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-rw-r--r--tools/gfx/vulkan/vk-base.h55
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diff --git a/tools/gfx/vulkan/vk-base.h b/tools/gfx/vulkan/vk-base.h
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+// vk-base.h
+// Shared header file for Vulkan implementation.
+#pragma once
+
+#include "../command-encoder-com-forward.h"
+#include "../mutable-shader-object.h"
+#include "../renderer-shared.h"
+#include "../transient-resource-heap-base.h"
+#include "core/slang-chunked-list.h"
+#include "vk-api.h"
+#include "vk-descriptor-allocator.h"
+#include "vk-device-queue.h"
+
+namespace gfx
+{
+namespace vk
+{
+
+ class DeviceImpl;
+ class InputLayoutImpl;
+ class BufferResourceImpl;
+ class FenceImpl;
+ class TextureResourceImpl;
+ class SamplerStateImpl;
+ class ResourceViewImpl;
+ class TextureResourceViewImpl;
+ class TexelBufferResourceViewImpl;
+ class PlainBufferResourceViewImpl;
+ class AccelerationStructureImpl;
+ class FramebufferLayoutImpl;
+ class RenderPassLayoutImpl;
+ class FramebufferImpl;
+ class PipelineStateImpl;
+ class RayTracingPipelineStateImpl;
+ class ShaderObjectLayoutImpl;
+ class EntryPointLayout;
+ class RootShaderObjectLayout;
+ class ShaderProgramImpl;
+ class PipelineCommandEncoder;
+ class ShaderObjectImpl;
+ class MutableShaderObjectImpl;
+ class RootShaderObjectImpl;
+ class ShaderTableImpl;
+ class ResourceCommandEncoder;
+ class RenderCommandEncoder;
+ class ComputeCommandEncoder;
+ class RayTracingCommandEncoder;
+ class CommandBufferImpl;
+ class CommandQueueImpl;
+ class TransientResourceHeapImpl;
+ class QueryPoolImpl;
+ class SwapchainImpl;
+
+} // namespace vk
+} // namespace gfx