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-rw-r--r--tools/graphics-app-framework/gui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/tools/graphics-app-framework/gui.cpp b/tools/graphics-app-framework/gui.cpp
index 3bc365701..0d416ec85 100644
--- a/tools/graphics-app-framework/gui.cpp
+++ b/tools/graphics-app-framework/gui.cpp
@@ -36,7 +36,7 @@ void setNativeWindowHook(Window* window, WNDPROC proc);
#endif
-GUI::GUI(Window* window, IRenderer* inRenderer)
+GUI::GUI(Window* window, IRenderer* inRenderer, IFramebufferLayout* framebufferLayout)
: renderer(inRenderer)
{
ImGui::CreateContext();
@@ -188,7 +188,7 @@ GUI::GUI(Window* window, IRenderer* inRenderer)
targetBlendDesc.alpha.dstFactor = BlendFactor::Zero;
GraphicsPipelineStateDesc pipelineDesc;
- pipelineDesc.renderTargetCount = 1;
+ pipelineDesc.framebufferLayout = framebufferLayout;
pipelineDesc.program = program;
pipelineDesc.pipelineLayout = pipelineLayout;
pipelineDesc.inputLayout = inputLayout;
@@ -367,7 +367,7 @@ void GUI::endFrame()
renderer->setScissorRect(rect);
// TODO: This should be a dynamic/transient descriptor set...
- auto descriptorSet = renderer->createDescriptorSet(descriptorSetLayout);
+ auto descriptorSet = renderer->createDescriptorSet(descriptorSetLayout, gfx::IDescriptorSet::Flag::Transient);
descriptorSet->setConstantBuffer(0, 0, constantBuffer);
descriptorSet->setResource(1, 0,
(gfx::IResourceView*) command->TextureId);