diff options
Diffstat (limited to 'tools/gfx/render-d3d12.cpp')
| -rw-r--r-- | tools/gfx/render-d3d12.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/tools/gfx/render-d3d12.cpp b/tools/gfx/render-d3d12.cpp index 0b611a219..5483e7e4b 100644 --- a/tools/gfx/render-d3d12.cpp +++ b/tools/gfx/render-d3d12.cpp @@ -55,6 +55,7 @@ class D3D12Renderer : public Renderer public: // Renderer implementation virtual SlangResult initialize(const Desc& desc, void* inWindowHandle) override; + virtual const List<String>& getFeatures() override { return m_features; } virtual void setClearColor(const float color[4]) override; virtual void clearFrame() override; virtual void presentFrame() override; @@ -571,6 +572,8 @@ protected: PFN_D3D12_SERIALIZE_ROOT_SIGNATURE m_D3D12SerializeRootSignature = nullptr; HWND m_hwnd = nullptr; + + List<String> m_features; }; Renderer* createD3D12Renderer() @@ -1397,6 +1400,8 @@ Result D3D12Renderer::initialize(const Desc& desc, void* inWindowHandle) return SLANG_FAIL; } + + FlagCombiner combiner; // TODO: we should probably provide a command-line option // to override UseDebug of default rather than leave it @@ -1426,6 +1431,22 @@ Result D3D12Renderer::initialize(const Desc& desc, void* inWindowHandle) return SLANG_FAIL; } + // Find what features are supported + { + // Check this is how this is laid out... + SLANG_COMPILE_TIME_ASSERT(D3D_SHADER_MODEL_6_0 == 0x60); + + D3D12_FEATURE_DATA_SHADER_MODEL featureShaderMode; + featureShaderMode.HighestShaderModel = D3D_SHADER_MODEL(0x62); + + if (SLANG_SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &featureShaderMode, sizeof(featureShaderMode))) && + featureShaderMode.HighestShaderModel >= 0x62) + { + // With sm_6_2 we have half + m_features.Add("half"); + } + } + m_numRenderFrames = 3; m_numRenderTargets = 2; |
