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-rw-r--r--tools/gfx/vulkan/vk-render-pass.cpp88
1 files changed, 88 insertions, 0 deletions
diff --git a/tools/gfx/vulkan/vk-render-pass.cpp b/tools/gfx/vulkan/vk-render-pass.cpp
new file mode 100644
index 000000000..25a39c58a
--- /dev/null
+++ b/tools/gfx/vulkan/vk-render-pass.cpp
@@ -0,0 +1,88 @@
+// vk-render-pass.cpp
+#include "vk-render-pass.h"
+
+#include "vk-helper-functions.h"
+
+namespace gfx
+{
+
+using namespace Slang;
+
+namespace vk
+{
+
+IRenderPassLayout* RenderPassLayoutImpl::getInterface(const Guid& guid)
+{
+ if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IRenderPassLayout)
+ return static_cast<IRenderPassLayout*>(this);
+ return nullptr;
+}
+
+RenderPassLayoutImpl::~RenderPassLayoutImpl()
+{
+ m_renderer->m_api.vkDestroyRenderPass(m_renderer->m_api.m_device, m_renderPass, nullptr);
+}
+
+Result RenderPassLayoutImpl::init(DeviceImpl* renderer, const IRenderPassLayout::Desc& desc)
+{
+ m_renderer = renderer;
+
+ // Create render pass using load/storeOp and layouts info from `desc`.
+ auto framebufferLayout = static_cast<FramebufferLayoutImpl*>(desc.framebufferLayout);
+ assert(desc.renderTargetCount == framebufferLayout->m_renderTargetCount);
+
+ // We need extra space if we have depth buffer
+ Array<VkAttachmentDescription, kMaxTargets> targetDescs;
+ targetDescs = framebufferLayout->m_targetDescs;
+ for (GfxIndex i = 0; i < desc.renderTargetCount; ++i)
+ {
+ VkAttachmentDescription& dst = targetDescs[i];
+ auto access = desc.renderTargetAccess[i];
+ // Fill in loadOp/storeOp and layout from desc.
+ dst.loadOp = translateLoadOp(access.loadOp);
+ dst.storeOp = translateStoreOp(access.storeOp);
+ dst.stencilLoadOp = translateLoadOp(access.stencilLoadOp);
+ dst.stencilStoreOp = translateStoreOp(access.stencilStoreOp);
+ dst.initialLayout = VulkanUtil::mapResourceStateToLayout(access.initialState);
+ dst.finalLayout = VulkanUtil::mapResourceStateToLayout(access.finalState);
+ }
+
+ if (framebufferLayout->m_hasDepthStencilTarget)
+ {
+ VkAttachmentDescription& dst = targetDescs[desc.renderTargetCount];
+ auto access = *desc.depthStencilAccess;
+ dst.loadOp = translateLoadOp(access.loadOp);
+ dst.storeOp = translateStoreOp(access.storeOp);
+ dst.stencilLoadOp = translateLoadOp(access.stencilLoadOp);
+ dst.stencilStoreOp = translateStoreOp(access.stencilStoreOp);
+ dst.initialLayout = VulkanUtil::mapResourceStateToLayout(access.initialState);
+ dst.finalLayout = VulkanUtil::mapResourceStateToLayout(access.finalState);
+ }
+
+ VkSubpassDescription subpassDesc = {};
+ subpassDesc.flags = 0;
+ subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpassDesc.inputAttachmentCount = 0u;
+ subpassDesc.pInputAttachments = nullptr;
+ subpassDesc.colorAttachmentCount = desc.renderTargetCount;
+ subpassDesc.pColorAttachments = framebufferLayout->m_colorReferences.getBuffer();
+ subpassDesc.pResolveAttachments = nullptr;
+ subpassDesc.pDepthStencilAttachment = framebufferLayout->m_hasDepthStencilTarget
+ ? &framebufferLayout->m_depthReference
+ : nullptr;
+ subpassDesc.preserveAttachmentCount = 0u;
+ subpassDesc.pPreserveAttachments = nullptr;
+
+ VkRenderPassCreateInfo renderPassCreateInfo = {};
+ renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ renderPassCreateInfo.attachmentCount = (uint32_t)targetDescs.getCount();
+ renderPassCreateInfo.pAttachments = targetDescs.getBuffer();
+ renderPassCreateInfo.subpassCount = 1;
+ renderPassCreateInfo.pSubpasses = &subpassDesc;
+ SLANG_VK_RETURN_ON_FAIL(m_renderer->m_api.vkCreateRenderPass(
+ m_renderer->m_api.m_device, &renderPassCreateInfo, nullptr, &m_renderPass));
+ return SLANG_OK;
+}
+
+} // namespace vk
+} // namespace gfx