)
+ {
+ UniformState* uniformState = (UniformState*)context.binding.m_rootBuffer.m_data;
+ CPPPrelude::UniformEntryPointParams* uniformEntryPointParams = (CPPPrelude::UniformEntryPointParams*)context.binding.m_entryPointBuffer.m_data;
+
+ varying.groupID = {groupX, groupY, groupZ};
+
+ groupFunc(&varying, uniformEntryPointParams, uniformState);
+ }
+ }
+ }
+
}
else
{
@@ -359,19 +392,29 @@ static CPUComputeUtil::Resource* _newOneTexture2D(int elemCount)
CPPPrelude::UniformEntryPointParams* uniformEntryPointParams = (CPPPrelude::UniformEntryPointParams*)context.binding.m_entryPointBuffer.m_data;
CPPPrelude::ComputeVaryingInput varying;
- varying.groupID = {};
- for (int z = 0; z < int(numThreadsPerAxis[2]); ++z)
+ for (uint32_t groupZ = 0; groupZ < dispatchSize[2]; ++groupZ)
{
- varying.groupThreadID.z = z;
- for (int y = 0; y < int(numThreadsPerAxis[1]); ++y)
+ for (uint32_t groupY = 0; groupY < dispatchSize[1]; ++groupY)
{
- varying.groupThreadID.y = y;
- for (int x = 0; x < int(numThreadsPerAxis[0]); ++x)
+ for (uint32_t groupX = 0; groupX < dispatchSize[0]; ++groupX)
{
- varying.groupThreadID.x = x;
+ varying.groupID = {groupX, groupY, groupZ};
- func(&varying, uniformEntryPointParams, uniformState);
+ for (int z = 0; z < int(numThreadsPerAxis[2]); ++z)
+ {
+ varying.groupThreadID.z = z;
+ for (int y = 0; y < int(numThreadsPerAxis[1]); ++y)
+ {
+ varying.groupThreadID.y = y;
+ for (int x = 0; x < int(numThreadsPerAxis[0]); ++x)
+ {
+ varying.groupThreadID.x = x;
+
+ func(&varying, uniformEntryPointParams, uniformState);
+ }
+ }
+ }
}
}
}