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-rw-r--r--tools/glslang/glslang.cpp204
-rw-r--r--tools/glslang/glslang.h33
-rw-r--r--tools/glslang/glslang.vcxproj235
-rw-r--r--tools/glslang/glslang.vcxproj.filters247
4 files changed, 0 insertions, 719 deletions
diff --git a/tools/glslang/glslang.cpp b/tools/glslang/glslang.cpp
deleted file mode 100644
index 19c130329..000000000
--- a/tools/glslang/glslang.cpp
+++ /dev/null
@@ -1,204 +0,0 @@
-// glslang.cpp
-#include "glslang.h"
-
-
-#include "StandAlone/ResourceLimits.h"
-#include "StandAlone/Worklist.h"
-#include "glslang/Include/ShHandle.h"
-#include "glslang/Include/revision.h"
-#include "glslang/Public/ShaderLang.h"
-#include "SPIRV/GlslangToSpv.h"
-#include "SPIRV/GLSL.std.450.h"
-#include "SPIRV/doc.h"
-#include "SPIRV/disassemble.h"
-
-#include "../../Slang.h"
-
-#if 0
-#include <cstring>
-#include <cstdlib>
-#include <cctype>
-#include <cmath>
-#include <array>
-#include <memory>
-#include <thread>
-#endif
-
-#ifdef _WIN32
-#include <Windows.h>
-#endif
-
-#include <sstream>
-
-// This is a wrapper to allow us to run the `glslang` compiler
-// in a controlled fashion.
-
-#define UNLIMITED 9999
-
-static TBuiltInResource gResources =
-{
- UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
- UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,-UNLIMITED, UNLIMITED, UNLIMITED,
- UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
- UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
- UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
- UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
- UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
- UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
- UNLIMITED, UNLIMITED, UNLIMITED,
-
- { true, true, true, true, true, true, true, true, true, }
-};
-
-static void dump(
- void const* data,
- size_t size,
- glslang_OutputFunc outputFunc,
- void* outputUserData,
- FILE* fallbackStream)
-{
- if( outputFunc )
- {
- outputFunc(data, size, outputUserData);
- }
- else
- {
- fwrite(data, 1, size, fallbackStream);
-
- // also output it for debug purposes
- std::string str((char const*)data, size);
- OutputDebugStringA(str.c_str());
- }
-}
-
-static void dumpDiagnostics(
- glslang_CompileRequest* request,
- std::string const& log)
-{
- dump(log.c_str(), log.length(), request->diagnosticFunc, request->diagnosticUserData, stderr);
-}
-
-static int glslang_compileGLSLToSPIRV(glslang_CompileRequest* request)
-{
- EShLanguage glslangStage;
- switch( request->slangStage )
- {
-#define CASE(SP, GL) case SLANG_STAGE_##SP: glslangStage = EShLang##GL; break
- CASE(VERTEX, Vertex);
- CASE(FRAGMENT, Fragment);
- CASE(GEOMETRY, Geometry);
- CASE(HULL, TessControl);
- CASE(DOMAIN, TessEvaluation);
- CASE(COMPUTE, Compute);
-
-#undef CASE
-
- default:
- return 1;
- }
-
- // TODO: compute glslang stage to use
-
- glslang::TShader* shader = new glslang::TShader(glslangStage);
- auto shaderPtr = std::unique_ptr<glslang::TShader>(shader);
-
- glslang::TProgram* program = new glslang::TProgram();
- auto programPtr = std::unique_ptr<glslang::TProgram>(program);
-
- char const* sourceText = (char const*)request->inputBegin;
- char const* sourceTextEnd = (char const*)request->inputEnd;
-
- int sourceTextLength = (int)(sourceTextEnd - sourceText);
-
- shader->setPreamble("#extension GL_GOOGLE_cpp_style_line_directive : require\n");
-
- shader->setStringsWithLengthsAndNames(
- &sourceText,
- &sourceTextLength,
- &request->sourcePath,
- 1);
-
- EShMessages messages = EShMessages(EShMsgSpvRules | EShMsgVulkanRules);
-
- if( !shader->parse(&gResources, 110, false, messages) )
- {
- dumpDiagnostics(request, shader->getInfoLog());
- return 1;
- }
-
- program->addShader(shader);
-
- if( !program->link(messages) )
- {
- dumpDiagnostics(request, program->getInfoLog());
- return 1;
- }
-
- if( !program->mapIO() )
- {
- dumpDiagnostics(request, program->getInfoLog());
- return 1;
- }
-
- for(int stage = 0; stage < EShLangCount; ++stage)
- {
- auto stageIntermediate = program->getIntermediate((EShLanguage)stage);
- if(!stageIntermediate)
- continue;
-
- std::vector<unsigned int> spirv;
- std::string warningsErrors;
- spv::SpvBuildLogger logger;
- glslang::GlslangToSpv(*stageIntermediate, spirv, &logger);
-
- dumpDiagnostics(request, logger.getAllMessages());
-
- dump(spirv.data(), spirv.size() * sizeof(unsigned int), request->outputFunc, request->outputUserData, stdout);
- }
-
- return 0;
-}
-
-static int glslang_dissassembleSPIRV(glslang_CompileRequest* request)
-{
- typedef unsigned int SPIRVWord;
-
- SPIRVWord const* spirvBegin = (SPIRVWord const*)request->inputBegin;
- SPIRVWord const* spirvEnd = (SPIRVWord const*)request->inputEnd;
-
- std::vector<SPIRVWord> spirv(spirvBegin, spirvEnd);
-
- std::stringstream spirvAsmStream;
- spv::Disassemble(spirvAsmStream, spirv);
- std::string result = spirvAsmStream.str();
- dump(result.c_str(), result.length(), request->outputFunc, request->outputUserData, stdout);
-
- return 0;
-}
-
-extern "C"
-_declspec(dllexport)
-int glslang_compile(glslang_CompileRequest* request)
-{
- glslang::InitializeProcess();
-
- int result = 0;
- switch(request->action)
- {
- default:
- result = 1;
- break;
-
- case GLSLANG_ACTION_COMPILE_GLSL_TO_SPIRV:
- result = glslang_compileGLSLToSPIRV(request);
- break;
-
- case GLSLANG_ACTION_DISSASSEMBLE_SPIRV:
- result = glslang_dissassembleSPIRV(request);
- break;
- }
-
- glslang::FinalizeProcess();
-
- return result;
-}
diff --git a/tools/glslang/glslang.h b/tools/glslang/glslang.h
deleted file mode 100644
index f02d43882..000000000
--- a/tools/glslang/glslang.h
+++ /dev/null
@@ -1,33 +0,0 @@
-// glslang.h
-#ifndef GLSLANG_H_INCLUDED
-#define GLSLANG_H_INCLUDED
-
-typedef void (*glslang_OutputFunc)(void const* data, size_t size, void* userData);
-
-enum
-{
- GLSLANG_ACTION_COMPILE_GLSL_TO_SPIRV,
- GLSLANG_ACTION_DISSASSEMBLE_SPIRV,
-};
-
-struct glslang_CompileRequest
-{
- char const* sourcePath;
-
- void const* inputBegin;
- void const* inputEnd;
-
- glslang_OutputFunc diagnosticFunc;
- void* diagnosticUserData;
-
- glslang_OutputFunc outputFunc;
- void* outputUserData;
-
- int slangStage;
-
- unsigned action;
-};
-
-typedef int (*glslang_CompileFunc)(glslang_CompileRequest* request);
-
-#endif
diff --git a/tools/glslang/glslang.vcxproj b/tools/glslang/glslang.vcxproj
deleted file mode 100644
index 2d24e513a..000000000
--- a/tools/glslang/glslang.vcxproj
+++ /dev/null
@@ -1,235 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{C495878A-832C-485B-B347-0998A90CC936}</ProjectGuid>
- <Keyword>Win32Proj</Keyword>
- <RootNamespace>glslang</RootNamespace>
- <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="Shared">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\build\slang-build.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\build\slang-build.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\build\slang-build.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\..\build\slang-build.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <LinkIncremental>true</LinkIncremental>
- <IncludePath>$(SolutionDir)external\glslang\;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <LinkIncremental>true</LinkIncremental>
- <IncludePath>$(SolutionDir)external\glslang\;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <LinkIncremental>false</LinkIncremental>
- <IncludePath>$(SolutionDir)external\glslang\;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <LinkIncremental>false</LinkIncremental>
- <IncludePath>$(SolutionDir)external\glslang\;$(IncludePath)</IncludePath>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;GLSLANG_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;GLSLANG_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;GLSLANG_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;GLSLANG_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="..\..\external\glslang\glslang\GenericCodeGen\CodeGen.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\GenericCodeGen\Link.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Constant.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\glslang_tab.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\InfoSink.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Initialize.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Intermediate.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\intermOut.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\IntermTraverse.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\iomapper.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\limits.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\linkValidate.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\parseConst.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\ParseContextBase.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\ParseHelper.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\PoolAlloc.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\Pp.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpAtom.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpContext.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpScanner.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\propagateNoContraction.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\reflection.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\RemoveTree.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Scan.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\ShaderLang.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\SymbolTable.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Versions.cpp" />
- <ClCompile Include="..\..\external\glslang\glslang\OSDependent\Windows\ossource.cpp" />
- <ClCompile Include="..\..\external\glslang\OGLCompilersDLL\InitializeDll.cpp" />
- <ClCompile Include="..\..\external\glslang\SPIRV\disassemble.cpp" />
- <ClCompile Include="..\..\external\glslang\SPIRV\doc.cpp" />
- <ClCompile Include="..\..\external\glslang\SPIRV\GlslangToSpv.cpp" />
- <ClCompile Include="..\..\external\glslang\SPIRV\InReadableOrder.cpp" />
- <ClCompile Include="..\..\external\glslang\SPIRV\Logger.cpp" />
- <ClCompile Include="..\..\external\glslang\SPIRV\SpvBuilder.cpp" />
- <ClCompile Include="..\..\external\glslang\SPIRV\SPVRemapper.cpp" />
- <ClCompile Include="..\..\external\glslang\StandAlone\ResourceLimits.cpp" />
- <ClCompile Include="..\..\external\glslang\StandAlone\StandAlone.cpp" />
- <ClCompile Include="glslang.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\glslang_tab.cpp.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\gl_types.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\Initialize.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\iomapper.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\LiveTraverser.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\localintermediate.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\ParseHelper.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\parseVersions.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpContext.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpTokens.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\propagateNoContraction.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\reflection.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\RemoveTree.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\Scan.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\ScanContext.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\SymbolTable.h" />
- <ClInclude Include="..\..\external\glslang\glslang\MachineIndependent\Versions.h" />
- <ClInclude Include="..\..\external\glslang\glslang\OSDependent\osinclude.h" />
- <ClInclude Include="..\..\external\glslang\OGLCompilersDLL\InitializeDll.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\bitutils.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\disassemble.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\doc.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\GLSL.ext.AMD.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\GLSL.ext.KHR.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\GLSL.ext.NV.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\GLSL.std.450.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\GlslangToSpv.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\hex_float.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\Logger.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\spirv.hpp" />
- <ClInclude Include="..\..\external\glslang\SPIRV\SpvBuilder.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\spvIR.h" />
- <ClInclude Include="..\..\external\glslang\SPIRV\SPVRemapper.h" />
- <ClInclude Include="..\..\external\glslang\StandAlone\ResourceLimits.h" />
- <ClInclude Include="..\..\external\glslang\StandAlone\Worklist.h" />
- <ClInclude Include="glslang.h" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/tools/glslang/glslang.vcxproj.filters b/tools/glslang/glslang.vcxproj.filters
deleted file mode 100644
index eed4da9ba..000000000
--- a/tools/glslang/glslang.vcxproj.filters
+++ /dev/null
@@ -1,247 +0,0 @@
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-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Source Files">
- <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
- <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
- </Filter>
- <Filter Include="Header Files">
- <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
- <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
- </Filter>
- <Filter Include="Resource Files">
- <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
- <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Constant.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\glslang_tab.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\InfoSink.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Initialize.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\Intermediate.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\intermOut.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\IntermTraverse.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\iomapper.cpp">
- <Filter>Source Files</Filter>
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- <ClCompile Include="..\..\external\glslang\glslang\MachineIndependent\limits.cpp">
- <Filter>Source Files</Filter>
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