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-rw-r--r--tools/platform/model.cpp56
1 files changed, 26 insertions, 30 deletions
diff --git a/tools/platform/model.cpp b/tools/platform/model.cpp
index 8453363c3..ed19a5a83 100644
--- a/tools/platform/model.cpp
+++ b/tools/platform/model.cpp
@@ -22,7 +22,7 @@
namespace platform
{
-using namespace gfx;
+using namespace rhi;
using namespace Slang;
// TinyObj provides a tuple type that bundles up indices, but doesn't
@@ -101,7 +101,7 @@ struct hash<platform::SmoothingGroupVertexID>
namespace platform
{
-ComPtr<ITextureResource> loadTextureImage(IDevice* device, char const* path)
+ComPtr<ITexture> loadTextureImage(IDevice* device, char const* path)
{
int extentX = 0;
int extentY = 0;
@@ -121,20 +121,20 @@ ComPtr<ITextureResource> loadTextureImage(IDevice* device, char const* path)
return nullptr;
case 4:
- format = Format::R8G8B8A8_UNORM;
+ format = Format::RGBA8Unorm;
// TODO: handle other cases here if/when we stop forcing 4-component
// results when loading the image with stb_image.
}
- std::vector<ITextureResource::SubresourceData> subresourceInitData;
+ std::vector<SubresourceData> subresourceInitData;
ptrdiff_t stride = extentX * channelCount * sizeof(stbi_uc);
- ITextureResource::SubresourceData baseInitData;
+ SubresourceData baseInitData;
baseInitData.data = data;
- baseInitData.strideY = stride;
- baseInitData.strideZ = 0;
+ baseInitData.rowPitch = stride;
+ baseInitData.slicePitch = 0;
subresourceInitData.push_back(baseInitData);
@@ -178,10 +178,10 @@ ComPtr<ITextureResource> loadTextureImage(IDevice* device, char const* path)
STBIR_FLAG_ALPHA_PREMULTIPLIED);
- ITextureResource::SubresourceData mipInitData;
+ SubresourceData mipInitData;
mipInitData.data = newData;
- mipInitData.strideY = newStride;
- mipInitData.strideZ = 0;
+ mipInitData.rowPitch = newStride;
+ mipInitData.slicePitch = 0;
subresourceInitData.push_back(mipInitData);
@@ -194,16 +194,15 @@ ComPtr<ITextureResource> loadTextureImage(IDevice* device, char const* path)
int mipCount = (int)subresourceInitData.size();
- ITextureResource::Desc desc = {};
- desc.type = IResource::Type::Texture2D;
- desc.defaultState = ResourceState::ShaderResource;
- desc.allowedStates = ResourceStateSet(ResourceState::ShaderResource);
+ TextureDesc desc = {};
+ desc.type = TextureType::Texture2D;
+ desc.usage = TextureUsage::ShaderResource;
desc.format = format;
desc.size.width = extentX;
desc.size.height = extentY;
desc.size.depth = 1;
- desc.numMipLevels = mipCount;
- auto texture = device->createTextureResource(desc, subresourceInitData.data());
+ desc.mipCount = mipCount;
+ auto texture = device->createTexture(desc, subresourceInitData.data());
free(data);
return texture;
@@ -541,29 +540,26 @@ SlangResult ModelLoader::load(char const* inputPath, void** outModel)
modelData.vertexCount = (int)flatVertices.size();
modelData.indexCount = (int)flatIndices.size();
+ modelData.primitiveTopology = PrimitiveTopology::TriangleList;
modelData.meshCount = int(meshes.size());
modelData.meshes = meshes.data();
- IBufferResource::Desc vertexBufferDesc;
- vertexBufferDesc.type = IResource::Type::Buffer;
- vertexBufferDesc.sizeInBytes = modelData.vertexCount * sizeof(Vertex);
- vertexBufferDesc.allowedStates =
- ResourceStateSet(ResourceState::VertexBuffer, ResourceState::CopyDestination);
- vertexBufferDesc.defaultState = ResourceState::VertexBuffer;
+ BufferDesc vertexBufferDesc;
+ vertexBufferDesc.size = modelData.vertexCount * sizeof(Vertex);
+ vertexBufferDesc.usage = BufferUsage::VertexBuffer;
+ vertexBufferDesc.elementSize = sizeof(Vertex);
- modelData.vertexBuffer = device->createBufferResource(vertexBufferDesc, flatVertices.data());
+ modelData.vertexBuffer = device->createBuffer(vertexBufferDesc, flatVertices.data());
if (!modelData.vertexBuffer)
return SLANG_FAIL;
- IBufferResource::Desc indexBufferDesc;
- indexBufferDesc.type = IResource::Type::Buffer;
- indexBufferDesc.sizeInBytes = modelData.indexCount * sizeof(Index);
- indexBufferDesc.allowedStates =
- ResourceStateSet(ResourceState::IndexBuffer, ResourceState::CopyDestination);
- indexBufferDesc.defaultState = ResourceState::IndexBuffer;
+ BufferDesc indexBufferDesc;
+ indexBufferDesc.size = modelData.indexCount * sizeof(Index);
+ indexBufferDesc.usage = BufferUsage::IndexBuffer;
+ indexBufferDesc.elementSize = sizeof(Index);
- modelData.indexBuffer = device->createBufferResource(indexBufferDesc, flatIndices.data());
+ modelData.indexBuffer = device->createBuffer(indexBufferDesc, flatIndices.data());
if (!modelData.indexBuffer)
return SLANG_FAIL;